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Re: new screens[message #281795]
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Wed, 01 June 2011 17:31
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Well it looks cool, but it certainly reminds me of that Russian online game. (The name escapes me at the moment) Total...something...
Mercenaries do not look like themselves.
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Re: new screens[message #281863]
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Wed, 01 June 2011 22:23
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[font:Arial Black]DOUBLE FOR SHURE [color:#CC0000]NOT[/color][/font]
What the hell is it with you guys?
Do you not like money or what?
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Re: new screens[message #281865]
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Wed, 01 June 2011 22:36
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primetide |
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Messages:74
Registered:March 2011 |
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I am not saying WE would want to do that, I am just saying that -looking at JA:BIA- I am happy we can do JAO the way we do it. A lot of people have doubts a turn-based game can make enough money in retail to be worth doing (look at Heroes of Might and Magic I say, but then again, there are very few other examples of games today being internationally successful...)
And I can tell you one thing - it isn't easier doing it turnbased. RTS engines, AI and a lot of other stuff is easy to find out of the box. Turn based AI and the HUGE amount of balancing involved in all the modifiers possible is more expensive in the end.
So while for JAO we said from the get go: "It has to be turn based and deep enough, anything else won't do", I guess for JA3 it would be much harder to argue with the powers that be, who, if in doubt, often go for eye candy over gameplay depth. Because it is easier to do PR for it
Anyways, not my decision to make- we are happy to try and make JAO a true JA2 successor.
[Updated on: Wed, 01 June 2011 22:37] by Moderator Report message to a moderator
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Re: new screens[message #282677]
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Wed, 08 June 2011 12:08
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primetide |
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Messages:74
Registered:March 2011 |
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Not at all- we may integrate social functions at a later date (so you get friend's list for your Multiplayer etc.), but this is a real game and will be released by gamigo - a client and browser games publisher.
[Updated on: Wed, 08 June 2011 12:09] by Moderator Report message to a moderator
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Corporal
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Re: new screens[message #282696]
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Wed, 08 June 2011 15:12
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okay that is good for me because I don't use the data collecting sites like Facebook.
I may be a potential player.
...but first...
What is your pricing model going to be like? Are players going to have to pay for the initial download? Do they pay for content either normal and unique? Do they pay subscription?
In my eyes the most fair and the "right" route to go would be to have a one time pay for the initial download. This would keep everyone on an equal playing field and would not nickel and dime players.
The game graphics reminded me of "Total Influence". Will it be like that?
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Re: new screens[message #284052]
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Mon, 20 June 2011 14:52
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Slax |
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Messages:1410
Registered:July 2006 Location: People riding polar bears... |
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I CAN'T throw out the baby with the bathwater. It keeps getting caught up in the pipes.
It wasn't critique, just an honest opinion. In my eyes Jagged Alliance is all about semi-dictatorship, guys in goofy clothing (as in who cares what LBE they have equipped, I wanna see burly men in wife beaters) and fun/interesting mercs. Plus the occasional dab of pokes and prods at the older games.
Games worked on for decades, not just years. I imagine it all started with kids doodling up their own soldiers/mercenaries/tough guys. "This guy, Jeb, he's good with shotguns! But he's terrible with bazookas because bla bla bla. Oh, and he can't stand working with guys who have eyepatches because they remind him of his pirate dad who used to beat him."
Stuff like that, but a bit more polished.
Same goes for the arsenal. I used to fill huge papers with all kinds of "cool guns" I'd seen in movies and whatnot when I was a kid. All with different pros and cons. Realism barely had anything to do with it but it still worked, as does it in Jagged Alliance. 1.13 went one step further and proved that you can do more with the same formula... and it also proved that too many features and items become can easily become a hassle.
Anyway, what I'm seeing from the screenshots isn't much. The UI screams simplicity and that's fine if you manage to pull it off. But it won't be Jagged Alliance with such a mix. Not anymore, at least. Playing JA2 for more than a decade has definitely made me jaded when it comes to JA3 or any other sort of sequel/spin-off. It has to add to the experience, not tone it down. Simply doing loads of new locations won't cut it.
Oh, and the muzzle flashes are just too crazy.
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Re: new screens[message #284059]
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Mon, 20 June 2011 15:55
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primetide |
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Messages:74
Registered:March 2011 |
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Thanks for the feedback- this we can work with
The muzzle flashes are over the top - but so is JA2 (in my mind) - it mixes a high level of detail and and apparent realism (weapons etc.) with over the top, larger than life characters.
goofy clothing we have planned, but we do also want to broaden the horizon somewhat extending to other missions aside Arulco all over again.
Honestly: it will not be JA v 1.13. It couldn't - people have worked on this since JA vanilla and why should we simply remake that with nicer graphics or how could we even? The only way I see it is to make a new JA which shares some of the traits of the old one but also innovates or adapts where it makes sense. And UI definitely had room for improvements
What I am saying is this: If JA2 (and mods) for you are the best games ever, we wouldn't dream of competing against those. We could only ever loose. If you think a game "like" JA, sharing some of its traits, may be attractive to you, I think we are a solid offer. It isn't JA3 - we never set out for it to be that - but I think it does try and capture some of the spirit behind the originals.
That being said, if you don't agree after playing it, since it is free to play, you have only lost a bit of time...
[Updated on: Mon, 20 June 2011 18:19] by Moderator Report message to a moderator
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