Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Do I need 6 IMPs?
Do I need 6 IMPs?[message #297713] Fri, 03 February 2012 03:01 Go to next message
olshi is currently offline olshi
Messages:1
Registered:January 2012
I've installed 1.13 and wanted to try INSANE + Iron Man, because I like a good challenge. But having 6 IMPs feels like cheating. Do I need them to beat INSANE? Did anyone else beat it with one IMP?
And what's your strategy? It's probably a good idea to attack Cambria first?

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Civilian
Re: Do I need 6 IMPs?[message #297717] Fri, 03 February 2012 04:47 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
I've not done it, but I'm sure it's possible to beat insane without 6 IMPs. For one thing, insane difficulty existed in vanilla before you could get 6 IMPs.

That said, customized IMPs that are awesome and work for free almost certainly make any game easier.

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Master Sergeant
Re: Do I need 6 IMPs?[message #297815] Sat, 04 February 2012 09:35 Go to previous messageGo to next message
Nememe9aa is currently offline Nememe9aa

 
Messages:6
Registered:August 2006
Location: Czech rep.
Insane difficulty level wasn`t in vanilla. But It was in 1.13 before multiple IMPs were available so it is possible to play Insane without IMPs.

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Private
Re: Do I need 6 IMPs?[message #297836] Sat, 04 February 2012 16:18 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Insane wasn't in vanilla? Really? My bad. It *has* been a long time since I've played vanilla.

Just one more reason why 1.13 is awesome, I guess. Wink

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Master Sergeant
Re: Do I need 6 IMPs?[message #297837] Sat, 04 February 2012 16:50 Go to previous messageGo to next message
Blue_Fox is currently offline Blue_Fox

 
Messages:539
Registered:September 2006
Location: Netherlands
I dont use IMP's anymore.
I like the buddy system Razz

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First Sergeant
Re: Do I need 6 IMPs?[message #297839] Sat, 04 February 2012 17:16 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
Blue_Fox
I dont use IMP's anymore.
I like the buddy system Razz

what level are you playing blOO fox?

as to the original question - when you are playing it on insane i see no prob in six imp.s. imagine a coutry as big as nicaragua which has about the whole population of latin america enlisted in its army. you are probably entitled toall the help you can get :devilaugh:

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Captain
Re: Do I need 6 IMPs?[message #297841] Sat, 04 February 2012 17:35 Go to previous messageGo to next message
Blue_Fox is currently offline Blue_Fox

 
Messages:539
Registered:September 2006
Location: Netherlands
We are talking about insane...

I always used all IMP's but like i told before, i like the buddy's who are carrying alot (stun)grenades.
Barry is cheap and is Demolition Man Razz

And the name is Blue_Fox...

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First Sergeant
Re: Do I need 6 IMPs?[message #298098] Wed, 08 February 2012 02:06 Go to previous messageGo to next message
awatz is currently offline awatz

 
Messages:42
Registered:August 2002
Location: Philippines
I always use 6 IMPs. I dont hire AIM or MERCs. IMPs and locals only

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Corporal
Re: Do I need 6 IMPs?[message #298112] Wed, 08 February 2012 09:59 Go to previous message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
My current high end team on insane are 6 IMPs with Russian names, and all the Russian and East German mercs I can get out of the game. Drop all, BR awesome, lotsa extra starting cash, playing fast and loose but against tons and tons of enemies. lotsa fun. I'm generally only spending my starting cash on equipment for the IMPs, with the rest of the team getting outfitted more conservatively.

My "B-Team" consists of various mercenaries I've always meant to get more play out of, and at a much more frugal level. I'm using it to test my drop rate edits. regular drops only, of course. BR normal, experienced or expert difficulty, I forget which. later in the game once I get some real cash I'll add in all of the "career army" type mercs like Len, Stogie, etc.

Both campaigns make use of the locals. Why turn down volunteers that work for free/cheap? Mules, repair spam, or militia trainers if nothing else.

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Master Sergeant
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