Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » FIXING the massive game slowdown
FIXING the massive game slowdown[message #306443] Mon, 25 June 2012 23:00 Go to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
[color:#FF0000]HELP TESTING TO FIX THE PERFORMANCE ISSUES
[/color]


Hi guys,

I created a new thread to discuss and hopefully fix the massive slowdown that happens in the recent 1.13 builds. After a few investigations in this thead
http://www.bears-pit.com/board/ubbthreads.php/topics/306435/Re_Tais_very_unofficial_SCI_s.html#Post306435
we found out the following:

1.) The last official release (4870) was running fine without any slowdowns
2.) The slowdown happens only in Strategy Map (Tactical seems to work fine)
3.) The new highspeed timer did NOT introduce the slowdown in Strategy Map screen (but maybe it also has negative improvements on the slowdown)
4.) I assume the slowdown on the Strategy Map was introduced with HAM 5, because HAM 5 made a a lot of changes to the Strategy Map (for example the new graphical waypoint system, ...)

So whats next (and how we can trace and fix the bug)
1.) I will build a ja2 executable right BEFORE HAM5 was integrated (Revision: 5179, April 11, 2012)
2.) I will build a ja2 executable right AFTER HAM5 was integrated and we got it working to compile (Revision: 5194, April 12, 2012)
3.) I will upload a complete SCI 7z package that contains ALL the files you need (except the JA2 installation files) to get BOTH ja2 executables running
4.) Check if there are any performance differences between those 2 executable version.

So how do we get the game running (without HAM5 and with HAM5)
1.) Install fresh JA2 and name it someting like "JA2 without HAM5"
2.) Download the SCI which contains ALL the files to get the game running without HAM 5
https://dl.dropbox.com/u/34560718/JA2_Before_HAM5_GameDir_Files.exe
3.) Extract the content in your JA2 installation directory ("JA2 without HAM5") (overwrite any existing files)
4.) Make a copy of your JA2 installation directory and rename it to something like "JA2 with HAM5"
5.) Download the additional HAM5 SCI files
https://dl.dropbox.com/u/34560718/JA2_Additional_After_HAM5_GameDir_Files.exe
6.) Extract it in your "JA2 with HAM5" folder (overwrite any existing files)
7.) Now you have setup 2 versions of JA2 (one without HAM5 and one with HAM5)
8.) Start the game with "ja2_5179_Before_HAM5.exe" (from the "JA2 without HAM5") folder and "ja2_5194_Before_HAM5.exe" (from the "JA2 with HAM5") folder
9.) Play with both versions and see if you notice any performance differences (mainly on the Strategy screen)

EDIT:
The slowdowns defnitly happened after the official 4870 release, but we don't know exactly in which version the performance issues were included.

Between revision 4870 and 4885 the development source trunk was merged in the official source trunk. The following features were included:
- Externalized Vehicles
- Up to 255 save slots
- Externalized emails from Emails.edt to XML
- Externalized Hidden Towns (Tixa, Orta)
- Encyclopedia and Briefing Room, reachable from the laptop (this was later (in one of the latest 1.13 versions) disabled, because of huge memory problems which resulted in random crashes
- Improved interrupt system (IIS)
- Walking and sidestepping with weapon raised
- Increase squad size to 8 (800x600) and 8 and 10 (1024x768)
- UB specific source code
- Hide enemy health text / enemy hit count

When testing THIS version (4885) we could exactly know if the performance bug was introduced with one of th development features, but I don't think it includes the performance bug, because it would have been reported earlier by the SCI users.
Download:
https://dl.dropbox.com/u/34560718/ja2_113_4885_SCI.exe

After that big merge, we did another merge from the development trunk. This was in revision 5108. The following features have been included
- Item size and weapon limits
- Show merc ranks in Strategy Screen before merc name
- Faster Bobby Ray Shipments
- AP cost for manipulating the merc inventory
- Allow attaching and using underbarrel weapons
- Added possibility to set individual Gear Kit names
- Externalized the maximum purchase amount (JA2 vanilla: 10) for Bobby Rays purchases per shipment
- Externalized AIM Veterans laptop site
- Added possibility to choose from 254 IMP faces
- ARSP - All Resolution Support Project
- AI Turn Speed Up (FF-MOD) -> HIGHSPEED_TIMER
- "Lock" / "Release" mouse cursor in tactical windowed mode, so the mouse can stay within window boundary
- Weapon overheating
- Resting weapons on a surfaces
- Externalized option on whether mercs can exit sector using grid exit in turn based mode
- Rework/Update: Ammo boxes and Ammo crates
- New Multiplayer Feature: Sharing same FOV (field of view) in a coop/team-dm (for friendly teams) game

A test with THIS version (5108) would also help to trace the performance issues. After that revision, all the 1.13 development takes place in the official source trunk.
Download:
https://dl.dropbox.com/u/34560718/ja2_113_5108_SCI.exe

The following features were added there:
- Allow attaching and using underbarrel weapons
- HAM 5
- Toggle scope modes
- Rifle Sling
- Display - mines/bombs/tripwires
- Layered hierarchical tripwire networks
- New drug system
- Block iron sights
- Zombies in tactical
- Bombs can now be armed from the inventory
- Traps made out of guns and a piece of tripwire
- Static fortifications can now be built by mercs

-------------------------
[color:#FF0000]
EDIT: It seems the tactical slowdowns have something to do with the Zombie MOD.
I have compiled 2 new executables from the latest source code, but with the zombie feature disabled. For the 1.13 GameDir files, use the latest very unofficial SCI from Tais (located here: http://www.bears-pit.com/board/ubbthread...html#Post306175) or the latest SVN GameDir:
https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir

1.) ja2_EN_5356_ZombiesOFF_HighspeedTimerON.exe: Zombies disabled and Highspeed Timer enabled
2.) ja2_EN_5356_ZombiesOFF_HighspeedTimerOFF.exe: Zombies disabled and Highspeed Timer disabled

I have packed both executables in a ZIP-Package.
https://dl.dropbox.com/u/34560718/ja2_EN_5356_ZombiesOFF_Versions.zip

Please try out both executables and report if the tacticl slowdown are gone.
-------------------------
[/color]

[color:#000099]
-------------------------
Here is a new executable compiled from the latest development source trunk, with the Zombie feature disabled. It also contains a few performance, memory fixes and fixes a CTD that could occur after a players turn.

Download:
https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/ja2_5393.exe
-------------------------
[/color]

[Updated on: Thu, 12 July 2012 17:37] by Moderator



Re: FIXING the massive game slowdown[message #306449] Mon, 25 June 2012 23:16 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3731
Registered:July 2009
To throw in my 2ct: I think there are some seriously bad parts in the inventory code, I suspect something like 3 or 4 layer deep loops. I haven't checked yet but those highlighting functions for ammo and attachments appear to take a pretty steep toll.


Re: FIXING the massive game slowdown[message #306450] Mon, 25 June 2012 23:19 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
Do you know in which revisions those "bad inventory loops" have been added?


Re: FIXING the massive game slowdown[message #306451] Mon, 25 June 2012 23:21 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3731
Registered:July 2009
No, I have started my first game in months last weekend or so, it was just something I noticed and the first explanation that came to my mind.


Re: FIXING the massive game slowdown[message #306456] Tue, 26 June 2012 00:08 Go to previous messageGo to next message
Crador

 
Messages:28
Registered:June 2012
Um, excuse me for spoiling the fun, but. I was playing almost all builds of 1.13 from 4870 to latest (5353), v928 IoV, v3.65.1-2+ UC, v21 AIMNAS.

1) Since 1.13 exe revision 5300 i sometimes get serious Tactical game slowdowns after around hour of playing. Enemies start moving like in Bullet Time of Matrix, bullets follow same behavior and so on. Saving-exiting solves problem for next hour or so. Not so comfortable for Iron Man mode.

I would't post that, if not yours:
"2.) The slowdown happens only in Strategy Map (Tactical seems to work fine)"

2) Very rarely i got that Strategical Map slowdowns. 1 or 2 times at all, can't even remember on which build, just saved and restarted the game.

I have two different PCs:
- MS Windows 7 Pro x64, Intel Core-Quad Q9450 (2,67 Ghz), 8 GB RAM, Agility 3 SSD, GeForce GTX 480, clean gaming OS with latest drivers etc.
- MS Windows 7 Pro x86, Intel Core-Duo E4400 (2 Ghz), 2 GB RAM, some integrated Intel GPU crap, working OS filled with derelict trash.

Same problem of tactical slowdowns appeared on both and behaves equaly.

P.S. I have't tried Tais's Unofficial SCI's of latest AIMNAS. Not found of OCTH.

[Updated on: Tue, 26 June 2012 00:11] by Moderator

Re: FIXING the massive game slowdown[message #306458] Tue, 26 June 2012 00:16 Go to previous messageGo to next message
Gambigobilla

 
Messages:709
Registered:July 2008
While i was playing on my old computer (Athlon XP 2500, 512MBs of RAM, WinXP SP3) it had massive slowdowns on:
1. Highlighting items in sector inventory
2. Description screen of any plantable explosive, and this was really massive
3. After loading a couple of saved games enemy turns and passing time on strategic screen becomes sluggish. After loading each saved game it gets worse.

My game consists of: Rev 1453 SVN gamefiles, DepressivesBrot's 5337 exe, MaddMuggy's SVN modifed XMLs

I copied the game to my new computer (i5 2400, 8GBs of RAM, Win7) but i don't get any slowdowns or extensive memory usage.Memory usage becomes 450MB tops. Yesterday i played 8 hours without exiting but had no problems.
Re: FIXING the massive game slowdown[message #306462] Tue, 26 June 2012 00:27 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
Crador

1) Since 1.13 exe revision 5300 i sometimes get serious Tactical game slowdowns after around hour of playing. Enemies start moving like in Bullet Time of Matrix, bullets follow same behavior and so on. Saving-exiting solves problem for next hour or so. Not so comfortable for Iron Man mode.


Before revision 5300 you did not have any slowdowns? That means that HAM5 and highspeed timer code has nothing to do with the slowdowns... Very interesting.


Re: FIXING the massive game slowdown[message #306463] Tue, 26 June 2012 00:28 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
@all: I have updated (added download links) to the first post. So please download, install and play to see if there are any performance differences between those 2 versions? Or does the games run fine (or lack) on both versions?


Re: FIXING the massive game slowdown[message #306469] Tue, 26 June 2012 00:41 Go to previous messageGo to next message
tbird94lx

 
Messages:690
Registered:April 2002
Location: ohhhhhh canada
tried the afterham so far..games thoroughly unplayable even mroeso than before..either with highspeed timer true or false..no difference..but my game is foficially broken using the afterham build Sad


Re: FIXING the massive game slowdown[message #306471] Tue, 26 June 2012 00:56 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
Tbird94lx
tried the afterham so far..games thoroughly unplayable even mroeso than before..either with highspeed timer true or false..no difference..but my game is foficially broken using the afterham build Sad


- Unplayable in strategy view / tactical view or both?
- Is it unplayable from the very beginning or after a few minutes / hours?
- Do you have a savegame when it is unplayable. I would like to test it on my machine

what about the BEFORE Ham5 build. Does it work better?

[Updated on: Tue, 26 June 2012 01:01] by Moderator



Re: FIXING the massive game slowdown[message #306474] Tue, 26 June 2012 01:05 Go to previous messageGo to next message
tbird94lx

 
Messages:690
Registered:April 2002
Location: ohhhhhh canada
just dl\d the befroe ham version and will try..as for the unplayability..its right from loading..its mollassas

both versions unplayable for me..maybe will just go back to the official build on wiki and suffer the loss of some enw features like the ability to have 10 merc's inna squad..blah..will leave testing to those mroe suited and able

[Updated on: Tue, 26 June 2012 01:18] by Moderator



Re: FIXING the massive game slowdown[message #306475] Tue, 26 June 2012 01:17 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
with which gamedir version did you play the "after HAM5 executable"? Was it compatible with the latest SCI? I am asking, because you played the "After HAM5" version before you downloaded the mandatory "Before HAM5 GameDir files"...

Anyway, just post your impressions on the before HAM5 version.


Re: FIXING the massive game slowdown[message #306477] Tue, 26 June 2012 02:13 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:635
Registered:July 2005
Location: Canada
I think that HAM5 is to blame for strategic slowdowns as it revamped the movement arrows and the way they are drawn.

Item highlighting slowdowns should be mostly rectified by now.

Slowdowns in explosive description boxes I was able to attribute to the new arm/disarm transformation action.

Tactical slowdowns are still a big question mark however... I see them lots, especially in the DCA. I play w/zombies on and maxed out soldiers in the ini file. (I also get lots of interrupt freezes, but that's another topic). If it's not the high-speed timer then my next guess is a possible memory leak somewhere. I usually notice slowdowns most dramatically when enemies or militia are shooting. Too many shots fired and it seems to get slower and slower... once they're done shooting and its my turn again, the speed is more or less normal (at first at least). But each turn seems to get slower than the last.

My specs for reference: win7 64bit 6gb ram, 3ghz core 2 duo, nvidia geforce 560 ti, x-fi platinum. Ja2.exe built in vs 2010 w/large address aware on.



Re: FIXING the massive game slowdown[message #306484] Tue, 26 June 2012 08:26 Go to previous messageGo to next message
dinglehopper

 
Messages:134
Registered:January 2008
From the descriptions so far, this sounds like a memory leak, just having a hard time figuring out why if affects some and not others. Seems like the i5s and i7s are doing fine, may be because they just have enough muscle to push through but that doesn't seem right.

Please continue to post your specs; but also list any changes you make to the ini, what selections you make when starting a new game, and any options you change in game. The more info you give the better, but at a minimum give the version, ncth or octh, number of mercs in a squad, resolution, and if high speed timer is enabled or not. There has to be something different that is causing slowdown for some and not for others, and chances are when we find the deference we will be able to isolate the problem and fix it.

Dh
Re: FIXING the massive game slowdown[message #306485] Tue, 26 June 2012 10:07 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
The slowdowns defnitly happened after the official 4870 release, but we don't know exactly in which version the performance issues were included.

Between revision 4870 and 4885 the development source trunk was merged in the official source trunk. The following features were included:
- Externalized Vehicles
- Up to 255 save slots
- Externalized emails from Emails.edt to XML
- Externalized Hidden Towns (Tixa, Orta)
- Encyclopedia and Briefing Room, reachable from the laptop (this was later (in one of the latest 1.13 versions) disabled, because of huge memory problems which resulted in random crashes
- Improved interrupt system (IIS)
- Walking and sidestepping with weapon raised
- Increase squad size to 8 (800x600) and 8 and 10 (1024x768)
- UB specific source code
- Hide enemy health text / enemy hit count

When testing THIS version (4885) we could exactly know if the performance bug was introduced with one of th development features, but I don't think it includes the performance bug, because it would have been reported earlier by the SCI users.

After that big merge, we did another merge from the development trunk. This was in revision 5108. The following features have been included
- Item size and weapon limits
- Show merc ranks in Strategy Screen before merc name
- Faster Bobby Ray Shipments
- AP cost for manipulating the merc inventory
- Allow attaching and using underbarrel weapons
- Added possibility to set individual Gear Kit names
- Externalized the maximum purchase amount (JA2 vanilla: 10) for Bobby Rays purchases per shipment
- Externalized AIM Veterans laptop site
- Added possibility to choose from 254 IMP faces
- ARSP - All Resolution Support Project
- AI Turn Speed Up (FF-MOD) -> HIGHSPEED_TIMER
- "Lock" / "Release" mouse cursor in tactical windowed mode, so the mouse can stay within window boundary
- Weapon overheating
- Resting weapons on a surfaces
- Externalized option on whether mercs can exit sector using grid exit in turn based mode
- Rework/Update: Ammo boxes and Ammo crates
- New Multiplayer Feature: Sharing same FOV (field of view) in a coop/team-dm (for friendly teams) game

A test with THIS version (5108) would also help to trace the performance issues. After that revision, all the 1.13 development takes place in the official source trunk. The following features were added there:
- Allow attaching and using underbarrel weapons
- HAM 5
- Toggle scope modes
- Rifle Sling
- Display - mines/bombs/tripwires
- Layered hierarchical tripwire networks
- New drug system
- Block iron sights
- Zombies in tactical
- Bombs can now be armed from the inventory
- Traps made out of guns and a piece of tripwire
- Static fortifications can now be built by mercs

Now this is the latest revision 5355 which contains the performance issues for certain people. Now it is time to find out what exactly causes the problem.

I would suggest the following steps.
1.) Test the before HAM 5 build I posted in the first post. If it works fine, we know that HAM5 causes the problems. If not, we go to #2
2.) I will build a SCI with the 4885 executable to test THIS version for performance problems. If everything is fine we go to #3
3.) Again I will build a SCI with the 5108 executable. If no performance issues we know the bug was introduced lately between revision 5109 and revision 5355.

With those steps I hope we can trace down the performance problems and finally fix them.

EDIT: If we have several SCIs available we can also easily test for performance issues on the different versions.

[Updated on: Tue, 26 June 2012 10:09] by Moderator



Re: FIXING the massive game slowdown[message #306488] Tue, 26 June 2012 10:41 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
Only slowdown I've noted is in the sector inventory. Been like that for quite some time now. Kind of off topic but I'll throw this in nonetheless.
Seems to work itself out somewhat (i.e. doesn't bog down as much) if attachments are removed and everything's sorted. Otherwise it's lag city.

Re: FIXING the massive game slowdown[message #306494] Tue, 26 June 2012 14:53 Go to previous messageGo to next message
K0ukku

 
Messages:190
Registered:December 2009
Okay RoWa, I will test accordingly to instructions asap, during this week I'd say when I get back to my comp.
Re: FIXING the massive game slowdown[message #306504] Tue, 26 June 2012 17:54 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
Tbird94lx
just dl\d the befroe ham version and will try..as for the unplayability..its right from loading..its mollassas

both versions unplayable for me..maybe will just go back to the official build on wiki and suffer the loss of some enw features like the ability to have 10 merc's inna squad..blah..will leave testing to those mroe suited and able


dou you have a SCI available with a version number > 4870 which works for you without any problems?


Re: FIXING the massive game slowdown[message #306505] Tue, 26 June 2012 17:57 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
I will build more test SCIs tomorrow (see my version posting above).


Re: FIXING the massive game slowdown[message #306525] Tue, 26 June 2012 23:07 Go to previous messageGo to next message
K0ukku

 
Messages:190
Registered:December 2009
Okay... I managed to test the (Revision: 5179, April 11, 2012) WITHOUT the HAM5 stuff as posted in starting post by RoWa, and I can tell that my ThinkPad Core2 1,8GHz, 2GB RAM and XP sp3 system runs this version very smoothly without signs of any slowdowns in tactical or strategic screen.

Next I will test the version with HAM5 stuff and edit this post.

edit: Okay, the 5179 revision with HAM5 stuff seems work smoothly and fast as the without version, but the game crashes always when I try to right click a grenade in char's inventory for more details (sorry for Finnish gibberish lol). So maybe it seems that the HAM5 stuff dont cause the slowdowns(?).

[Updated on: Tue, 26 June 2012 23:34] by Moderator

Re: FIXING the massive game slowdown[message #306531] Wed, 27 June 2012 01:04 Go to previous messageGo to next message
K0ukku

 
Messages:190
Registered:December 2009
I also tested out SCI_113SVN_r5280_20120516.7z from Tais's SCI folder and found this to be playable too, not as smooth as the 5179 revision. First battle in A9 Omerta was smooth as it should be (enemies moving quickly, no freezes with the AI thinking etc), but the second one in A11 was _somewhat_ slow, but still very playable compared to the latest Tais SCI with integrated AIMNASV27.
I mean the same symptons, but the enemy slowdowns in this was just smaller. For example, when the enemy fires towards me, the bullets did a small slowdown, but not as Johnwoo like as in latest SCI with AIMNASV27 Very Happy. Hard to explain really. Also small jams in strategic screen when I moved my team, as in the minutes are laggy in the very slowdown infested rev, but in 5179 the minutes scroll very smoothly.
Re: FIXING the massive game slowdown[message #306542] Wed, 27 June 2012 11:23 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
So the version 5179 (without HAM5 and with HAM5) have the same performance on your system? There are no slowdowns?

Tbird94lx posted, that both versions are completly unplayable for him compared to the official 4870 release ...

[Updated on: Wed, 27 June 2012 11:24] by Moderator



Re: FIXING the massive game slowdown[message #306543] Wed, 27 June 2012 12:02 Go to previous messageGo to next message
K0ukku

 
Messages:190
Registered:December 2009
RoWa21
So the version 5179 (without HAM5 and with HAM5) have the same performance on your system? There are no slowdowns?


Yes, with ham5 there is just this crash when opening grenade-general tab, maybe has something to do with the shrapnel feature? otherwise regarding slowdowns, no difference, both with ham5 and without runs perfectly.

And 4870 works perfectly as well.
Re: FIXING the massive game slowdown[message #306544] Wed, 27 June 2012 12:28 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
@all: I have updated the first post and added 2 new test SCI versions (4885 and 5108). For those who have performance problems with versions > 4870, please test those 2 SCI and give us feedback.


Re: FIXING the massive game slowdown[message #306559] Wed, 27 June 2012 19:07 Go to previous messageGo to next message
The_Bob

 
Messages:414
Registered:May 2009
Location: Behind you.
Take a look at my popup code. Chances are I included more then less memory leaks there... My coding was kinda sloppy in the past years Sad

If you find me guilty I will accept my punishment and clean up after myself. But you gotta catch me first!

Re: FIXING the massive game slowdown[message #306569] Wed, 27 June 2012 22:07 Go to previous messageGo to next message
tbird94lx

 
Messages:690
Registered:April 2002
Location: ohhhhhh canada
ok..the 4885 sci works brilliantly EXCEPT..i get intro error that improved interupt system blah blah the value TRUE will be used..in the ja2options ini i selected FALSE its actually defaulted to false....yet that dosnt seem to effect anything..the option to select it in the opening game settings selections that option isnt available..so its TRUE ingame..which is horrific as thats a terrible option that eff's up gameplay ALOT..as an example..my imp Canuck was halfway across the screen and an enemy popped up an interupt was givin..to BUZZ..who was at screen edge WELL out of visual and was laying in grass unaimed..that feaure also locks up the game alot..to which i set all values in the options ini to 0..didnt help..seems that feature has gone independant and wishes to destroy me.. Razz cyberdyne systems T-interupternator is active Neutral


Re: FIXING the massive game slowdown[message #306572] Wed, 27 June 2012 22:58 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
@tbird: Ok good to know. The improved interrupt system bug was fixed in a later version. Yes you should play with disabled improved interrupt system.

can you also test the other SCI.


Re: FIXING the massive game slowdown[message #306573] Wed, 27 June 2012 23:00 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
@tbird: Ok good to know. The improved interrupt system bug was fixed in a later version. Yes you should play with disabled improved interrupt system.

Can you also test the other SCI (5108)?


Re: FIXING the massive game slowdown[message #306579] Thu, 28 June 2012 06:50 Go to previous messageGo to next message
tbird94lx

 
Messages:690
Registered:April 2002
Location: ohhhhhh canada
ok..tested 5108.totally unplayable for me..will stick to 4885..i can play the game both strategic and tactical screens fast no mouse skipping and crashing..will learn to live with the eff'd up interupt crap..5108 right from initial load screen game is mollasass...takes me 2 minutes just to get game settings set to start a game as oppossed to my normal 3 secodns click click play ..is horrid..no thanks..methinks..ham5 sucks donkey noots(no ffence) but i never ahd problems before it Razz


Re: FIXING the massive game slowdown[message #306580] Thu, 28 June 2012 09:13 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
@tbird: I will further investigate the problem. I hope you can rest a few more executables Wink

EDIT: You have PM.

[Updated on: Thu, 28 June 2012 11:34] by Moderator



Re: FIXING the massive game slowdown[message #306598] Thu, 28 June 2012 23:14 Go to previous messageGo to next message
K0ukku

 
Messages:190
Registered:December 2009
I can also confirm, that the 5108 works perfectly for me! I tried to test the SCI_113tais_r5354.7z from Tais SCI's, but when I installed it on my laptop 2 days ago, the game still said it was version 4870... I will now try to install it again to my older P4 computer.

I think the problem might be with BigMaps as well.. because 5179 with ham5 worked fine!

edit: and by the way, I can see immediately if the game lags, because the beginning drop from the chopper is either very smooth or slow according to the rotor blades' shadow on the ground. If it will lag, the shadows initially move slow, if the game works fine (like in this 5108 I'm testing right now) the rotor blades' shadow frequency is very rapid.

[Updated on: Thu, 28 June 2012 23:16] by Moderator

Re: FIXING the massive game slowdown[message #306603] Fri, 29 June 2012 00:09 Go to previous messageGo to next message
wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

5108 & ham5 files looks fine.. for now... i have planed more testing for friday evening ...
Re: FIXING the massive game slowdown[message #306604] Fri, 29 June 2012 00:14 Go to previous messageGo to next message
K0ukku

 
Messages:190
Registered:December 2009
Started playing the 5280 again.. tactical works fine and smooth, slowdowns in strategical screen! Very weird, but this the main sympton for almost everybody if I've understood correctly.. tactical okay, lag in strategical. Might have something to do with the computer specs maybe.

edit: Not so fast... attacked Drassen and in airport sector major lag during the first opponent turn.. ja2.exe using 360k memory. Strange!

I have to make further investigations with 5179 to see if it starts to lag within the first 30 mins of gameplay.

[Updated on: Fri, 29 June 2012 00:20] by Moderator

Re: FIXING the massive game slowdown[message #306607] Fri, 29 June 2012 01:30 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
thanks for testing abd reporting. post further test results.


Re: FIXING the massive game slowdown[message #306683] Sat, 30 June 2012 21:33 Go to previous messageGo to next message
Faalagorn

 
Messages:156
Registered:February 2012
Location: Poland
K0ukku
I tried to test the SCI_113tais_r5354.7z from Tais SCI's, but when I installed it on my laptop 2 days ago, the game still said it was version 4870... I will now try to install it again to my older P4 computer.

Just one detail - if the files were compiled straight as they are in SVN, the version number might be wrong, because the source file with version number isn't updated with every release Smile. TAIS always tries to manually add the correct version number to his releases, but it's possible that in this release you have he didn't. I don't know if there's a way to easy determine the version.. maybe comparing game data folder?
Re: FIXING the massive game slowdown[message #306686] Sat, 30 June 2012 21:57 Go to previous messageGo to next message
Kaerar

 
Messages:2044
Registered:January 2003
Location: Australia :D
I'll keep an eye out for slowdowns. Just got TAIS's latest SCI.


Re: FIXING the massive game slowdown[message #306739] Mon, 02 July 2012 01:03 Go to previous messageGo to next message
K0ukku

 
Messages:190
Registered:December 2009
Okay back with primary comp, Q6600 @ 3,0 GHz, 3GbDDR2 RAM, 280GTX and WinXp SP3.

As guessed the increased performance with this setup is capable of running the latest Tais SCI & AIMNAS combination quite well. Way more better than my old P4 or my Core2 laptop. But still, there's minor slowdowns, and definitely not as smoothly as 4870.

Are there ppl with Vista/7 with the slowdown problem or is it just the XP users?
Re: FIXING the massive game slowdown[message #306740] Mon, 02 July 2012 02:00 Go to previous messageGo to next message
Faalagorn

 
Messages:156
Registered:February 2012
Location: Poland
K0ukku
Okay back with primary comp, Q6600 @ 3,0 GHz, 3GbDDR2 RAM, 280GTX and WinXp SP3.

As guessed the increased performance with this setup is capable of running the latest Tais SCI & AIMNAS combination quite well. Way more better than my old P4 or my Core2 laptop. But still, there's minor slowdowns, and definitely not as smoothly as 4870.

Are there ppl with Vista/7 with the slowdown problem or is it just the XP users?


I'm on Win7 x64 and never noticed any slowdowns, but I have fairly powerful PC (4GB ram, i5-760 (2.8GHz x 4) and Radeon HD 5870 Mad)
Re: FIXING the massive game slowdown[message #306813] Tue, 03 July 2012 23:05 Go to previous messageGo to next message
Tango

 
Messages:106
Registered:July 2006
Not sure if this is any help to anyone but if I don't mention it...

Using the Rev 5355 .exe compiled by DepressiveBrot the slow downs only seem to start after certain actions. With the UC113 3.70 Adcap version if that matters.

In tactical mode the first enemy turn seems to work at normal speed as do player turns however subsequent enemy turns are significantly slower. Likewise a return to real time mode after this initial enemy turn will result in a much slower functioning. Has anyone else experienced this or is it a more general slow down?

In strategic mode (much more anecdotally) I was not getting any slow downs until I started moving squads on the strategic map. After which point the game seems to run much more slowly generally and memory usage climbs very steeply.

Edit to add:

On my older system so: Dual core P4 3Ghz, 2Gb Ram & XP SP3. Using VMWare to emulate the same setup on my newer system and experimenting with amounts of RAM avaliable seems to reduce the problems in strategic if I give the system over 4Gb but not in tactical.

[Updated on: Tue, 03 July 2012 23:08] by Moderator

Re: FIXING the massive game slowdown[message #306818] Wed, 04 July 2012 00:15 Go to previous messageGo to previous message
wanne (aka RoWa21)

 
Messages:2001
Registered:October 2005
Location: Austria
@tactical slowdown: I assume it happens because of zombie integration. The game periodically checks in realtime and turn based if new zombies can be spawned.

@strategy slowdowns: I think it is a sude effect from ham5, which reworked the strategy waypoint system.

I will try to temporary disable those 2 features in the source code and then compile a new executable. of course that will take some time...


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