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Been playing this mod...[message #309532] Sun, 26 August 2012 02:35 Go to next message
NewAgeOfPower is currently offline NewAgeOfPower

 
Messages:110
Registered:June 2010
God. This is harder than 1.13...

Anyways, I'm about 10% done with the game, but I must say, the main menu music is EPIC! I wish the rest of the music was as badass.

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Sergeant
Re: Been playing this mod...[message #309538] Sun, 26 August 2012 15:08 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
HeavenlySword
God. This is harder than 1.13...

True, AR is intended to be harder than stock v1.13.

HeavenlySword
but I must say, the main menu music is EPIC! I wish the rest of the music was as badass.

The new main menu music was composed by Marc Teichert. It's the song "Mission Briefing" from the album "music by March Teichert"
You can check out his whole album on Jamendo:
http://www.jamendo.com/de/album/56298

I was thinking about replacing more of the music in JA2 with new tracks but haven't yet made up my mind.

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Master Sergeant
Re: Been playing this mod...[message #309540] Sun, 26 August 2012 15:25 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
If you'd ask me, i'd say: Go for it! Smile A difference in sound/music adds to the mod's immersion factor.
I would even quite like if you moved the main menue music to another part in game that is used while playing, like options menue, laptop or even strategical in order to hear it sometimes while playing.
I'd assume that most of AR's players are very used to (well, rather: bored by) stock music and themes, so a change would be welcomed ... Smile

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Sergeant Major
Re: Been playing this mod...[message #309543] Sun, 26 August 2012 20:56 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
Actually, I (still) like the original JA2 soundtrack quite a lot. It is imo a part of the overall experience.
However, I've been experimenting with different music tracks for quite some time. There are some specific tracks that fit the atmosphere of JA2 very good. They sound quite different than the original tracks but are of a similar nature.
I might include some new music tracks in the next release.

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Master Sergeant
Re: Been playing this mod...[message #309546] Sun, 26 August 2012 21:55 Go to previous messageGo to next message
NewAgeOfPower is currently offline NewAgeOfPower

 
Messages:110
Registered:June 2010
I limited myself to two IMPs, as a result, I have been spending 2 weeks camped in the Drassen bar.

My 2 AIMs and 2 IMPs (all I can afford early on, lol) were sitting in a corner, training militia, waiting for some asshat to poke his head through the door. At which point I would interrupt said soldier and pop him in the face.

My heart stopped once when I failed to interrupt (!) early on, due to low levels, but luckily the enemy missed. Another time all my guys missed, but the guy only hit Fox for 11 damage Very Happy

I personally get tired of hearing the original tracks. I'd much prefer epic modern themes. Also, thank you for linking main menu theme.

[Updated on: Sun, 26 August 2012 21:56] by Moderator

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Sergeant
Re: Been playing this mod...[message #309558] Mon, 27 August 2012 12:40 Go to previous messageGo to next message
zivi7 is currently offline zivi7

 
Messages:9
Registered:August 2012
Location: Germany
Would it be possible to have a pool of music (including the original) and then have the game randomly select one file to play when a battle starts?

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Private
Re: Been playing this mod...[message #309561] Mon, 27 August 2012 15:47 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
HeavenlySword
I limited myself to two IMPs, as a result, I have been spending 2 weeks camped in the Drassen bar.

I usually play with one IMP.
To be precise, my usual main squad consists of:
IMP (sniper), Razor, Haywire, Steroid, Hitman, Ira.

Of course, playing with 6 IMPs gives the player a huge advantage compared to having only one or two IMPs. But I guess what makes your game so difficult in particular is, that you headed straight for Drassen, didn't you?

I'd advise you to take a look at least at San Mona (to acquire some gear there) before attacking Drassen. I'd even go as far and take Chitzena before Drassen.
If you don't want to go west after leaving Omerta at all, it might be a good idea to scan the sectors around Omerta and Drassen (ahem, A12, ahem :whistle: ...and others) in order to "find" some gear.


zivi7
Would it be possible to have a pool of music (including the original) and then have the game randomly select one file to play when a battle starts?

Sorry, this is atm not possible.

Right now, we have like 14 different music tracks in the game. This includes e.g. 4 different tracks that play when you're "just walking around" in the sectors, when there is no battle. Each time, 1 out of the 4 tracks will be chosen randomly. But it is atm not possible to have more than 4 tracks for this situation. So, adding new tracks basically means replacing old ones.
The same principle is true for battle situations.

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Master Sergeant
Re: Been playing this mod...[message #309595] Tue, 28 August 2012 23:37 Go to previous messageGo to next message
NewAgeOfPower is currently offline NewAgeOfPower

 
Messages:110
Registered:June 2010
I went for Chitzena then straight for Grumm afterwards. I did not lose a single mercenary (although my main character got shot twice, lol)

I can't afford to hire more than Fox + Wolfie at the beginning. I guess I should hire cheaper mercs?

I would never use more than 2 IMPs; I can't tolerate most of the voices.

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Sergeant
Re: Been playing this mod...[message #309596] Wed, 29 August 2012 00:03 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
HeavenlySword
I went for Chitzena then straight for Grumm afterwards. I did not lose a single mercenary (although my main character got shot twice, lol)

I can't afford to hire more than Fox + Wolfie at the beginning. I guess I should hire cheaper mercs?

I would never use more than 2 IMPs; I can't tolerate most of the voices.

So, do I get you right- you took chitzena and grumm and are now fighting in drassen and you can still only afford 2 guys from AIM?

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Master Sergeant
Re: Been playing this mod...[message #309603] Wed, 29 August 2012 08:12 Go to previous messageGo to next message
NewAgeOfPower is currently offline NewAgeOfPower

 
Messages:110
Registered:June 2010
No, I took Drassen first, then spent 2 weeks there (in game time)

I went for Chit and Grumm next. My income right now is 30K/day...

The jump in difficulty from Chitz to Grumm is pretty high, thats all. The income from Grumm though, is incredible

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Sergeant
Re: Been playing this mod...[message #309605] Wed, 29 August 2012 08:37 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
Okay, now I understand you. What you describe is perfectly plausible. As I wrote before, heading straight for Drassen at gamestart might indeed lead to you having a tough time there.
Chitzena is probably the easiest town for several reasons. That's why it might be a good move to go there first. But of course, this is up to the player. In the end, you can win or loose by taking either way.
Grumm on the other hand is one of the tougher towns in the game. Lots of enemies, lots of elites and Deidranna is also very eager to reclaim the place from you. It was already in Vanilla that Grumm had the biggest income of all towns.

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Master Sergeant
Re: Been playing this mod...[message #309624] Wed, 29 August 2012 22:25 Go to previous messageGo to next message
NewAgeOfPower is currently offline NewAgeOfPower

 
Messages:110
Registered:June 2010
Lol. Another note; taking the SAM site scared the crap out of me. Lets just say its a good thing I mount my NVG/Sunglasses directly to helmet and always keep gas mask on.

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Sergeant
Re: Been playing this mod...[message #309625] Wed, 29 August 2012 22:27 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
HeavenlySword
Lol. Another note; taking the SAM site scared the crap out of me. Lets just say its a good thing I mount my NVG/Sunglasses directly to helmet and always keep gas mask on.
You know they are useless there, right?

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Captain

Re: Been playing this mod...[message #309627] Wed, 29 August 2012 22:48 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
DepressivesBrot
HeavenlySword
Lol. Another note; taking the SAM site scared the crap out of me. Lets just say its a good thing I mount my NVG/Sunglasses directly to helmet and always keep gas mask on.
You know they are useless there, right?

You're right, DepressivesBrot.
But I guess, you haven't played AR / haven't encountered the situation HeavenlySword is refering to, have you? :naughty:
The important part in HS's post is the gas mask, not the NVG/sunglasses.

@HeavenlySword:
Some players think that the situation you encountered is a bit too tough or back-stabbing. It *might* be eased a bit in the next release of AR.
However, I must say that I think it's (in a nasty way) quite funny. :snake:

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Master Sergeant
Re: Been playing this mod...[message #309628] Wed, 29 August 2012 23:00 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
No, but do you know how many players assume the goggles work when clipped to the helmet? Gonna root that myth out whenever it rears its head.

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Captain

Re: Been playing this mod...[message #309629] Wed, 29 August 2012 23:03 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
First time in that sam-site is a real killer..... :diabolical:

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Captain

Re: Been playing this mod...[message #309630] Wed, 29 August 2012 23:54 Go to previous messageGo to next message
zivi7 is currently offline zivi7

 
Messages:9
Registered:August 2012
Location: Germany
Luckily I had saved before entering that building... Wink

Maybe it could be made slightly easier like this:

In the corridor, have the game switch into round-based mode. In this first round, the door behind the mercs closes. Afterwards, in the second round, the real trap snaps shut.

Some ventilation slits on the walls or the floor could also help to make it more obvious.

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Private
Re: Been playing this mod...[message #309633] Thu, 30 August 2012 00:21 Go to previous messageGo to next message
NewAgeOfPower is currently offline NewAgeOfPower

 
Messages:110
Registered:June 2010
JAsmine
DepressivesBrot
You know they are useless there, right?

You're right, DepressivesBrot.
But I guess, you haven't played AR / haven't encountered the situation HeavenlySword is refering to, have you? :naughty:
The important part in HS's post is the gas mask, not the NVG/sunglasses.

@HeavenlySword:
Some players think that the situation you encountered is a bit too tough or back-stabbing. It *might* be eased a bit in the next release of AR.
However, I must say that I think it's (in a nasty way) quite funny. :snake:


It's delicious. I repeatedly checked the gas mask integrity.

I didn't know goggles/sunglasses don't work when clipped to the head... are you sure? My IMPs almost never fail to interrupt at night... of course, I made them Night Ops...

[Updated on: Thu, 30 August 2012 00:27] by Moderator

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Sergeant
Re: Been playing this mod...[message #309634] Thu, 30 August 2012 00:24 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
@JAsmine: See?

@HeavenlySword: Yes, I can show you the code if you want Wink

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Captain

Re: Been playing this mod...[message #309635] Thu, 30 August 2012 00:28 Go to previous messageGo to next message
NewAgeOfPower is currently offline NewAgeOfPower

 
Messages:110
Registered:June 2010
@Depressive

Feel free to do so.

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Sergeant
Re: Been playing this mod...[message #309636] Thu, 30 August 2012 01:30 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Tactical\Items.cpp, ll.10631ff
INT16 GetNightVisionRangeBonus( SOLDIERTYPE * pSoldier, UINT8 bLightLevel )
{
[...]
	for (int i = BODYPOSSTART; i < BODYPOSFINAL; i++)
	{
		// More optimization
		pObj = &( pSoldier->inv[i]);
		if (pObj->exists() == true) {
			usItem = pObj->usItem;
			pItem = &(Item[usItem]);

			// Snap (TODO): binoculars and such should not be active by default
			if ( (i == HANDPOS || i == SECONDHANDPOS) && (pItem->usItemClass & IC_ARMOUR || pItem->usItemClass & IC_FACE ))
			{
				continue;
			}

			//CHRISL: Binoculars can only be used in the primary hand
			if(i == SECONDHANDPOS && pItem->usItemClass & IC_MISC && pItem->nightvisionrangebonus > 0)
			{
				continue;
			}

			// Flugente: weapons are checked later on...
			if (!IsWeapon(usItem) )//|| (IsWeapon(usItem) && usingGunScope == true ) )
			{
				bonus += BonusReduceMore(
					NightBonusScale( pItem->nightvisionrangebonus, bLightLevel ),
					(*pObj)[0]->data.objectStatus );
			}
		}
	}

	// Snap: check only attachments on a raised weapon!
	if ( usingGunScope == true )
	{
[...]
	}

	return( bonus );
}
  • If we're just holding goggles and stuff in our hands, ignore them
  • If we're holding binoculars in our left hand, ignore them
  • If we're not holding a weapon, take the bonus directly from the item (pItem->nightvisionrangebonus) and modify it for damage and light level - ignore any attachments.
The rest deals with readied weapons and is omitted to not overly stretch the post.

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Captain

Re: Been playing this mod...[message #309640] Thu, 30 August 2012 02:46 Go to previous messageGo to next message
NewAgeOfPower is currently offline NewAgeOfPower

 
Messages:110
Registered:June 2010
Thanks.

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Sergeant
Re: Been playing this mod...[message #309646] Thu, 30 August 2012 10:31 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
zivi7
Some ventilation slits on the walls or the floor could also help to make it more obvious.

I will apply this and some other changes to this trap to make it a little less lethal.


DepressivesBrot
@JAsmine: See?

Yes, I do. You are right in fighting the good fight and "bust the myth" as often as possible. :axe: :axe:

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Master Sergeant
Re: Been playing this mod...[message #309666] Thu, 30 August 2012 20:02 Go to previous message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
I didn't know goggles/sunglasses don't work when clipped to the head.


Clipped to the HAT , Heavenly Sword .... they don't work when stowed in the hat , only when on the face ! Smile

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Captain

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