Putting missing mercs back in 1.13?[message #262439]
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Mon, 13 September 2010 12:42
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DarkGlass |
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Messages:8
Registered:August 2010 |
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So I noticed some Mercs were missing from 1.13, such as Snake and others.
I was wondering if there was a way to get those Mercs back in the game and have a little more choice and options when hiring. I've been looking around some of the files but with no success.
By the way, does anyone know why some mercs were removed in 1.13 to begin with? I see this more as a set back than an improvement so I'm wondering why it happened.
[Updated on: Wed, 27 May 2020 12:14] by Moderator Report message to a moderator
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Private
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Re: Putting missing mercs back in 1.13?[message #262511]
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Tue, 14 September 2010 03:59
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Scheinworld |
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Messages:961
Registered:December 2007 Location: Baltic Sea, Germany |
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Hello,
KazuyaThere are black and white portraits of them in 56x50. They can be used to create 48x43 versions. But to get fully working portraits is more work than it seems, because you need to get the colours right and you need to produce the bigface picture. A while ago, I tried to make new portraits of those mercs:
@ Kazuya: That looks really promising! Good "JA2 style" and much better quality than in the Biohazard mod. Have you finished some veteran faces yet and/or you aren't coincidentally in the mood for creating some legend faces for JA2 like Snake, Hector, Vinny etc.?
KazuyaThe main problem are the speechfiles though. The mercs in JA2 have alot more to say now than they had back in JA1.
From my point of view the faces are the major problem Seriously you are right, the difficulty with the speech files lies in the fact that in JA1 the mercenaries have only ca. 60 usable speech files, but in JA2 you need ca. 110 of them suitable for each context. I can say that creating a complete voice pack for a character from original JA1/DG speech file data is definitely doable, but a very time-consuming process if it should sound well. All things considered a nice challenge!
DarkGlassRegardless, converting those mercs from JA1 to JA2 seems like something interesting to do. I might give it a try. I'm not sure I'll manage though; I'm not a modder at all but then again I did learn quickly how to mod some other games. No mod exists that already does that, right?
@ DarkGlass: Maybe the following link and juppsen's "New Mercenaries" mod you'll find there piques your interest? Also it is a good example that it is possible not only for "modding experts" whatever that means. Most important is you enjoy it!
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=218076#Post218109
Best regards; Schein
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Re: Putting missing mercs back in 1.13?[message #262630]
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Wed, 15 September 2010 02:10
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Kazuya |
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Messages:208
Registered:January 2009 |
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Thanks to RoWa21, I had a look at a few original JA1 portraits. I fiddled a little bit with the pictures. The following picture is a mock up, I just took ascreenshot of the AIM webpage and pasted in the two portraits. The new "Hitman" is the new Leon portrait, that I created. I started with the grayscale alumni picture and recoloured it. I also tweaked some pixels here and there and smoothened everything up. For comparision purposes, I decided to take the original JA1 portrait of Leon, removed the background, scaled it to 48x43 and pasted it over Malice.
Here a zoomed in version one pixel in original picture is three pixel wide and three pixel high:
For some odd reason the original JA1 portraits use even less colours than the JA2 pictures, so rescaling and animating them won't do the trick (unless you settle for really shitty quality). The original Leon for example uses only 80 colours. Snake only 32! And that includes the background!
But before I go on, I'd like to have some feedback. As you see, I have to deviate from the original colours, to prevent the "new old" portraits from sticking out too much. Is Leons new skin colour okay? How close should I try to stick to the original colours? For example: Leons hair and beard has a slight greenish tint. Should I keep that?
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Sergeant 1st Class
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Re: Putting missing mercs back in 1.13?[message #263096]
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Mon, 20 September 2010 18:58
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sorca_2 |
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Messages:202
Registered:September 2010 Location: California, USA |
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KazuyaOne thing though: If you save your face files, do not use jpg. Or use at least the lossless mode, because you may run into serious trouble later. Those artifacts can screw up everything when you have to reduce the colours. Personally, I use png. But every lossless format will do.
Actually I have the originals in .PSD with Photoshop, but I converted these ones to JPG for web-friendliness purposes. Thanks for the tip, though! Also, thanks for the color pics--I'll mess around some more with those now. I thought he had an earring, but I couldn't be sure with the grayscale picture, heh.
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Sergeant 1st Class
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