Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Faster Miguel & Carlos INI option
Re: Faster Miguel & Carlos INI option[message #253250] Mon, 07 June 2010 09:13 Go to previous messageGo to next message
wwor2002

 
Messages:27
Registered:May 2010
i was hoping to recruit miguel and carlos immediately after drassen.. : (
Re: Faster Miguel & Carlos INI option[message #253264] Mon, 07 June 2010 12:32 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
there's a setting 'after two towns (includingd omerta)' - but npc-scripts are tricky (miguel has settings for at least 3 and 4 and altering them all could also be false. if you are not in a mood to do that it WILL go wrong => either learn it or wait
Re: Faster Miguel & Carlos INI option[message #255358] Sat, 03 July 2010 04:07 Go to previous messageGo to next message
P.Val

 
Messages:89
Registered:May 2010
Shouldn't it be 4 income producing cities all 100% and Omerta free of enemies also 100%? I still can't get Miguel to join in this playthrough, using Wildfire maps.
Re: Faster Miguel & Carlos INI option[message #255372] Sat, 03 July 2010 14:20 Go to previous messageGo to next message
Czert

 
Messages:107
Registered:August 2007
I think, best will be combination of booth (if posible).

1.normal as now
2. recruting of carlos and migual right after completing priset quest
3. recruiting carlos after 2-3 cities and miguel after 3-4.

Why someone want to use option 2 ? Maby somenoe will want to run game only with IMPs and Rebels. Okay, okay, I will hire Fox for sex. Smile.
Re: Faster Miguel & Carlos INI option[message #255373] Sat, 03 July 2010 14:28 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
i still do not see how that should work as you need to exchange their npc-scripts for that

so a couple of altered scripts (choose one each and throw it into your install) is afaik the only working solution - there are also a lot of 'tourguide'-files missing for both of them
Re: Faster Miguel & Carlos INI option[message #255376] Sat, 03 July 2010 15:51 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
PVal
Shouldn't it be 4 income producing cities all 100% and Omerta free of enemies also 100%? I still can't get Miguel to join in this playthrough, using Wildfire maps.


It should be 4 towns and not necessarily 100% loyalty but actually it isn't. Very Happy
If you just look at the NPC files you might get the impression that Carlos and Miguel will join after 4 towns including Omerta.

Here is some of the code which will decide if Carlos and Miguel will join:

case FACT_PLAYER_OWNS_2_TOWNS_INCLUDING_OMERTA:
	gubFact[usFact] = ( ( GetNumberOfWholeTownsUnderControl() == 3 ) && IsTownUnderCompleteControlByPlayer( OMERTA ) );
	break;

case FACT_PLAYER_OWNS_3_TOWNS_INCLUDING_OMERTA:
	gubFact[usFact] = ( ( GetNumberOfWholeTownsUnderControl() == 5 ) && IsTownUnderCompleteControlByPlayer( OMERTA ) );
	break;

case FACT_PLAYER_OWNS_4_TOWNS_INCLUDING_OMERTA:
	gubFact[usFact] = ( ( GetNumberOfWholeTownsUnderControl() >= 6 ) && IsTownUnderCompleteControlByPlayer( OMERTA ) );
	break;



I did some tests and found out that if I set the values all to zero I can recruit all four RPCs from the start after clearing Omerta from enemies. Miguels check is successful and recruiting Miguel automatically allows recruiting the others.

If I set the values to 1 I can recruit all of them as well because Omerta counts as a town under control.

We discussed an early recruitment option in another thread and several ways to implement this were suggested.

  • 1. ini option on/off - no influence for players to chose the number of cities to be freed (probably done with an extra comparison like "|| ubEarlyRecruit == 1")
  • 2. one ini variable with a default value and a range x to y - players can adjust the number of cities which have to be freed BUT since this is only one variable it would influence Miguel AND Carlos!
  • 3. several ini variables with default values to adjust each value independently - full control of behaviour for the players
  • 4. one variable with 3 states: immediate, early and normal, where "immediate" would mean "from the start", "early" would be between the other two (for example 1, 2, 3) and "normal" which is like it is now (3, 5, 6) - gives players some control via ini and the additional option of control via NPC files.

I must say that the current values should be adjusted anyway because they are to high. 6 cities for Miguel? That's every city except Balime and Meduna! That doesn't even match his text where he says something like "Now that 5 cities are under control I will join you.". So the options for point 4 selection "normal" would rather be 3, 4, 5.

Looking at the list I must say that number 4 looks best to me. It doesn't clutter the ini and allows players a certain level of control.

What do you think?

Re: Faster Miguel & Carlos INI option[message #255381] Sat, 03 July 2010 17:49 Go to previous messageGo to next message
P.Val

 
Messages:89
Registered:May 2010
Strange, I have Omerta AND four other towns under full control. The FACT_PLAYER_OWNS_4_TOWNS_INCLUDING_OMERTA suggests I need to have Omerta + 5 other? Ok, I'll go capture Balime and see what happens.
Re: Faster Miguel & Carlos INI option[message #255407] Sat, 03 July 2010 21:42 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
Since I kind of like that early recruitment option I decided to code it myself.

Here is how I did it:

In "Ja2_Options.ini" under "Recruitment Settings" insert the following line:

EARLY_RECRUITMENT = 3


The range of the setting is from 1 to 3 where:
  • 1=immediate recruitment after freeing Omerta

  • 2=recruitment after
    FACT_PLAYER_OWNS_2_TOWNS_INCLUDING_OMERTA = 1 town under Control including Omerta
    FACT_PLAYER_OWNS_3_TOWNS_INCLUDING_OMERTA = 2 towns under control including Omerta
    FACT_PLAYER_OWNS_4_TOWNS_INCLUDING_OMERTA = 3 towns under control including Omerta

  • 3=normal recruitment options (this is the default)
    FACT_PLAYER_OWNS_2_TOWNS_INCLUDING_OMERTA = 3 towns under Control including Omerta
    FACT_PLAYER_OWNS_3_TOWNS_INCLUDING_OMERTA = 4 towns under control including Omerta
    FACT_PLAYER_OWNS_4_TOWNS_INCLUDING_OMERTA = 5 towns under control including Omerta
I fixed the normal option to 3, 4, 5 (was 3, 5, 6) because this fits Miguels quotes.

Carlos and Miguel usually use "FACT_PLAYER_OWNS_4_TOWNS_INCLUDING_OMERTA" but this can be changed in their NPC file.

In "GameSettings.h":
new line 808
This is the definition of the array with the settings.
UINT8 ubEarlyRecruitment[4];		// early recruitment of Miguel and Carlos


In "GameSettings.cpp":
new line 652 to 672
This reads the ini setting and sets the values for the towns which have to be controlled.
// read early recruitment options 1=immediately (control Omerta), 2=early (control 1, 2, 3 towns including Omerta), 3=normal (control 3, 4, 5 towns including Omerta)
gGameExternalOptions.ubEarlyRecruitment[0]	= iniReader.ReadInteger("Recruitment Settings","EARLY_RECRUITMENT", 3, 1, 3);
switch (gGameExternalOptions.ubEarlyRecruitment[0])
{
case 2:
	{
		gGameExternalOptions.ubEarlyRecruitment[1] = 1;	// FACT_PLAYER_OWNS_2_TOWNS_INCLUDING_OMERTA
		gGameExternalOptions.ubEarlyRecruitment[2] = 2;	// FACT_PLAYER_OWNS_3_TOWNS_INCLUDING_OMERTA
		gGameExternalOptions.ubEarlyRecruitment[3] = 3;	// FACT_PLAYER_OWNS_4_TOWNS_INCLUDING_OMERTA
		break;
	}
case 3:
	{
		gGameExternalOptions.ubEarlyRecruitment[1] = 3;	// FACT_PLAYER_OWNS_2_TOWNS_INCLUDING_OMERTA
		gGameExternalOptions.ubEarlyRecruitment[2] = 4;	// FACT_PLAYER_OWNS_3_TOWNS_INCLUDING_OMERTA
		gGameExternalOptions.ubEarlyRecruitment[3] = 5;	// FACT_PLAYER_OWNS_4_TOWNS_INCLUDING_OMERTA
		break;
	}
default:
	break;
}


In "Strategic\Quests.cpp":
change line 996 to 1006
This checks if recruitment is possible.
case FACT_PLAYER_OWNS_2_TOWNS_INCLUDING_OMERTA:
	gubFact[usFact] = ( ( GetNumberOfWholeTownsUnderControl() == gGameExternalOptions.ubEarlyRecruitment[1] || gGameExternalOptions.ubEarlyRecruitment[0]==1 ) && IsTownUnderCompleteControlByPlayer( OMERTA ) );	// 3
	break;

case FACT_PLAYER_OWNS_3_TOWNS_INCLUDING_OMERTA:
	gubFact[usFact] = ( ( GetNumberOfWholeTownsUnderControl() == gGameExternalOptions.ubEarlyRecruitment[2] || gGameExternalOptions.ubEarlyRecruitment[0]==1 ) && IsTownUnderCompleteControlByPlayer( OMERTA ) );	// 5
	break;

case FACT_PLAYER_OWNS_4_TOWNS_INCLUDING_OMERTA:
	gubFact[usFact] = ( ( GetNumberOfWholeTownsUnderControl() >= gGameExternalOptions.ubEarlyRecruitment[3]  || gGameExternalOptions.ubEarlyRecruitment[0]==1) && IsTownUnderCompleteControlByPlayer( OMERTA ) );	// 6
	break;



The line numbers might not be correct for other versions of the game code. I did these changes in revision 3357 of the source code.

There is a minor issue with changing recruitment this way. When using lower values than the original for the number of towns under control the speech from Miguel doesn't match the situation anymore. For example if you use immediate recruitment Miguel will say that you are doing great and that you freed 4 cities and then 5 cities even if you just started and only cleared Omerta. I don't care about that because this is a special option that you have to decide to use. That is why I set the default value to vanilla behaviour.

If you play with early recruitment and want more control, for example decide that you want Carlos after 2 towns including Omerta instead of 3 you will have to alter his 058.npc file and set the trigger of record 0 accordingly. This option was always present and isn't touched by my modifications.

I tested all three values for the ini setting including not setting it and it worked fine.

If one of the developers finds this useful and cares to implement this - well, go for it. Smile


edit: Changed the code a bit to make it easier to modify and read.

[Updated on: Mon, 12 July 2010 16:57] by Moderator


Re: Faster Miguel & Carlos INI option[message #255505] Mon, 05 July 2010 02:00 Go to previous messageGo to next message
UniversalWolf

 
Messages:141
Registered:June 2009
Location: United States
Nice job, silversurfer. Makes sense.
Re: Faster Miguel & Carlos INI option[message #256733] Sun, 18 July 2010 18:36 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
Does anyone want to make a suggestion for improvement or shall I hand this in to the 1.13 team?

Re: Faster Miguel & Carlos INI option[message #256862] Mon, 19 July 2010 22:15 Go to previous messageGo to next message
Jinxed

 
Messages:238
Registered:October 2008
Location: Land of Skanks and Cottag...
Logisteric
that won't happen - dimitri has no drassen-files, carlos and miguel lack even more


I was just playing with the mod and to my surprise Carlos started talking about Chitzena. It would never be possible to attack that city with Carlos without the mod. I'm curious to hear what else they have to say about other places.

[Updated on: Mon, 19 July 2010 22:16] by Moderator

Re: Faster Miguel & Carlos INI option[message #256864] Mon, 19 July 2010 22:18 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1482
Registered:March 2009
Location: Broadwurschd-City
You may attack Chitzen as the last City
Re: Faster Miguel & Carlos INI option[message #256865] Mon, 19 July 2010 22:22 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
scheme

+000 B 13 drassen airport
+001 C 13 drassen city
+002 D 13 drassen mine
+003 H 13 alma range
+004 H 14 alma warehouse
+005 I 13 alma prison
+006 I 13 alma prison
+007 I 14 alma mine
+008 F 08 cambria hospital
+009 F 09 cambria university
+010 G 08 cambria city
+011 G 09 cambria commercial
+012 C 06 san mona city
+013 C 05 san mona brothel
+014 D 05 an mona club
+015 B 02 chitzena mine
+016 B 01 chitzena ruins
+017 F 01 grumm city
+018 H 01 grumm shops
+019 G 02 grumm factory
+020 H 02 grumm bar
+021 I 06 estoni
+022 K 04 orta
+023 L 11 balime city
+024 L 12 balime museum
+025 O 03 meduna gardens
+026 P 03 meduna palace
+027 N 04 meduna SAM
+028 N 03 meduna airport
+029 O 04 meduna city
+030 meduna
+031 J 09 tixa
+032 D 15 NE-SAM
+033 D 02 NW-SAM
+034 I 08 centSAM

carlos da souza

+000 ---
+001 ---
+002 ---
+003 ---
+004 ---
+005 ---
+006 ---
+007 ---
+008 ---
+009 ---
+010 ---
+011 ---
+012 ---
+013 ---
+014 ---
+015 Here, the people suffer under the eye of the Queen's Administrators. They are made to work all day in the mines. There is no pleasure for them here, and little hope, perhaps, we might bring them a better life.
+016 The famous Ruins of Chitzena are nearby. For many years, they bring tourists and money to Arulco. The war, it cut us off from the outside world, and there are no longer any treasures to witness.
+017 The coastline of Grumm be beautiful. But do not be deceived. The pollution from her factories destroys everything slowly here, as the factories make preparations to destroy us.
+018 There are shops here, but the keepers be too afraid to speak against the Queen. They operate in secrecy, hoping to avoid her watchful eye.
+019 Can you feel it? There be death in the air. It is the factories. What they make will kill people before long. It is the toilet of Arulco.
+020 There is little here but a bar, shelter from the soot and smoke of her factories. She has her eyes here, too. An Administrator, who watches the people like a hawk.
+021 I have not been here lately, but I do know these things. There is a junkyard and a gas station nearby. There be, too, a large field. A helicopter could take off and land there.
+022 The Queen claims that this is a nature reserve for Bloodcats. I do not believe this. I fear something much worse.
+023 Balime is proof that the rich get richer. And here in Arulco, well, the poor, they die. The Queen's friends live here, living off the work, the honor, and the sweat of Arulco's men.
+024 Our greatest national treasures are housed in a Museum here, and I fear that what belongs to the people will never be seen by them again. The Queen exhibits everything for her rich friends to enjoy.
+025 You will see soon the Queen's gardens. While the people of Arulco die and suffer, she nurtures her flowers into beauty. There be no woman more evil. I am certain of it.
+026 I have waited many years to be here, the Queen's palace. It is within our reach. I pray that nothing goes wrong now.
+027 I have heard missiles come from this area to destroy the innocent in the sky.
+028 We are near the airport. It is big enough to land jets. It is the Queen's access to the outside world. I have not been here since I was a boy.
+029 I cannot imagine how they live here, like this. You may not see them, but everywhere, there be the Queen's defenses, her machine guns, and even talk of a tank or two. It look difficult for us now.
+030 ---
+031 ---
+032 ---
+033 ---
+034 ---


well, this way you see how sirtech-staff thought to free arulco - he has no files for drassen, alma and cambria
Re: Faster Miguel & Carlos INI option[message #256870] Mon, 19 July 2010 22:56 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
Logisteric

well, this way you see how sirtech-staff thought to free arulco - he has no files for drassen, alma and cambria


He has nothing to say but that won't make the game crash, will it?
As long as this mod doesn't break anything I consider it ok.

Re: Faster Miguel & Carlos INI option[message #256878] Mon, 19 July 2010 23:15 Go to previous messageGo to next message
Jinxed

 
Messages:238
Registered:October 2008
Location: Land of Skanks and Cottag...
Gorro der Gr

[Updated on: Mon, 19 July 2010 23:17] by Moderator

Re: Faster Miguel & Carlos INI option[message #256881] Mon, 19 July 2010 23:21 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
silversurfer
He has nothing to say but that won't make the game crash, will it?
As long as this mod doesn't break anything I consider it ok.


don't know - some missing soundfiles will some won't

if you make a forgetful imp that file won't break it - if you play crepitus and your rpc has not at least an edt you are back to desktop - simply find out by sparing a place the file is missing, and take it with carlos being the only rebel
Re: Faster Miguel & Carlos INI option[message #256911] Tue, 20 July 2010 00:49 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
The game checks if there is a quote to say and if there isn't nothing special happens. So it's save to recruit Carlos and Miguel at the start.

Re: Faster Miguel & Carlos INI option[message #256938] Tue, 20 July 2010 12:01 Go to previous messageGo to next message
Logisteric

 
Messages:3279
Registered:December 2008
Location: B
@ silversurfer

could you find out why the game crashes e.g. when you play vengeance (which is nor supossed to be played with crepitus) with the monsters and put joey down to the dungeons the game will crash the very first moment he is selected to say something about crepitus.

i played 1.13 in debugg and had a forgetful imp - the moment he forgot and lost all remaining aps there was an "i'm missing a soundfile"-etd. negative trait is R###_034 (obviously it cannot crash the game, cause there are 7 negative traits to choose from for an imp but only one slot for a soundfile/etd). if the tourguide-files do not crash the game (i'll believe you that they do not) do all other if there is no file and no etd?

would be nice if you could find that out for me - i'm a maccie and surely can't read code
Re: Faster Miguel & Carlos INI option[message #256957] Tue, 20 July 2010 13:18 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
There are lots of places in the code where quotes are chosen. They are all related to some action - Merc killing/dying/complaining, expanding/ceasing contracts, finding bombs/mines etc. I didn't check all of them. I only checked bringing Miguel or Carlos to Drassen and see if they would cause a problem. They didn't.

I never played vengeance so I don't know what happens there.

My forgetful IMP just stops in a release build 3357. The debug messages are just shown in a debug version so I wouldn't care too much about them.

The only thing which I don't like about this early recruitment is the dialogs. You have to go through the whole dialog in order to be able to recruit Miguel and Carlos. You keep clicking on "friendly" and Miguel says "Two cities, wow!" "Four cities under control, hey!" "Five cities liberated, you're my hero!" bla bla bla. I gotta find a better way to implement this.

Re: Faster Miguel & Carlos INI option[message #261837] Tue, 07 September 2010 02:51 Go to previous messageGo to next message
Ormus n2o

 
Messages:31
Registered:March 2010
Location: Poland; Wielkopolska; Pi&...
It is in SVN already? Cuz i don't saw this in options. I have 3500+ version i think. If this is revelant i can get exacly Razz.
Re: Faster Miguel & Carlos INI option[message #261855] Tue, 07 September 2010 10:40 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
No it's not in there yet. I still don't know how to get rid of those "Hey, cities, you're our saviour..." quotes. At the moment I'm rather busy but I will look into this as soon as I can. Ok? Smile

Re: Faster Miguel & Carlos INI option[message #261876] Tue, 07 September 2010 15:33 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
Ok, I'm finished with this. I got rid of the problem that you have to click through his whole quote list in order to recruit Miguel.

If this feature is accepted you will see it in an exe > 3645.

Re: Faster Miguel & Carlos INI option[message #261918] Tue, 07 September 2010 22:35 Go to previous messageGo to next message
Ormus n2o

 
Messages:31
Registered:March 2010
Location: Poland; Wielkopolska; Pi&...
Thanks! Finnaly Razz. Now i play Tais SCI but i will check it out when i will play on next time.
Re: Faster Miguel & Carlos INI option[message #261919] Tue, 07 September 2010 22:43 Go to previous messageGo to next message
tais

 
Messages:674
Registered:February 2008
Location: NL
i'll probably have a newer version exe in a new SCI, but wont be untill smeagol updates AIM, or maybe in a few days i'll make a new Vanilla 1.13 Beta SCI


Re: Faster Miguel & Carlos INI option[message #261979] Wed, 08 September 2010 18:08 Go to previous messageGo to next message
Ormus n2o

 
Messages:31
Registered:March 2010
Location: Poland; Wielkopolska; Pi&...
Lol i downloaded you old SCI one day before u start you new thread and post new wersion Razz. My timing is priceless.
And SVN thread is actual? There are some new versions every day?
Re: Faster Miguel & Carlos INI option[message #261982] Wed, 08 September 2010 18:49 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
Ormus
Thanks! Finnaly Razz. Now i play Tais SCI but i will check it out when i will play on next time.


The best thing is that you don't have to start a new game in order for this feature to work. Smile
Changing .npc files requires a restart, setting "early recruitment" doesn't.

Re: Faster Miguel & Carlos INI option[message #261996] Wed, 08 September 2010 22:34 Go to previous messageGo to next message
tais

 
Messages:674
Registered:February 2008
Location: NL
Well first i'll have to release a SCI that includes this option in the exe and ini..


Re: Faster Miguel & Carlos INI option[message #262002] Wed, 08 September 2010 23:37 Go to previous messageGo to next message
mgl

 
Messages:254
Registered:December 2007
Location: France
silversurfer
Ok, I'm finished with this. I got rid of the problem that you have to click through his whole quote list in order to recruit Miguel.

I may be a bit late, but I wrote a patch to recruit Miguel and Carlos for stracciatella some months ago. Don't know if it could have been useful to you.

Re: Faster Miguel & Carlos INI option[message #262013] Thu, 09 September 2010 03:38 Go to previous messageGo to next message
UniversalWolf

 
Messages:141
Registered:June 2009
Location: United States
silversurfer
If this feature is accepted you will see it in an exe > 3645.

Good work! Thanks.

Re: Faster Miguel & Carlos INI option[message #262021] Thu, 09 September 2010 10:33 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
mgl

I may be a bit late, but I wrote a patch to recruit Miguel and Carlos for stracciatella some months ago. Don't know if it could have been useful to you.


That's an interesting approach too! Smile


I only wanted a bit more options for the feature which is included in exe version >= 3649 btw.

This is how it works depending on the ini setting "EARLY_REBELS_RECRUITMENT" (valid values from 1 to 3):

1 = This lets you recruit all rebels from the start. You only need to liberate Omerta.

2 = Lets you recruit Miguel and Carlos after 1, 2 or 3 days depending on the .npc file entry "FACT_PLAYER_OWNS_x_TOWNS_INCLUDING_OMERTA" (where x is 2, 3 or 4). Usually this is set to "FACT_PLAYER_OWNS_4_TOWNS_INCLUDING_OMERTA". That means that you get them after 3 towns including Omerta. You can still edit the .npc file and make them recruit-able after - let's say FACT_PLAYER_OWNS_3_TOWNS_INCLUDING_OMERTA. That would make them follow you after 2 towns are liberated.

3 = Recruit them after 3, 4 or 5 towns. This is the vanilla setting and also the default for this ini parameter. With vanilla .npc files you will get them after 5 cities are liberated. You can still manipulate the .npc files to make them follow earlier.

I might add number 4 to enable recruiting them all after the food quest. Yeah, that's a good option! :type:


edit: Keep in mind that modified .npc files will only have an effect in a new game.

[Updated on: Thu, 09 September 2010 10:41] by Moderator


Re: Faster Miguel & Carlos INI option[message #262041] Thu, 09 September 2010 18:13 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
Ok, the change has been handed in and will be available shortly. Setting "EARLY_REBELS_RECRUITMENT = 4" will allow to recruit all rebels after liberating Omerta and solving the food quest.

Re: Faster Miguel & Carlos INI option[message #262326] Sun, 12 September 2010 12:08 Go to previous messageGo to next message
Wasylus
Messages:4
Registered:September 2010
Are Carlos and Miguel become recruitable at the same time then ? Or is it possible to set different values for them (like Carlos after 3 cities and Miguel after 4 for exemple) ?
Re: Faster Miguel & Carlos INI option[message #262334] Sun, 12 September 2010 14:51 Go to previous messageGo to next message
silversurfer

 
Messages:2678
Registered:May 2009
If you want them after a different number of cities you will have to edit the .npc files. That's like it always was.
Just keep in mind that you can't get Miguel earlier than Carlos. That's because if Miguel is available all other rebels automatically become available too.

Re: Faster Miguel & Carlos INI option[message #277087] Sat, 02 April 2011 01:33 Go to previous message
Nitem4re

 
Messages:15
Registered:April 2008
Location: America
Well it's nice to see someone got inspired by my crappy hack and made a much better version! Much thanks.
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