Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Enemy "Dying" = assist and not kill?
Enemy "Dying" = assist and not kill?[message #251261] Mon, 10 May 2010 00:25 Go to next message
Morbo

 
Messages:31
Registered:May 2008
Hired Razor, equipped with him with a shiny SEAL knife.

Took Drassen SAM site. Had Razor camp out on the north side of the building wall, facing the south east corner. My IMP noticed a guy creeping up the south east wall. Razor went around the corner, knifed him in the neck. Enemy drops dead with "Dying" status and bleeding all over Razor's shoes. Smile

That's the only action Razor got to take in the battle. Afterwards, checked the stats, and Razor has 0 kills, 1 assist.

So because i let the enemy bleed to death, instead of finishing him off, Razor only gets an assist and not a kill?
Re: Enemy "Dying" = assist and not kill?[message #251263] Mon, 10 May 2010 00:36 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
yeah
Re: Enemy "Dying" = assist and not kill?[message #251268] Mon, 10 May 2010 00:46 Go to previous messageGo to next message
Headrock

 
Messages:1775
Registered:March 2006
Location: Jerusalem
Yeah, the system only cares who actually killed the guy, so if he dies from bleeding, no one gets the kill.

Surprisingly, this can be fixed. However it's a very low priority feature.


Re: Enemy "Dying" = assist and not kill?[message #262063] Thu, 09 September 2010 23:51 Go to previous messageGo to next message
Bouben

 
Messages:13
Registered:November 2009
And does kill/assist feature somehow influence gained experience? Or it's just an eyecandy statistics?
Re: Enemy "Dying" = assist and not kill?[message #262065] Fri, 10 September 2010 00:28 Go to previous messageGo to next message
Jolly_Reaper

 
Messages:47
Registered:August 2002
Location: The Netherlands

I am pretty sure that an assisting merc gains experience through it. Smile
Re: Enemy "Dying" = assist and not kill?[message #262225] Sat, 11 September 2010 17:10 Go to previous messageGo to next message
Bouben

 
Messages:13
Registered:November 2009
Yeah, but are there noticable differencies between experience gain when killing or only assisting?

I am asking, cause I often does not care about "dying" enemies.

This brings another question on my mind: can a dying enemy still act as a spotter for his mates? That would be a pretty important reason for killing those poor dying ones.

[Updated on: Sat, 11 September 2010 17:13] by Moderator

Re: Enemy "Dying" = assist and not kill?[message #262283] Sat, 11 September 2010 23:41 Go to previous messageGo to next message
Loucipher

 
Messages:161
Registered:October 2009
According to Headrock's "How Does It Work" part 7b, the assisting attacker receives half as many advancement chances as the actual killer.

And no, the "Dying" enemy cannot act as a spotter. In fact, he cannot see anything (he's unconscious, obviously). Bringing a lone enemy to a dying state, for example, is enough to break off the combat mode, even though the enemy is still visible.
Re: Enemy "Dying" = assist and not kill?[message #262298] Sun, 12 September 2010 02:27 Go to previous messageGo to next message
Wasylus
Messages:4
Registered:September 2010
Interesting. I always kill "dying" enemies because i suspected that - more experience.
And higher "kills" score looks better in the statistic screen of curse. Very Happy

[Updated on: Sun, 12 September 2010 02:27] by Moderator

Re: Enemy "Dying" = assist and not kill?[message #262299] Sun, 12 September 2010 02:39 Go to previous messageGo to next message
Logisteric

 
Messages:3381
Registered:December 2008
Location: B
me too - welcome to the pit

... it also looks neatier
Re: Enemy "Dying" = assist and not kill?[message #262383] Sun, 12 September 2010 23:45 Go to previous messageGo to next message
Loucipher

 
Messages:161
Registered:October 2009
If I can spare a bullet on a dying enemy, I usually go for that last "finish-him" round. Sometimes, I plain walk up to him and whack him dead.

If I have more pressing matters to attend, however (like, a dozen other enemies trying to hit me), I don't bother. Having one less kill sure beats becoming one too much.
Re: Enemy "Dying" = assist and not kill?[message #262384] Sun, 12 September 2010 23:54 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
If I'm able to do so I

1) bandage them and then beat them to death
2) throw a knife or shuriken
3) knife them
4) shoot them (only with ammo i have all galore)
Re: Enemy "Dying" = assist and not kill?[message #262385] Sun, 12 September 2010 23:56 Go to previous messageGo to next message
MikeThePro

 
Messages:176
Registered:November 2007
Location: Bulgaria

Bandage + beat. Going for the 100 STR DEX and MED?
Re: Enemy "Dying" = assist and not kill?[message #262389] Mon, 13 September 2010 00:17 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
going for 10/100all
Re: Enemy "Dying" = assist and not kill?[message #262390] Mon, 13 September 2010 00:25 Go to previous messageGo to next message
Loucipher

 
Messages:161
Registered:October 2009
Wooooooooooo... how gamey Smile
Personally, my med squad finds enough work on their hands after a heated debate over any given sector, if said debate involved militia and a healthy dose of civvies. Half of the ragtag band - heck, usually more than that - usually ends up so badly shot up that they resemble one big friggin' hospital. My MED levels usually go up at least 2-3 points per one squad member.
As for maxing out STR and DEX, try going Sci-Fi and beating the Creepies (of course, after you've gotten the elixir). Now that winds you way up to 100 in no time.
Re: Enemy "Dying" = assist and not kill?[message #262394] Mon, 13 September 2010 00:46 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
anypbody is bandaging
Re: Enemy "Dying" = assist and not kill?[message #262398] Mon, 13 September 2010 01:18 Go to previous messageGo to next message
MikeThePro

 
Messages:176
Registered:November 2007
Location: Bulgaria

Hm, I always gained STR and DEX via stealth and CQC-ing unsuspecting opponents.Every time I enter the slinkies' caves I'm more concerned about the squad survival.Although I know doing things there makes most stat points go up way faster than in ordinary circumstances.
Medicating civilians and militia is good stuff, can't say I practice that one enough.Gotta start trying it from now on.

Wish there were more ways to raise Health, WIS and AGI points though.Most of the techniques about these are quite annoying.Health was about being shot a lot and recovering+travelling with heavy loads accross the country, WIS was about remote detonator+bomb bothering and AGI needed tons of stealth duck-walking around enemies/aliens asking to be shot.


And to be back on topic(my bad for diverting from it in the first place): I personally try to finish off anyone dying when I get the chance to do it.Gaining XP class may make the mercs more expensive but it sure also makes a big difference in fights with elite enemies.The more kills, the better. Only exceptions(i.e. leaving them to bleed to death) is when I'm sniping them from a big distance and when going right to them is out of the question(for various reasons).
Re: Enemy "Dying" = assist and not kill?[message #262487] Mon, 13 September 2010 23:42 Go to previous messageGo to next message
Bouben

 
Messages:13
Registered:November 2009
What happens when you bandage an enemy? What is his behaviour? And why I am unable to bandage them?
Re: Enemy "Dying" = assist and not kill?[message #262489] Mon, 13 September 2010 23:47 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
Bouben
1) What happens when you bandage an enemy?
2) What is his behaviour?
3) And why I am unable to bandage them?


1) he improves from dying to critical
2) puking blood, when he is critical he pushes You away
3) he is not dying


4) bandaging was absolutely necessary in the good old times (without dropall) since you can only steal from a person who isn't dying or dead-

5) stealing from the dead is called looting
Re: Enemy "Dying" = assist and not kill?[message #262490] Mon, 13 September 2010 23:57 Go to previous messageGo to next message
sorca_2

 
Messages:203
Registered:September 2010
Location: California, USA
Bouben
What happens when you bandage an enemy? What is his behaviour? And why I am unable to bandage them?

This reminds me of the first time I fought Mike... tried so hard to keep him alive long enough to convince him...
Re: Enemy "Dying" = assist and not kill?[message #262493] Tue, 14 September 2010 00:51 Go to previous messageGo to next message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
Quote:
4) bandaging was absolutely necessary in the good old times (without dropall) since you can only steal from a person who isn't dying or dead-


Death to drop-all !


Quote:
5) stealing from the dead is called looting


Looting should be mandatory ! Stealing is a blast , though morally wrong and as such , kiddies , please refrain from looting any old ladies in your hometowns .
[ This has been a public service message ] :grimreaper:


Re: Enemy "Dying" = assist and not kill?[message #262496] Tue, 14 September 2010 00:58 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
http://forum.jaggedalliance.de/images/smilies/nana.gif
Re: Enemy "Dying" = assist and not kill?[message #262499] Tue, 14 September 2010 01:40 Go to previous messageGo to next message
sorca_2

 
Messages:203
Registered:September 2010
Location: California, USA
lockie
Stealing is a blast , though morally wrong and as such , kiddies , please refrain from looting any old ladies in your hometowns .

We wouldn't dream of it, lock. We all know that first you shoot them until the brink of death, then bandage them, then steal from them.

Everything I need to know I learned from JA2.
Re: Enemy "Dying" = assist and not kill?[message #262502] Tue, 14 September 2010 01:56 Go to previous messageGo to next message
MikeThePro

 
Messages:176
Registered:November 2007
Location: Bulgaria

sorca_2

This reminds me of the first time I fought Mike... tried so hard to keep him alive long enough to convince him...

Might wanna check this one out then:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=242802#Post242802

Helps fixing the stuff in the right direction.
Re: Enemy "Dying" = assist and not kill?[message #262571] Tue, 14 September 2010 19:32 Go to previous messageGo to next message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
Quote:
We wouldn't dream of it, lock. We all know that first you shoot them until the brink of death, then bandage them, then steal from them.

Everything I need to know I learned from JA2


Whuttt ? No raping ? No pillaging ??
Young milksops nowadays....... :blah:


Re: Enemy "Dying" = assist and not kill?[message #262599] Tue, 14 September 2010 23:17 Go to previous messageGo to next message
Loucipher

 
Messages:161
Registered:October 2009
lockie
Quote:
We wouldn't dream of it, lock. We all know that first you shoot them until the brink of death, then bandage them, then steal from them.

Everything I need to know I learned from JA2


Whuttt ? No raping ? No pillaging ??
Young milksops nowadays....... :blah:

Rape an 80-years-old? :uhh:

And milk is good for yer bones. Much better than whisky is for yer liver.
Re: Enemy "Dying" = assist and not kill?[message #262621] Wed, 15 September 2010 00:47 Go to previous messageGo to next message
Bouben

 
Messages:13
Registered:November 2009
Gorro der Gr
Re: Enemy "Dying" = assist and not kill?[message #262624] Wed, 15 September 2010 01:26 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
will test wheather it was changed

tested no problem

[Updated on: Wed, 15 September 2010 01:49] by Moderator

Re: Enemy "Dying" = assist and not kill?[message #262631] Wed, 15 September 2010 02:14 Go to previous messageGo to next message
Bouben

 
Messages:13
Registered:November 2009
I must try it again soon.
Re: Enemy "Dying" = assist and not kill?[message #264964] Sun, 17 October 2010 05:00 Go to previous messageGo to next message
D34THROW

 
Messages:17
Registered:October 2010
Location: In Arulco, working for Ki...
I usually kill dying enemies with a crappy merc like Dimitri or Ira just to get them the marksmanship and experience.
Re: Enemy "Dying" = assist and not kill?[message #265030] Mon, 18 October 2010 17:22 Go to previous messageGo to next message
jpg

 
Messages:44
Registered:January 2009
Location: north of Paris, France
Before 1.13 I played an old version (1.03 I think) where hand to hand combats against cows yielded a lot of STR (and some DXT) increases, around one point every 5-10 blows for a character around 60-70. So I used used to punch them until they were critical, then bandaged them, sometime gaining a point in MEC.
A couple of days later, they would have healed and I could bash them again.
Re: Enemy "Dying" = assist and not kill?[message #265032] Mon, 18 October 2010 18:56 Go to previous messageGo to next message
Will Gates

 
Messages:1020
Registered:September 2006
Location: Far far away.
Assists count. End of. Ever wondered why sometimes a hireling goes up in experience when it's their mate just killed somebody rather than them? It's because they assisted in that kill. Likewise enemies who run off and die bleeding further away count as assists. Not worth as much as a kill but every point counts. My experience tells me you also get differnt points for type of kill and or assist (cow, civ, admin, reg, elite, cat, bug) and the number of headshots are counted too, though to what end I'm uncertain.

Re: Enemy "Dying" = assist and not kill?[message #265517] Sun, 24 October 2010 14:39 Go to previous message
smiley
Messages:4
Registered:October 2010
Location: Lviv, Ukraine
I have a question that touches the topic.
How about enemy's morale? Is there such thing? If yes, than killing a bleeding/dying enemies affects all other opponents. Another practical use of finishing off those bastards))
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