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The I have actually played BIA and have something constructive to say about it tread[message #298399] Fri, 10 February 2012 12:15 Go to next message
Arquebus is currently offline Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
I've bougth and played a bit of the game. So far I like it more than I thougth I would, but there are a lot that dissapoint me, both gamewise and Jaagged Alliance wise. More on this to come..

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Corporal
Re: The I have actually played BIA and have something constructive to say about it tread[message #298432] Fri, 10 February 2012 16:03 Go to previous messageGo to next message
Necrotaur is currently offline Necrotaur

 
Messages:7
Registered:October 2010
I like the graphics (the scenery, not the portraits).

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Private
Re: The I have actually played BIA and have something constructive to say about it tread[message #298434] Fri, 10 February 2012 16:39 Go to previous messageGo to next message
seithein is currently offline seithein
Messages:2
Registered:January 2012
Hello,

I've bought and played a bit too. I'll not say it worth it. It's for sure really desapointing in regard of original JA gameplay.
But, if you forget the name of the game (and if you drunk) it's playable, at least 1 hour....


[Updated on: Fri, 10 February 2012 18:44] by Moderator

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Civilian
Re: The I have actually played BIA and have something constructive to say about it tread[message #298465] Fri, 10 February 2012 19:43 Go to previous messageGo to next message
WilsonMG is currently offline WilsonMG

 
Messages:28
Registered:October 2011
Location: USA
It's definitely entertaining, and a welcome addition to the series, but without improvements and making it more modder-friendly, I don't see it being playable beyond a few casual hours.

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Private 1st Class
Re: The I have actually played BIA and have something constructive to say about it tread[message #298471] Fri, 10 February 2012 20:17 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:275
Registered:December 2001
Location: Sweden
I gave the demo a playthrough. I like the scenery too but I miss the mercs names above the figures and the faces could have used a lot more work. The controls were very tricky, though JA-games have always had tricky interfaces for beginners so maybe I will get used to it.

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Master Sergeant
Re: The I have actually played BIA and have something constructive to say about it tread[message #298495] Fri, 10 February 2012 22:17 Go to previous messageGo to next message
Swaller is currently offline Swaller

 
Messages:19
Registered:February 2011
Yup, I miss that too.

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Private
Re: The I have actually played BIA and have something constructive to say about it tread[message #298574] Sat, 11 February 2012 14:17 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
It should be a trivial exercise to make a Zombie mod once the encryption on some of the archives is broken. Retarded enemies that do mindless suicide charges with melee weapons are included out of the box.

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Captain

Re: The I have actually played BIA and have something constructive to say about it tread[message #298603] Sat, 11 February 2012 17:52 Go to previous messageGo to next message
dethica is currently offline dethica

 
Messages:43
Registered:September 2009
this game is no jagged Alliance, but it is entertaining and has kept me at my PC for a night or two.

good:
*plan and go is well done and works good. has minor flaws.
*environments and world level of detail is very good - they have put a serious amount of work into making the maps look populated.
* music is quite good. I hoped they would bring back some old tunes from JA2 though.
*I really like how shotguns kill stuff. ragdoll. =)

bad:
*no IMP.
*no cars, no helicopter. afaik.
*no fog of war, so far.
*world map seems SMALL. all the locations have been moved closer to each other. the inbetween areas seem all nicely mapped out though.
*the dialogue has been re-recorded with mostly the same text, except in a horrible way. the actors are really poor. Steroid still makes me laugh though.
*the portraits are terrible.
*plan and go makes your soldiers react slow. if you see a baddie comin around the corner, you better give the fire command before your merc can actually see the enemy. otherwise you'll probably get shot first. this is especially annoying with shotguns, aiming them takes like 2-3 seconds in realtime. firing from the hip is recommended.
*no way to adjust merc's firing accuracy (aiming time).
*grenades are useless
*cannot use explosives to blow up any wall.

Despite numerous flaws, the game is built quite well. Remember, tactical squad combat (RPG-ish) games do not appear every year. The quality is much higher than the russian counterparts (marauder, hired guns, jagged edge, 7.62 whatever). its been 13 years and many companies have tried, but only these guys managed to release a game that works out of the box.
Just forget the name of the game and enjoy it for what it is.



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Corporal
Re: The I have actually played BIA and have something constructive to say about it tread[message #298606] Sat, 11 February 2012 18:00 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Quote:
Zombie mod ... Retarded enemies that do mindless suicide charges with melee weapons are included out of the box.

LOL

[Updated on: Sat, 11 February 2012 18:01] by Moderator

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Sergeant Major
Re: The I have actually played BIA and have something constructive to say about it tread[message #298618] Sat, 11 February 2012 19:52 Go to previous messageGo to next message
Arquebus is currently offline Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
Grenades are really useful for clearing rooms now. I even tossed one over the roof of a small building killing a pistolero on the other side. Havent tried the gas grenades yet, looking forward to being a coldhearted bastard tossing mustard left rigth and centre.

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Corporal
Re: The I have actually played BIA and have something constructive to say about it tread[message #298644] Sat, 11 February 2012 22:45 Go to previous messageGo to next message
Flettner is currently offline Flettner

 
Messages:59
Registered:April 2006
WilsonMG
It's definitely entertaining, and a welcome addition to the series, but without improvements and making it more modder-friendly, I don't see it being playable beyond a few casual hours.

I suppose if you find fighting the interface/camera/controls entertaining BiA is good for a couple of hours.

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Corporal
Re: The I have actually played BIA and have something constructive to say about it tread[message #298650] Sat, 11 February 2012 22:56 Go to previous messageGo to next message
Flettner is currently offline Flettner

 
Messages:59
Registered:April 2006
dethica
this game is no jagged Alliance, but it is entertaining and has kept me at my PC for a night or two.

good:
*plan and go is well done and works good. has minor flaws.
*environments and world level of detail is very good - they have put a serious amount of work into making the maps look populated.
* music is quite good. I hoped they would bring back some old tunes from JA2 though.
*I really like how shotguns kill stuff. ragdoll. =)

bad:
*no IMP.
*no cars, no helicopter. afaik.
*no fog of war, so far.
*world map seems SMALL. all the locations have been moved closer to each other. the inbetween areas seem all nicely mapped out though.
*the dialogue has been re-recorded with mostly the same text, except in a horrible way. the actors are really poor. Steroid still makes me laugh though.
*the portraits are terrible.
*plan and go makes your soldiers react slow. if you see a baddie comin around the corner, you better give the fire command before your merc can actually see the enemy. otherwise you'll probably get shot first. this is especially annoying with shotguns, aiming them takes like 2-3 seconds in realtime. firing from the hip is recommended.
*no way to adjust merc's firing accuracy (aiming time).
*grenades are useless
*cannot use explosives to blow up any wall.

Despite numerous flaws, the game is built quite well. Remember, tactical squad combat (RPG-ish) games do not appear every year. The quality is much higher than the russian counterparts (marauder, hired guns, jagged edge, 7.62 whatever). its been 13 years and many companies have tried, but only these guys managed to release a game that works out of the box.
Just forget the name of the game and enjoy it for what it is.




I suppose that something marketed as a JA game ought to have a strategic element and BiA doesn't. Hell, you can't even hire mercs in any normal sense and resource management simply isn't there.

I suppose something marketed as a JA game ought to have a RPG component but BiA doesn't really have that either.

A combat game game without: intuitive means to adjust merc's firing accuracy, useless grenades, logical and fast reaction times, an intuitive P & G or even FoG is simply not a good product no matter what it's labeled as.

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Corporal
Re: The I have actually played BIA and have something constructive to say about it tread[message #298728] Sun, 12 February 2012 14:36 Go to previous messageGo to next message
Dzsono is currently offline Dzsono

 
Messages:29
Registered:January 2008
Location: Hungary
I'm enjoying it. Maybe it's because I have been starved of new titles in this genre for so long, but I'm still getting a lot out of it despite its numerous shortcomings.

I openly welcome all future patches!

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Private 1st Class
Re: The I have actually played BIA and have something constructive to say about it tread[message #298768] Mon, 13 February 2012 00:07 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
A tip for those that haven't noticed yet: The 6 (!) videos that want to play every time you open the game can be killed by deleting them from [JA-BIA]\bin_win32\videos. (It's obvious which ones, all but main_menu and outro_0 through ~_6 are expendable.

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Captain

Re: The I have actually played BIA and have something constructive to say about it tread[message #298778] Mon, 13 February 2012 02:26 Go to previous messageGo to next message
Forral is currently offline Forral

 
Messages:71
Registered:May 2009
Location: Sweden
Something I really like about the game is that meleeing enemies actually feel like a proper strategy. In JA2 that was just never the case. Sure, you could have mercenaries with knifing skills and martial arts and there were times when you could feasibly make use of it, if you had a death wish, because most of the time the enemy would notice you, interrupt you and promptly fill you up with bullets. However, in BIA it's actually more effective to storm in through a doorway and slam the butt of your assault rifle into the head of the enemy within to kill it than to try to shoot him.

This is because when you get up close to a foe, neither you or your enemy can fire their weapons but are forced to battle it out in melee. Getting up close also interrupts an enemy's (and your own) aiming cycle, interrupting any shots they were planning to take on you. With a merc like the early available Bull or Grizzly, whom both have the Tough (coincidently spelled Though in the game) and the melee weapons traits, allowing them both deal more damage in melee and take less damage in melee, you can generally storm up to a foe and slam him dead with the butt of your rifle before he has a chance to react.

Also, while I don't play a tactical game to play dress up, I really like the way the customization options in how you dress your characters. Trousers, shirts, boots, hats and helmets, glasses, armour, and they all show up adequately on your character models. Due to this, I don't mind the fact that there's now no character portraits. I would have actually preferred to just a bunch of generic "mercenary X" characters rather than having to hear the mercenaries nag the same lines over and over at me.

Sadly, there are more bad things good things about the game, but among the handful real-time games I've played that try to be Jagged Alliance, I'd say this is the best one. The Plan and Go system is sadly wasted though, because enemies are so bloody aggressive that you rarely have the opportunity to conduct planned, synchronized strikes and instead find yourself forced to hunker down and gun down an onslaught of rushing enemies.

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Corporal
Re: The I have actually played BIA and have something constructive to say about it tread[message #298779] Mon, 13 February 2012 03:05 Go to previous messageGo to next message
Mravac Kid is currently offline Mravac Kid

 
Messages:68
Registered:May 2004
Location: Opatija, Croatia
I tried the game today, and I rather like how it feels, it's very nicely done from a technical standpoint and works very smoothly, unlike the E5/7.62 and their kin. But it lacks the detail of the original game, and of course the extremely simplified inventory is annoying at best, especially after we've been spoilt by the awesomeness of the 1.13 inventory options.
It's not a game that will keep me busy for long, but it is nice to finally see a game of this type that doesn't suffer from endless bugs and glitches.

But in the end, for now I'd judge it slightly inferior to 7.62 due to lack of equipment and variation, and far, far below JA2, even in its vanilla format. I'll wait and see if some mods come up, as it would be fantastic to have the variety of 1.13 with this graphics engine... but I'm not holding my breath.

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Corporal
Re: The I have actually played BIA and have something constructive to say about it tread[message #298791] Mon, 13 February 2012 08:01 Go to previous messageGo to next message
Edge is currently offline Edge

 
Messages:8
Registered:May 2000
Location: Alma, Arulco
I've got over 24 hours of playtime in BIA and I have to say that I like it. It's not JA2 1.13, but taken as it's own game and as an homage to JA2, it's rather fun. It's not perfect, but it's the best NEW JA we've got.

Now if I can just get a few more mercs hired to take the University/Hospital easily...

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Private
Re: The I have actually played BIA and have something constructive to say about it tread[message #298976] Tue, 14 February 2012 20:40 Go to previous messageGo to next message
Torres is currently offline Torres

 
Messages:171
Registered:June 2010
Location: Canary Islands
It kinds of reminds me of the new UFO series, they did a kind of new but different UFO at they first try (aftermath), they did a great job with aftershock and a better job with afterlight.

So... what I'm trying to say is that we should give these guys some time to make it the game we want it to be.

All I really want is that they make this game modding-friendly, if that works.... oooooh boy !! this guys here could make another 1.13 for BiA !! and that... turns me on baaaaby Very Happy

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Staff Sergeant
Re: The I have actually played BIA and have something constructive to say about it tread[message #299001] Wed, 15 February 2012 06:36 Go to previous messageGo to next message
Hellion is currently offline Hellion

 
Messages:7
Registered:October 2002
Location: Singapore
been fiddling with the game for about 3 days... this is what i think

Good
1) engine is very stable for me. i am running patch 1.03 and the game has never crashed.
2) graphics are smooth
3) i like the fact that gun attachments do not degrade over time from use
4) grenades can be thrown 3 times per slot. i find that a good move
5) multiple kits to keep guns in working order (gun oil / gun maintenance kit)
6) i like the sound of dial-up xD
7) i think the variety of guns in the game is fine. keeps weapon choices simple. leave the "WANT ALL THE GUNS!" choice to modders...
Cool free equipment from the online gunstore is a kind touch

Things that need fixing / alteration
1) this has been complained many times since its release: militia. either;
i) make them easier to train
ii) when you give them stuff, they WILL drop them when they die (or else its just an endless loop of frustration to keep them around.
iii) open up a separate "map inventory box" to buy equipment for "npcs" (those guys with a fist icon next them them)so they can be "converted" to militia instead of running all over the map.
iv) an actual choice to train the militia so they are not just pointless fodder.

2) i also suspect that time compression + militia training are broken in relation with each other. the amount of "trainable" npcs that can be converted to militia is direct in relation to how loyal the town is. However, I do not know the limit to how many militia each town can have. this is also the case for locations like road blocks, water pump and sam site. how do these places actually "generate" militia over time? those who have progressed into the game further than I, or have seen the smaller locations generate a substantial number of militia do let us know how many.

also, all this baby sitting the militia artificially lengthens the game-play. its a horrible waste of time when the focus should be of taking over the country!

3) team synergies. allow mercs that are not to fond of each other hirable but only if they are in the different team. for example, many of the better mercs do not like Steroid. but allow them to be banded together in a seperate team.

4) minor clipping issues like the enemy going into places and staying there (usually blind spots) but given that it is a 3d engine... i guess that is inevitable.

5) Skyraider don't seem to provide chopper services and you ALWAYS need to return to the airport for proper supplies or am I wrong? I think that needs to change.

6) no option to not hire merc without equipment. or am i wrong?

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Private
Re: The I have actually played BIA and have something constructive to say about it tread[message #299003] Wed, 15 February 2012 07:09 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
I think that the game has some potential and I hope they will fix it via patches. It's not that far from being a good game instead of just being a mediocre game. They just made some silly decissions on some things they did not bring from JA2 (no sector inventory, duh?) and on some things which they did (same background story, again, why?)

Apart from obivious bugs, I kind of like the engine itself, combat can be quite funny (which I think has been the major thing in JA series).

However, I'll never understand why in the earth they use same story with JA2. I don't understand why anyone would think it was a good idea.

Also, not being able to repair armor is just weird.

Gun selection and other stuff I pretty much like, I don't need 1000x guns that are basicly the same anyways Smile

Removing of militia training and teaching is good thing in my books, but I wish they didn't change repairing and doctor / patient thing.

No Fog of War. I like it when you have to run around corners without knowing what's there.

Overall, I'd give it a 5 / 10 and a "Nice try" stamp.

I wish the next game wont be Jagged Alliance Wildfire Back in Action.. it's time for something completely new. Smile



[Updated on: Wed, 15 February 2012 07:13] by Moderator

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Corporal
Re: The I have actually played BIA and have something constructive to say about it tread[message #299007] Wed, 15 February 2012 07:55 Go to previous messageGo to next message
dinglehopper is currently offline dinglehopper

 
Messages:134
Registered:January 2008
You don't need to go to the airport that often. There are enough shops in the areas you take that can keep you in armor. Guns and bullets drop enough that you should be able to keep your guys well armed and your militias sporting assault rifles. When you hire someone, order supplies online too and get express delivery. Then just have your new guy drag it out to you. If you are having money issues past day 10 you are doing something wrong. By day 15 I was making well over 30k a day, not counting all the ammo and silencers I was selling after every combat.

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Sergeant
Re: The I have actually played BIA and have something constructive to say about it tread[message #299010] Wed, 15 February 2012 09:10 Go to previous messageGo to next message
Hellion is currently offline Hellion

 
Messages:7
Registered:October 2002
Location: Singapore
dinglehopper
You don't need to go to the airport that often. There are enough shops in the areas you take that can keep you in armor. Guns and bullets drop enough that you should be able to keep your guys well armed and your militias sporting assault rifles. When you hire someone, order supplies online too and get express delivery. Then just have your new guy drag it out to you. If you are having money issues past day 10 you are doing something wrong. By day 15 I was making well over 30k a day, not counting all the ammo and silencers I was selling after every combat.


i am resorting to hiring a merc party to actually transpo sell-able items to and from from the airport.

i find the constant losing of the smaller places eg. roadblocks etc a nuisance.

not all towns have a buyer/seller. furthermore there are only so many merc parties you can have to defend the important places coz of the broken militia engine.

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Private
Re: The I have actually played BIA and have something constructive to say about it tread[message #299036] Wed, 15 February 2012 13:07 Go to previous messageGo to next message
Hellion is currently offline Hellion

 
Messages:7
Registered:October 2002
Location: Singapore
adding on, i find the need to reposition my mercs everytime the place i am defending is attacked another pointless exercise.

also, i wonder why the developers can't make the mercs position "preloaded" in the territory they are in... so the need to re-load the map + mercs everytime you re-enter the town you were already in obsolete (and more convenient).

at least the loading times aren't that long... i really like the engine tbh!

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Private
Re: The I have actually played BIA and have something constructive to say about it tread[message #299047] Wed, 15 February 2012 14:01 Go to previous messageGo to next message
dinglehopper is currently offline dinglehopper

 
Messages:134
Registered:January 2008
What town doesn't? At this point I have every town but belime, I even have a chunk of medina. Every one had a at least one buyer/seller with enough cash to buy all the junk I collected since the last town clearing. Most also had at least one that sells armor. For alma you might have had to go to the barracks right next door, I can't remember.

At the begining I stored stuff at the airport, then I realized merchants never get rid of the junk you sell them. And money is crazy easy to get. So I just started using the merchants to store all the junk I might need later on.

The only thing I buy online is armor. There is zero need to buy anything else. And always get it from merchants first because it is cheaper, after shipping costs. Seriously at this point I am thinking of just buying a ton of armor online just to get the steam achievement for buying online.

[Updated on: Wed, 15 February 2012 14:02] by Moderator

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Sergeant
Re: The I have actually played BIA and have something constructive to say about it tread[message #299048] Wed, 15 February 2012 14:04 Go to previous messageGo to next message
dinglehopper is currently offline dinglehopper

 
Messages:134
Registered:January 2008
Also I find the militia does just fine. I have never lost a town, and only lost the mine once, right after I got it. The roadblocks I loose sometimes but they are easy to retake.

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Sergeant
Re: The I have actually played BIA and have something constructive to say about it tread[message #299163] Thu, 16 February 2012 19:02 Go to previous messageGo to next message
GOTH is currently offline GOTH

 
Messages:60
Registered:September 2006
Location: Portugal
It

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Corporal
Re: The I have actually played BIA and have something constructive to say about it tread[message #299283] Sat, 18 February 2012 02:47 Go to previous messageGo to next message
Shambone is currently offline Shambone

 
Messages:6
Registered:February 2012
Location: Oregon
Who ever dev this game must have had a logger for a dad cause the best weapon ive used so far is the axe. as long as the bad guy doesn't have enough time to aim before you get to him you can pretty much just run around and whack people with an ax. More effective inside buildings than in open space. Ive also improved upon the current method of Armor retrieval. i progressively stage armor along town/roadblocks near a road so i can easily travel there. Saves on travel time for my active mercs. Use Ira as a mule because she is pretty worthless otherwise

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Private
Re: The I have actually played BIA and have something constructive to say about it tread[message #299286] Sat, 18 February 2012 04:07 Go to previous messageGo to next message
Torres is currently offline Torres

 
Messages:171
Registered:June 2010
Location: Canary Islands
Totally agreed, just take a Hand to Hand specialist, arm the guy with an axe and conquer every city

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Staff Sergeant
Re: The I have actually played BIA and have something constructive to say about it tread[message #299319] Sat, 18 February 2012 12:04 Go to previous messageGo to next message
judecca_hel is currently offline judecca_hel

 
Messages:33
Registered:January 2011
Melee is nearly useless in mid to end game.

Hi-level enemy is very quick to shoot and precision.

Melee is only work when use 1-1 and that's rarely happen in mid to end game,which enemies only work in group of 5 or more and always outnumber us 5-1.

At that time using melee is a death wish.

In case of CQB, Shotgun/SMG with hip shot is more effective(quickness is the key in CQB).

[Updated on: Sat, 18 February 2012 12:08] by Moderator

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Private 1st Class
Re: The I have actually played BIA and have something constructive to say about it tread[message #299330] Sat, 18 February 2012 16:35 Go to previous messageGo to next message
dinglehopper is currently offline dinglehopper

 
Messages:134
Registered:January 2008
Or if there is an open door or you can open the door without getting ambushed or a wall you can demolish, just toss any grenade in. Even a smoke will make them all haul ass out to the open.

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Sergeant
Re: The I have actually played BIA and have something constructive to say about it tread[message #299349] Sat, 18 February 2012 19:55 Go to previous messageGo to next message
judecca_hel is currently offline judecca_hel

 
Messages:33
Registered:January 2011
Then why use melee when have gun? Every scenario you mention can use gun instead and done better.

You are overreact with melee.
It's not that strong, not ever close to break the game.
Sure,you can kill anything when you can go melee 1-1.
But that's a dead wish when use with hi-level enemies, ever hip-shot with 0.5 sec to shoot is not quick enough in late game.

Best tactic in BIA is the same as original JA2, lure enemies out and shoot them from far away.

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Private 1st Class
Re: The I have actually played BIA and have something constructive to say about it tread[message #299485] Mon, 20 February 2012 00:32 Go to previous messageGo to next message
Shambone is currently offline Shambone

 
Messages:6
Registered:February 2012
Location: Oregon
i havent made it to the midlevel of the game. i keep starting over because im a perfectionist. But i do use than just melee. I keep switching my armor out so i can take a hit and also incorporate grenades as well. I know my fav from Ja2 was sniping headshots all day long but I just like whacking people with an axe. Ive got Bull dressed up like a tank and high agility. Ill test it when i get towards the end and let you know if find a way to still melee effectively. i dont want it to end so quick so im having as much fun with the early stages as i can.

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Private
Re: The I have actually played BIA and have something constructive to say about it tread[message #299486] Mon, 20 February 2012 00:37 Go to previous messageGo to next message
Shambone is currently offline Shambone

 
Messages:6
Registered:February 2012
Location: Oregon
When i first started playing it was all about the sniping. just using one guy and walking the edges. then i realized the interrupt so i have two to three mercs with 1-2 guys sniping head shots while one with full auto running the interrupt. this worked rather well even when facing a patrol running right at me. But like i said before i like hitting people with an axe. Wish an arm or a head would come of. Maybe a little arterial spray Smile

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Private
Re: The I have actually played BIA and have something constructive to say about it tread[message #299530] Mon, 20 February 2012 11:33 Go to previous messageGo to next message
TrashMan is currently offline TrashMan

 
Messages:61
Registered:November 2005
Location: Croatia
I generally like it.
It's done wel land has some of hte JA2 feel.

But it feel unfinihsed.
Inventory (no sector inventory, so no simple way to exchange items) and merc managment (you don't hire mercs on a weekly contract, but a one-time fee) need work.
No Employes screen, can't dismiss a merc.
And Milita (ineffective as hell, nightmare to eqip them)

Also, no IMP.


A lot of potential, but it's not there yet.

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Corporal
Re: The I have actually played BIA and have something constructive to say about it tread[message #299596] Mon, 20 February 2012 21:18 Go to previous messageGo to next message
Snake Plissken is currently offline Snake Plissken

 
Messages:37
Registered:December 2001
They did a good enough job that I can load it up and get sucked in for hours, which says something (either that I have low standards or that it's decent).

I like how they handle the world map. Moving around and choosing where to attack enemy squads work well.

Pausable real-time helps keep things moving, and I think ultimately may be better than turn-based because characters perform actions at the same time.

Character stats have been distilled to more practical skills, and the game tells you what they influence.

Traits are good, somewhere between vanilla and Sandro's mod in variety.

Melee I think is handled decently. It poses a legitimate threat both to you and enemies.

Stealth seems less tedious and more reliable.

Medical is arcadey, but helps you keep progressing rather than being screwed once a key merc is badly wounded.

And the bad:

Melee still needs some work. Anybody who can't one-hit-kill or stealth kill will take IMO unacceptable amounts of damage in the process. Would also like to see the implementation more fluid and better-animated, possibly via mod someday.

Inventory management is cumbersome. Sector inventory please.

Proper IMP implementation.

Arming and re-arming militia is tedious. Need option in sector inventory(!) to equip to militia.

Weapons unload whenever you unequip them.

No dual-wielding.

The stances are a bit weird. Need a more logical way to resolve aiming and stance.

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Private 1st Class
Re: The I have actually played BIA and have something constructive to say about it tread[message #299697] Tue, 21 February 2012 14:28 Go to previous messageGo to next message
Fins_T is currently offline Fins_T

 
Messages:89
Registered:January 2012
Location: Russia
hellion1979
...
4) minor clipping issues like the enemy going into places and staying there (usually blind spots) but given that it is a 3d engine... i guess that is inevitable.
...

Very informative post overall, thank you for sharing. Quoted part, though, is the one i would argue with (in its last part). You see, it's not a matter of how many "D"s engine have if NPCs stuck; it's a matter of incomplete AI routines for NPCs, that's what it is. Within internal game's mechanics, the engine certainly "knows" when any NPC is both 1) willing to go and/or look somewhere yet 2) can't do it. Thus, it is entirely possible to add procedures which would monitor NPCs, and quickly and automatically "unstuck" them, should they get into any blindspot or some other "wrong" trouble. If such procedures are good, player won't even ever notice that sometimes NPCs are getting stuck for a moment.

I guess something like such procedures was implemented by Blizzard in SC2; don't remember ever seeing some unit getting stuck there (apart from "proper" cases, for example when i order terran's tank to go through too narrow passage - it simply can't get through, but it honestly tries to cause i told it to). And, SC2 is 3D game just alright. Eh? Wink

[Updated on: Tue, 21 February 2012 14:31] by Moderator

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Corporal 1st Class
Re: The I have actually played BIA and have something constructive to say about it tread[message #299714] Tue, 21 February 2012 15:47 Go to previous messageGo to next message
motorbit is currently offline motorbit
Messages:1
Registered:February 2012
i like:
it feels like ja, and im over all having fun playing it.

i dont like:

there is no gun setup time. its all about the refire rate of the guns. so lmg will have the higest initiative. stupid.


often, roofs wont disapear even with enemy soldiers inside the house. this makes them almost impossible to target.

camera controlls suck. if i zoom all in, the camera will pan up.

i have to use wasd to move my map, using the mouse wont work (a SERIOUS wtf? here)

feels a bit unfinished, with sam sites but no heli...

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Civilian
Re: The I have actually played BIA and have something constructive to say about it tread[message #300270] Sat, 25 February 2012 04:15 Go to previous messageGo to next message
350zspec is currently offline 350zspec

 
Messages:32
Registered:February 2012
I hope we can see the return of throwing knives in a future patch.

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Private 1st Class
Re: The I have actually played BIA and have something constructive to say about it tread[message #300462] Tue, 28 February 2012 03:33 Go to previous messageGo to next message
Nutter is currently offline Nutter

 
Messages:20
Registered:August 2002
Location: New Zealand
Iron out a few bugs, improve the camera and polish up the interface and overall game UI (and character portraits) and I could see myself playing this for quite some time. It's much better than I thought it was gonna be.

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Re: The I have actually played BIA and have something constructive to say about it tread[message #300521] Tue, 28 February 2012 19:48 Go to previous message
Nater is currently offline Nater

 
Messages:10
Registered:February 2005
I do enjoy the game and I hope with the next two major patches they iron out the huge flaws like AI (too dumb tactically now and its compensated by godlike ability scores), Inventory UI, Militia AI and inventory. The game desperately needs strafing, grenade arc control, shattering windows, and 40mm grenades for the M79 which also provide good control over the arc.


After that the game will be a solid 70%.

Too many small things missing from the game from which the Devs could have drawn upon the bevy of squad based games like JA2, S2, 7.62, Frozen Synapse, and Men Of War: Assault Squad for inspiration.

[Updated on: Tue, 28 February 2012 19:49] by Moderator

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