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Re: Hints on Loading Screens[message #307011]
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Sun, 08 July 2012 22:41
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An Sti overlay would work as well and could be set up via (algorithm?).
The load progress bar works like this, without the algorithm because it never changes. The hints could be loaded from an external xml?
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Re: Hints on Loading Screens[message #307020]
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Mon, 09 July 2012 02:22
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Looks good. Any way to keep text centered?
By the way, I really have to state this again: This is a GREAT feature. I am a very goal oriented person and from time to time I get very busy. This leaves no room to play games. I notice that every time I return to this one, MANY things are changed and I am left in the dark about what exactly things do. This has the potential to clarify many new features for players.
Nice idea Sandro.
Nice work Flugente.
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Re: Hints on Loading Screens[message #307149]
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Tue, 10 July 2012 17:46
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Sovereign |
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Messages:80
Registered:July 2010 Location: Jerusalem, Israel |
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(Right click and do a view image, for some reason it makes it tiny on the forum)
Okay. The basic display is working. Now I just need to figure the weird-ass XML parser in use here.
I plan to externalize five XML files and write the hint container so that you (as a coder) can request a specific type of hint (or just a random one).
Currently, I've the following planned:
Tips (shortcuts, etc), Funny (silly one liners about the game), Historic (about the setting, or history of firearms), Relationships (hints about merc relationships), Weapons (hints about weapons in game).
Got any more ideas for this, folks ?
EDIT: Screw five files. An XML tag can define the type of hint. One file.
[Updated on: Tue, 10 July 2012 17:56] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Hints on Loading Screens[message #307153]
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Tue, 10 July 2012 18:09
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Did you know.... hints on how to modify certain aspects easily.
For example:
Did you know that one can change the uniforms of enemies, players, and militia by altering Unfirom Colors located in Data_1.13/TableData/Army ?
Believe it or not, a lot of players don't know how to do some of these things.
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