Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Urban Chaos-1.13 v3.7x ADCAP
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309557] Mon, 27 August 2012 09:00 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Double Posting as it is bug related:

The Canteen bug came back after using the XML Editor. I copied a clean food.XML from Data-1.13 and the canteen was working again.

Examining the XML's in Notepad++ found that XML Editor v0.98 from SVN Rev.1528 was renaming to the incorrect One little letter is enough to break the XML.

[Updated on: Mon, 27 August 2012 09:01] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309559] Mon, 27 August 2012 13:33 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
@wil
Try the archive XML_Editor_FoodSlist.rar found here. I changed the FOODLIST to FOODSLIST, if it does solve the problem, I'll commit it.
Thank you for the bug report, will teach me to test them a bit more thoroughly.

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First Sergeant
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309563] Mon, 27 August 2012 19:00 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thanks JMich, used the posted XML Editor to change a few more graphics and it did not break Food.XML.

Also noticed that the Dirt system variables were available in the Editor. Aside from me updating the Traits/Skills inventory XML, does this editor support the Spy trait? So much to do before I can be done with v3.7x and move on to AFS v4.xx (probably v4 Minus as the initial release will lack new items, but will have the new merc's added, as well as the reordering that is the hallmark of v4.xx)

[Updated on: Mon, 27 August 2012 19:02] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309569] Mon, 27 August 2012 23:12 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
I think it should be compatible, since the only change I see is an extra bit in the ItemFlag, which is already in it (though a pain to change). While it won't strip the tag, since the selection is still a dropdown one, it may be difficult to select it. I'm still trying to figure a better way to handle bitmasks than dropdown menus, but my lack of .net coding skills and lack of free time are not helping me.
I think you should be safe though.

P.S. should there be any more problems with the XML Editor, drop me a PM, I do (usually) see the threads, but a PM is always better.

Edit: Seems there is also a new ammoflag that isn't support atm, so keep a copy of your AmmoTypes.xml until I add it.

[Updated on: Mon, 27 August 2012 23:13] by Moderator

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First Sergeant
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309610] Wed, 29 August 2012 09:59 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thanks, I just completed adding the Spy IMP Profile items and updating the attachment class for the rifle grenades.

I've got Thursday off and am planning on testing the next release. Currently testing with the 5540 exe courtesy of DepressivesBrot. So far created a Covert Ops and a Spy without problems, will need to read up on how to use this trait properly. I'll be converting Tex to this trait, perhaps Shadow and Cobra too (all three of the Camo old trait mercs).

Also tested the real rifle grenades. They work great, so I may be removing the old system.

Dirt system will have to wait, already plenty of reasons to start a new game (5540 is not save game compatible).

[Updated on: Wed, 29 August 2012 10:00] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309668] Thu, 30 August 2012 20:05 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
already plenty of reasons to start a new game (5540 is not save game compatible).



Ahhhh shhhiiittttt........ :crazy:

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Captain

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309684] Fri, 31 August 2012 07:30 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Urban Chaos-1.13 v3.74 (Full) 20120831 "ADCAP Mod 4"

[s]Available from:[/s]
Obsolete now please see UC-1.13 v3.75 ADCAP Mod 5

System Requirements:
1) SVN JA2 v1.13, via DepressiveBrot's Instructions (thank you)

2) JA2_5540.exe (has also been tested with JA2_5454.exe and specifically save games from v3.73).

[Updated on: Sat, 22 September 2012 08:13] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309685] Fri, 31 August 2012 08:52 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
Please SCI ( Urban Chaos-1.13 v3.74 (Full) 20120831 "ADCAP Mod 4" ) for JA2_5540exe.
Smile

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Master Sergeant
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309714] Fri, 31 August 2012 23:06 Go to previous messageGo to next message
psycho1976 is currently offline psycho1976

 
Messages:29
Registered:February 2008
I am currently running v3.73 with .exe 5520(and having a blast mind you!), but can I update to 3.74 and keep my save game? The new features aren't that appealing, but bug fixes most certainly are.

Sorry if my Q is stupid Wink

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Private 1st Class
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309715] Sat, 01 September 2012 00:06 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
The full experience does require a new game under JA2_5540.exe, which is not compatible with save games from JA2_5454.exe


Short answer is no , sorry .

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Captain

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309716] Sat, 01 September 2012 01:42 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Actually, it should work, but make a backup either way. 5520 is pretty recent and if the covert ops doesn't mess with saves, there's nothing else in the source that would.

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Captain

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309719] Sat, 01 September 2012 04:29 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Yes, what DepressivesBrot said. You should be able to drop v3.74 over a working v3.72, and as long as you don't drop a new .exe over top as well, you should be able to continue with 5520 and its saves.

Just so everyone knows, I've still got many guns left to migrate over. I will have some time off mid-September so I intend to devote one day off to implementing the Dirt System, perhaps balance it out with the Overheating system.

EDIT: M16A4
= 42
100 rounds fired in one turn = full red temperature bar / critical

Original value was 126, so it seems the stock v1.13 M16A3/A4 value it three times too high for the purposes of this mod (I think I said 100 rounds before bad things happened to the gun). Now the high number of rounds flying is meant to be part of NCTH, under OCTH, the player should set the multiplier by 3 once I figure out the derivative values from this benchmark.

[Updated on: Sat, 01 September 2012 05:14] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309726] Sat, 01 September 2012 14:29 Go to previous messageGo to next message
psycho1976 is currently offline psycho1976

 
Messages:29
Registered:February 2008
Thanks to you all for this assistance! Smile

Edit: Updating from 3.73 to 3.74 with 5520.exe worked perfectly. I do get some random crashes when trading with Tony though and I am fairly certain that I did not have them before.

[Updated on: Sun, 02 September 2012 16:29] by Moderator

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Private 1st Class
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309765] Sun, 02 September 2012 23:12 Go to previous messageGo to next message
castro510 is currently offline castro510
Messages:2
Registered:September 2012
why cant i add topics to older posts or create new ones?

anyway i had a question about urban chaos

right now i have an intel inside core i7 with 64 bit windows on and i am experiencing errors while playing the game.

It seems that whenver i try to use the subway to go to a new city (besides the one that you start in). When i try to exit the subway the game goes to the loading screen and after the screen is finished loading the game crashes. Would installing this version of the game fix this? HELLPPP i love this mod and i am trying to continue it...sorry if this post is in the wrong area

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Civilian
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309766] Sun, 02 September 2012 23:13 Go to previous messageGo to next message
castro510 is currently offline castro510
Messages:2
Registered:September 2012
oh ya and i have the 1st verson of the mod, which is playing on my steam powered jagged alliance 2 gold....any info would be a great help...thanks

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Civilian
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309777] Mon, 03 September 2012 18:55 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
castro510
oh ya and i have the 1st verson of the mod, which is playing on my steam powered jagged alliance 2 gold....any info would be a great help...thanks


At the risk of continuing this off topic discussion, please answer the following castro510:

1) By "1st version of the mod" are you talking about original Urban Chaos, or some early version of UC-1.13?

2) In what folder do you have Jagged Alliance 2 (and Urban Chaos) installed in? Please supply the full path, ie: c:\....

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309782] Mon, 03 September 2012 22:27 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

uc 1.13 on 5540*exe[svn 1434] some maps loading good at first time visit,but at any next enter in same map loading fail[give me af mesage].. display message refering to the postal service..

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Sergeant Major
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309843] Thu, 06 September 2012 19:00 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Send any saves you have to the project's gmail account please: uc.ja2113.projects

I'll get around to checking my email eventually.


Considering how to implement the dirt system, do I just copy over the values from stock v1.13, or do I figure out my own system and just go with that from the very beginning?

So far I copied over the values for the M16A3, and have it applied to the test weapon being used to tweak the overheating system. So far I haven't been able to make the weapons jam, but after 150 rounds its dirt level is only about 7%

Actually I haven't been able to get a weapon malfunction due to overheating either. Instead of dumping all the rounds in one turn (via cheat codes to give me enough AP), methodology is slightly more realistic, one of dumping as many rounds per turn while the militia fight the enemy to keep the game turn based.

Findings for M16A3, with 42:
- approx 125 rounds to get the full red temperature bar / critical
- no weapon failures due to overheating yet (or dirt system)

I'm thinking that I should set the M16A3/A4 to 50, a nice convenient number for the standardized platform.

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309849] Thu, 06 September 2012 20:50 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
IMHO, you should try to find balanced values yourself. No offense to anyone, but the stock 1.13 balance is spotty at best. Smile

Although I wonder if some tweaking has been done with stock overheating values, because back in July I managed to get the temperature of an AK-47 to very high with 60 rounds and IIRC, that was enough to cause noticeable jamming. But that's not what your results are indicating...

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Master Sergeant
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309850] Thu, 06 September 2012 21:31 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Flug would be the first to admit that he isn't up to the general level of gun nuttery around this board, so yeah - go for your own values Smile

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Captain

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309851] Thu, 06 September 2012 21:31 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Considering your tests: It would propably be the easiest way for you to just set the cooldown value of the M16 to 0 while testing Smile

Also, I hope you are using ammo with a temperaturemodificator of 0, otherwise your results might be skewed.

Note that the dirt generation is highly dependent on the sector you are currently in. The -tag in Map/SectorNames.xml determines the percentage of dirt generated. Thus, 100 is the 'normal' value. Desert sectors can have very high values, resulting in very high dirt generation.

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Captain

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309853] Thu, 06 September 2012 21:52 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Actually, the cool down was the reason I reconsidered my initial tests - 100 rounds in 1 turn is not going to happen in-game with the M16 at least.

I've only implemented the temperature modifier on +P ammo, so no worries there.

The SectorNames.XML has not been modified yet (not sure if I've got one in the Mod XML's). Better check this one before I proceed with refining the M16 as my baseline gun.


EDIT: OK by filling in Sector Dirt values, I got my first "Flugente" related weapon malfunction at 130 rounds.

M16A3 with Advance Reflex Sight (attached so I am cramming in more rounds per turn)
50
100
10
38.00

[Updated on: Thu, 06 September 2012 23:05] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309858] Fri, 07 September 2012 00:06 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
For completeness, you should propably also post the jam & damage thresholds, as the temperature value alone is not enough.

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Captain

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309860] Fri, 07 September 2012 00:39 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
M16A3 with Advance Reflex Sight (attached so I am cramming in more rounds per turn)
50
100
10
38.00
3900
4900


This is the plan, get the M16A3 right, then proceed to relate all other weapons and weapons families to it.


EDIT: new game, ran the above M16A3, this time with no attachments except for the C-Mag adapter, 160 rounds this time, as many rounds as I could cram in per turn. I'm thinking that we should lock down the baseline as the above.


EDIT2: interesting result when I applied the above to the Colt IAR (with a much greater ), merc collapsed from exhaustion after 170 rounds fired while crouched, weapon did not reach critical levels.

[Updated on: Fri, 07 September 2012 04:53] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309883] Fri, 07 September 2012 15:07 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Hello Wil473.I got some bugs when creating IMp chars.

For example when i choose minor trait there is some misunderstandings:I choose Bodybuilding-create character and in stats i see the character have throwing not bodybuilding.If i choose demolitions-character have Athletics and so on.

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Master Sergeant
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309888] Fri, 07 September 2012 18:18 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Which .exe are you using Parkan?

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309892] Fri, 07 September 2012 20:22 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

I am using 5555 exe.Fresh SVN release of 1.13 mod and UC ADCAP 4.
Plus i still have trouble of delivery from Boby ray.I captured Atremo Airport and his sublevel,my delivery is gone =(.No any messages or something like that i lost my ordered equipment =(

[Updated on: Fri, 07 September 2012 20:53] by Moderator

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Master Sergeant
Re: Urban Chaos-1.13 v3.70 ADCAP[message #309894] Fri, 07 September 2012 21:19 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
By default the game has a 10% of orders completely disappearing. Also not sure how the Paco/stolen items mechanism works in other cities.

I haven't tried 5555 yet, will download and test when I have time later.


I am happy with the overheating characteristics of the M16A3, and will start adjusting all the major weapons families in relation to it. Also, I will be lowering to 35 from 38.

M16A3 (Baseline)
50
100
10
35.00
3900
4900

Some Sub-variants:

M4
80
38.00

C7/C8 (vs M16/M4)
4000
5000

Colt IAR (heavy non-quick change barrel)
300

ARES (piston drive, quick change barrel)
45
200
20.00

HK416
45

- decreases in increments of 10 as it gets smaller
- 20" HBAR variant = 120
20.00


EDIT: by the way, I've figured out how to get the overheating system's barrel change to work...

[Updated on: Fri, 07 September 2012 21:25] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309895] Fri, 07 September 2012 21:31 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Oh, was there a problem with it?

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Captain

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309896] Fri, 07 September 2012 21:40 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
All I did in earlier releases was check the barrel flag, I didn't realize it was a new merger type till I tried a barrel change in-game.

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309914] Sat, 08 September 2012 20:05 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Tried 5555 in my production install, and was not able to replicate the problem with either Bodybuilding or Athletic traits. No other traits selected.

There have been a few dozen downloads of v3.74 "ADCAP Mod 4," so there must have been a few new game starts and new IMP creations (especially to get the new covert ops/spy trait). Has anyone else had problems with new IMP creation under ADCAP 4?

[Updated on: Sat, 08 September 2012 20:14] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 v3.70 ADCAP[message #309929] Sun, 09 September 2012 11:59 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Ok,Wil473.Sorry for my bad i think i know problem.First of all i played with imp chars who can have 4 major traits and 4 minor traits.So when i created char and go to skill options in laptop the Imp char have skill for example(machinegunner,martial arts,night ops,stealthy,more-if i look to More i have appear of the last two skills and those last skills named wrong-it showing athletics,throwing,but i choosed bodybuiling,scouting)In previous version of mod with such tweaks(i mean 4 major traits and 4 minor traits for imp chars)there was no such bug.

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Master Sergeant
Re: Urban Chaos-1.13 v3.70 ADCAP[message #310018] Wed, 12 September 2012 02:40 Go to previous messageGo to next message
Dimensional Deviant is currently offline Dimensional Deviant
Messages:3
Registered:September 2012
Hi,

I havent been playing long so excuse me if these are already established bugs.

Im playing 3.74 ADCAP with 5555.exe.

#1 Seems that the game is incorrectly identifying the first IMP I create as an NPC. I can still control the character as per normal but instead of the health and energy bars above the character it shows "Strong" like an NPC, and hovering the cursor over the character shows the lips symbol like an NPC. Also left clicking on the character does not select them, although left clicking on the portrait works like normal.

#2 The description for ceramic plates in bobby rays says "This item is not available at BR's - Please report this bug".

#3 Only half, sometimes less, of my orders from BR's arrive safely. This happens every time. Only tested at Atremo airport.

Youve done wonders for this game, I cant thank you enough. Glad I can help in the bug hunt.

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Civilian
Re: Urban Chaos-1.13 v3.70 ADCAP[message #310022] Wed, 12 September 2012 11:07 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

I can help you.

1.You choosed for first Imp the voice number 4.This voice ported from UB and not fully voiced,that Your IMP have such Healh bar.
3.Just turn on two options
STEALING_FROM_SHIPMENTS_DISABLED = TRUE

; Set the chance in percentage of whole shipment lost from Bobby Ray
CHANCE_OF_SHIPMENT_LOSS = 0

And shipments will arrive safely.


Maybe found a bug.A merc with technician skill or without that skill cannot repair gas mask,extender ears,sun googles.In editor those items has flag on repairable,but they not repair.In previus version those item repair fine.

Plus one more thing:If i order to merc repair stuff and during repair the toolkit was spend to 0% merc says that he performed task and not continue to repair stuff(and not take another one toolkit from his inventory to continue repair).In previous version there was not such a bug.

[Updated on: Wed, 12 September 2012 12:31] by Moderator

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Master Sergeant
Re: Urban Chaos-1.13 v3.70 ADCAP[message #310033] Wed, 12 September 2012 14:52 Go to previous messageGo to next message
Dimensional Deviant is currently offline Dimensional Deviant
Messages:3
Registered:September 2012
Thanks for the help Parkan.

Think I may have stumbled across another bug. Getting a random CTD while in the Atremo underground. Only seems to happen during the opponents turn or immediately after I end my turn.

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Civilian
Re: Urban Chaos-1.13 v3.70 ADCAP[message #310044] Wed, 12 September 2012 17:37 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Those kind of crashes are pretty common in underground sectors if a civillian is killed by underground thugs (if killed by Queen's troops it's ok). Also it would be great if you tell us what's the error message when it crashes.

About Parkan's bug i might have an idea, for new foodstuff Flugente made canteens stay when they are emptied. Maybe it shares same code with toolkits. Forewarning; i'm no expert at this so this is just a wild guess.

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First Sergeant
Re: Urban Chaos-1.13 v3.70 ADCAP[message #310172] Sat, 15 September 2012 06:28 Go to previous messageGo to next message
ElWrobel is currently offline ElWrobel

 
Messages:41
Registered:December 2011
First of all,hello everyone,first post : D
I've got weird problem,I've downloaded the latest SVN,Brot's 5540 build and ADCAP Mod 4 and I not a single magazine will fit in any pouch,even the dedicated ones. As in,I've got a,let's say,spec ops holster and in it,a Mark 23,it fits correctly,but the magazines won't fit in any slot,same goes for any other mag. Anyone had this problem or know how to fix this?

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Corporal
Re: Urban Chaos-1.13 v3.70 ADCAP[message #310179] Sat, 15 September 2012 14:23 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland

You did follow these instructions ... to the letter , hmmm ?

If not , redo , and even if you did , redo also , cause it sounds like a duff install , it happens more often than you'd think !


Standard Install Instructions
(Remember to overwrite when asked to do so.)

Part 0: Install your retail Jagged Alliance 2 somewhere mod friendly. ie. NOT any folder including the phrase: Program Files (x86)

Part 1a: Get the original Urban Chaos Data folder from somewhere... One of these sources for example:

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Captain

Re: Urban Chaos-1.13 v3.70 ADCAP[message #310180] Sat, 15 September 2012 16:10 Go to previous messageGo to next message
ElWrobel is currently offline ElWrobel

 
Messages:41
Registered:December 2011
Well,I did follow them to the letter,but I'll redo and eventually redo,maybe I'll try a diffrent source for original UC campaign,even though it doesn't seem very likely to change anything. Anyways,thanks Lockie
,I'm just a bit sad you didn't give me the "hello and welcome to the boards" line Sad : D

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Corporal
Re: Urban Chaos-1.13 v3.70 ADCAP[message #310181] Sat, 15 September 2012 16:19 Go to previous messageGo to previous message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

If you still got troubles with install of mod i sended a PM to you.

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Master Sergeant
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