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Re: "How does it work?" Part 2: Character Skills[message #198348]
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Tue, 07 October 2008 14:44
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SilverM |
Messages:2
Registered:September 2008 Location: Croatia |
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Ok, I have a question here. I went to proedit (I suppose it's the one in Data-1.13\BinaryData) and just wanted to change Scope's teaching skill into sniper (I guess it's the one called rooftops in the editor). Saved, started a new game, recruited Scope but nothing's changed. She still has night ops/teaching combo. What did I do wrong?
Edit:
Ok, nevermind, I figured it out. I renamed the corresponding .dat file for my planned game (experienced, tons of guns) to prof.dat, edited, saved, renamed back to original file name and now it works ^^
[Updated on: Tue, 07 October 2008 14:55] by Moderator Report message to a moderator
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Civilian
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Re: "How does it work?" Part 2: Character Skills[message #203484]
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Sat, 06 December 2008 23:12
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waldtroll |
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Messages:31
Registered:February 2007 Location: Berlin, Germany |
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Headrock
Auto Weapons
- Reduces chance to fire "unwanted" extra bullets in auto mode.(2)
- Reduces Auto/Burst penalty for each Auto/Burst bullet, by 50%. Also works with launched-grenade bursts. (2)
Do I got it right? An Autoweapon Expert gets no Auto/Burst penalty at all, so it would make no sense at all to give them a Forgrip for their weapons?
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Private 1st Class
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Re: "How does it work?" Part 2: Character Skills[message #203701]
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Wed, 10 December 2008 00:41
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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Quote:I mean, the minimum CTH is always 1%, no matter what the modifiers are, right?
Yes. The minimum is always 1%. That means that if you fire a 100 round burst, even if you start with no apparent chance to hit, you still will hit with one bullet, statistically. In actuality, the chance to hit your target is even higher, once taking into account how bullet paths work... A lot of hits occur due to the flightpath taking the bullet through the target's tile - this is collateral damage (the same reason why bullets often hit anyone standing between you and your target - but this often causes much less damage than an actual hit due to high CTH.
The bottom line is that no matter how many bullets you fire, there's always a certain chance to hit, even when this formula is allowed to reach 0% (see HAM ). Still, I agree with the second part in your argument, that the auto penalty should be "capped" at some point, preferably based on experience level, strength and autoweapons skill. This way a trained soldier cannot completely lose control of their weapon even when firing a long burst.
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Re: "How does it work?" Part 2: Character Skills[message #277278]
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Tue, 05 April 2011 01:54
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kyrub |
Messages:3
Registered:August 2006 |
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KNIFING gives you bonus damage when you hit with knife. It is random, 0-15 bonus per trait level.
It is not mentioned in the opening post, it seems.
EDIT: The extra damage never applies to unnoticed (sneak) attack. - Meh.
[Updated on: Wed, 06 April 2011 11:24] by Moderator Report message to a moderator
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Civilian
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