Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 2011/04/18)
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276450] Wed, 23 March 2011 14:49 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Buggler noticed some oddities with Brains, the NPC found in the Calisto factory sublevel, and another NPC. For some reason they are "vehicle" character types now, but to be honest I didn't actually look at them after the proflex conversion. The second sublevel is another incomplete element of the UC Sci-fi mode. I'll take a look at the mercprofile XML tonight and see if Brains not talking is a result of the discrepancy in character type. Otherwise, what else needs to be specifically done to the first factory sub-level?

Both MP5A4's were missed in the new sizing scheme, and ended up being full rifle size (6). Fixed now, so that they are size 4 - SMG/SBR size.

I am not going to allow reflex/advance reflex to fit the handguard rails for two reasons:
1) It would upset the scheme I have for how it is combined with other scopes (ACOG and other scopes/scope rings with a Reflex pedestal).
2) no in-game difference between having them in the mod's "optics" slots or the handguard

If there was some kind of advantage in-game, I could look at using incompatible attachments to iron out which scopes it should work with (right now it is a matter of the primary optics slot being occupied). For now I want to keep things simple with the one primary optics slot.

EDIT: related to the Reflex question, I still haven't gotten around to messing with the slots to allow the LAM to use the general lower handguard RIS slot, or the RIS grip to fit the side RIS slot.

[Updated on: Wed, 23 March 2011 14:57] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276451] Wed, 23 March 2011 15:34 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
what happened to those rank pantches? not that i miss them, but they are uc-canon

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276486] Wed, 23 March 2011 21:43 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
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They're still in my version (build 3042), it;s an early one though .

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Captain

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276498] Wed, 23 March 2011 22:29 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
you must have gotten your hands on it while you were still an innocent kid

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276499] Wed, 23 March 2011 22:41 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
wil,

- for someone who does not do any lmb-selling (like me) your item and pocket sizes are a nightmare
- is it intentional that the mm1 does not fit any pocket? if yes, don't you think holding it in the left hand and using a pistol with the right looks kinda akward?

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276501] Wed, 23 March 2011 22:52 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Actually, I just found that I had forgotten the Rank badges in EnemyItemsChoices.xml for v3.xx. Lockie is still running some version of v2. Fixed for this weekends patch.

Speaking of version numbers, I'm shelving short term plans for DL-1.13, if the 2011 v1.13 release is within the next two months, best to wait for it.

Brains is talking again, it was due to him being set as vehicle character. The fix requires a new game to take effect though.

My implementation of NAS has become somewhat ugly. I've got one-off layouts occupying three digit long (decimal) layouts, while the very commonly used layouts (folded stock and the old rifle grenade) layouts are seven or more digits long. (Reason is FSS v3 and Buns' rifle grenade system came after my original rebuild for NAS 0.7.) I'm going to see if I can redo the layouts and pockets to clean up a few things, got RIS Grip to fit side RIS, but RIS LAM's are quite inconsistent. Visible Changes:
- RIS Handguards now fit the current underslung slot
- Three flavours of underslung slot: old one, old one with RIS allowed, one in front of old one given by RIS handguards
- Default Grip/Bipod slot moving down one row


EDIT: The MM-1 is a 12 Grenade launcher, had to make it inconvenient somehow. I could make it size 9, only one could fit most backpacks.

[Updated on: Wed, 23 March 2011 22:57] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276502] Wed, 23 March 2011 23:05 Go to previous messageGo to next message
Logisteric

 
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Registered:December 2008
Location: B
could you do it in a way that it fits in if not more than 9 grenades are in it?

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276503] Wed, 23 March 2011 23:21 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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I'm not sure why that is necessary for the MM-1, an empty and loaded grenade launcher takes up the same volume. Moreover, to do so would require this: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=276115#Post276115

Once the expanded sizes are in, it is doable:

- Max weapon size = W
- W - 1 is last size the Backpack (in the special Backpack slot) will take
- "MM-1" has size of W - 9
- Each grenade adds 1, so 9 loaded rounds will bump the "MM-1" up to size W, as size W is weapon max, grenades 10-12 leave it at W
- weapons and other attachments that bump up sizes will have to be rescaled to account for this, as will sling pockets

Really it is all math, but notwithstanding my initial comment, does demonstrate the utility of a variable Max Weapon size, and Max size overall.


Rowa21 just gave me the hint to edit sector exit grids, like most things, it was simple (hitting enter a lot). I'm testing the fixed H3_B1 to I3_B2 exit now.

EDIT: math doesn't look right, give me a minute Ok, done now

EDIT2: forgot to mention, consolidated the Rifle Grenade slot into layout 2, got away with this as the RG slot should never be entirely covered up by standard grenade slot, both the RG launcher, and Rifle Grenades themselves are incompatible with all underslung launchers.

EDIT3: Finished redoing the NAS Layouts, much easier this time around as I kept the numbers small for the most used layouts. 20 Layouts in use, 23 Attachment Classes. LAM's will now attach to all RIS attachment slots, Grip-pod attaches to the side as well as lower.

[Updated on: Thu, 24 March 2011 03:58] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276543] Thu, 24 March 2011 06:29 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo wil, many rifles in 07 have a two by two attachment cluster in the bottom right corner. I checked but most of the handguns don't have that "defaulty" looking group.

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Sergeant Major

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276553] Thu, 24 March 2011 13:13 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Those are the "internal" attachment slots for Rod&Spring, Rate Reducers, Trigger Modules, Cleaning Kits, and storage for conversion kits. Machine Pistols that take any of those attachments will also have them.

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276557] Thu, 24 March 2011 15:42 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
drake - ubt station has a serious problem

got lots of ctds (during civilian turns) while cleaning it up - one (or more) of the mobsters (probably the guy with the name) seem to have a pathing problem, after they were all dead the problem was gone

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276571] Thu, 24 March 2011 21:25 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
drake university - if i try to invade from the south i get an assertion error, from all three other directions i can't get through the wall with claymores

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276580] Thu, 24 March 2011 22:28 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
G2, Drake University - attacking from the south is a known bug and should be listed in the PDF under things I cannot fix (yet). Basically, the v1.13 map editors break the map, but original UC map is missing the Crepaton officials. So I decided to go with fixing the missing Crepaton officials and wait for a map editor that won't break the map.

There's a door near the west edge to let you into the university.

Drake Subway - specifically which subway map? I can try moving the NPC's around, but that's about it as far as my ability to resolve pathfinding issues from original UC.

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276581] Thu, 24 March 2011 22:44 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
wil473
I am not going to allow reflex/advance reflex to fit the handguard rails for two reasons:
1) It would upset the scheme I have for how it is combined with other scopes (ACOG and other scopes/scope rings with a Reflex pedestal).
2) no in-game difference between having them in the mod's "optics" slots or the handguard

If there was some kind of advantage in-game, I could look at using incompatible attachments to iron out which scopes it should work with (right now it is a matter of the primary optics slot being occupied). For now I want to keep things simple with the one primary optics slot.


The advantage would be with those rifles that don't have primary optics slots or adapters for them, like Galils, Valmets and AK-47s. Also not having to buy a separate optics rail would be an advantage.

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Staff Sergeant
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276582] Thu, 24 March 2011 22:56 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
the one with the official subway station
thx for the university stuff


do you expect ME to read fucking manuals :gaga:

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276584] Thu, 24 March 2011 23:06 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
It would be better to have a new AK Handguard that adds an "Add-on RIS Optics" slot. More expensive than the current one of course. In redoing the attachment slots and layouts last night, I did run into a case where the handguard taking a reflex would be a problem, and the incompatible attachments would make it worse:

Wanted behavious:
- Reflex Sight and Sniper Scopes should not be compatible on their own
- Reflex Sight and Sniper Scope are compatible if a scope ring with Reflex pedestal is used

Right now the above is done by limiting the optics slots on a weapon to one. No need for incompatible attachment definition because the sniper scope would be using the only optics slot, or vice versa. For specific cases where a reflex and another scope are wanted, the scope or some other supporting attachment must add a slot that the reflex sight fits into (I've got one slot specifically setup for this purpose).

Now if the weapon had a second reflex sight slot (hand guard), one of those two wanted behaviours would have be dropped:

- Reflex Sight and Snipe Scope would fit at the same time because they are not incompatible attachments

or

- Reflex Sight and Sniper Scope would never be allowed to appear on the same weapon (even with slot added by scope or other attachment) as they have been defined as being incompatible attachments


Now a new (more expensive) AK Handguard would work due to the following characteristics:
- it adds an addon RIS Scope Slot to the right of the main one
- it effectively disables the main optics slot by being incompatible with everything that fits it, so no adding of the RSA/SVD RIS mount (which also adds the addon RIS Scope Slot)
- it only allows Reflex an Advance Reflex Sights, preventing the adding of Sniper Scopes to the AK (via the RIS scope rings).

EDIT: alternatively I could have the special AK Handguard have a new Slot where the top RIS handguard slot is, that can take Reflex and Advance Reflex sight. It would still have to disable the primary slot by being incompatible with anything that fit it.

EDIT2: while looking for a decent picture to model the "AK Reflex RIS Handguard" on, found that a lot of these are are being marketed as being able to fit Vepr, Saiga, and RPK's. So made sure to add those as possible recipients before copying the "AK RIS Handguard." Not sure how I'm going to handle the AMD-65 (perhaps give it a unique handguard that acts as a grip, and make it a default attachment. Aside from (possibly a new graphic), the work is just calculating two new bitmasks, one for the new slot, the other for the layout this handguard will add.

[Updated on: Fri, 25 March 2011 19:57] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276638] Sat, 26 March 2011 00:25 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Logisteric, are you talking about a surface sector (with the UBT Entrance) or an underground UBT map? Drake has multiple underground UBT maps, including one I just fixed for an exit grid problem dating back to original UC. Map file name would be nice as well please.

Also do you remember where the subway gangsters appeared to be having path-finding issues? I'd like to see if I can fix this map (by moving NPC's around) for this weekend's patch.

EDIT: added the AK RIS Reflex Hand-guard, works well enough with Reflex Optics attaching to the top hand-guard RIS, but I wish we could make slots that end up accepting nothing but incompatible attachments disappear with NAS 0.7. Or at least incompatible attachments are no longer listed (in this case the slot just shows up but is completely blank, not even a label as this is different from hidden attachments).

[Updated on: Sat, 26 March 2011 00:30] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276639] Sat, 26 March 2011 00:40 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
underground - the one where you actually can take a train

the guy probably run into a fire and died without being shot at - i never saw him alive

wasn't bruno supossed to say sth (and show joey's face) before he gets shot? - his girlfriend is hostile (civi), but yet buns, sidney, tex, and md refused to shoot her - the colonel did, though

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276641] Sat, 26 March 2011 00:48 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
there seem also to be ctds during enemy turns in roxx subway - cleaning it right now (4 ctds in the first three turns)

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276644] Sat, 26 March 2011 01:22 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
That would be I3_B1.dat. It is a small map, no NPC's. I wonder what could be causing the problem. I'll move them around all the same so that all the gangsters are near the exit grids.

EDIT: same thing for K4_B1.dat.

I've also changed the bodytype for Bruno's girlfriend to Reg Female, so she'll at least try to attack with the knife she carries.

[Updated on: Sat, 26 March 2011 01:34] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276665] Sat, 26 March 2011 15:04 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Wil,

Using the supplied JA2 options file with the latest release along with Tai last SCI before the beta.

I am getting creature attacks (with no creatures being shown) in sectors that I haven't yet visited or trained militia in. This causes the game to freeze up. Any ideas?

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Sergeant
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276670] Sat, 26 March 2011 16:38 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I'll check the .ini before the next patch is out, but if you're not seeing bugs then this may be a bug with the r4057 exe.

Next patch is going to take a bit longer than expected, I decided to do a thorough survey of all guns in use - and am finding all sorts of minor (and a few major) issues that date back weeks, to months ago.

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276681] Sat, 26 March 2011 23:31 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Tango, I looked in Ja2_Options.INI and confirmed that ENABLE_CREPITUS = FALSE, as it should be. Now a few patches ago, I included some extra .ini's that are unnecessary and may be related to your crash situation. The only valid occurrence of Ja2_Options.INI should be in Data-UC113

Please check if the following folders have a Ja2_Options.INI:
Profiles/UserProfile_JA2UC113
Data-Graphics
Data-UC113DoNotEdit

If you see a Ja2_Options.INI in any of the three folders listed above, please delete the .ini file.

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276682] Sat, 26 March 2011 23:43 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

wil473:thx to you a lot for 9x18 glaser ammo.. one litle bug-calico m960 freeze game,you cant pickup it from box or from inventory

ineresting shotgun ammo

http://www.securityprousa.com/bothba12ga.html

[Updated on: Sat, 26 March 2011 23:48] by Moderator

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Sergeant Major
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276683] Sat, 26 March 2011 23:57 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Yeah, the extended stock Calico M960 interface graphics freezes the game - it was one of the things I found in the survey of all the guns I started yesterday evening (rather depressing the number of issues I found before reaching anything related to specific work done for v3.08). I changed it to the original one for the v3.08 patch, and will worry about how to portray the Calico M960 with an extended stock sometime in future.

Speaking of which the survey is complete, fixed quite a few things in the process. Now to do the usual 4-5 hours of testing customary before I make a patch public.

[Updated on: Sat, 26 March 2011 23:58] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276707] Sun, 27 March 2011 18:08 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Wil,

No extra .ini files present in the folders you mentioned and Crepitus set to disabled in the options.

Also the game type is set to realistic. I'm thinking it may be an .exe related bug but I can't get a save game to repeatedly do it, which is a little bit frustrating. Game is still playable but requires more frequent autosaving.

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Sergeant
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276714] Sun, 27 March 2011 18:49 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Now that I've had some time to think about it more, I seem to remember a bug report for the Alrulco v1.13 campaign with Crepitus mysteriously appearing.

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276716] Sun, 27 March 2011 19:02 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
20110327 Urban Chaos-1.13 v3.08 (Cumulative Patch for v3)

Available from:
MediaFire

This is a cumulative patch for Urban Chaos-1.13 v3; it will work on "official" installs of UC-1.13 v3.00, games installed from Tais' SCI for UC-1.13 v3.00, and games already upgraded to UC-1.13 v3.01-3.07. There is no need to apply the earlier v3.01-3.07 patches or earlier 20110129 Urban Chaos-1.13v3 Map Quickfix.

Save Game Statement: v3.08 has been tested with Save Games from v3.07 and v3.05; your results may vary. Please note that map changes will only take effect if you have not visited the map in your existing save game. Also this version adds several items that will not appear in Bobby Rays in the proper sorting order unless a new game is started (these items will appear eventually, but at the top of their respective category instead of in alphabetical order by BR Name).

XML Editor Compatibility Instructions

[Updated on: Sun, 27 March 2011 19:15] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276717] Sun, 27 March 2011 19:31 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
wil, did you chance any mercheant?

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276718] Sun, 27 March 2011 19:42 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
any ini-changes?

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276720] Sun, 27 March 2011 20:07 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Yes to the merchant:
- Tony and Devin sell rifle grenades and launcher/muzzle device
- the two bartender files assigned to Smitty and the BR Clerk, have several hunting rifles added that were missed in past versions.

No to the ini.

EDIT: Tony also now buys folding stocks.

[Updated on: Sun, 27 March 2011 20:08] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276721] Sun, 27 March 2011 20:14 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
so why the hell did you include an ini?

i hate those face-gear graphix

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276723] Sun, 27 March 2011 20:16 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
It is a cumulative patch, the ini is there for anyone updating from v3.00 and a few of the earlier ones.


To clarify, there are no .ini changes between v3.07 and 3.08

[Updated on: Sun, 27 March 2011 20:20] by Moderator

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276737] Sun, 27 March 2011 23:27 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
can't repair vgm93 grenates

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276743] Sun, 27 March 2011 23:49 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
That one is probably a left over from before NAS, it will be fixed, but not sure when...


Calisto Rearrangement - Completed in only a few min, so I spent some time sprucing up the new E13 (former C13 so its roads line up correctly). So baring another v3.0x patch, the next version will have a slightly different map to play in.

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276744] Sun, 27 March 2011 23:54 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Small bug for you in version 3.08:

Howard sells the original 1.13 regneration boosters as well as Crepagen in his inventory.

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Sergeant
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276746] Sun, 27 March 2011 23:58 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I keep forgetting to clear them out of his inventory. On top of being out of place, they don't actually work for some reason (probably item index is hard coded).


Found that Metal Storm grenades also cannot be repaired or damaged for that matter.

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276748] Mon, 28 March 2011 00:29 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
mp7: folding slots are up side down

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Captain
Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276751] Mon, 28 March 2011 02:13 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I kept getting the stock positions mixed up with the machine pistols during the rebuilding of NAS layouts - it has been fixed

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Lieutenant

Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276784] Mon, 28 March 2011 21:53 Go to previous messageGo to previous message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

wil473: something for you ... http://www.guns.connect.fi/rs/G3supp.html

sa vz 58 can handle ak drum adaptor...

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Sergeant Major
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