Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2013/03/07)
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289767]
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Wed, 24 August 2011 20:52
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Before going with Smeagol's ammo boxes, I had done my own semi-generic boxes that if I remember correctly covered the following with a stylized bullet graphic:
Pistol
- basic auto-loading pistol
- above but with soviet varnish
- necked down
- PDW
- rimmed
Rifle
- basic
- oversized
- rimmed
- 7.62x39mm
- 5.45x39mm
Shotgun
The problem was that the interface graphics couldn't really show much of a distinction between the pistol sub-types. The interface graphic I'm guessing is part of the problem, I had to stick some of them under Item 2 graphics to get the proper green colour. Heavy should be near the AP type as it was just the AP picture with an H.
EDIT: actually, I think I figured out why you cannot find the Heavy IC rounds, you probably found the later 5.45x39mm graphics with "lacquer coated" casings, the generic "brass" IC rounds are further up. After the initial graphics, I decided to make a distinction for Eastern bloc ammunition, which seemed to come with dull green cases. You may want to check the pistol rounds too, as they were given the same expansion. The older rounds have lower numbers. Also, some of the boxes are up where the "pocketed" armour used to be.
[Updated on: Wed, 24 August 2011 21:06] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289774]
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Wed, 24 August 2011 22:16
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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The modern western rifle rounds, 5.56x45mm - 7.62x51mm, used the same generic rimless rifle picture. UC being eastern flavoured, I decided to differentiate the eastern rounds, 5.45mm had its own graphic, 7.62x39mm and 9x39mm used the chubbier one. I don't remember if I created a set of rimmed eastern bloc graphics for 7.62x54mmR, or if they still use the original brass coloured one. Also I forgot to mention the rebated rim brass cased bullets for .50AE and .50Beowulf.
I do not plan on redoing items.xml for a while:
1) I'd like to get some feedback on how the NCTH changes are working in-game.
2) A bit burned out by producing three mods with the same item list these last few weeks.
3) want to move onto UC-1.13 v3.60, which will be save game breaking:
- - moving UBT stations for New Maps mode
- - determining if the K4 to J4 crash is due to my use of the map editor (if so, then I need to change the new UBT map for Roxx to one that matches the originals surface entrance/exit location.
- - applying what I learned producing the "no-new-maps" DL-1.13 v3.xx to a true and proper old maps version of UC-1.13 (although is anyone playing with the original maps?)
Now of course by posting the above, someone is going to run into a major bug or issue that requires a new items.xml.
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #289785]
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Thu, 25 August 2011 04:28
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Somewhere in this thread forum, a rep of DBB/IOV/CosPlay gave a general invitation for other mods to use their graphics, and I confirmed a few posts later specifically for UC-1.13, so including their L86 LSW graphic won't be a problem. I however do prefer the old Urban Chaos graphics over the newer ones.
As for the M16A1, I was planning on eventually just changing it back to the M16A1 one, but if you've already got it modified for the 20 round magazine then I can add that as well in some future patch. Just send the BMP's to the project gmail account - uc.ja2113.projects Just need to confirm, that the origins were the v1.13 M16A1 and Beowulf by Terry Thorne and Lisac respectively according to this list http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=245162#Post245162 ?
EDIT: a more near term option (there I go tempting fate again) would be to do an add-on with your preferred graphics. Something that goes into the Profiles folder replacing the three big image Sti's, and Mdp3items.sti; just give them the same file names as that used right now for the two L86's and the M16A1, no XML work needed, and it won't need to be updated unless I add graphics to the P3 items.
[Updated on: Thu, 25 August 2011 04:37] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290328]
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Mon, 05 September 2011 17:52
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Well, as I'm on record as saying shooting AP costs are part "effort" needed to fire the gun it does make sense to give the Muzzle Brakes a small bonus to S/4T, which will have a knock on effect to burst and auto. Probably a 1, which depending on the gun/merc may or may not round off into an AP decrease.
I gave the AEK-971 the edge due to it being presumably newer. Otherwise, they'd end up with identical stats - or I'd be giving the AK-107 a slight NCTH handling edge due to its stock appearing more comfortable than the wire frame one on the AEK's.
EDIT: yes, I am eagerly awaiting feedback from the three mods released this long weekend, the "scopeless" NCTH re-balance was actually one of the easier things to implement. Mostly just hitting 1, 0, and the down arrow key in the XML Editor, trying not to give the smaller SMG's (the ones which can be dual wielded) the bonus. This adjustment may however be the one people find the most important.
[Updated on: Mon, 05 September 2011 17:57] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290335]
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Mon, 05 September 2011 18:28
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Hazapuza |
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Messages:262
Registered:February 2009 Location: Finland |
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Sorry, I don't understand. What I mean is that while the basic Muzzle Brake attachment has -15% Single-attack and Autofire AP modifiers, and the AK Muzzle Brake -10% in both, the AN-94 Muzzle Device doesn't have any AP modifiers. I did notice that the gun itself has some bonus, since there's a 5 AP reduction in full auto firing cost without any attachments. My point is that the other muzzle brakes are better, which makes the Abakan a bit less interesting choice.
And no, the AK-107 is the one with less recoil. The values are 1 and 6, whereas the AEK-971 has 1, 9. Both were designed in the 80s, though I don't know about the exact years. But I see your point with the stats.
And the XML editor doesn't work, I get the "Index was outside the bounds of the array" error when trying to open it with the latest patch.
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Master Sergeant
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290336]
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Mon, 05 September 2011 18:35
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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HazapuzaSorry, I don't understand. What I mean is that while the basic Muzzle Brake attachment has -15% Single-attack and Autofire AP modifiers, and the AK Muzzle Brake -10% in both, the AN-94 Muzzle Device doesn't have any AP modifiers. I did notice that the gun itself has some bonus, since there's a 5 AP reduction in full auto firing cost without any attachments. My point is that the other muzzle brakes are better, which makes the Abakan a bit less interesting choice.
And no, the AK-107 is the one with less recoil. The values are 1 and 6, whereas the AEK-971 has 1, 9. Both were designed in the 80s, though I don't know about the exact years. But I see your point with the stats.
Actually, those two issues seem like mistakes on my part. I'll have to check.
HazapuzaAnd the XML editor doesn't work, I get the "Index was outside the bounds of the array" error when trying to open it with the latest patch.
The most likely cause would be the upgraded graphics in the latest patch, you need to copy the three folders inside Data-Graphics to Data-UC113. Most of the new guns have new graphics, and the 30x71mm grenades have new graphics (I didn't overwrite Bulletsix's ones, but added them to the end of the P1 library).
[Updated on: Mon, 05 September 2011 18:38] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290343]
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Mon, 05 September 2011 19:18
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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wil473HazapuzaSorry, I don't understand. What I mean is that while the basic Muzzle Brake attachment has -15% Single-attack and Autofire AP modifiers, and the ANAK Muzzle Brake -10% in both, the AN-94 Muzzle Device doesn't have any AP modifiers. I did notice that the gun itself has some bonus, since there's a 5 AP reduction in full auto firing cost without any attachments. My point is that the other muzzle brakes are better, which makes the Abakan a bit less interesting choice.
And no, the AK-107 is the one with less recoil. The values are 1 and 6, whereas the AEK-971 has 1, 9. Both were designed in the 80s, though I don't know about the exact years. But I see your point with the stats.
Actually, those two issues seem like mistakes on my part. I'll have to check.
Yes, these were bugs:
AN-94 Muzzle Device - are missing the AP modifiers present in the other two muzzle brakes
AEK-971/973 - out of scale with AK's
- - gave the AEK-971 the recoil characteristic of the AK-107 (1,6), the slightly better NCTH Accuracy of the AEK-971 will make it different
- - noticed the difference in Y recoil between 7.62x39mm and 5.45-5.56mm AK's were between 2 to 4, so the new AEK-973 recoil will be (1,9)
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290718]
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Wed, 14 September 2011 23:48
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Michael_sama |
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Messages:3
Registered:September 2011 |
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Items 1-50 CHECKED
Note:
Not much to say besides this is only the beginning. The assigned ID is bold, followed by the original, and the correction.
10
9x18mm Makarov SMG in use with Russian special forces and police.
Correction:
The 9x18mm Makarov SMG is used within the Russian special forces and police.
13
PPsh-41
Feared and respected for its range and rate of fire, the Ppsh is the Tommy gun's hulking Eastern cousin.
Correction:
PPSh-41
Feared and respected for its range and rate of fire, the PPSh is the Tommy gun's hulking Eastern cousin.
20
The first M16 based carbine, the Car-15 was intended for US Special Forces fighting in Vietnam.
Correction:
The first M16 based carbine. The Car-15 was intended for US Special Forces fighting in Vietnam.
22
The MP5 family are basically scaled-down versions of Heckler-Kochs own G3 battle rifle.
Correction:
The MP5 family is basically scaled-down versions of Heckler-Koch's own G3 battle rifle.
23
The AKM is an improved AK-47, modernized for introduction in 1959.
Correction:
The AKM is an improved AK-47. It was modernized for its introduction in 1959.
30
Featuring a deadly accurate two round burst, Russia's new rifle has faced controversy due to its complex design, and ergonomics such as a folding stock that prevents firing.
Correction:
Featuring a deadly accurate two round burst. Russia's new rifle has faced controversy due to its complex design and ergonomics, such as a folding stock that prevents firing.
32
A wall of buckshot as fast as you can pull the trigger, ideal for home defence and tense family gatherings.
Correction:
A wall of buckshot as fast as you can pull the trigger, it's ideal for home defence and tense family gatherings.
37
When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9"; blade, and a wooden handle with a heavy-duty guard and pommel.
Correction:
When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9" blade and a wooden handle with a heavy-duty guard and pommel.
40
Light-weight, retractable 40mm Russian grenade launcher for the grenadier in your squad. The RGM fires 40mm VOG-25 and VOG-25P grenades.
Correction:
Light-weight and retractable, the 40mm Russian grenade launcher is for the grenadier in your squad. The RGM fires 40mm VOG-25 and VOG-25P grenades.
48
Ignore the warnings to handle with caution and crack open this wooden shipping crate with a crowbar. There should be one 90mm RPO-M rocket in its disposable launch tube inside.
Correction:
Ignore the warnings to handle with caution and crack open this wooden shipping crate with a crowbar. There should be one 90mm RPO-M rocket inside its disposable launch tube.
[Updated on: Wed, 14 September 2011 23:50] by Moderator Report message to a moderator
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Civilian
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290782]
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Sat, 17 September 2011 10:40
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Hazapuza |
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Messages:262
Registered:February 2009 Location: Finland |
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Thought I'd mention the same issue Mister_Evil_Cat brought up in the Arulco Folding Stock thread. With Atremo, Port Kip, Calisto, Sheraton and Galileo captured, I already got many of my mercs fitted with the ACOG/Reflex Sight combo and other high-end stuff, mostly due to Smithy's good selection. During daytime battles, the enemy seldom stands a chance, since they usually don't get a chance to see my troops. The attachments they drop are really scarce, and usually consist of only flash suppressors or muzzle brakes, plus the default ones.
I'm playing with Experienced and Drop All off, so if the difficulty level still has an effect on the item progression (since we have a separate setting for that), that might explain some of this. IMO, something should still be done about the attachment balance.
Also, since I'm not up to date with the 1.13 development, I'd like to know if the enemy AI still uses scopes only when shooting. It's been a rather long time since I played something else than UC1.13.
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Master Sergeant
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290785]
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Sat, 17 September 2011 16:18
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Michael_sama |
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Messages:3
Registered:September 2011 |
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51-100
NOTE: I decided to omit the original to shorten the post. Again the uiIndex is bold for easy reference.
61
The Almighty may have created man; however, over the last century, this pistol has more than helped to keep them in line.
63
Flamethrowers are niche weapons that despite having no attachments or accessories, limited magazine capacity, excess bulk, and hazardous to the operator; everyone still wants to play with one...
66
One of the newest handgun models used in Russian military.
73
This 8-round pistol magazine holds the 9mm PM round, which can defeat most forms of body armour with reduced wound capabilities.
74
The 9mm PM Armour Piercing rounds, contained within a 20-round SMG magazine, will guarantee that body armour isn't something you should be overly concerned with.
[Updated on: Sat, 17 September 2011 16:19] by Moderator Report message to a moderator
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Civilian
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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #290795]
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Sun, 18 September 2011 03:36
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Michael_sama |
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Messages:3
Registered:September 2011 |
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63: Flamethrowers are niche weapons that despite having no attachments or accessories, limited magazine capacity, excessive bulk, and are hazardous to the operator, everyone still wants to play with one.
-There is nothing wrong with the my correction. I barely changed the original. The ending is open to more comments. That's the humor behind the original joke.
[Updated on: Sun, 18 September 2011 03:37] by Moderator Report message to a moderator
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Civilian
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