Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » JA2 1.13: Real-Death MOD
JA2 1.13: Real-Death MOD[message #263630] Sun, 26 September 2010 15:35 Go to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
http://s54.radikal.ru/i145/1010/16/1a2212c0d46c.jpg


For correct work of mod -
1. Not use - "Sci-fi"
2. Play only in "INSANE" mod.


---------
Mod for (Data1247,EXE3875) from 05.11.2010 -
(with all fixes)

http://hotfile.com/dl/81449870/f4bc3ac/Ja2v1.13_v3875_Clean.7z.html
or
http://depositfiles.com/files/qedvgaiam

For installation simply copy all contained in folder with JA2 and mod 1.13


------
[color:#FF0000]data-files fix 1.0[/color]

http://uploading.com/files/61b5281a/Data-RD.zip/
or
http://depositfiles.com/files/3k1f3bl0n




________
For unpacking last version 7z is necessary or it is probable last
Version RAR with last module 7z, supporting LZMA2 decopression... -

http://www.7-zip.org/

7-Zip 9.15 beta (2010-06-20)



Direct, approximate transfer through the dictionary, of innovations in mod -
(features)

Original russian text is on -
http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=ja2v113;action=display;num=1224758262

---------
That in it new it is global.? -


*New music, new sounds, a floor-mat from enemies in the form of speech and the text!

*New ambient sounds

The balance of all weapon and subjects of the realistic party is reversed!

All fighters have at once good, the best is more exact
Regimentals from A.I.M. - firm to the reservation-suit, as well as should be as a matter of fact.

*Move of civilians goes faster than in
The original 1.13!


*Army will be attack on cities
As the present army - a mining of approaches
Becomes actual!!!

*Snipers on military objects are well hidden,
And those that on roofs are covered by bags with sand
So to them practically not probably to get and them
It is not visible - but you they see perfectly as in the afternoon so
And at night... Smile

*Objects the raised importance
Are in addition strengthened by protective means,
For storm use of a smoke and as explosives -
Becomes the extremely actual.


*Sniper rifles do not shoot now on
All card as started talking, - it is necessary for you
To have rather good skills what with
Them to get on distant distances or to have
Last models with all lotions!

But - 1 time in a head - the CORPSE. Any teals.


*Auto-fire machine gunners, not such exact and brutal... - it is corrected!


Realness has not prevented balance a little!
Pleasant game.

[Updated on: Thu, 11 November 2010 14:43] by Moderator

Re: JA2 1.13: Real-Death MOD[message #263815] Tue, 28 September 2010 17:36 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
new updated version was uploadet !

[Updated on: Tue, 09 November 2010 16:30] by Moderator

Re: JA2 1.13: Real-Death MOD[message #263820] Tue, 28 September 2010 18:37 Go to previous messageGo to next message
Randok

 
Messages:299
Registered:March 2004
Please give this mod for faster place. Now is 15KB/s.
Re: JA2 1.13: Real-Death MOD[message #263825] Tue, 28 September 2010 19:04 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
////////////////////////

[Updated on: Tue, 09 November 2010 16:30] by Moderator

Re: JA2 1.13: Real-Death MOD[message #263880] Wed, 29 September 2010 02:19 Go to previous messageGo to next message
Mauser

 
Messages:773
Registered:August 2006
Location: Bavaria - Germany
uhm, nice Kirill, now if we only could understand what all those features really mean, because that all sounds like some quite bad online translation that doesn

☆★GL★☆
Re: JA2 1.13: Real-Death MOD[message #263884] Wed, 29 September 2010 03:45 Go to previous messageGo to next message
Scheinworld

 
Messages:924
Registered:December 2007
Location: Baltic Sea, Germany
Hello Kirill and welcome to the forum,

The installation for new users is more than just tricky!

1. I had to install Tais' 1.13 Beta MP SCI "SCI_SVN1238_MPSVN3691_Vanilla113_20100916" first before I could install your "Ja2v1.13_v3726_Clean" file over it. Without that I got a VFS CTD?

2. Your mod won't work without the specific "TITLETEXT_MP_RUSSIAN.STI" in the \Data\Russian folder on an English game install!

Do you plan to release an English (and a German Wink) EXE for your "Real Death" mod? It's really difficult for non Russian speakers to understand the meaning of the Cyrillic letters. If you could fix that I'm sure more users would give it a trial! :ok:


Best regards; Schein


Re: JA2 1.13: Real-Death MOD[message #263889] Wed, 29 September 2010 07:07 Go to previous messageGo to next message
usrbid

 
Messages:1543
Registered:December 2008
Hi Kirill, Good work, this is pretty revolutionary stuff!! Do you plan on making the source code available as well? This will give others insight in what changes you did and maybe someone will put your code into the SVN if everyone really likes it.


Re: JA2 1.13: Real-Death MOD[message #263924] Wed, 29 September 2010 14:57 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
***********************

[Updated on: Tue, 09 November 2010 16:31] by Moderator

Re: JA2 1.13: Real-Death MOD[message #263926] Wed, 29 September 2010 15:01 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
Dieter
Hi Kirill, Good work, this is pretty revolutionary stuff!! Do you plan on making the source code available as well? This will give others insight in what changes you did and maybe someone will put your code into the SVN if everyone really likes it.


all modifications is in XML & INI files ..
+music in OGG(wav) format (and new ambient sounds)

+new skin ...


I not modify EXE file. So now mod is as source.
Re: JA2 1.13: Real-Death MOD[message #263929] Wed, 29 September 2010 15:24 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

to Kirill: check your ICQ

[Updated on: Wed, 29 September 2010 15:25] by Moderator

Re: JA2 1.13: Real-Death MOD[message #263932] Wed, 29 September 2010 15:53 Go to previous messageGo to next message
Mauser

 
Messages:773
Registered:August 2006
Location: Bavaria - Germany
allright well, the things i can somewhat get out of the initial post/website with help of Google translate are:

- there

[Updated on: Wed, 29 September 2010 16:27] by Moderator


☆★GL★☆
Re: JA2 1.13: Real-Death MOD[message #263935] Wed, 29 September 2010 16:43 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
If speak short -


More realistic ballistics at all weapon,
new maps,
new music,
new ambient sounds,
new voice battle-sounds
new interface skin

modified INI & XML files,

------------
optimal to play on - INSANE setting

[Updated on: Wed, 29 September 2010 16:44] by Moderator

Re: JA2 1.13: Real-Death MOD[message #263938] Wed, 29 September 2010 17:26 Go to previous messageGo to next message
Mauser

 
Messages:773
Registered:August 2006
Location: Bavaria - Germany
Quote:
More realistic ballistics at all weapon,


and how did you achieve that without changing the EXE? just meddling with the XMLs?

Quote:
new maps,


based on the classic JA2/1.13 campaign&maps?

Quote:
new voice battle-sounds


so enemys now speak/shout during battle? is the language english or russian?

Quote:
optimal to play on - INSANE setting


so more of a hardcore mod for very experienced players?

do you have added many new equipment and weapons or is it more like vanilla JA2/1.13?

☆★GL★☆
Re: JA2 1.13: Real-Death MOD[message #263940] Wed, 29 September 2010 17:59 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
You can run mod, and you see all features...

The main idea - make balance of the game, - more realistic.
and make game more difficult...


-------
Maps - many N.O. maps + 21 map from me, from HarcoreUpdate for N.O. -
http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=no;action=display;num=1139949417

Detailed maps, with raised difficultly of passage...
Re: JA2 1.13: Real-Death MOD[message #264003] Thu, 30 September 2010 11:49 Go to previous messageGo to next message
usrbid

 
Messages:1543
Registered:December 2008
Wow Kirill, From Mauser's translation it sounds awesome, can't wait to try it out this weekend.

Mauser, Can I play the game without having to read Russian text? Have you tried it out?


Re: JA2 1.13: Real-Death MOD[message #264010] Thu, 30 September 2010 12:54 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

German, English version
Re: JA2 1.13: Real-Death MOD[message #264015] Thu, 30 September 2010 14:02 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
inshy
German, English version


thanks !
Re: JA2 1.13: Real-Death MOD[message #264017] Thu, 30 September 2010 14:17 Go to previous messageGo to next message
Scheinworld

 
Messages:924
Registered:December 2007
Location: Baltic Sea, Germany
Without going into details the English "JA2_en_3733" .exe works! I will test the German version later when I have a little bit more time for it.

@ inshy & Kirill: Thanks for that!

http://img828.imageshack.us/img828/6478/rdinsanesetting.jpg

That is definitely what I call "INSANE"! Wink


Re: JA2 1.13: Real-Death MOD[message #264028] Thu, 30 September 2010 17:43 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
Scheinworld
Without going into details the English "JA2_en_3733" .exe works! I will test the German version later when I have a little bit more time for it.

@ inshy & Kirill: Thanks for that!

http://img828.imageshack.us/img828/6478/rdinsanesetting.jpg

That is definitely what I call "INSANE"! Wink


Very Happy "Real-Death"
Re: JA2 1.13: Real-Death MOD[message #264055] Fri, 01 October 2010 03:43 Go to previous messageGo to next message
Mauser

 
Messages:773
Registered:August 2006
Location: Bavaria - Germany
Scheinworld
Without going into details the English "JA2_en_3733" .exe works! I will test the German version later when I have a little bit more time for it.

@ inshy & Kirill: Thanks for that!

http://img828.imageshack.us/img828/6478/rdinsanesetting.jpg

That is definitely what I call "INSANE"! Wink


wow, tanks and 23+ entrenched enemys in Omerta? i don

☆★GL★☆
Re: JA2 1.13: Real-Death MOD[message #264087] Fri, 01 October 2010 14:04 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
Mauser
Scheinworld
Without going into details the English "JA2_en_3733" .exe works! I will test the German version later when I have a little bit more time for it.

@ inshy & Kirill: Thanks for that!

http://img828.imageshack.us/img828/6478/rdinsanesetting.jpg

That is definitely what I call "INSANE"! Wink


wow, tanks and 23+ entrenched enemys in Omerta? i don
Re: JA2 1.13: Real-Death MOD[message #264096] Fri, 01 October 2010 16:13 Go to previous messageGo to next message
Mauser

 
Messages:773
Registered:August 2006
Location: Bavaria - Germany
well, i

☆★GL★☆
Re: JA2 1.13: Real-Death MOD[message #264113] Fri, 01 October 2010 20:52 Go to previous messageGo to next message
BrotherJayne

 
Messages:20
Registered:June 2010
Are those custom merc animations? What mod did that come from?
Re: JA2 1.13: Real-Death MOD[message #264119] Fri, 01 October 2010 23:06 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
this animation was on that forum ...
Re: JA2 1.13: Real-Death MOD[message #264125] Sat, 02 October 2010 00:15 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3745
Registered:July 2009
I knew they looked familiar, didn't remember him doing a full set though. Anyway, here's the link.


Re: JA2 1.13: Real-Death MOD[message #264129] Sat, 02 October 2010 01:59 Go to previous messageGo to next message
Bio

 
Messages:62
Registered:April 2009
Location: Rhineland-Palatinate/Germ...
So did kliFFotHx finish his bodytype after all? That would be great news. Already did a logical bt for his incomplete set of animations. A complete set would be awesome. Means we could finally make some use of the whole thing.
Re: JA2 1.13: Real-Death MOD[message #264191] Mon, 04 October 2010 00:52 Go to previous messageGo to next message
usrbid

 
Messages:1543
Registered:December 2008
Mauser
wow, tanks and 23+ entrenched enemys in Omerta? i don

[Updated on: Mon, 04 October 2010 02:04] by Moderator



Re: JA2 1.13: Real-Death MOD[message #264206] Mon, 04 October 2010 08:08 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

Dieter

I installed Gold, then Tais' SCI, then Kirill's Clean install, then Kirill's Fix, then inshy's German / English version. I am starting the game with JA2_en_3733.exe

Started a new game on Sci-Fi, Bull costs $43,052 for one week because his equipment is so expensive, he gets the AIM Spectra helmet, vest, and leggings. Without the equipment Bull is $400 for a day.

Kirill, what is your recommended solution? My starting money is $30,000. I don't want to increase it because this will allow cheating e.g. buy very expensive AIM with no equipment. However in the current config, even the cheapest AIM is more expensive than I have money.


as i understand, only INSAIN mode. Or edit start cash in Ja2_Options for other difficult levels

Dieter

One more thing I saw, the AIM guys have Russian names, not a big deal though.

yeah... i was too tired to change the manes to english...
Re: JA2 1.13: Real-Death MOD[message #264208] Mon, 04 October 2010 09:45 Go to previous messageGo to next message
usrbid

 
Messages:1543
Registered:December 2008
Played the first sector in Omerta, there was no tank like in the pic above, I played on Expert.

The first sector was super easy, the enemies don't shoot at longer ranges, just run around. You can basically run across the map with no need for taking cover. You can end your turn standing, rarely do the enemies shoot, and if they shoot they usually miss. And if they hit, half of the time there is no damage due to your full Spectra starting armor.

First thing that happened is that an enemy walked over an action item and *literally* half of the map exploded. I don't know how many enemies were on the map before that, what I do know that after that there were only like a dozen left.

I played on Sci-Fi and half of the enemies have creature claws as weapons (some also have knives). These melee enemies do not approach your soldiers and can be safely ignored while your soldiers eliminate the enemies with ranged weapons. Once no enemies with ranged weapons are in sight, you simply walk up to the melee enemy and shoot them in the head from one tile away.

It feels like the enemy AI has difficulties moving over the map, maybe because it is too full with objects?

The Beretta 93R causes a run time error in .\vobject.cpp line 857 in function BltVideoObjectToBuffer with the error message "Video object index is larger than the number of subimages"


After Inshy posted I might try it again on Insane. But I have to say, both Omerta sector maps do not look beautiful. There are chairs and even beds standing in the middle of a road. Expensive statues have been used to fill in holes in the walls of houses. Wooden columns stand around with no apparent purpose.

In my opinion the first sector of Demise of Man was more difficult even though there were only 6 or 8 enemies. In DOM the map is designed with stationary enemies behind a wall where you can't see them. As you walk by, the enemies get an interrupt and shoot you. In most cases there is no way to get a shot at the enemy before they shoot you. In DOM all enemies in Omerta have shotguns, which have a longer range than your starting gear and make damage 80, one of the most damaging items in the game.

However Demise of Man is simply *nothing* compared to the 8,000+ enemies save game for Vanilla where every sector has 32 enemies and you start with a 9mm pistol with a single spare magazine. I spent literally 8 hours of my life on the very first sector where I ganged up with 3-4 merc on a single enemy at night to steal their weapon.


Re: JA2 1.13: Real-Death MOD[message #264209] Mon, 04 October 2010 10:51 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

i think this RD must be played only in INSAIN mode.
Re: JA2 1.13: Real-Death MOD[message #264219] Mon, 04 October 2010 13:26 Go to previous messageGo to next message
usrbid

 
Messages:1543
Registered:December 2008
Alright, played it on Insane, got the tank, was more fun on Insane. But still, it feels like the enemies are blind somehow, for example the tank never shot at me, not once.

Most of the enemies were killed by the explosions on the map. A very large number of enemies doesn't have ranged weapons. They just crouch there waiting until you shoot them. Was the idea that some of the enemies are mutants with creature claws or something like that?

Magic's Colt M16A4 causes the run time error in .\vobject.cpp line 857 in function BltVideoObjectToBuffer with the error message "Video object index is larger than the number of subimages". Same with the Beretta 93R.

Several other items don't work too. The Dragonov SVD ejects 38 ammo. (silent cry)

Somewhat buggy feel to it overall. I had a small shot of vodka and a swig of beer every time the game crashed to desktop. By now I am completely wasted, room spinning, the works. Actually kind of fun this way. After a while you don't mind the crashes.


Re: JA2 1.13: Real-Death MOD[message #264224] Mon, 04 October 2010 13:46 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

@Dieter: what installer do you use?

Tank is blind or unarmed - true )

No bugs with ammo nor for SVD nor for any Guns. i think you have wrong installer or something. Ask Kirill. I'm tired to hear about ammo bug.

And yep, some items call ERROR when open description box. I don't know why.
Re: JA2 1.13: Real-Death MOD[message #264232] Mon, 04 October 2010 14:18 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

Try this installer, but make a fresh installation!!!
1) ja2 vanilla
2) ja2 v1.13
3) http://ja2.h758491.serverkompetenz.net/inshy/Ja2v1.13-RDv2.rar
4) http://ja2.h758491.serverkompetenz.net/inshy/Ja2v1.13-LastUP_for_RD.rar
5) http://file.qip.ru/file/uRQ3PNx4/Ja2v113-RD_upto3733.html

thats all. start new game
Re: JA2 1.13: Real-Death MOD[message #264235] Mon, 04 October 2010 14:30 Go to previous messageGo to next message
usrbid

 
Messages:1543
Registered:December 2008
Which 1.13 do you recommend? Hey, and thanks for helping me, really appreciate it!!


Re: JA2 1.13: Real-Death MOD[message #264236] Mon, 04 October 2010 14:47 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

use data files v1241
Re: JA2 1.13: Real-Death MOD[message #264248] Mon, 04 October 2010 19:00 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
Dieter
Mauser
wow, tanks and 23+ entrenched enemys in Omerta? i don

[Updated on: Mon, 04 October 2010 21:34] by Moderator

Re: JA2 1.13: Real-Death MOD[message #264268] Tue, 05 October 2010 01:48 Go to previous messageGo to next message
Scheinworld

 
Messages:924
Registered:December 2007
Location: Baltic Sea, Germany
Hello,

@ Kirill & inshy: I always get the following error message (and CTD) when I'm trying to start your mod with the German EXE "JA2_de_3733" installed on a German JA2 game:

http://img21.imageshack.us/img21/9553/ja2de3733exe.jpg

When using the English and the Russian EXE files the game starts without problems? Do you have any idea what's the reason for this error message and what exactly (missing file etc.) could cause the crashes? Thanks in advance!

Dieter
At this point it might be useful to make an SCI for the Real Death mod so that testers have an easy install.


Absolutely! Btw @ Dieter: Do you have a German JA2 version too?


Best regards; Schein


Re: JA2 1.13: Real-Death MOD[message #264270] Tue, 05 October 2010 02:43 Go to previous messageGo to next message
usrbid

 
Messages:1543
Registered:December 2008
Kirill
For correct work of mod -
1. Not use - "Sci-fi"
2. Play only in "INSANE" mod.


Cool, thanks, will do!


Scheinworld
@ Dieter: Do you have a German JA2 version too?


My JA2 Gold is English I believe, I got it from a different on-line Web site a couple years ago, back then it was on sale for $9.99 or so.

The Real Death Mod has a JA2_de_3733.exe, but I haven't tried it out yet.


inshy
use data files v1241


Is it ok if I use Tais' SCI SVN 1238? The file name is SCI_SVN1238_MPSVN3691_Vanilla113_20100916.7z

[Updated on: Tue, 05 October 2010 02:52] by Moderator



Re: JA2 1.13: Real-Death MOD[message #264272] Tue, 05 October 2010 02:56 Go to previous messageGo to next message
Scheinworld

 
Messages:924
Registered:December 2007
Location: Baltic Sea, Germany
Hi Dieter,

Thank you for your quick reply!

Dieter
The Real Death Mod has a JA2_de_3733.exe, but I haven't tried it out yet.


Could you please check if you get the same error message with using the German EXE? Thank you!


Best regards; Schein


Re: JA2 1.13: Real-Death MOD[message #264280] Tue, 05 October 2010 04:46 Go to previous messageGo to previous message
usrbid

 
Messages:1543
Registered:December 2008
Hi Schein,

Yes, I get the exact same error message when starting JA2_de_3733.exe

You get the black screen for 2-3 seconds and then the game goes away and all you have left is that little no RTTI data message box pop up.


@Kirill: What settings for soldier skills do you recommend, old or new. I believe the new skills are all zero in your XML? Also what weapon advancement speed works best in your mod.


Edit: Ok, I played the first sector with Inshy's clean install on Insane and Realistic, below are the things that are not working:

- tank is blind, you can stand upright at any distance, tank does not shoot
- some enemies have creature claws as weapons (for example enemy on first roof to the left of landing zone)
- some weapons show blue ammo loaded (and enemy damage is like HP) but when you eject ammo you get AP
- the Dragonov SVD still ejects .38 ammo, the enemy who carries the SVD also carried .38 ammo for spare mags
- some enemies die in areas where you cannot get the equipment


With Inshy's clean install I can now right click and open attachments for 93R and M16, so the images are working properly.

Still the game is not difficult. Since you need to play on Insane, you get $999,999 which means you can hire the best AIMs. I started with Magic, Reaper, Shadow, Scope, Trevor, and Buzz. Their equipment is excellent and their stats are extremely good.

The first two rounds you get some enemy fire, because you land so close to enemies that you cannot kill them fast enough. However none of my mercs were injured. Magic and Scope got hit 2-3 times but no damage due to Spectra armor.

After that it is easy to take out remaining enemies. The game has a minimum CTH of 10%. This means that most long distance torso shots are 10-12%. But here is why it is easy, head shots for the same enemy is also 10%. So why shoot at the torso if you have same chance to hit head and kill enemy instead of wound.

All this means that you are shooting around a lot, which I like! But ammo goes low and weapon status goes down quickly. Biggest problem are the action items which cause deadly explosion. Your mercs can't detect action item, there is no way to disable trap, so it is a little like cheating.

[Updated on: Tue, 05 October 2010 09:46] by Moderator



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