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The I have actually played BIA and have something constructive to say about it tread[message #298399]
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Fri, 10 February 2012 12:15
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Arquebus |
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Messages:68
Registered:June 2008 Location: Oslo Norway |
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I've bougth and played a bit of the game. So far I like it more than I thougth I would, but there are a lot that dissapoint me, both gamewise and Jaagged Alliance wise. More on this to come..
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Corporal
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Re: The I have actually played BIA and have something constructive to say about it tread[message #298434]
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Fri, 10 February 2012 16:39
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seithein |
Messages:2
Registered:January 2012 |
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Hello,
I've bought and played a bit too. I'll not say it worth it. It's for sure really desapointing in regard of original JA gameplay.
But, if you forget the name of the game (and if you drunk) it's playable, at least 1 hour....
[Updated on: Fri, 10 February 2012 18:44] by Moderator Report message to a moderator
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Civilian
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Re: The I have actually played BIA and have something constructive to say about it tread[message #298603]
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Sat, 11 February 2012 17:52
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dethica |
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Messages:43
Registered:September 2009 |
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this game is no jagged Alliance, but it is entertaining and has kept me at my PC for a night or two.
good:
*plan and go is well done and works good. has minor flaws.
*environments and world level of detail is very good - they have put a serious amount of work into making the maps look populated.
* music is quite good. I hoped they would bring back some old tunes from JA2 though.
*I really like how shotguns kill stuff. ragdoll. =)
bad:
*no IMP.
*no cars, no helicopter. afaik.
*no fog of war, so far.
*world map seems SMALL. all the locations have been moved closer to each other. the inbetween areas seem all nicely mapped out though.
*the dialogue has been re-recorded with mostly the same text, except in a horrible way. the actors are really poor. Steroid still makes me laugh though.
*the portraits are terrible.
*plan and go makes your soldiers react slow. if you see a baddie comin around the corner, you better give the fire command before your merc can actually see the enemy. otherwise you'll probably get shot first. this is especially annoying with shotguns, aiming them takes like 2-3 seconds in realtime. firing from the hip is recommended.
*no way to adjust merc's firing accuracy (aiming time).
*grenades are useless
*cannot use explosives to blow up any wall.
Despite numerous flaws, the game is built quite well. Remember, tactical squad combat (RPG-ish) games do not appear every year. The quality is much higher than the russian counterparts (marauder, hired guns, jagged edge, 7.62 whatever). its been 13 years and many companies have tried, but only these guys managed to release a game that works out of the box.
Just forget the name of the game and enjoy it for what it is.
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Corporal
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Re: The I have actually played BIA and have something constructive to say about it tread[message #298606]
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Sat, 11 February 2012 18:00
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Sam Hotte |
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Messages:1966
Registered:March 2009 Location: Middle of Germany |
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Quote:Zombie mod ... Retarded enemies that do mindless suicide charges with melee weapons are included out of the box.
LOL
[Updated on: Sat, 11 February 2012 18:01] by Moderator Report message to a moderator
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Sergeant Major
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Re: The I have actually played BIA and have something constructive to say about it tread[message #298650]
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Sat, 11 February 2012 22:56
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Flettner |
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Messages:59
Registered:April 2006 |
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dethicathis game is no jagged Alliance, but it is entertaining and has kept me at my PC for a night or two.
good:
*plan and go is well done and works good. has minor flaws.
*environments and world level of detail is very good - they have put a serious amount of work into making the maps look populated.
* music is quite good. I hoped they would bring back some old tunes from JA2 though.
*I really like how shotguns kill stuff. ragdoll. =)
bad:
*no IMP.
*no cars, no helicopter. afaik.
*no fog of war, so far.
*world map seems SMALL. all the locations have been moved closer to each other. the inbetween areas seem all nicely mapped out though.
*the dialogue has been re-recorded with mostly the same text, except in a horrible way. the actors are really poor. Steroid still makes me laugh though.
*the portraits are terrible.
*plan and go makes your soldiers react slow. if you see a baddie comin around the corner, you better give the fire command before your merc can actually see the enemy. otherwise you'll probably get shot first. this is especially annoying with shotguns, aiming them takes like 2-3 seconds in realtime. firing from the hip is recommended.
*no way to adjust merc's firing accuracy (aiming time).
*grenades are useless
*cannot use explosives to blow up any wall.
Despite numerous flaws, the game is built quite well. Remember, tactical squad combat (RPG-ish) games do not appear every year. The quality is much higher than the russian counterparts (marauder, hired guns, jagged edge, 7.62 whatever). its been 13 years and many companies have tried, but only these guys managed to release a game that works out of the box.
Just forget the name of the game and enjoy it for what it is.
I suppose that something marketed as a JA game ought to have a strategic element and BiA doesn't. Hell, you can't even hire mercs in any normal sense and resource management simply isn't there.
I suppose something marketed as a JA game ought to have a RPG component but BiA doesn't really have that either.
A combat game game without: intuitive means to adjust merc's firing accuracy, useless grenades, logical and fast reaction times, an intuitive P & G or even FoG is simply not a good product no matter what it's labeled as.
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Corporal
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Re: The I have actually played BIA and have something constructive to say about it tread[message #298778]
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Mon, 13 February 2012 02:26
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Forral |
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Messages:71
Registered:May 2009 Location: Sweden |
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Something I really like about the game is that meleeing enemies actually feel like a proper strategy. In JA2 that was just never the case. Sure, you could have mercenaries with knifing skills and martial arts and there were times when you could feasibly make use of it, if you had a death wish, because most of the time the enemy would notice you, interrupt you and promptly fill you up with bullets. However, in BIA it's actually more effective to storm in through a doorway and slam the butt of your assault rifle into the head of the enemy within to kill it than to try to shoot him.
This is because when you get up close to a foe, neither you or your enemy can fire their weapons but are forced to battle it out in melee. Getting up close also interrupts an enemy's (and your own) aiming cycle, interrupting any shots they were planning to take on you. With a merc like the early available Bull or Grizzly, whom both have the Tough (coincidently spelled Though in the game) and the melee weapons traits, allowing them both deal more damage in melee and take less damage in melee, you can generally storm up to a foe and slam him dead with the butt of your rifle before he has a chance to react.
Also, while I don't play a tactical game to play dress up, I really like the way the customization options in how you dress your characters. Trousers, shirts, boots, hats and helmets, glasses, armour, and they all show up adequately on your character models. Due to this, I don't mind the fact that there's now no character portraits. I would have actually preferred to just a bunch of generic "mercenary X" characters rather than having to hear the mercenaries nag the same lines over and over at me.
Sadly, there are more bad things good things about the game, but among the handful real-time games I've played that try to be Jagged Alliance, I'd say this is the best one. The Plan and Go system is sadly wasted though, because enemies are so bloody aggressive that you rarely have the opportunity to conduct planned, synchronized strikes and instead find yourself forced to hunker down and gun down an onslaught of rushing enemies.
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Corporal
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Re: The I have actually played BIA and have something constructive to say about it tread[message #298779]
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Mon, 13 February 2012 03:05
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Mravac Kid |
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Messages:68
Registered:May 2004 Location: Opatija, Croatia |
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I tried the game today, and I rather like how it feels, it's very nicely done from a technical standpoint and works very smoothly, unlike the E5/7.62 and their kin. But it lacks the detail of the original game, and of course the extremely simplified inventory is annoying at best, especially after we've been spoilt by the awesomeness of the 1.13 inventory options.
It's not a game that will keep me busy for long, but it is nice to finally see a game of this type that doesn't suffer from endless bugs and glitches.
But in the end, for now I'd judge it slightly inferior to 7.62 due to lack of equipment and variation, and far, far below JA2, even in its vanilla format. I'll wait and see if some mods come up, as it would be fantastic to have the variety of 1.13 with this graphics engine... but I'm not holding my breath.
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Corporal
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Re: The I have actually played BIA and have something constructive to say about it tread[message #299003]
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Wed, 15 February 2012 07:09
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Mythrell |
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Messages:78
Registered:May 2008 Location: Mikkeli, Finland |
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I think that the game has some potential and I hope they will fix it via patches. It's not that far from being a good game instead of just being a mediocre game. They just made some silly decissions on some things they did not bring from JA2 (no sector inventory, duh?) and on some things which they did (same background story, again, why?)
Apart from obivious bugs, I kind of like the engine itself, combat can be quite funny (which I think has been the major thing in JA series).
However, I'll never understand why in the earth they use same story with JA2. I don't understand why anyone would think it was a good idea.
Also, not being able to repair armor is just weird.
Gun selection and other stuff I pretty much like, I don't need 1000x guns that are basicly the same anyways
Removing of militia training and teaching is good thing in my books, but I wish they didn't change repairing and doctor / patient thing.
No Fog of War. I like it when you have to run around corners without knowing what's there.
Overall, I'd give it a 5 / 10 and a "Nice try" stamp.
I wish the next game wont be Jagged Alliance Wildfire Back in Action.. it's time for something completely new.
[Updated on: Wed, 15 February 2012 07:13] by Moderator Report message to a moderator
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Corporal
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Re: The I have actually played BIA and have something constructive to say about it tread[message #299047]
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Wed, 15 February 2012 14:01
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dinglehopper |
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Messages:134
Registered:January 2008 |
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What town doesn't? At this point I have every town but belime, I even have a chunk of medina. Every one had a at least one buyer/seller with enough cash to buy all the junk I collected since the last town clearing. Most also had at least one that sells armor. For alma you might have had to go to the barracks right next door, I can't remember.
At the begining I stored stuff at the airport, then I realized merchants never get rid of the junk you sell them. And money is crazy easy to get. So I just started using the merchants to store all the junk I might need later on.
The only thing I buy online is armor. There is zero need to buy anything else. And always get it from merchants first because it is cheaper, after shipping costs. Seriously at this point I am thinking of just buying a ton of armor online just to get the steam achievement for buying online.
[Updated on: Wed, 15 February 2012 14:02] by Moderator Report message to a moderator
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Sergeant
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Re: The I have actually played BIA and have something constructive to say about it tread[message #299697]
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Tue, 21 February 2012 14:28
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Fins_T |
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Messages:89
Registered:January 2012 Location: Russia |
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hellion1979...
4) minor clipping issues like the enemy going into places and staying there (usually blind spots) but given that it is a 3d engine... i guess that is inevitable.
...
Very informative post overall, thank you for sharing. Quoted part, though, is the one i would argue with (in its last part). You see, it's not a matter of how many "D"s engine have if NPCs stuck; it's a matter of incomplete AI routines for NPCs, that's what it is. Within internal game's mechanics, the engine certainly "knows" when any NPC is both 1) willing to go and/or look somewhere yet 2) can't do it. Thus, it is entirely possible to add procedures which would monitor NPCs, and quickly and automatically "unstuck" them, should they get into any blindspot or some other "wrong" trouble. If such procedures are good, player won't even ever notice that sometimes NPCs are getting stuck for a moment.
I guess something like such procedures was implemented by Blizzard in SC2; don't remember ever seeing some unit getting stuck there (apart from "proper" cases, for example when i order terran's tank to go through too narrow passage - it simply can't get through, but it honestly tries to cause i told it to). And, SC2 is 3D game just alright. Eh?
[Updated on: Tue, 21 February 2012 14:31] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: The I have actually played BIA and have something constructive to say about it tread[message #299714]
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Tue, 21 February 2012 15:47
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motorbit |
Messages:1
Registered:February 2012 |
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i like:
it feels like ja, and im over all having fun playing it.
i dont like:
there is no gun setup time. its all about the refire rate of the guns. so lmg will have the higest initiative. stupid.
often, roofs wont disapear even with enemy soldiers inside the house. this makes them almost impossible to target.
camera controlls suck. if i zoom all in, the camera will pan up.
i have to use wasd to move my map, using the mouse wont work (a SERIOUS wtf? here)
feels a bit unfinished, with sam sites but no heli...
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Civilian
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Re: The I have actually played BIA and have something constructive to say about it tread[message #300521]
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Tue, 28 February 2012 19:48
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Nater |
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Messages:10
Registered:February 2005 |
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I do enjoy the game and I hope with the next two major patches they iron out the huge flaws like AI (too dumb tactically now and its compensated by godlike ability scores), Inventory UI, Militia AI and inventory. The game desperately needs strafing, grenade arc control, shattering windows, and 40mm grenades for the M79 which also provide good control over the arc.
After that the game will be a solid 70%.
Too many small things missing from the game from which the Devs could have drawn upon the bevy of squad based games like JA2, S2, 7.62, Frozen Synapse, and Men Of War: Assault Squad for inspiration.
[Updated on: Tue, 28 February 2012 19:49] by Moderator Report message to a moderator
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