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Re: STOMP v1.2[message #258448]
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Thu, 05 August 2010 01:59
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Hairysteed |
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Messages:193
Registered:December 2007 Location: Finland |
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Oh well... brain wasn't a vital organ for Elliot anyway :roulette:
[Updated on: Thu, 05 August 2010 02:00] by Moderator Report message to a moderator
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Staff Sergeant
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Re: STOMP v1.2[message #258477]
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Thu, 05 August 2010 14:48
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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NickfighterHairysteedOh well... brain wasn't a vital organ for Elliot anyway :roulette:
A real man doesn't need his brain, but his ba...yeah.
let me guess - you voted kaczynski? :devilaugh:
edith:
the pit does not like the polish n with an accent
[Updated on: Thu, 05 August 2010 14:49] by Moderator Report message to a moderator
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Captain
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Re: STOMP v1.2[message #258484]
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Thu, 05 August 2010 16:48
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Jinxed |
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Messages:238
Registered:October 2008 Location: Land of Skanks and Cottag... |
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Whenever I put nv goggles on stoogie I get this:
file Vobject.ccp
line 857
function bltvideoobjecttobuffer
video object index is larger than the number of subimages
Besides that getting some serious slowdowns in alma
Edit:
Still playing previous release 1.12
[Updated on: Thu, 05 August 2010 16:49] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: STOMP ( v1.2 )[message #258871]
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Mon, 09 August 2010 09:06
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dravak |
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Messages:38
Registered:August 2010 |
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Ok honestly i love your work , it makes Jagged Alliance even more terrific .
Even if i had to spent days on editing the XML files and fix faces of PCM7
So dont take it the wrong way , but this is meant to be constructive critisme .
If i offend in anyway then consider it the wrong approach and not written .
Few details and complaints.
None Game Breaking but desired skills
Carry Weight increase .
decrease body building carry weight , and spread it around in technician and heavy weapons skill .
Makes it much more friendly and desirable especially as starting skills , where the heavy weapons are not available
Your Mercprofile XML is based on what you play , thats not bad or wrong .
But sadly maddog with teaching >.<
Too many teaching spread around , cause used as secondary characters . rather prefer them to have original traits .
Even if it makes them less practical .
Game breaking combination
Stealth and Athletics .
AP is pricey 33% decrease on AP for almost anything but shooting .
Top it up with perma stealth 25% is added from level . is more AP to do too much .
Anything that ads click to aim is a bit way too good even with dynamic aiming .
(cause some bugs forced me to put accurate aiming true . not knowing if its from stomp or vns bugs . without accurate aiming the game bugs down on open field firing cause all weapons to act like damn pistols without scopes )
So mabye this complaint is not valid , but something bugged up and in accurate aiming . the additional click to aim , are way too uber .
Bugs .
Something is happening at night time operations , that i can
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Private 1st Class
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Re: STOMP ( v1.2 )[message #258896]
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Mon, 09 August 2010 14:14
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silversurfer |
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Messages:2793
Registered:May 2009 |
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Cool, your picture looks better anyway so I'm going to download again.
Btw. I found another bug:
You said that you are going to put the "CHANCE_TONY_AVAILABLE" setting into the "[Shopkeeper Inventory Settings]" section of the Ja2_Options.ini.
Well, it is there in the ini but in the "GameSettings.cpp" you still query:
gGameExternalOptions.ubChanceTonyAvailable = iniReader.ReadInteger("Strategic Event Settings","CHANCE_TONY_AVAILABLE", 80, 0, 100);
It should be:
gGameExternalOptions.ubChanceTonyAvailable = iniReader.ReadInteger("Shopkeeper Inventory Settings","CHANCE_TONY_AVAILABLE", 80, 0, 100);
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Re: STOMP ( v1.2 )[message #259405]
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Fri, 13 August 2010 20:57
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datakurs |
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Messages:166
Registered:June 2009 Location: Budapest, Hungary |
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Feedback: description of IMP_FEMALE_2 in Ja2_Options.ini is partially in Russian.
CHANCE_TONY_AVAILABLE was a cool addition but the editor says MISSING_DATA_TYPE. Does it mean that the feature is really missing or just the details not given?
[Updated on: Fri, 13 August 2010 21:28] by Moderator Report message to a moderator
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Staff Sergeant
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