Home » MODDING HQ 1.13 » v1.13 General Development Talk » Patch to add a new shortcut to Swap Blade
Patch to add a new shortcut to Swap Blade[message #304658] Mon, 14 May 2012 08:23
MrGreen

 
Messages:15
Registered:December 2008
Location: Europe
Hi!

attached there's a patch for the logic to swap gun to gunsling and then Knife to hand. And vice-versa. i slightly modified the logic for gunsling swap (shift-k). case_U - swap Knife

I hope that's Turn Based Input.cpp is the right file Embarrassed

i'm just a web developer so i have no VS.net to compile it. i would be greatly appreciative if anyone could review and commit it.


there's some notes that i'm not sure (they're on the patch too)

* does SwapObjs work for empty hands/objects?


* are there any two hand blades? i've added a test anyway


* while swaping hand-to-sling and then knife-to-hand can the in-between animation be skipped?

//HandleTacticalEffectsOfEquipmentChange(pSoldier, HANDPOS, pSoldier->inv[GUNSLINGPOCKPOS].usItem, pSoldier->inv[HANDPOS].usItem);

if not, the (final) animation should be:

HandleTacticalEffectsOfEquipmentChange(pSoldier, HANDPOS, pSoldier->inv[KNIFEPOCKPOS].usItem, pSoldier->inv[HANDPOS].usItem)

Also, it has to be applied to the vice-versa case too.


THANKS! Very Happy
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