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Best Weapons & Ammo For Killing The Crepitus In v1.13?[message #270656] Wed, 19 January 2011 02:52 Go to next message
Judaeus_Apella is currently offline Judaeus_Apella

 
Messages:21
Registered:December 2010
So I was reading this guide for Scifi mode, and it says HE is best against the Crepitus, but I don't see anything about the best ways to kill them in 1.13. Now we have a long list of ammo to choose from, not just the stock ammo, not to mention a much larger list of weapons. So, what are the best ways to kill them? I'm talking everything. Machine guns, auto-rifles, grenade launchers, sniper rifles, SMGs, Pistols, etc, everything, and all the different ammo options for them.

Edit:
Also, what about thermoberic and mustard/tear gas? Do flashbangs have any effect?

[Updated on: Wed, 19 January 2011 03:01] by Moderator

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Private 1st Class
Re: Best Weapons & Ammo For Killing The Crepitus In v1.13?[message #270657] Wed, 19 January 2011 04:10 Go to previous messageGo to next message
Jack Funk is currently offline Jack Funk

 
Messages:47
Registered:August 2004
Location: New Hampshire, USA
Hollow points are best ammo. Mustard gas is great. It's like raid.

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Corporal
Re: Best Weapons & Ammo For Killing The Crepitus In v1.13?[message #270663] Wed, 19 January 2011 08:27 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
ares shrike with r&s and a redot and a truckload of hps (except the queen) - i usually harvest them for some time as gabbi pays good prices and i need to bring 1000 jars to the invested mine

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Captain
Re: Best Weapons & Ammo For Killing The Crepitus In v1.13?[message #270675] Wed, 19 January 2011 10:51 Go to previous messageGo to next message
Judaeus_Apella is currently offline Judaeus_Apella

 
Messages:21
Registered:December 2010
Man, I never even thought of using hollow points. Good idea. What about other weapons? Like rifles? Machine guns? SMGs? Sniper Rifles?

It would be funny if something really odd worked well on them, like lock buster. LOL

[Updated on: Wed, 19 January 2011 10:53] by Moderator

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Private 1st Class
Re: Best Weapons & Ammo For Killing The Crepitus In v1.13?[message #270676] Wed, 19 January 2011 11:06 Go to previous messageGo to next message
nollan is currently offline nollan

 
Messages:106
Registered:July 2006
Location: Le Su
Judaues_Apella
Man, I never even thought of using hollow points. Good idea. What about other weapons? Like rifles? Machine guns? SMGs? Sniper Rifles?

It would be funny if something really odd worked well on them, like lock buster. LOL
I would say stock up on HP like Logisteric said and some decent SMGs (with trigger groups to have some control of the bursts) that work well in the caves where the ranges are quite short. A fast and ergonomic LMH as the Ares Shrike is also very handy when you need to put out shitloads of lead.

EDIT: I'm not sure, but it's possible that Glaser ammo is better than HP but I don't know if it's really worth buying in case you haven't found any.

[Updated on: Wed, 19 January 2011 11:11] by Moderator

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Sergeant
Re: Best Weapons & Ammo For Killing The Crepitus In v1.13?[message #270710] Wed, 19 January 2011 18:31 Go to previous messageGo to next message
Toneone is currently offline Toneone

 
Messages:376
Registered:October 2008
Location: Germany
The same question came up not that long ago, so ill just repeat what i said there..

5.56 HP ammo+lmg

[Updated on: Wed, 19 January 2011 18:35] by Moderator

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Master Sergeant
Re: Best Weapons & Ammo For Killing The Crepitus In v1.13?[message #270732] Wed, 19 January 2011 23:10 Go to previous messageGo to next message
Judaeus_Apella is currently offline Judaeus_Apella

 
Messages:21
Registered:December 2010
Thanks for the advice guys. Smile

Also, I have neearly $9,000,000 in the game so cost isn't an issue. Very Happy I simply spent a few years training free merks I found around, and the two that I made so they were serious ass kickers. And while they were training, I raked in tons of cash for the war effort.

At this point, I could probably just buy a nuke and blow up the queen's palace, and end the game in a few minutes.... if they were available. Hmmm... Maybe I should talk to Iggy or Igor, maybe there's a Russian arm's dealer they can hook me up with. Very Happy

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Private 1st Class
Re: Best Weapons & Ammo For Killing The Crepitus In v1.13?[message #270739] Thu, 20 January 2011 00:01 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
A (very!) simplified look at bug armor versus ammo types. There is a lot more that goes into these calculations than I am showing but these are the main parts. Hopefully I got the numbers and formulas right (I quickly copied them all into a spreadsheet).

There are 4 kinds of "bug armor".

	
		23 
		4
		3
		99
		0
	
	
		24 
		4
		5
		99
		0
	
	
		25 
		4
		6
		99
		0
	
	
		26 
		4
		20
		99
		0
	


So bug armor provides almost total coverage, doesn't degrade, is all the same type, and provides varying amounts of protection. How does that interact with the weapon damage system?

protection = protection * armourImpactReductionMultiplier / armourImpactReductionDivisor
damage = (impact - protection) * afterArmourDamageMultiplier / afterArmourDamageDivisor

"impact" is the amount of damage done. "protection" is how well the armor protects. "impact" has to be larger than "protection" to do much damage if the armor is hit.

Ammo type: armourImpactReductionMultiplier / armourImpactReductionDivisor, afterArmourDamageMultiplier / afterArmourDamageDivisor
HP: 3 / 2, 17 / 10
AP: 3 / 4, 1 / 1
Glaser: 3 / 1, 26 / 10

Armor protection is increased 50% for HP but any damage done after the armor is increased by 70%.
Armor protection is reduced by 25% for AP and it has no effect on damage.
Armor protection is increased 200% for HP but any damage done after the armor is increased by 260%. Glaser totally suck at penetrating anything but when it does...BAM!

The bugs have 3, 5, 6, and 20 for protection. For comparison a flak jacket is 10, kevlar vest is 15, guardian vest is 22. So bug armor just plain out sucks except for the queen and HP might indeed do a lot of damage.

Many 9mm guns have a base impact around 25.
9mm HP against bug armor would go something like this:
Infant: (25 - 3 * (3/2)) * (17/10) == 35
Kiddie: (25 - 5 * (3/2)) * (17/10) == 30
Adult: (25 - 6 * (3/2)) * (17/10) == 27
Queen: (25 - 20 * (3/2)) * (17/10) == 0

9mm AP against bug armor would go something like this:
Infant: (25 - 3 * (3/4)) == 22
Kiddie: (25 - 5 * (3/4)) == 21
Adult: (25 - 6 * (3/4)) == 20
Queen: (25 - 20 * (3/4)) == 10

9mm Glaser against bug armor would go something like this:
Infant: (25 - 3 * (3/1)) * (26/10) == 41
Kiddie: (25 - 5 * (3/1)) * (26/10) == 26
Adult: (25 - 6 * (3/1)) * (26/10) == 18
Queen: (25 - 20 * (3/1)) * (26/10) == 0

So it does indeed appear that HP works well against all bugs except the queen. Glaser is good against the two smaller kinds. AP armor works equally against most bugs and can at least hurt the queen.

[Updated on: Thu, 20 January 2011 00:03] by Moderator

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First Sergeant

Re: Best Weapons & Ammo For Killing The Crepitus In v1.13?[message #270797] Thu, 20 January 2011 18:53 Go to previous messageGo to next message
Judaeus_Apella is currently offline Judaeus_Apella

 
Messages:21
Registered:December 2010
Hmmm, what about the non-obvious stuff? Flares, tear gas, smoke, flash bangs, etc?

[Updated on: Fri, 21 January 2011 06:50] by Moderator

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Private 1st Class
Re: Best Weapons & Ammo For Killing The Crepitus In v1.13?[message #270891] Fri, 21 January 2011 14:16 Go to previous message
Judaeus_Apella is currently offline Judaeus_Apella

 
Messages:21
Registered:December 2010
Holy crap they die easy! Any full auto AS Rifle with HE rounds can take them down in one turn. I thought this was going to be horribly hard from the feeling of dread I was getting, based on other stuff I was reading about how hard they were. Damn.... I got all these teams of mercs ready for nothing. MG team, Rifle support team, 6 auto snipers, and 5 grenadiers + 1 RPG merc (Iggy). Turns out I only need a single team. lol

[Updated on: Fri, 21 January 2011 14:18] by Moderator

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Private 1st Class
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