Home » MODDING HQ 1.13 » v1.13 Bug Reports » Invisible Mike
Invisible Mike[message #311997] Mon, 12 November 2012 23:35 Go to next message

Registered:June 2012
So I've been playing one of the JA2 SVN builds (5520) and I've come to the NE sector of Cambria. I was playing and cleared all enemies from the sector but the game still insisted the sector was not clear. I figured I must have missed one so I scoured the entire map only to come up with nothing. So, frustrated and convinced something was up I decided to Ctrl-GABBI and use Alt-E to see all enemies. I found out what was causing the sector to not "clear"-a dying invisible unidentified character. This character is, of course, Mike (his equipment drop and history log confirms this upon killing him). So the funniest thing isn't that Mike is dying and invisible. No, the funniest part is I have already killed him in Balime. This would probably explain this "ghost" in Cambria but not the why of it. It seems I can just leave the sector and come back and the invisible Mike is removed and becomes a regular enemy soldier and I can then clear the sector as normal without cheating. Is this a vanilla bug that hasn't been fixed or some crazy fluke? I can provide a savegame of the sector if necessary.

Screens here.
Re: Invisible Mike[message #311998] Mon, 12 November 2012 23:40 Go to previous messageGo to next message

Registered:October 2005
Location: Austria
it is an old bug and has never been fixed completly. do you have a savegame right before entering the sector, where this problem with mike is reproduceable? if so, please upload it.

Re: Invisible Mike[message #312015] Tue, 13 November 2012 04:41 Go to previous message

Registered:June 2012
Ok, I've uploaded a QuickSave right before the sector was entered here. Forgot to mention I'm playing AFS 3.65 with the AFS 3.65.1 SVN patch.
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