Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Ironman On/Off?
Ironman On/Off?[message #280354] Sat, 21 May 2011 09:54 Go to next message
Victor Tadeu is currently offline Victor Tadeu

 
Messages:27
Registered:February 2010
Location: Brazil
Can I turn Ironman on/off during the game?

Every time I start with Ironman off, but I always change my mind and dont want to restart the game! In some battles, the easy ones, I want it on, but in the veryf*inghard ones, I want it off!

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #280355] Sat, 21 May 2011 10:12 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
what kind of idea is that? turning ironman off/on during a game?

:placard: i could tell the froglady to turn her pregnany off untill she goes into labour. :placard:

:gaga: :gaga: :gaga:


... btw, nice idea 'if you get a negative answer just open a new thread' - how many nos from depri and others do you think you can swallow untill you get a yes?

[Updated on: Sat, 21 May 2011 12:24] by Moderator

Report message to a moderator

Captain
Re: Ironman On/Off?[message #280370] Sat, 21 May 2011 13:40 Go to previous messageGo to next message
Victor Tadeu is currently offline Victor Tadeu

 
Messages:27
Registered:February 2010
Location: Brazil
I thought was better to create a thread for this since many questions are easier to be solved on a topic for itself, also making it easier for someone search for the same thing in future.

[Updated on: Sat, 21 May 2011 13:49] by Moderator

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #280384] Sat, 21 May 2011 16:28 Go to previous messageGo to next message
Gazz is currently offline Gazz

 
Messages:32
Registered:October 2010
Location: Bavaria
I have a solution for you.

Play a regular game but don't save during combat while you wish to play Ironman.

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #280389] Sat, 21 May 2011 17:10 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Self control, the one true challenge.

Play with it on forever and ever. You'll get better and have more fun.
(Losing is fun, yes.)

Report message to a moderator

Sergeant Major
Re: Ironman On/Off?[message #280392] Sat, 21 May 2011 17:42 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
I gonna try Ironman after i win my current campaign.Hope it will be fun Smile

Report message to a moderator

First Sergeant
Re: Ironman On/Off?[message #280492] Mon, 23 May 2011 06:18 Go to previous messageGo to next message
waldtroll

 
Messages:31
Registered:February 2007
Location: Berlin, Germany
Actually it would be OK to have a feature that allowes to turn Ironman ON during the Games. It just wouldn't make sense to have one that allowes to turn it OFF again.

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #280494] Mon, 23 May 2011 06:51 Go to previous messageGo to next message
cdudau
This thread is ridiculous. If you don't like to save during battles, don't do it. If you want the freedom of saving duriing battles because of technical problems or real life interference save the damn game. Be 100% honest and true. Do not cheat yourself. Choose a play style and stick with it.

This feature will not be implemented nor do I want to see valuable modders and coders waste time on it when they could be doing something much more valuable.

Report message to a moderator

Re: Ironman On/Off?[message #280501] Mon, 23 May 2011 07:39 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
I don't think it is possible to change the Ironman setting during the game.

I also don't think that playing honest and true by not cheating yourself with reloads is a sufficient replacement of the Ironman game option.

For example when someone plays Ironman and e.g. finishes the game, you can see in the history log (assuming it is working now) that no cheats were used and the version info will give you that Ironman mode was used.

The two together are unrefutable proof that the game was played without reloads, it is simply a fact, something I believe you taoteching will understand. There is no need for trust, you *know* how the game was played.

Report message to a moderator

Sergeant Major

Re: Ironman On/Off?[message #280522] Mon, 23 May 2011 10:03 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Yeah, in my opinion, the only reason for Ironman to exist in the first place is to give you 'bragging rights' upon successful completion of a game. Switching it on and off at will kinda defies this.

Report message to a moderator

Captain

Re: Ironman On/Off?[message #280528] Mon, 23 May 2011 11:48 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Dieter
For example when someone plays Ironman and e.g. finishes the game, you can see in the history log (assuming it is working now) that no cheats were used and the version info will give you that Ironman mode was used.
And? How does the History Log improve your gaming experience?

Report message to a moderator

First Sergeant
Re: Ironman On/Off?[message #280532] Mon, 23 May 2011 14:36 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Buns
And? How does the History Log improve your gaming experience?


By itself it doesn't, but when I take my big, fat, mastodonic save game and slap it into someone's face - it is greatly satisfying! :giggle:

Report message to a moderator

Sergeant Major

Re: Ironman On/Off?[message #280549] Mon, 23 May 2011 18:59 Go to previous messageGo to next message
easterngames is currently offline easterngames

 
Messages:28
Registered:April 2011
Location: Pennsylvania , USA
I allways thought that games that have varying difficulties should have some type of tangeable reward for playing on mega hard modes like iron man. Say hold back special weapons or something like that.

Games years ago used to have this feature but its seems that newer ones dont. I suppose some people get grumpy about having to play on any mode other then easy. I know my kids are like this and why they want to play games only on easy modes is beyond me. I bet i could make millions by making a game that displays a "you win" screen after booting it for the first time.

anyways i personally allways like games the rewarded a players masochistic streak by giving them things they can only get by lots of sweat, tears and maybe a broken mouse.

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #280598] Tue, 24 May 2011 15:10 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
The only thing Ironman can reward you is with the joy of repeativly playing the same battle over again if the game found it time to crash when killing the last enemy, you can't go on playing because of RL, your cat run over the keyboard, or whatever else happened in a situation when all other players would say "thanks God, I had been saving a turn ago".

Report message to a moderator

First Sergeant
Re: Ironman On/Off?[message #280600] Tue, 24 May 2011 15:19 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
to play ja-ironman was banned by both my cardiologist and my internist since I get angrier and more thirsty with every ctd forcing me to redo an entire battle.

Report message to a moderator

Sergeant Major
Re: Ironman On/Off?[message #280656] Tue, 24 May 2011 22:53 Go to previous messageGo to next message
Victor Tadeu is currently offline Victor Tadeu

 
Messages:27
Registered:February 2010
Location: Brazil
You know, Jagged is a very strategic game but playing without Ironman mod make this game more poor... You dont hav to run for cover when your gun jam, you run all your APs without to much caution, you dont put all your mercs in the same house crying for a miracle... and the medicine skill is useless if you want!... But when I hav to restart a long battle all over again because the last one fucker, hidden, explode the head of 2 of my mercs with a lucky burst IT MAKES ME CRAZY!


But I'm already tired of this game without Ironman... it's unchallenging. I will start a new game and go back to the old Jagged felling... follow blood trails, never go alone with one merc, go nuts when my merc misses an easy shot...

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #280658] Tue, 24 May 2011 23:00 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
Nuts theoretically You are right - practically the game starts Your battle again and again for the stupid reason of ctd.


There is a way to play "personel" ironman by only reloading for ctds and freezes.

This pIronman does only need one thing DISCIPLINE!

Report message to a moderator

Sergeant Major
Re: Ironman On/Off?[message #280663] Tue, 24 May 2011 23:16 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
Well it would be good if there were a special feature for CTDs

Feature like: Auto-Save in Ironman with no possibility to Reload unless there were a CTD.Game Crashes,we reload an emergency save.

Or

When game crashes,we press Continue game and message will appear: Do you want to continue playing game? Yes or No. Its like a game Pauses itself and we choose later,continue or not.This thing is used in many games,when we quit game,system asks us if we want to continue from the last Checkpoint.

Is it possible to make?

Report message to a moderator

First Sergeant
Re: Ironman On/Off?[message #280687] Wed, 25 May 2011 07:48 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
I can kill the ja2.exe process and restart the game, at least I wouldn't lose all of the battle progress.

I know 1.13 is buggy, how often does it crash during a combat? Is it possible to play a combat without crashing?

Report message to a moderator

Sergeant Major

Re: Ironman On/Off?[message #280695] Wed, 25 May 2011 10:45 Go to previous messageGo to next message
raycrasher is currently offline raycrasher

 
Messages:51
Registered:August 2010
Location: Philippines
Ironman is surprisingly fun, even with CTDS, which IMO are getting rarer in tactical nowadays.

Report message to a moderator

Corporal
Re: Ironman On/Off?[message #280717] Wed, 25 May 2011 13:28 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Victor_Tadeu
You know, Jagged is a very strategic game but playing without Ironman mod make this game more poor... You dont hav to run for cover when your gun jam, you run all your APs without to much caution, you dont put all your mercs in the same house crying for a miracle... and the medicine skill is useless if you want!...
I still don't get it what this has to do with (non-)Ironman. Only because you can reload every shot by your team or the enemy, and only because you can uncautiously round corners and then replay the situation by the infos you got that way, doesn't mean you have to. I can only repeat myself: do not use exploits, it will ruin the game (any game, BTW).



Dieter
I know 1.13 is buggy, how often does it crash during a combat? Is it possible to play a combat without crashing?
I would say that for me some 90% of all combats go without crashes or hanging of the game. Ja 1.13 is a fairly stable game with most bugs happening outside the tactical view, such as broken quest etcpp.

Report message to a moderator

First Sergeant
Re: Ironman On/Off?[message #280759] Thu, 26 May 2011 01:58 Go to previous messageGo to next message
Victor Tadeu is currently offline Victor Tadeu

 
Messages:27
Registered:February 2010
Location: Brazil
JA 1.13 rarely crash in combat with me. The only crash in battle that I know, indeed, is the quickload during an explosion.

Most crash are in real-time.

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #280761] Thu, 26 May 2011 02:13 Go to previous messageGo to next message
Victor Tadeu is currently offline Victor Tadeu

 
Messages:27
Registered:February 2010
Location: Brazil
Oh, and I think some weapons need some rebalance in ranges.

M1 Garand has a very long range for and old semi-automatic rifle, he kicks-off Mosin Nagant and K98 has a sniper rifle, this isn't real.
Some modern submachine guns ranges are much lower than olders submachine guns.
Some machine pistols ranges seem... inverted! I mean, some very short machine pistol has a range equal or bigger than 13, like Beretta 93r, Micro Uzi and PP-93 (17!?), when biggers machine pistols, like the MP5k, Mini SAF and OTs 39, are below this.

Some times I rebalance this in Ini Editor by myself.

What do you think, guys?

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #280771] Thu, 26 May 2011 09:48 Go to previous messageGo to next message
raycrasher is currently offline raycrasher

 
Messages:51
Registered:August 2010
Location: Philippines
I agree that most crashes are with broken quests, especially with transferring items between NPC and merc. Had a problem with Madlab handing a merk the robot remote control, and sarge handing the RR.

Report message to a moderator

Corporal
Re: Ironman On/Off?[message #280772] Thu, 26 May 2011 10:01 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
The M1 should have an effective range of about 400 meters, while the Mosin should have about 500 meters, and the k98 should also have about 500 meters (all with no optics), maybe someone favored the US rifle a little when they made the XMLs?

Victor_Tadeu, what olders submachine guns have longer ranges than newer variants, can you give some examples? It is possible that the older SMG has a longer barrel where the powder of the cartridge can transfer the energy better on the bullet.

An MP5 should not have a lower range than a Beretta, maybe the designer compensated for the ability to shoot full auto?

Report message to a moderator

Sergeant Major

Re: Ironman On/Off?[message #280775] Thu, 26 May 2011 12:14 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Victor_Tadeu
M1 Garand has a very long range for and old semi-automatic rifle, he kicks-off Mosin Nagant and K98 has a sniper rifle, this isn't real.
The Garand would have about the same range as the 98K ("K" stands for kurz meaning "short"; that's not the original Gewehr 1898). The Mosin Nagant 30 indeed should beat the other two in range because it is a comparable long-barreled weapon.

Quote:
Some modern submachine guns ranges are much lower than olders submachine guns.
Older SMGs usually have longer barrels than modern SMGs. When both shoot the same caliber the older SMG indeed would have a larger range; for example the MP5 has a barrel lenght of 225mm while the MP-40 has a barrel length of 251mm. Both use 9x19 ammo, so the range of the MP-40 would indeed be some two or three tiles larger.

Report message to a moderator

First Sergeant
Re: Ironman On/Off?[message #280997] Sat, 28 May 2011 01:35 Go to previous messageGo to next message
Victor Tadeu is currently offline Victor Tadeu

 
Messages:27
Registered:February 2010
Location: Brazil
Indeed olders smg have longer barrels then the modern ones, but a modern smg, like the MP5, even with a shorter barrel has an effective range between 100 and 200 meters while olders smg rarely reach 100 meters. The barrel length alone does not make an old weapon shots better then a modern one.

And speaking of favor, why Thompson has a range of 20 tiles when in real world this weapon is already at the limit shooting at 50 meters?

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #281041] Sat, 28 May 2011 11:16 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
It's called bias and isn't easy to overcome. When one of those who regularly complain how bad the balance of this and this weapon is (or worse, those who just say it sucks in general) does a balance mod of his own, it'll be just as biased or even more so than before, just in a different direction.

Unless someone spends years on a range under lab conditions and shoots every single gun in exactly defined ways, preferably from a fixed mount and remote trigger and using dozens of copies of a gun at a time to average out random production flaws, it'll always come down to one gun being presented better or worse in a source than it actually is.


The problem with pistol caliber weapons in particular is that they have to be improved a bit to be useful at all. Would you use a pistol with 3 tiles range? Or and SMG with 5? If you could just as well use a carbine with 20?

Report message to a moderator

Captain

Re: Ironman On/Off?[message #281059] Sat, 28 May 2011 13:37 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Victor_Tadeu
Indeed olders smg have longer barrels then the modern ones, but a modern smg, like the MP5, even with a shorter barrel has an effective range between 100 and 200 meters while olders smg rarely reach 100 meters. The barrel length alone does not make an old weapon shots better then a modern one.
I don't think there is a reason to assume a 9mm bullet shot out of a MP5 would fly longer than one shot out of a MP-40 only because the later is an older design.

"Effective range" anyways is a rather arbitary number. SMGs are close quarter weapons and the "effective range" would be what you consider "close quarters". When you measure 100 meters in RL you'll notice that that is quite a distance and you probably won't assume to hit anything on full auto at that range with any SMG. But older SMGs were in fact used as battlefield weapons and as that frequently used on larger ranges for surpression fire and "spray and pray".

Quote:
And speaking of favor, why Thompson has a range of 20 tiles when in real world this weapon is already at the limit shooting at 50 meters?
The range of all .45er weapons in 1.13 indeed is highly debatable when compared to that of other pistol ammunitions, like 9x19 or 7.62x25: .45 is a rather slow bullet and when a Thompson has a range of 20 a PPsh should range around 25, and the MP-40 even more.

Report message to a moderator

First Sergeant
Re: Ironman On/Off?[message #281095] Sat, 28 May 2011 18:19 Go to previous messageGo to next message
Victor Tadeu is currently offline Victor Tadeu

 
Messages:27
Registered:February 2010
Location: Brazil
I already rebalance the weapons range by my self. Smg, pistols, machine pistols, shotguns and some rifles and AR. I increase slightly the average range for all of them because in my opinion the range of SMG and shotguns were low.

I dont took into account just how far one bullet from the real weapon can go, but how accurate it will be. While and older smg can shot pretty far, it has a very short effective range to modern standards. In fact even a 9x19mm can travel a mile away but isnt accurate beyond 100 or 150 meters.



I know I can do this by myself, and I already did. But I'm trying to put this in discussion to se what other peoples think, do and suggest, after all, this is a forum.

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #281098] Sat, 28 May 2011 18:22 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
Yeah it's fun to sniper a honeysucker with a shotgun from 700 yards

Report message to a moderator

Sergeant Major
Re: Ironman On/Off?[message #281104] Sat, 28 May 2011 18:42 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Victor_Tadeu
I dont took into account just how far one bullet from the real weapon can go, but how accurate it will be. While and older smg can shot pretty far, it has a very short effective range to modern standards. In fact even a 9x19mm can travel a mile away but isnt accurate beyond 100 or 150 meters.
I still don't see why that would only apply to older designs. Older weapons suffered from some disadvantages compared to modern weapons (mostly size and weight), but accuracy certainly wasn't a problem for them.

Report message to a moderator

First Sergeant
Re: Ironman On/Off?[message #281920] Thu, 02 June 2011 11:22 Go to previous messageGo to next message
pavel is currently offline pavel

 
Messages:38
Registered:November 2004
Location: Russia/South Africa
so has anyone ever finished the game on insane, ironman on?

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #281940] Thu, 02 June 2011 12:37 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yes, many!

Report message to a moderator

Sergeant Major

Re: Ironman On/Off?[message #283593] Thu, 16 June 2011 13:58 Go to previous messageGo to next message
adidaz1000 is currently offline adidaz1000

 
Messages:13
Registered:January 2010
I tried Ironman once and i really like the idea, but even good mercs like Blood (with Throwing skill for christ sake!) sometimes cant miss a tree next to him.

Report message to a moderator

Private
Re: Ironman On/Off?[message #283595] Thu, 16 June 2011 14:31 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
but even good mercs like Blood (with Throwing skill for christ sake!) sometimes cant miss a tree next to him.


Ah , that's what's wrong , try aiming at the enemy ! :diabolical:

Report message to a moderator

Captain

Re: Ironman On/Off?[message #283634] Thu, 16 June 2011 19:40 Go to previous messageGo to next message
spirit99 is currently offline spirit99

 
Messages:50
Registered:May 2011
Location: Z., Germany
Some about weapon accuracy from own expirience (some years german army, shooting many pistols, smg ar, mg all on shooting range and under simulated battle conditions in grafenw

[Updated on: Thu, 16 June 2011 19:43] by Moderator

Report message to a moderator

Corporal
Re: Ironman On/Off?[message #284008] Mon, 20 June 2011 03:29 Go to previous messageGo to next message
Freaky__Freddy is currently offline Freaky__Freddy

 
Messages:28
Registered:June 2011
I wouldn't mind a difficulty setting that would only allow you to save (for example) 2 times per sector battle.

Not as hardcore (and frustrating) as Ironman, but still challenging since you would have to manage your saves during battles carefully.

Report message to a moderator

Private 1st Class
Re: Ironman On/Off?[message #284046] Mon, 20 June 2011 13:39 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Freaky__Freddy
I wouldn't mind a difficulty setting that would only allow you to save (for example) 2 times per sector battle.

Not as hardcore (and frustrating) as Ironman, but still challenging since you would have to manage your saves during battles carefully.

So you want to call this Iron Man Light mode?
I still cannot understand why people want to run Iron Man mode without the save limitation..

Report message to a moderator

First Sergeant

Re: Ironman On/Off?[message #284065] Mon, 20 June 2011 16:05 Go to previous messageGo to previous message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
IronMan is not only Risk to Lose a Merc,but also a Risk to Crash,i play without Ironman but i dont save every turn.I save only after 5 enemy turns,that way,risk to crash is reduced.Players can create they're own IronMan,save after X amount of turns.The most Hardest in Ironman is Night Ops...

Report message to a moderator

First Sergeant
Previous Topic: Problem Scrolling with Dual Monitors
Next Topic: UB 1.13 Becomingx mod
Goto Forum:
  


Current Time: Sat Apr 20 14:10:59 GMT+3 2024

Total time taken to generate the page: 0.02036 seconds