Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2013/03/07)
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289498] Sat, 20 August 2011 02:58 Go to previous messageGo to next message
Logisteric

 
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Registered:December 2008
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yep - same here

i think i remeber something like 'who the hell does use it anymore, it was broken untill headrock sorted it out - believe me i invented it' from kayden some time ago

it never was fun btw - after some time the entire map was blue

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Captain
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289500] Sat, 20 August 2011 03:44 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Somewhere it is tomorrow (2011/08/20):

20110820 Urban Chaos-1.13 v3.58 (Cumulative Patch for v3.55)

Available from:
Mediafire


Save Game Statement: Urban Chaos-1.13 v3.58 has been tested with save games from v3.57

XML Editor Compatibility Instructions

[Updated on: Sat, 20 August 2011 03:48] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289530] Sat, 20 August 2011 22:51 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
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I'll try to find enough time to test the auto fire some more.

BTW, could you explain what the handling stat is? So far nobody has answered.

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289531] Sat, 20 August 2011 23:03 Go to previous messageGo to next message
Cell

 
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Registered:February 2011
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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289537] Sun, 21 August 2011 00:29 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
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Thanks. Now I can start wondering how the hell I didn't find that with the search function before...

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289542] Sun, 21 August 2011 01:03 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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...and that's why I see a need for clean sheet documentation on just what we have to use. Otherwise, I just put something into NCTH settings of the sawed off shot gun (item 1) and see what pops-up in UDB in-game.

Thanks to Buggler, the Intro Video not playing has been explained, and possibly even fixed. There is a mismatch between the Smackw32.dll used by original Urban Chaos and the one in use by the game. For anyone wanting to see the original Urban Chaos video, the Smackw32.dll that was extracted along with the original Urban Chaos' DATA folder needs to be copied into the root of your v1.13 install, replacing the older file. Buggler has also confirmed that the newer file that came with original Urban Chaos works just fine with the stock campaign's intro video.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289761] Wed, 24 August 2011 20:21 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
It may be just my preference but I liked the old ammo boxes' images better. They made it easier to spot different types of ammunition from full size rifle rounds to intermediate PDW and pistol cartridges without much of a closer look at the name. The new ones might look more realistic but the old ones were more functional. Any chance of getting them back?

I'm in the middle of changing the images back on my personal preferences but somehow I can't seem to find the intermediate (assault rifle) cartridges' heavy, glaser and match ammo boxes, and I know that as soon as you post a new update I'd have to change them all again.

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289763] Wed, 24 August 2011 20:28 Go to previous messageGo to next message
Logisteric

 
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h

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Captain
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289767] Wed, 24 August 2011 20:52 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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Before going with Smeagol's ammo boxes, I had done my own semi-generic boxes that if I remember correctly covered the following with a stylized bullet graphic:

Pistol
- basic auto-loading pistol
- above but with soviet varnish
- necked down
- PDW
- rimmed

Rifle
- basic
- oversized
- rimmed
- 7.62x39mm
- 5.45x39mm

Shotgun

The problem was that the interface graphics couldn't really show much of a distinction between the pistol sub-types. The interface graphic I'm guessing is part of the problem, I had to stick some of them under Item 2 graphics to get the proper green colour. Heavy should be near the AP type as it was just the AP picture with an H.

EDIT: actually, I think I figured out why you cannot find the Heavy IC rounds, you probably found the later 5.45x39mm graphics with "lacquer coated" casings, the generic "brass" IC rounds are further up. After the initial graphics, I decided to make a distinction for Eastern bloc ammunition, which seemed to come with dull green cases. You may want to check the pistol rounds too, as they were given the same expansion. The older rounds have lower numbers. Also, some of the boxes are up where the "pocketed" armour used to be.

[Updated on: Wed, 24 August 2011 21:06] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289771] Wed, 24 August 2011 21:37 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
Are the 5.45x39mm the ones with pointy black bullets? Cause that's what I thought was normal small caliber intermediate assault rifle cartridge like 5.56x45mm or 5.45x39mm. There was another one with the same casing length as that but with a thicker bullet. I used that one for the 7.62x39mm as well as the 6.8mm SPC and 9x39mm. Did the 7.62x51mm use the same graphics as the 5.56x45mm then because that's the only one of which I can find glaser rounds?

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289774] Wed, 24 August 2011 22:16 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
The modern western rifle rounds, 5.56x45mm - 7.62x51mm, used the same generic rimless rifle picture. UC being eastern flavoured, I decided to differentiate the eastern rounds, 5.45mm had its own graphic, 7.62x39mm and 9x39mm used the chubbier one. I don't remember if I created a set of rimmed eastern bloc graphics for 7.62x54mmR, or if they still use the original brass coloured one. Also I forgot to mention the rebated rim brass cased bullets for .50AE and .50Beowulf.

I do not plan on redoing items.xml for a while:
1) I'd like to get some feedback on how the NCTH changes are working in-game.
2) A bit burned out by producing three mods with the same item list these last few weeks.
3) want to move onto UC-1.13 v3.60, which will be save game breaking:
- - moving UBT stations for New Maps mode
- - determining if the K4 to J4 crash is due to my use of the map editor (if so, then I need to change the new UBT map for Roxx to one that matches the originals surface entrance/exit location.
- - applying what I learned producing the "no-new-maps" DL-1.13 v3.xx to a true and proper old maps version of UC-1.13 (although is anyone playing with the original maps?)

Now of course by posting the above, someone is going to run into a major bug or issue that requires a new items.xml.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289778] Thu, 25 August 2011 00:27 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
Since we're on the topic of item images I find the L86A2 and especially the LSW graphics yucky. Changing back to the vanilla 1.13 L86A2 image is not a problem but there are no alternative LSW graphics. IoV has a nice depiction of it. Do you think you could get permission to use that one?

Also using the old Sir-tech C7 image as an M16A1 doesn't look right. The big one looks okay, but the middle one doesn't. Maybe I could combine the vanilla 1.13 M16A1 and beowulf graphics to make an M16A1 with a 20-round magazine

Edit: Well that was easy! Very Happy
http://img545.imageshack.us/img545/7116/m16a120rndv1.th.png
http://img534.imageshack.us/img534/8183/m16a120rndinterface.th.png
I also lengthened the handguard on the interface image and gave it a more "A1 look"

[Updated on: Thu, 25 August 2011 04:31] by Moderator

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289785] Thu, 25 August 2011 04:28 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
Location: Canada
Somewhere in this thread forum, a rep of DBB/IOV/CosPlay gave a general invitation for other mods to use their graphics, and I confirmed a few posts later specifically for UC-1.13, so including their L86 LSW graphic won't be a problem. I however do prefer the old Urban Chaos graphics over the newer ones.

As for the M16A1, I was planning on eventually just changing it back to the M16A1 one, but if you've already got it modified for the 20 round magazine then I can add that as well in some future patch. Just send the BMP's to the project gmail account - uc.ja2113.projects Just need to confirm, that the origins were the v1.13 M16A1 and Beowulf by Terry Thorne and Lisac respectively according to this list http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=245162#Post245162 ?

EDIT: a more near term option (there I go tempting fate again) would be to do an add-on with your preferred graphics. Something that goes into the Profiles folder replacing the three big image Sti's, and Mdp3items.sti; just give them the same file names as that used right now for the two L86's and the M16A1, no XML work needed, and it won't need to be updated unless I add graphics to the P3 items.

[Updated on: Thu, 25 August 2011 04:37] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289786] Thu, 25 August 2011 04:56 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
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Sent! Tomorrow I'm gonna start making a full length M203 for AR-15s with full-length handguards by modifying the old Colt launcher. In-game it would have a slightly longer range but you can't use RIS handguards with it.

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289809] Thu, 25 August 2011 18:08 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Yeah, I noticed that the existing M203 wasn't the full length version when adding the short M203A1. Hairysteed, if you are going to produce the full length M203, please produce it in two versions one with the hand-guard and one without in the event I add a M203A2 for RIS use, or alternatively I use the hand-guard equipped model to replace graphic for the Urban Chaos modified M203 (the one that fires Russian grenades) and plain long barrel M203 to replace the graphic for the M203PI.

Graphic replacements extend beyond just UC of course so you may want to post previews in the Weapons and Item Requests thread for this subforum: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=288688#Post288688 Actually anyone wanting to replace artwork in the mod (especially the MSPaint doodles I did) please post your efforts there.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289849] Fri, 26 August 2011 07:01 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
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Registered:December 2007
Location: Finland
Already on it! I'm using the 1.13 KAC launcher as a base for the M203A2.
I'm going away for the weekend so I'll probably finish them next week.

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290088] Tue, 30 August 2011 21:23 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
Found a minor bug:
FAMAE SAF Silenciada lists a range of available muzzle attachments, but this is hardly a problem since you can't take off the integral suppressor.

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290098] Wed, 31 August 2011 00:25 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Still would show up in Bobby Rays, problem fixed.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290191] Thu, 01 September 2011 15:49 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
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About the SL8 and SL9SD:

IMO their optics rails look long enough (especially with the SL9SD) to warrant a top rail slot in addition to the RIS optics slot.

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290229] Thu, 01 September 2011 21:24 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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I'll add the bit to the bitmask to give the two HK's the extra attachment slot.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290300] Mon, 05 September 2011 07:22 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Double posting before anyone else mistakes the Release thread for one of the discussion threads:

20110905 Urban Chaos-1.13 v3.59 (Cumulative Patch for v3.55)

Available from:
Mediafire


Save Game Statement: Urban Chaos-1.13 v3.59 has been tested with save games from v3.58. Unless there are major game stopping bugs in this patch, the next patch, tentatively numbered v3.60, will not be save game compatible as there are planned map layout changes.


XML Editor Compatibility Instructions

[Updated on: Mon, 05 September 2011 16:30] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290326] Mon, 05 September 2011 17:30 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
Yet to try this, but I'm all for making scopeless shooting more accurate.

A small thing that bugs me is the AN-94 Muzzle Device. It doesn't decrease shooting costs, which is IMO the best thing muzzle brakes do, and the Abakan is not a very fast gun to begin with.

Also, any idea what's the reason behind the 3 points difference in Y recoil between the AK-107 and AEK-971? As far as I know, the counter recoil system used in both of them is pretty much the same, as is their weight.

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290328] Mon, 05 September 2011 17:52 Go to previous messageGo to next message
Wil473

 
Messages:2815
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Well, as I'm on record as saying shooting AP costs are part "effort" needed to fire the gun it does make sense to give the Muzzle Brakes a small bonus to S/4T, which will have a knock on effect to burst and auto. Probably a 1, which depending on the gun/merc may or may not round off into an AP decrease.

I gave the AEK-971 the edge due to it being presumably newer. Otherwise, they'd end up with identical stats - or I'd be giving the AK-107 a slight NCTH handling edge due to its stock appearing more comfortable than the wire frame one on the AEK's.

EDIT: yes, I am eagerly awaiting feedback from the three mods released this long weekend, the "scopeless" NCTH re-balance was actually one of the easier things to implement. Mostly just hitting 1, 0, and the down arrow key in the XML Editor, trying not to give the smaller SMG's (the ones which can be dual wielded) the bonus. This adjustment may however be the one people find the most important.

[Updated on: Mon, 05 September 2011 17:57] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290335] Mon, 05 September 2011 18:28 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
Sorry, I don't understand. What I mean is that while the basic Muzzle Brake attachment has -15% Single-attack and Autofire AP modifiers, and the AK Muzzle Brake -10% in both, the AN-94 Muzzle Device doesn't have any AP modifiers. I did notice that the gun itself has some bonus, since there's a 5 AP reduction in full auto firing cost without any attachments. My point is that the other muzzle brakes are better, which makes the Abakan a bit less interesting choice.

And no, the AK-107 is the one with less recoil. The values are 1 and 6, whereas the AEK-971 has 1, 9. Both were designed in the 80s, though I don't know about the exact years. But I see your point with the stats.

And the XML editor doesn't work, I get the "Index was outside the bounds of the array" error when trying to open it with the latest patch.

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290336] Mon, 05 September 2011 18:35 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Hazapuza
Sorry, I don't understand. What I mean is that while the basic Muzzle Brake attachment has -15% Single-attack and Autofire AP modifiers, and the AK Muzzle Brake -10% in both, the AN-94 Muzzle Device doesn't have any AP modifiers. I did notice that the gun itself has some bonus, since there's a 5 AP reduction in full auto firing cost without any attachments. My point is that the other muzzle brakes are better, which makes the Abakan a bit less interesting choice.

And no, the AK-107 is the one with less recoil. The values are 1 and 6, whereas the AEK-971 has 1, 9. Both were designed in the 80s, though I don't know about the exact years. But I see your point with the stats.


Actually, those two issues seem like mistakes on my part. I'll have to check.



Hazapuza
And the XML editor doesn't work, I get the "Index was outside the bounds of the array" error when trying to open it with the latest patch.

The most likely cause would be the upgraded graphics in the latest patch, you need to copy the three folders inside Data-Graphics to Data-UC113. Most of the new guns have new graphics, and the 30x71mm grenades have new graphics (I didn't overwrite Bulletsix's ones, but added them to the end of the P1 library).

[Updated on: Mon, 05 September 2011 18:38] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290338] Mon, 05 September 2011 18:44 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
Well damn, of course I forgot to do that. Thanks.

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290343] Mon, 05 September 2011 19:18 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
wil473
Hazapuza
Sorry, I don't understand. What I mean is that while the basic Muzzle Brake attachment has -15% Single-attack and Autofire AP modifiers, and the ANAK Muzzle Brake -10% in both, the AN-94 Muzzle Device doesn't have any AP modifiers. I did notice that the gun itself has some bonus, since there's a 5 AP reduction in full auto firing cost without any attachments. My point is that the other muzzle brakes are better, which makes the Abakan a bit less interesting choice.

And no, the AK-107 is the one with less recoil. The values are 1 and 6, whereas the AEK-971 has 1, 9. Both were designed in the 80s, though I don't know about the exact years. But I see your point with the stats.


Actually, those two issues seem like mistakes on my part. I'll have to check.


Yes, these were bugs:

AN-94 Muzzle Device - are missing the AP modifiers present in the other two muzzle brakes

AEK-971/973 - out of scale with AK's
- - gave the AEK-971 the recoil characteristic of the AK-107 (1,6), the slightly better NCTH Accuracy of the AEK-971 will make it different
- - noticed the difference in Y recoil between 7.62x39mm and 5.45-5.56mm AK's were between 2 to 4, so the new AEK-973 recoil will be (1,9)

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290422] Wed, 07 September 2011 20:05 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
I was just wondering, what determines Smithys inventory? BRay in my current game is set on Great, and Tony's inventory has been more or less what I'd expect it to be, but Smithy has had stuff like Reflex Scopes and Reflex Sights, Rifle LAM/Flashlights etc. right from the start (after Atremo I went straight to Port Kip).

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290425] Wed, 07 September 2011 20:28 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Smithy's inventory is independent of game progress (real and modified for Bobby Ray's availability). This is due to the original merchant behaviour that he is assigned - one of the bartenders if I remember correctly. Same goes for the other local Bobby Ray's clerk.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290429] Wed, 07 September 2011 21:41 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
Alright. IMO, his inventory might be too good for being so easy to access. Do you want him to remain useful later on, or can't he be changed?

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290442] Wed, 07 September 2011 23:07 Go to previous messageGo to next message
Wil473

 
Messages:2815
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That's why he's limited to "civilian" gear - problem is much of that "civilian" gear is better than stuff fielded by many armed forces and paramilitary organizations (especially as durability and robustness have so little in-game effect). Smitty is a choice between:

1) as he is now
1a) using the Gabby merchant behaviour - lets him buy stuff, still independent of game progress, also also interferes with Betty and Franz
2) Smitty is not a merchant
2a) assigning him the unused blacksmith merchant behaviour - technically this fits his speech, but not his legacy behaviour in original UC
3) code new merchant behaviour - beyond what I can do, but this was being talked about by others

[Updated on: Wed, 07 September 2011 23:10] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290718] Wed, 14 September 2011 23:48 Go to previous messageGo to next message
Michael_sama is currently offline Michael_sama

Messages:3
Registered:September 2011
Items 1-50 CHECKED
Note:
Not much to say besides this is only the beginning. The assigned ID is bold, followed by the original, and the correction.

10
9x18mm Makarov SMG in use with Russian special forces and police.

Correction:
The 9x18mm Makarov SMG is used within the Russian special forces and police.

13
PPsh-41
Feared and respected for its range and rate of fire, the Ppsh is the Tommy gun's hulking Eastern cousin.

Correction:
PPSh-41
Feared and respected for its range and rate of fire, the PPSh is the Tommy gun's hulking Eastern cousin.

20
The first M16 based carbine, the Car-15 was intended for US Special Forces fighting in Vietnam.

Correction:
The first M16 based carbine. The Car-15 was intended for US Special Forces fighting in Vietnam.

22
The MP5 family are basically scaled-down versions of Heckler-Kochs own G3 battle rifle.

Correction:
The MP5 family is basically scaled-down versions of Heckler-Koch's own G3 battle rifle.

23
The AKM is an improved AK-47, modernized for introduction in 1959.

Correction:
The AKM is an improved AK-47. It was modernized for its introduction in 1959.

30
Featuring a deadly accurate two round burst, Russia's new rifle has faced controversy due to its complex design, and ergonomics such as a folding stock that prevents firing.

Correction:
Featuring a deadly accurate two round burst. Russia's new rifle has faced controversy due to its complex design and ergonomics, such as a folding stock that prevents firing.

32
A wall of buckshot as fast as you can pull the trigger, ideal for home defence and tense family gatherings.

Correction:
A wall of buckshot as fast as you can pull the trigger, it's ideal for home defence and tense family gatherings.

37
When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9"; blade, and a wooden handle with a heavy-duty guard and pommel.

Correction:
When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9" blade and a wooden handle with a heavy-duty guard and pommel.

40
Light-weight, retractable 40mm Russian grenade launcher for the grenadier in your squad. The RGM fires 40mm VOG-25 and VOG-25P grenades.

Correction:
Light-weight and retractable, the 40mm Russian grenade launcher is for the grenadier in your squad. The RGM fires 40mm VOG-25 and VOG-25P grenades.

48
Ignore the warnings to handle with caution and crack open this wooden shipping crate with a crowbar. There should be one 90mm RPO-M rocket in its disposable launch tube inside.

Correction:
Ignore the warnings to handle with caution and crack open this wooden shipping crate with a crowbar. There should be one 90mm RPO-M rocket inside its disposable launch tube.

[Updated on: Wed, 14 September 2011 23:50] by Moderator

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Civilian
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290770] Fri, 16 September 2011 20:00 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thank you Michael_sama, these will be fixed in the next version of UC-1.13 (expected some time after the next patch for v1.13, so a few weeks from now)

[Updated on: Fri, 16 September 2011 20:01] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290782] Sat, 17 September 2011 10:40 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
Thought I'd mention the same issue Mister_Evil_Cat brought up in the Arulco Folding Stock thread. With Atremo, Port Kip, Calisto, Sheraton and Galileo captured, I already got many of my mercs fitted with the ACOG/Reflex Sight combo and other high-end stuff, mostly due to Smithy's good selection. During daytime battles, the enemy seldom stands a chance, since they usually don't get a chance to see my troops. The attachments they drop are really scarce, and usually consist of only flash suppressors or muzzle brakes, plus the default ones.

I'm playing with Experienced and Drop All off, so if the difficulty level still has an effect on the item progression (since we have a separate setting for that), that might explain some of this. IMO, something should still be done about the attachment balance.

Also, since I'm not up to date with the 1.13 development, I'd like to know if the enemy AI still uses scopes only when shooting. It's been a rather long time since I played something else than UC1.13.

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290785] Sat, 17 September 2011 16:18 Go to previous messageGo to next message
Michael_sama is currently offline Michael_sama

Messages:3
Registered:September 2011
51-100
NOTE: I decided to omit the original to shorten the post. Again the uiIndex is bold for easy reference.

61
The Almighty may have created man; however, over the last century, this pistol has more than helped to keep them in line.

63
Flamethrowers are niche weapons that despite having no attachments or accessories, limited magazine capacity, excess bulk, and hazardous to the operator; everyone still wants to play with one...

66
One of the newest handgun models used in Russian military.

73
This 8-round pistol magazine holds the 9mm PM round, which can defeat most forms of body armour with reduced wound capabilities.

74
The 9mm PM Armour Piercing rounds, contained within a 20-round SMG magazine, will guarantee that body armour isn't something you should be overly concerned with.

[Updated on: Sat, 17 September 2011 16:19] by Moderator

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Civilian
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290790] Sat, 17 September 2011 20:03 Go to previous messageGo to next message
ShadoWarrior is currently offline ShadoWarrior

 
Messages:245
Registered:January 2006
Location: Twilight Zone
63: Flamethrowers are niche weapons that despite having no attachments or accessories, limited magazine capacity, excessive bulk, and are hazardous to the operator, everyone still wants to play with one.

66: One of the newest handgun models used in the Russian military.

73: This 8-round pistol magazine holds 9mm PM Armour Piercing rounds, which can defeat most forms of body armor at the expense of reduced wound capabilities.

74: 9mm PM Armour Piercing rounds, contained within a 20-round SMG magazine, will guarantee that body armour isn't something that you should be overly concerned with.

-- if one is going to correct English grammar (and other minor errors), one should do a thorough and proper job of it.

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Sergeant 1st Class
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290795] Sun, 18 September 2011 03:36 Go to previous messageGo to next message
Michael_sama is currently offline Michael_sama

Messages:3
Registered:September 2011
63: Flamethrowers are niche weapons that despite having no attachments or accessories, limited magazine capacity, excessive bulk, and are hazardous to the operator, everyone still wants to play with one.

-There is nothing wrong with the my correction. I barely changed the original. The ending is open to more comments. That's the humor behind the original joke.

[Updated on: Sun, 18 September 2011 03:37] by Moderator

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Civilian
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290796] Sun, 18 September 2011 05:50 Go to previous messageGo to next message
ShadoWarrior is currently offline ShadoWarrior

 
Messages:245
Registered:January 2006
Location: Twilight Zone
re. 66: "... used in Russian military" is bad grammar. The 'the' which should be inserted before 'Russian' isn't "wordiness", it's proper grammar. Many people today tend to leave off 'the' and 'that' when speaking and/or writing, but that doesn't make it correct grammar. The target of the preposition "in" should be a noun. "The Russian military" is a noun. "Russian military" by itself is not a noun, it's an adjective. Adding 'the' at the front turns the phrase from an adjective into a noun.

"Armor" is the predominant spelling in most places in the game. Proper grammar requires that one version or the other be chosen and used exclusively. I don't care which version (English or American) is used, so long as it's consistently used everywhere.

re. 74: In the phrase "The 9mm PM Armour Piercing rounds", the leading 'The' does qualify as wordiness. It is also a uniquitive determiner, which conflicts with the plural "rounds".

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Sergeant 1st Class
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290806] Sun, 18 September 2011 16:27 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Since I'm not contractually obligated otherwise, I used "armour" though since I didn't edit every description in the XML's there is a mix.

The majority of past description edits were to insert hints as to attachments (now redundant with NAS listing them on demand), part of this did involve truncating entries. Aside from fixing up the grammar, this exercise will also have whatever remaining attachment hints removed. There should be plenty of room for all usages of "the" in proper grammar.

I'm with ShadoWarrior on item 66, "One of the newest handgun models used in the Russian military."

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290809] Sun, 18 September 2011 19:24 Go to previous messageGo to previous message
Toneone is currently offline Toneone

 
Messages:376
Registered:October 2008
Location: Germany
Smitty

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Master Sergeant
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