Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » Compatible with AFS?
Compatible with AFS?[message #291954] Thu, 13 October 2011 02:16 Go to next message
Saibot is currently offline Saibot

 
Messages:198
Registered:September 2009
Just curious, I'm pretty addicted to the attachment system there.

Report message to a moderator

Staff Sergeant
Re: Compatible with AFS?[message #291955] Thu, 13 October 2011 02:52 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
No, not unless you want to rebuild AIMNAS to use my NAS implementation. While it may be easier to rebuild AFS to use AIMNAS' graphic set, the fact that I have my own item ordering means that there would be map artifacts (NADA items and other errors), so it would be a lot of work to end up not being able to use AIMNAS' maps properly.

[Updated on: Thu, 13 October 2011 02:52] by Moderator

Report message to a moderator

Lieutenant

Re: Compatible with AFS?[message #291960] Thu, 13 October 2011 10:18 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
What about AIMNAS maps with AFS items/weapons?

Report message to a moderator

Staff Sergeant
Re: Compatible with AFS?[message #291964] Thu, 13 October 2011 15:36 Go to previous messageGo to next message
cdudau
You would have to tweak the items in the maps first or you will get a lot of NADAs.

Report message to a moderator

Re: Compatible with AFS?[message #291966] Thu, 13 October 2011 15:41 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Hairysteed
What about AIMNAS maps with AFS items/weapons?


Again that would probably leave many map issues. I don't think it would crash the game, but you will be seeing a lot of NADA items, missing default attachments, illogical placements (ie.weapons in armour slots), and other issues that will take you out of the game.

- different items between the two mods, meaning AFS is missing many of the graphics needed to build up to AIMNAS's line-up. Likely the other way around too.
- different item ordering

I hate to be raising any false hopes, but I haven't actually looked at Smeagol's maps in a while. Now if, and only if all the new maps are clear of pre-placed items from beyond the common first 320 (original JA2 range), could you treat AIMNAS maps like the vanilla JA2 maps. I suppose if you wanted to, the best option for a "hybrid" would be un-modified AFS + AIMNAS maps after you have flushed them all of items past item 320. 327.

EDIT: had a moment to check in the XMLEditor, the Gas Tank is item 327. This is the last item from the original (SirTech/Talonsoft release, not Gold) item range. Speaking of which, v1.13, and perhaps AIMNAS, has "new" items stuffed into empty spaces within the 0-327 item range, while my projects moved them out a long time ago, so to be completely safe you would have to flush maps of all items not present in the original release from over 10 years ago.

EDIT2: final thoughts before I head out for the day, I haven't released any specific notes on my NAS implementation, but it should be rather easy to decipher from the XML's and the following principles:

- attachments are single classed (ie. no math needed just select the appropriate entry from the drop-down menu in the XMLEditor
- weapons, and other items that have attachments, are often multi-layout classed. This is the biggest difference between what I'm doing and stock NAS implementation. You'll have to ask Smeagol if he's started using multi-layout classess (or attachment classes for that matter). The XMLEditor cannot handle multi-class layout or attachment class definitions (though it will ignore them unless you deliberately access the layoutclass drop down menu).
- multi-class layouts are built-up from the layout classes in the XML's, ie. a weapon covered in RIS rails is built-up from the bits for the Optics RIS, Top-Forward RIS, Side RIS, and Bottom RIS. You don't have to do the math in binary, as the layout classes are already in base10, just add them together. Oh, and unless the weapon's layout is 1, don't add the 1 or else you end up with the default optics slot overlapping with the RIS optics slot.
- Note: you will still be missing the AFS attachment adapters ie. attachments from "TactiKool-Aid," I suppose my abuse of attachments adding attachment slots is another big difference with v1.13 NAS.

[Updated on: Thu, 13 October 2011 16:57] by Moderator

Report message to a moderator

Lieutenant

Re: Compatible with AFS?[message #291979] Thu, 13 October 2011 20:19 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
AIMNAS maps are littered with stuff beyond the 327 index range.

Report message to a moderator

Captain

Re: Compatible with AFS?[message #291988] Thu, 13 October 2011 20:53 Go to previous messageGo to next message
cdudau
He said to flush everything after that.

Report message to a moderator

Re: Compatible with AFS?[message #291990] Thu, 13 October 2011 21:12 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Yeah, it was just some kind of 'FYI' as wil wasn't sure about it.

Report message to a moderator

Captain

Re: Compatible with AFS?[message #292009] Fri, 14 October 2011 00:17 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
tao
He said to flush everything after that.
Yes, and then I had to correct myself. All the JA2: Unfinished Business items between 0-327 have to be flushed as well. I cleared those items out to make the job of emulating two pre-Gold (v1.07 or earlier) mods easier. Either way there will be compromises:

1) original request - AFS NAS into AIMNAS = figuring out my NAS bitmask scheme and applying it to AIMNAS (probably need to import in all the RIS adapters), probably the best results, but loads of study and work. Also possible balance issues, AIMNAS and AFS have different philosphies on weapon and item stats; the AFS NAS implementation is meant to account for the general balance (such that it is) of the mods its in, so simply transplanting it alone may unbalance things.

2) AFS with AIMNAS Maps - need to flush maps of items that do not line up between the mods. Not as much work, but you'll be loosing Smeagol's graphics/item libary - I have no problem with confirming that he's put more work into items than I have.

[Updated on: Fri, 14 October 2011 00:22] by Moderator

Report message to a moderator

Lieutenant

Re: Compatible with AFS?[message #307175] Tue, 10 July 2012 21:53 Go to previous message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
*bump* for ordering reasons

Report message to a moderator

Lieutenant

Previous Topic: Question about throwing knives
Next Topic: Advantage of AIMNAS?
Goto Forum:
  


Current Time: Fri May 03 05:40:34 GMT+3 2024

Total time taken to generate the page: 0.02403 seconds