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Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #276793]
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Mon, 28 March 2011 23:51
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Oh, I see what is going on, I just updated the graphics based on the graphics for RPC. There is also a B97 face that needs to be replaced for Goose.
EDIT: on second though, it looks like I also forgot to import the coordinates (or they were imported, but I accidentally overwrote them).
EDIT2: Goose's face is fixed, requires a new game to take effect though. I'm not seeing anything wrong with Biggins, but then again I've been starting a new game every time to test the new M.E.R.C. face coordinates.
EDIT3: not sure why Goose had a missing file and coordinates, I did get him working early last week. Then again, I also though he was added a patch earlier and neglected to test on Saturday/Sunday.
[Updated on: Tue, 29 March 2011 00:32] by Moderator Report message to a moderator
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Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #277270]
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Mon, 04 April 2011 23:03
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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made an xml-change that allowed the hummer to leave to the west (where it went in) let's say via the small road in the south-west corner
don't know whether it works (new game!) do you want that?
edith:
was playing with your 'biners' - the mlbe-legrig takes one -> mp-holster :scary:
[Updated on: Tue, 05 April 2011 01:54] by Moderator Report message to a moderator
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Captain
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Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #277390]
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Wed, 06 April 2011 20:27
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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I'll fix the descriptions for the next major release (as I'm hoping not to have to do a v3.09b patch).
v3.1/3.5 - Save Game breaking due to new item ordering, and map changes.
- v3.1: rev4057 .exe, but may not happen as the 2011 release is scheduled for end of this month. I am still considering releasing the map changes as an add-on to v3.09a
- v3.5: 2011 Releae Old-CtH
- v4.0: 2011 Release New-CtH. Mostly using whatever basic stats they come up with, except the folding stock system will account for 1/3rd of the counterforce, ie. AKS-74 with its folded stock will be 1/3rd less controllable
I'm reorganizing the guns right now, consolidating everything into one big block. Mostly in alphabetical order, except where it makes sense to group weapon families. Only at the letter F right now, so yeah a SBR AUG can be easily worked into the scheme. I think the L22A2 is the only 5.56mm Bullpup SBR right now.
The only other new additions as far as gear in v3.1/3.5 is .357 Sig ammo. Using it to diversify the pistols by converting two of the Sigs, also adding copies of existing FN FNP and Gocks (perhaps even the Springfield XD). To reflect its law enforcement nature, .357 Sig will be available in: Ball, HP, Match, and Cold Ball (hopefully I can get the numbers right so this last one turns your almost magnum-like pistol into another 9x19mm).
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Re: UC-1.13/DL-1.13/AFS Discussion 2 (2010/10/29 to 20--/--/--)[message #277420]
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Thu, 07 April 2011 15:49
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Yes, I am aware of the Russian (and others) lasers from IoV, but I don't see the need for another low end LAM. The universal laser sight works well enough.
As far as high-end LAM's, russian pistols can use the LAM-200 directly, and the two RIS LAM's fit rifles via the RIS adapters that are unique to this mod. Quite frankly, I don't want to implement too many functionally equivalent attachments.
Note, I'm adding a new caliber to reduce the number of identical 9x19mm pistols. The AUG SBR was added because it had a "hook" (a reliable bullpup SBR).
EDIT: AKMSU does not exist per sec as an official AK production model, but everyone else seems to be manufacturing SBR AKMS' with AKS-74U parts. I'm going to include it as the "Krinkov"/AKMSU in v3.1/5, basically so there is a 7.62x39mm SBR.
[Updated on: Thu, 07 April 2011 18:54] by Moderator Report message to a moderator
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