Help me navigate the mod sea to get where I want to be[message #306287]
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Fri, 22 June 2012 22:50
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jaredh |
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Messages:8
Registered:June 2006 Location: Dallas Tx |
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I'm back from an extremely long hiatus, and I'm looking to get a new game going, but after spending about 5 hours reading, I'm at a loss as to how to do it considering the state of mods around here and how some of them simply deviate from what makes sense.
My objective is to get a game that has the following:
1) Widescreen support (this isn't even negotiable anymore)
2) WF 10 man squad sizes
3) Non-base maps for variety. WF maps are fine
4) AIMNAS. I'm not interested in the beta bigmaps build what-so-ever. This is for a complete play through over the next month...
5) Latest merc setups, especially the fantastic optional gear-out stuff
So far, I can't figure out any way to make this happen, and honestly, I can't see coming back and playing this game right now without all these things, so I'm looking for anybody who can explain how to make the above happen.
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Re: Help me navigate the mod sea to get where I want to be[message #306289]
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Fri, 22 June 2012 23:53
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I am getting really curious to see how many people actually want big maps opposed to those who don't.
:headscratch:
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Re: Help me navigate the mod sea to get where I want to be[message #306292]
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Sat, 23 June 2012 00:09
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jaredh |
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Messages:8
Registered:June 2006 Location: Dallas Tx |
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Tais1) get SVN
2) get SVN, 10 man squads has nothing to do with WF
3) get AIMNAS
4) get SVN, AIMNAS has bigmaps, period
5) get AIMNAS
so it's 3 vs 2, sorry you shouldnt get AIMNAS, get SVN!
The older V21 version of AIMNAS appears to be what I need, I just need it to work with the latest unstable from what I can see.
I can live without AIMNAS I guess, but I'd rather not. I'm looking for the complete up-to-date experience, and it certainly seems the Mod scene at this point doesn't make this possible (which is quite disappointing).
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Re: Help me navigate the mod sea to get where I want to be[message #306295]
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Sat, 23 June 2012 00:15
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TaisDevelopment is going fast, there's new features being added or things being changed every one or two weeks, you want the newest you'll have to accept getting stuff you dont want or be willing to change something about that yourself.
In principle it should be possible to just run AIMNAS as an item mod on top of standard 1.13 maps or any other maps that have been specifically made for vanilla 1.13
The maps would first need to be cleared of items.
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Re: Help me navigate the mod sea to get where I want to be[message #306302]
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Sat, 23 June 2012 00:54
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jaredh |
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Messages:8
Registered:June 2006 Location: Dallas Tx |
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OK, infighting between you all aside....
I'm reading Tais suggesting it might be possible to make it work, with a bit of coding. Specifically, what needs to be done? I can pretty much code it all myself with a nudge in the right direction...the problem is I'm seeing a very daunting task of simply figuring out how to change it before actually pulling the trigger to make it work.
Has anyone actually gotten newer SVN versions of 1.13 to work with V21 AIMNAS?
The only thing I care about greatly in AIMNAS are the ammo crates that seem to be specific to it, which is without question something that should have been in the base game. Managing endless stacks of clips was always a nightmare back in the day...I'm really not interested in doing that ever again. Is there something else somewhere that gives me that functionality?
On your bigmaps debate...If its was a finished product, I'd be very interested....until then, its a non-starter for me since I want to play the entire game one time through to scratch my JA2 itch and move on to the next itch.
[Updated on: Sat, 23 June 2012 00:56] by Moderator Report message to a moderator
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Re: Help me navigate the mod sea to get where I want to be[message #306307]
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Sat, 23 June 2012 01:07
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Only bitching being done is from yall's clique. Any time someone mentions anything even remotely close to showing your work in a negative light or "what you consider negativity", you choose to assault them with insults.
I am REALLY interested in how many people like the bigmaps and how many don't. What's the big deal??? You got countless people trying to get rid of the big maps by setting up there own versions.
Question for Tais and DB:
Do you even like them??????????
Another problem I have found is that the AI is fucking stupid on big maps. The more I play, the more I realize this is a lost cause. Talk some sense into your de facto leader.
And for the record, I don't give a fuck about who I piss off. I have never been scared of confrontation and I really don't see myself ever being scared of it in the future.
Peace & Love Homies,
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Re: Help me navigate the mod sea to get where I want to be[message #306315]
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Sat, 23 June 2012 01:35
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Dictatorship that doesn't last. It won't get finished. When I say finished I really mean this: It won't be functional on many levels. Too many problems + Too little time = uhhh....
You are right when you say "vocal minority". Yes, I do want them for my own personal enlightenment. It is actually interesting in a lot of ways.
Taiswhat are you talking about tao...
I tried old maps on AIMNAS. I never thought about going the other way. I will try that.
TaisI dont like bigmaps that much but I don't care because I know what I need to do to make the game work the way I want it to and that's because I actually spend time on learning about the specifics.
Not everyone knows how to do these things. That's why I proposed that dual project via vfs. No response as usual. I already know what the clique is going to say, "Then do it yourself!". I thought it was a cool idea, but you are right. I probably won't be doing any modding like that in the near future.
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Re: Help me navigate the mod sea to get where I want to be[message #306333]
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Sat, 23 June 2012 14:19
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Sam Hotte |
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Messages:1966
Registered:March 2009 Location: Middle of Germany |
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tao You got countless people trying to get rid of the big maps by setting up there own versions.
As far as AIMNAS is concerned, i'd guess this is mainly because there is no whole compaign available yet with bigmaps.
Like the OP said: he wants to be able to play the complete JA2 story including kicking D's butt. That's why he (currently) dislikes the Big-maps-AIMNAS - because it is not finished yet.
[Updated on: Sat, 23 June 2012 14:26] by Moderator Report message to a moderator
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Sergeant Major
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Re: Help me navigate the mod sea to get where I want to be[message #306727]
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Sun, 01 July 2012 20:24
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buuface |
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Messages:165
Registered:October 2011 |
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That's very strange.
I deleted the 'german.cp' file from the main folder now its not crashing anymore.
Maybe it's completely unrelated...
ANYWAY I can play the campaign now yay !!!
Update - But the game crashes when Fatima enters the rebel hideout :confused:
[Updated on: Mon, 02 July 2012 11:25] by Moderator Report message to a moderator
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Staff Sergeant
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