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Re: AIMNAS WF2011 Part 9[message #281446] Mon, 30 May 2011 06:35 Go to previous messageGo to next message
SJ66

Messages:4
Registered:May 2011
Location: Russia, Ekaterinburg
I want AimNAS+NCTH to =(
Re: AIMNAS WF2011 Part 9[message #281474] Mon, 30 May 2011 09:36 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
Summer_Jam
I want AimNAS+NCTH to =(


Then make your own sub-mod... I'm not into NCTH business!


Re: AIMNAS WF2011 Part 9[message #281479] Mon, 30 May 2011 09:51 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
OCTH is fine with me. the only thing i like in NCTH is the bullet drop making head shots happen less, other than that the Chance to hit is high (long range pistol shooting) which i dont like

im not sure if this is the right place to ask coz im always on the wrong place talking about stuff.
stealth rating in armor is sound only right? i think it stacks with stealthy trait(the one in STOMP) so i assume both are sound related. and i read one part in wiki that it only said about sound

but on the other page, i found this
"Stealth-type camo, which works in all terrains, but is only available through certain items and cannot be applied like camo to a merc. Stealth also provides a bonus to sneak. The Stealth effect also stacks with camouflage."

i got this from http://ja2v113.pbworks.com

this just confused me

edit: thanks for giving an option for barry to start with a shotgun Very Happy

[Updated on: Mon, 30 May 2011 09:55] by Moderator

Re: AIMNAS WF2011 Part 9[message #281480] Mon, 30 May 2011 10:16 Go to previous messageGo to next message
Slax

 
Messages:1448
Registered:July 2006
Location: People riding polar bears...
Might just give NCTH a shot if I ever get drunk enough... or if a reliable default stat sheet gets made. Tweaking is relatively easy.

Re: AIMNAS WF2011 Part 9[message #281490] Mon, 30 May 2011 13:00 Go to previous messageGo to next message
Tue

 
Messages:45
Registered:April 2008
Location: Copenhagen, Denmark
A possible small bug: When I put on the NVG-IIb I don't get the small NVG-icon on the merc profile. NVG-I and NVG-IIa both trigger the icon. I haven't tried later models of night vision goggles yet, since it's early days in my current game. I do get the night vision bonus - it's just the small icon that's missing.

Using SCI_AIMNASv19_4452_28052011.exe from Tais.
Re: AIMNAS WF2011 Part 9[message #281492] Mon, 30 May 2011 13:17 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
That's simply because the new Face Gear items aren't defined yet in the facegear.xml.


Re: AIMNAS WF2011 Part 9[message #281493] Mon, 30 May 2011 13:22 Go to previous messageGo to next message
Tue

 
Messages:45
Registered:April 2008
Location: Copenhagen, Denmark
smeagol
That's simply because the new Face Gear items aren't defined yet in the facegear.xml.


I love it when you talk dirty.

Seriously, that sounds easy to fix but maybe that's because I'm not a modder. Will have a look at my files when I get home. Smile
Re: AIMNAS WF2011 Part 9[message #281495] Mon, 30 May 2011 13:36 Go to previous messageGo to next message
Maalstroom

 
Messages:344
Registered:December 2008
Location: en route to San Hermanos
smeagol where can i find the big maps you developed? are those maps compatible with the latest aim? i know that you removed them from version 18 or 17.
Re: AIMNAS WF2011 Part 9[message #281496] Mon, 30 May 2011 13:38 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
Tue

Seriously, that sounds easy to fix but maybe that's because I'm not a modder. Will have a look at my files when I get home. Smile


It's not difficult, just tedious... and I'm kinda lazy in regards to modding right now.

maalstrom
smeagol where can i find the big maps you developed? are those maps compatible with the latest aim? i know that you removed them from version 18 or 17.


There's a test package on my skydrive, but the maps don't contain any items and will also mess up the other regular maps, due to massive changes in the tilesets.

[Updated on: Mon, 30 May 2011 13:40] by Moderator



Re: AIMNAS WF2011 Part 9[message #281498] Mon, 30 May 2011 13:47 Go to previous messageGo to next message
Tue

 
Messages:45
Registered:April 2008
Location: Copenhagen, Denmark
smeagol
It's not difficult, just tedious... and I'm kinda lazy in regards to modding right now.


No worries, I'll see if I can fix it myself. And thanks for the work on AIMNAS - can't imagine playing regular 1.13 after seeing all those fancy items. Smile
Re: AIMNAS WF2011 Part 9[message #281508] Mon, 30 May 2011 14:43 Go to previous messageGo to next message
dreamer2008

 
Messages:65
Registered:May 2010
Sorry that I'm about to ask some newbish questions, but I am not sure what to do. I've seen that somebody recommended AIMNAS in the 1.13 General Thread and since I installed the latest 1.13 version I thought that maybe I should use AIMNAS too to enhance the experience. But being relatively new to the whole JA2 mod install activity, I am very clueless.

So where can I find some general info about AIMNAS to know what it adds to the game? Do I need Wildfire 6.06 installed?

I love that 1.13 was so easy to install and play. And I notice that there is an AIMNAS SCI here http://www.mediafire.com/tais113stuff#fkrfz6vz149oa,1 , but I am not sure if its all I need. I can just overwrite over 1.13 and play? Without the Wildfire Mod?

Thanks!

[Updated on: Mon, 30 May 2011 14:44] by Moderator

Re: AIMNAS WF2011 Part 9[message #281510] Mon, 30 May 2011 14:46 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
You need a clean gold and tais newest aimnas sci (+RoWa's hotfix?)
nothing else
AIMNAS is not for WF6 it is sotosayWF6

It has different maps, more items
Re: AIMNAS WF2011 Part 9[message #281515] Mon, 30 May 2011 15:17 Go to previous messageGo to next message
dreamer2008

 
Messages:65
Registered:May 2010
So it has Wildfire included plus some other goodies? And all I have to do is install the SCI and I can play without needing to install anything else? Great news! Thank you for the quick reply!

[Updated on: Mon, 30 May 2011 15:18] by Moderator

Re: AIMNAS WF2011 Part 9[message #281523] Mon, 30 May 2011 16:11 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
no it is Pseudo WF not real Wildfire but the pseudo is includet.
Re: AIMNAS WF2011 Part 9[message #281543] Mon, 30 May 2011 19:23 Go to previous messageGo to next message
SJ66

Messages:4
Registered:May 2011
Location: Russia, Ekaterinburg
smeagol

Then make your own sub-mod... I'm not into NCTH business!

Oh! Komrad! Great thx! "I'm going to build my own theme park! With blackjack! And hookers!" (c) But! History will never turn back. And if have New HTC, very imprudent dont use it. If AimNAS will compatible with NHTC - AimNAS will be a part of v1.13. Inextricably part. IMHO. Sorry 4 bad english.

[Updated on: Mon, 30 May 2011 19:30] by Moderator

Re: AIMNAS WF2011 Part 9[message #281544] Mon, 30 May 2011 19:27 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1540
Registered:March 2009
Location: Broadwurschd-City
AIMNAS will never be a part of standard 1.13
Re: AIMNAS WF2011 Part 9[message #281546] Mon, 30 May 2011 19:34 Go to previous messageGo to next message
Anonymous



The only thing I want is the refined L.B.E. concept.

I requested that a while back though.
Re: AIMNAS WF2011 Part 9[message #281558] Mon, 30 May 2011 21:51 Go to previous messageGo to next message
wolf00

 
Messages:1163
Registered:September 2006
Location: Czech Republic

smeagol: you create wery nice mod... thx so much for your hard work
Re: AIMNAS WF2011 Part 9[message #281593] Tue, 31 May 2011 05:21 Go to previous messageGo to next message
Vict

 
Messages:36
Registered:February 2009
Er... the laser aiming modules don't have any properties, and they don't display laser range when examined alone or attached to a weapon.

I've seen this problem in Tais' SCI thread. Is it a 1.13 problem, AIMNAS, or a problem with his installer?
Re: AIMNAS WF2011 Part 9[message #281607] Tue, 31 May 2011 08:49 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
Vict
Er... the laser aiming modules don't have any properties, and they don't display laser range when examined alone or attached to a weapon.

I've seen this problem in Tais' SCI thread. Is it a 1.13 problem, AIMNAS, or a problem with his installer?


Dunno... it's probably an AIMNAS bug, that I haven't fixed yet.


Re: AIMNAS WF2011 Part 9[message #281637] Tue, 31 May 2011 13:25 Go to previous messageGo to next message
spec111

 
Messages:28
Registered:January 2011
http://cid-78b663f2f40ed560.office.live.com/browse.aspx/Stuff/Test%20Stuff ???
Re: AIMNAS WF2011 Part 9[message #281638] Tue, 31 May 2011 13:30 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
Yeah, if you're looking for the big maps, you'll need the WF2011 V7 package, I think.


Re: AIMNAS WF2011 Part 9[message #281669] Tue, 31 May 2011 18:13 Go to previous messageGo to next message
Vict

 
Messages:36
Registered:February 2009
Another small issue:

I get significant slowdown when dragging my mouse over certain loaded weapons with attachments in my inventory. Most noticeable with the M16 series, I will suddenly drop a ton of frames until I drag my mouse away.

Is this because it's checking all the possible attachments for the weapon in the tooltip window? The M16 series seem to have the most possible attachments, so it makes sense.
Re: AIMNAS WF2011 Part 9[message #281689] Tue, 31 May 2011 21:19 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
Yeah, the slowed down sector inventory has annoyed me for some time now. Nothing I can do about it.


Re: AIMNAS WF2011 Part 9[message #281729] Wed, 01 June 2011 02:50 Go to previous messageGo to next message
Muerta

 
Messages:6
Registered:June 2009
Say, can someone tell me how to correct something please.

Have The new Version V19, the problem was on V18 to, the Kel Tec RFB, whoerver has it, AIM Merc, Ira or a Self created Merc, every time I try to shot, in Combat mode, or when I click the right mouse button, there always is just a [color:#FF6666]"?"[/color], what do i need to do?
Re: AIMNAS WF2011 Part 9[message #281738] Wed, 01 June 2011 06:54 Go to previous messageGo to next message
dinglehopper

 
Messages:134
Registered:January 2008
Hey Smeagol. Was looking at the new xml files in my new xml tool I am still working on, I noticed that in aimnas you specifically turned off (or rather made using them successfully pretty much impossible) the parts for the NCTH.

I am just curious, is it because you don't want to have to deal with the tediousness of trying to set it up for all the items in your mod? I mean I think anyone can totally understand and respect that. But what I really want to ask is, do you have something you dislike about NCTH and never want to see it in aimnas?

The reason I ask is, I would be willing to take a whack at making aimnas NCTH compatible (mostly cause I want to give NCTH a try, but not if it means no aimnas). But if you don't want to see aimnas using NCTH then I will respect your decision and not attempt it. If you don't mind, I would be happy to send you the modified files afterwords for you to make any tweaks you want.

Would have talked to you about this in IRC but haven't been able to get in since they replaced the link with the announcement.

DH
Re: AIMNAS WF2011 Part 9[message #281744] Wed, 01 June 2011 08:53 Go to previous messageGo to next message
Logisteric

 
Messages:3381
Registered:December 2008
Location: B
he doesn't support it until it's flaws are sorted out - he said that a gazillion of times
Re: AIMNAS WF2011 Part 9[message #281756] Wed, 01 June 2011 11:24 Go to previous messageGo to next message
usrbid

 
Messages:1552
Registered:December 2008
I spoke to Smeagol on IRC and he mentioned the same.

By any chance, is there a list of what Smeagol needs fixed? (I haven't looked, sorry) If there is no "wish list", please post one.


Re: AIMNAS WF2011 Part 9[message #281764] Wed, 01 June 2011 13:06 Go to previous messageGo to next message
K0ukku

 
Messages:192
Registered:December 2009
Squad Automatics... they are so cool. In some films you might have seen some bad guys and good guys use the rare Valmet M78 automatic rifle. Calibers at least in .308 (20 rnd mag), 7,62x39mm (42rnd mag).

I tried some time ago to find a good pic of it from the net, but didnt come up with any good one. Could you use this one smeagol? http://www.csarmy.ru/img/skins/cs_ak47/Valmet_M78_83s.308.jpg (or http://i179.photobucket.com/albums/w300/siatene/100_0301.jpg)

Especially the M78/83 synthetic thumbhole stock version is quite cool.

As always, this is just a small and humble fan request! Thanks again for the best 1.13 mod available, smeagol.

[Updated on: Wed, 01 June 2011 19:06] by Moderator

Re: AIMNAS WF2011 Part 9[message #281784] Wed, 01 June 2011 16:52 Go to previous messageGo to next message
spec111

 
Messages:28
Registered:January 2011
Carl Gustav crashing the game!!! Carl Gustav + Rocket = range 0...
Re: AIMNAS WF2011 Part 9[message #281785] Wed, 01 June 2011 16:53 Go to previous messageGo to next message
spec111

 
Messages:28
Registered:January 2011
RPG-27 has bigger slot than RPO!!! This is wrong!!! I cant load it to TIMS Combat Pack!!!

[Updated on: Wed, 01 June 2011 17:03] by Moderator

Re: AIMNAS WF2011 Part 9[message #281786] Wed, 01 June 2011 16:56 Go to previous messageGo to next message
spec111

 
Messages:28
Registered:January 2011
This stuff doesnt work!!!
- Tact. Flashlight + Rifle Lam = Rifle-LAM&Flashlight Combo
- Reddot LAM + Reflex Sight = Reddot LAM&Reflex Sight Combo
- Reddot LAM + Sight Mark Reflex Sight = Reddot LAM&SMR Combo
AIM SAR: Burris Speeddot, Burris AR, Reddot
Re: AIMNAS WF2011 Part 9[message #281788] Wed, 01 June 2011 17:00 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Calm down dear , it's only a game ..... Smeagol has enough to do without attending to every blatantly rude demand !


Re: AIMNAS WF2011 Part 9[message #281789] Wed, 01 June 2011 17:04 Go to previous messageGo to next message
spec111

 
Messages:28
Registered:January 2011
Blah-blah-blah!!!

Offtopic!!!
Re: AIMNAS WF2011 Part 9[message #281790] Wed, 01 June 2011 17:15 Go to previous messageGo to next message
spec111

 
Messages:28
Registered:January 2011
Oops!!! Carl Gustav has wrong class in XML editor... I mean that there is no Carl Gustav and his rockets in XML editor!

[Updated on: Wed, 01 June 2011 17:46] by Moderator

Re: AIMNAS WF2011 Part 9[message #281803] Wed, 01 June 2011 18:04 Go to previous messageGo to next message
wolf00

 
Messages:1163
Registered:September 2006
Location: Czech Republic

spec111:please try learn your self using edit button,trust me it is a wery usefull thing ... :luckystrike:
Re: AIMNAS WF2011 Part 9[message #281823] Wed, 01 June 2011 18:55 Go to previous messageGo to next message
Shadow21

 
Messages:334
Registered:November 2001
Location: on route to San Hermanos
Dude chill out with those exclamation marks !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Mad
Re: AIMNAS WF2011 Part 9[message #281869] Wed, 01 June 2011 23:17 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
spec111
This stuff doesnt work!!!
- Tact. Flashlight + Rifle Lam = Rifle-LAM&Flashlight Combo
- Reddot LAM + Reflex Sight = Reddot LAM&Reflex Sight Combo
- Reddot LAM + Sight Mark Reflex Sight = Reddot LAM&SMR Combo
AIM SAR: Burris Speeddot, Burris AR, Reddot

I haven't checked every single item yet, but most of those combined items are simply not in this mod any longer. It's not a bug, it's a feature. Wink
Re: AIMNAS WF2011 Part 9[message #281877] Thu, 02 June 2011 00:12 Go to previous messageGo to next message
dinglehopper

 
Messages:134
Registered:January 2008
Unless he is playing old attachment system, in which case they should work, and that is why smeagol has them in the list still i think. But my guess is this guy is not playing OAS, and so they are working as intended.

DH
Re: AIMNAS WF2011 Part 9[message #281879] Thu, 02 June 2011 00:15 Go to previous messageGo to previous message
DepressivesBrot

 
Messages:3804
Registered:July 2009
AIMNAS has officially abandoned OAS, those modules aren't even in the XML anymore.


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