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Re: AIMNAS Bug reports[message #313673]
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Fri, 28 December 2012 22:07
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K0ukku |
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Messages:188
Registered:December 2009 |
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A probable bug:
I arrested a dude in Drassen, after battle sent them to Jail, which was in E7. I have not been in that sector so pretty funny, how can I sent someone to jail which I do not control. Additionally, after the battle, the game still shows there is an enemy in the sector and I cannot move my merc in strategic screen because of that. If I try to cheat with ALT+GABBI and try to kill the enemy, nothing. So the it seems that the captured enemy "hangs" in the sector somehow.
Savegame here which explains ten times more:
https://skydrive.live.com/redir?resid=A993EBA13D00CB34!182
Using the SCI Xmas release.
edit: Ares Shrike seems to capped to the 30rnd mags, and I cannot find anywhere in BR the possible Shrike upper receiver, got all other items in BR available.
[Updated on: Fri, 28 December 2012 23:58] by Moderator Report message to a moderator
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Staff Sergeant
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Re: AIMNAS Bug reports[message #313675]
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Sat, 29 December 2012 01:49
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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The first one is an most likely an xml error. E7 contains a facility 20. In stock 1.13, that is a town prison, in AIMNAS, its a farm. There is propably some mixup going on, with wrong VFS paths or something like that.
Update: As of r5751, prisoners no longer get sent to sectors that the player has never liberated. This will take care of instances where your prisoners are sent out of your reach...
WARNING. Savegame compatibility was broken in r5744. If your exe is below that, savegames wont work with an exe above it.
Update2: I'm a bit lost here... while I can load the savegame with the AIMNAS exe, I cannot load the game with any debug exes for 5743, 5744 or 5751. No idea... I just get a black screen that says 'error'.
Smeagol, I assumed that this exe is 5744... is it?
[Updated on: Sat, 29 December 2012 05:27] by Moderator Report message to a moderator
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Re: AIMNAS Bug reports[message #313868]
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Fri, 04 January 2013 10:45
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Muerta |
Messages:4
Registered:June 2009 |
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My Game: JA2 Gold, Current 1.13 Build 4870 with update, AIMNAS Xmas Release.
Okay does anybody else has a Problem with Bobby Ray delivery whenever I wait for one, I get the mail thas is has arrived,but when I look, is not there.
In JA2 Options, I set disable Stealing on TRUE
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Civilian
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Re: AIMNAS Bug reports[message #313901]
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Sat, 05 January 2013 01:11
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Elvis_A |
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Messages:282
Registered:December 2012 Location: exUSSR |
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E1vSja2 gold+ svn 1579 + 5754 exe + aimnas xmas lite
It is first time me playing aimnas, I really like it.
just started the game - 2 bugs found:
1) when giving letter to Fatima - you are teleported directly to rebel hideout however one of my 5 merc team (Trevor) stuck/trapped outside rebel hideout with no chance to enter hideout or leave sector. tried few times - same thing. I decided leave Trevor outside.
2) captured b13 drassen airport - cannot train militia, loyalty 32% (yes, I read FAQ, building ACA needed which is present in the sector). Do I need to clean out whole Drassen before training militia?
3) 10mm SMG EVO called "Nothing" (found it in Bobby Ray),+ some other wrong info in BR - can provide if needed
some binoculars are in "gun" class.
in addition to that - Hans says that Tony is not here, but he actually in the shop. Good thing in big maps is that you do not need to blow wall or Brenda's head in order to visit Tony.
I spent few days on figuring how to launch XML editor. Aimnas FAQ did not help either. I was lucky to have ja 2 1.13 installed separately, so I looked at XMLEditorInit.xml file, and found solution:
you have to change data directory to:
Data-AIM
in FAQ it saying " change Data-1.13 to Data-AIM" which did not work for me.
upd.
cannot use helicopter =( it says "null is full"
bug with molle lbe which makes almost impossible to attach additional big size pockets to vests in map view (possible only in tactical mode)
upd 2
I was shocked to see rebels attacking.. vehicle in omerta, with bare hands.
[Updated on: Wed, 09 January 2013 17:23] by Moderator Report message to a moderator
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Master Sergeant
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Re: AIMNAS Bug reports[message #314480]
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Mon, 21 January 2013 10:07
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arkanglesk |
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Messages:29
Registered:June 2011 |
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Hello everybody, I need some help...
I have my pretty 1.13.5762, game dir 1582 + aimnas xmas sci lite.
I downloaded, installed and immediately went to mess with the ini files to setup some of my crazy preferences, like first mercs landing on A8 rather than A9 (I seriously dont understand why would you land a small ops team in the middle of an occupied town)... Anyways, I started the game and was amazed by the awesomenes of the huuuuge map, next thing was move carefully towards the ruined farm. On the way, my 3-man team is spotted by a "man in black pajamas" who runs at us but gets interrupted. I had spooky move to cover and aim at him with his Seal Recon Rifle (ACOG and AN/PEQ) with range being around 18 tiles, but CTH was a sordid 0. Whatever, my bad, messed something up in cth constants, I guessed.
Thankfully, I do backup all files before changing them, so i reverted CTH constants and Ja2 options to their respective bups and reloaded the save but the moment it finished loading I get:
*** Mon Jan 21 00:57:32 2013 ***
[ 33HUL-30K1N-VQFC5-IK9TT-9XBPI ]
[59.9742] : ERROR : File : vobject.cpp
Line : 965
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages
I tried starting a new game in case I broke the save. Everything worked nicely until I hired a merc and exited laptop screen... exactly same error. I tried hiring different mercs... same.
Already tried reinstalling... I'm lost now. Thanks in advance, and Big as ur maps thanks Smeagol for sharing yor awesomeness with us mere mortals
P.S. Hope u enjoyed the (not so) short story
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Private 1st Class
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Re: AIMNAS Bug reports[message #314565]
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Tue, 22 January 2013 10:13
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Nyrm |
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Messages:5
Registered:June 2011 |
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Ok, I installed JA Gold, 1.13, 1.13 update and after that latest AIMNAS
Problems:
1. can
[Updated on: Tue, 22 January 2013 11:47] by Moderator Report message to a moderator
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Private
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Re: AIMNAS Bug reports[message #315364]
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Tue, 12 February 2013 21:48
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Obi-Mark |
Messages:4
Registered:March 2006 Location: Croatia |
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Not sure if anyone else has this problem, but I can't withdraw any amount of money in merc inventory screen. Buttons are unclickable.
Running XMAS edition, installed as per instructions in Depri's post.
[Updated on: Tue, 12 February 2013 21:49] by Moderator Report message to a moderator
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Civilian
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Re: AIMNAS Bug reports[message #319638]
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Tue, 14 May 2013 15:49
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SU_Tempest |
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Messages:2
Registered:May 2013 |
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Version: XMAS release downloaded from DepressiveBrot's "AIMNAS BigMaps Beta SCI", which has been cleanly installed.
Found a little bit of an oddity when using the MAT-49. I was able to fire it while in collapsed mode, though it shouldn't be possible. Although I do get the "?" cursor instead of the usual burst/auto cursor, it is possible to fire single shots(!) if I click anyway. (Tested it on real-time after a battle on B9).
Hope it helps, this is my first time around on the Pit.
EDIT: Still playing as I'm posting this edit. I reached B14 and noticed fences surrounding a cluster of houses on the south/southwest of the sector In fact, all fences in this particular sector. They are completely passable, as though they were ghost fences.
[Updated on: Tue, 14 May 2013 20:33] by Moderator Report message to a moderator
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Civilian
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