LOBOT 0.1 (BETA) - Logical Bodytypes[message #278610]
||Tue, 26 April 2011 01:46 |
||This is the first beta version of the Logical Bodytypes implementation (LOBOT).
I'm very grateful for anyone downloading it and trying it out.
It is not really a development build anymore I don't think, so I consider it a beta version. But please be aware, that I did not do extensive tests (only one sector, though with a multitude of different configurations). If you encounter a CTD but want to play on, you can deactivate the use of Logical Bodytypes temporarily (there is an option).
Things to look for:
- CTDs (if reproducible by triggerin a certain animation for characters that are using logical bodytypes)
- Characters disappearing
- Errors with message about surfaces that could not be loaded.
- Shadows too dark/excessive blackness around character (indicates a problem with one of the blitters)
- Strange image artifacts (also indicating problems with one of the blitters)
It would be great if you could produce as many animations as possible in as many situations as possible (to test as many of the myriad of blitters that have been changed).
I branched off of the MP main trunk at revision 4313 (that is currently about 2 weeks ago). It is save-game compatible to that revision.
You will need a working MP version (as close to the revision I branched off of as possible). See here for how to set up JA2 MP: HOW TO INSTALL JA2 MP.
LOBOT 0.1 BETA (4364)
You can simply extract the archive over a valid MP isntallation. I added an ini option for deactivating LOBOT but did not include the ini file, as not to overwrite existing local changes:
TOPTION_USE_LOGICAL_BODYTYPES = FALSE
You will also need a logical bodytype unless you want to define your own. Will add a link to the JADES project thread as soon as I have put it up. In the mean time you can take one of these:
Logical Bodytype - BGM replacement from Renegade Republic
That is a replacement for the BigMale (BGM) stock body type from Renegade Republic. I configured it, so that it is being used for Grizzly and Bull. Be aware, that for ease of installation I added the LOBOT XML files already containing a working setup for the body type. That means, if you extract it as-is, any configurations for other logical bodytypes would be over-written. Note also that this body-type is not complete, there is a good number of animations, but there are quite a few missing (the character will disappear completely as long as the animation is being played). The JADES bodytypes should be complete though.
Decided to add download for the JADES bodytype pack here:
Logical Bodytype - RGM JADES Enhanced Stock Animations
That is a replacement for the RegularMale (RGM) stock body type. I configured it, so that it is being used for the following Mercs:
Below average height:
Above average height:
Be aware, that for ease of installation I added the LOBOT XML files already containing a working setup for the body type. That means, if you extract it as-is, any configurations for other logical bodytypes would be over-written.
[Updated on: Tue, 26 April 2011 04:01] by Moderator
Re: LOBOT 0.1 (BETA) - Logical Bodytypes[message #278672]
||Tue, 26 April 2011 15:18 |
||Just a thought.. The problem is that you branching off a beta build.. that means you are limited to those peoples on closed beta only.
All other are on 4057