Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » hand to hand or martial arts?
hand to hand or martial arts?[message #28730]
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Sat, 20 August 2005 10:07
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kjilomothu |
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Messages:7
Registered:August 2005 |
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First of all, does hand to hand apply to crowbars, and does knifing apply to machetes? Do machetes get the knifing bonus to the back?
Personally, I think hand to hand and martial arts are pretty even because both of them at expert will usually knockout an enemy in one or two hits to the head. But that was just what I tested in the beginning of the game - I don't know how they match up against black shirts in the later game.
Which do you think is better between hand to hand (expert) and martial arts (expert) and knifing (expert)?
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Re: hand to hand or martial arts?[message #28737]
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Sun, 02 October 2005 17:07
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noom |
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Messages:5
Registered:October 2005 |
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Here is some information regarding the hand-to-hand traits directly from the source code. Please feel free to correct me if I get anything wrong.
MARTIALARTS (MA)
30 bonus to hit
30 bonus to dodge punches
30 bonus to damage
10 bonus to dodge knives when holding a knife
15 bonus to dodge knives when not holding a knife
the spinning kick does double damage and cannot miss - it comes out when your target has less than 30 breath or 30 health
no bonus to damage from punchweapons
KNIFING
30 bonus to hit
no bonus to damage
30 bonus to dodge knives when holding a knife
10 bonus to dodge knives when not holding a knife
15 bonus to dodge punches when holding a knife
the surprise attack gives a 50 percent bonus to damage and cannot miss - it does not require the KNIFING trait
HANDTOHAND (HTH)
15 bonus to hit
15 bonus to dodge punches
45 bonus to damage with punches and punchweapons
no bonus to dodge knives
punchweapons: crowbars, knuckle dusters
knives: combat knives, machetes
This is my personal take on the hand-to-hand traits...
Knives and machetes take a lot more action points than punches and tend to miss more and do not give breath damage. From my experience you have less of a chance to finish off or knock out an enemy in a single turn with KNIFING than with HTH or MA unless you do a surprise attack. HTH and MA experts are usually able to knock out an enemy in a single turn because their attacks give breath damage, require less action points, and tend to be more accurate. The fact that anyone can do a surprise attack with a knife, which has a 100 bonus to hit completely negating the to hit bonus from KNIFING, makes this skill even less useful. KNIFING gains no bonus to surprise attacks unlike THROWING which gains a 10 percent bonus to stealth kills with a throwing knife. Don't get me wrong, I think knives are fantastic weapons, but the KNIFING trait is not very useful.
HTH (expert) with a crowbar requires only four action points per attack, gives fantastic damage, and can usually knock out any standing enemy with a single blow, granted that you have very high strength. HTH without a crowbar is not as good as HTH with a crowbar obviously - with over 95 strength, both HTH (expert) and MA (expert) can knock out an elite with two punches, but MA has an increased bonus to hit. HTH with knuckle dusters isn't that much better than using bare fists considering that you still need two hits to knock out an enemy - a knocked out enemy is as good as dead in my view. HTH is the best hand-to-hand trait if you're planning on using a crowbar, which is heavy and unrepairable and takes up a large inventory space. Any mercenary without the HTH trait but with high strength can knock out most enemies with two hits of the crowbar. However, supposedly, the crowbar is gimped in Jagged Alliance 2 Gold.
As stated above , MA (expert) with more than 95 strength can knock out any, and I mean any, standing enemy with two hits so it's comparable to HTH (expert) with or without brass knuckles. With very high strength the spinning kick can dish out similar damage to HTH with a crowbar. MA, unlike HTH, gains a bonus to dodge knives, which is a lot more useful than the bonus to dodge punches, considering that I've never seen an enemy throw a punch outside of the boxing ring, although my mercenaries have been stabbed at or clawed at numerous times. MA mercs work splendidly with knives since they can do an immediate spinning kick, that cannot miss, following a surprise attack with a knife - the perfect combo. MA is a very useful hand-to-hand trait if you're willing to train your strength past 90.
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Re: hand to hand or martial arts?[message #28739]
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Mon, 31 October 2005 10:03
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Annapolisjohn |
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Messages:117
Registered:September 2003 Location: westminster, Maryland |
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I prefer the hand to hand over MA ... I like to snatch weapons from my opponent and Sometimes with MA you do too much damage and kill enemy
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Sergeant
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