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Increasing Stats?[message #31496] Thu, 09 May 2002 20:37 Go to next message
demontrace is currently offline demontrace

 
Messages:5
Registered:May 2002
I saw in a FAQ that you could increase your stats very quickly in real time mode by doing different things. Like for health I read that you are supposed to have your merc carry over 100% of his weight, and then have him run around till he passes out, then when he gets back up, have him run some more, till he passes out again, and repeat. that is also supposed to raise strength i think. however, when i do this, my stats don't raise. how many times must i pass out for 1 health? or does this even work in 1.07? i don't remember what it said for agility. i haven't tried throwing knives at crows, as i haven't found any bodies recently...need to go get in a fight with a random group i guess. basically, i'm just wondering if any of these quick raise of statistics still work, and if they do, could someone let me know what you need to do? i'd rather not cheat my stats to really high levels...i'd like to play this game thru without a single cheat. but raising stats is so boring, i'd like to try these quick raising ways. thanks in advance

demontrace

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Private
Re: Increasing Stats?[message #31497] Thu, 09 May 2002 20:49 Go to previous messageGo to next message
T.I.M. is currently offline T.I.M.

 
Messages:19
Registered:February 2002
Punching cows works for increasing Dex/Str, 2-3 cows per point.

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Private
Re: Increasing Stats?[message #31498] Fri, 10 May 2002 00:08 Go to previous messageGo to next message
ESim is currently offline ESim

 
Messages:6
Registered:April 2002
Location: Estonia
Agility will raise more quickly:
when you go to an enemy infested sector and see an enemy(night is the best time to do this) back up until you can't see him any longer. Then go into sight again and back up. Do this enough times and your agilty should rise.
I haven't really tried out the health thing.

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Private
Re: Increasing Stats?[message #31499] Fri, 10 May 2002 02:33 Go to previous messageGo to next message
demontrace is currently offline demontrace

 
Messages:5
Registered:May 2002
hmm...besides the hicks, where else do you find lots of cows? i'm really curious about the health raising method. although i guess it isn't as important as agility, dexterity, and marksmanship. goal isn't to get hit...but if you do take some fire it'd be nice to have plenty of health so you won't die.

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Private
Re: Increasing Stats?[message #31500] Fri, 10 May 2002 06:02 Go to previous messageGo to next message
roy is currently offline roy

 
Messages:18
Registered:December 2001
Location: victoria|bc|canada
using a landmine, planting it and then disarming it over and over will boost you explosives fast.

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Private
Re: Increasing Stats?[message #31501] Fri, 10 May 2002 10:34 Go to previous messageGo to next message
Snake Plissken is currently offline Snake Plissken

 
Messages:37
Registered:December 2001
If stat raising is so boring, why do you want to use tedious and stupid methods of doing it? I looked at the one-man-army competition, and decided not to compete in it once I saw people killing whole towns and using the cheap stat-raising methods to beef up their characters.

Sorry to be an ass about it, but I think most of the methods for quick-raising stats are just as bad as cheats themselves.

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Private 1st Class
Re: Increasing Stats?[message #31502] Fri, 10 May 2002 10:38 Go to previous messageGo to next message
roy is currently offline roy

 
Messages:18
Registered:December 2001
Location: victoria|bc|canada
its all about morals and concepts.

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Private
Re: Increasing Stats?[message #31503] Fri, 10 May 2002 10:44 Go to previous messageGo to next message
weapon x is currently offline weapon x

 
Messages:61
Registered:November 2000
Location: Ruined Earth
The cow punching and running around in stealth to increase agility does not work with ver 106.
I'm not sure about running around in real time overburdened.

I do know that explolring the map and traveling through distances to improve strength and health does work and that's why I usually pass through all sectors.

Hope this helps.

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Corporal
Re: Increasing Stats?[message #31504] Fri, 10 May 2002 10:56 Go to previous messageGo to next message
roy is currently offline roy

 
Messages:18
Registered:December 2001
Location: victoria|bc|canada
so by taking the time to walk through a sector you gain strength and health? i don't understand why it would increase if you just passed through it like normal? Engine quarks?

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Private
Re: Increasing Stats?[message #31505] Fri, 10 May 2002 12:59 Go to previous messageGo to next message
Shinjuku is currently offline Shinjuku

 
Messages:10
Registered:May 2002
punching miners as well, maybe? i cleared out a whole sector (maybe you can punch them once, and clear off, i kept killing them), no drop in loyalty/mine prod, went back into the 1st mine sector, knocked off all but 2, i think, checked the map and 0% loyalty/$0. there's probably a happy medium somewhere. heh.

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Private
Re: Increasing Stats?[message #31506] Fri, 10 May 2002 13:02 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
Um, I think he meant that if you pass through a bunch of sectors in the strategic view, with close to full weight allowance, you'll gain str and health sometimes. A lot more often in UB, on a big map. The Sierra Gordo campaign covers a lot of ground, and I found that a lot of characters went up substatially in health and strength, just moving around on the map.

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First Sergeant
Re: Increasing Stats?[message #31507] Fri, 10 May 2002 20:49 Go to previous messageGo to next message
demontrace is currently offline demontrace

 
Messages:5
Registered:May 2002
i suppose i want to do this mostly to see it work. if it works out well, i may decide to use it in the game. the nice thing about jagged alliance, is that you can replay it a totally different way, and the game is still fun. perhaps in one of my games i'd like to work out punching cows, or running vast distances trying to build my health. another game i may decide to only raise stats thru practice and experience. i figure it can't hurt to know these things. generally, the more i know about a game, the more i like it. i want to be able to experience jagged alliance in as many ways possible before i get bored of it.

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Private
Re: Increasing Stats?[message #31508] Sat, 18 May 2002 03:34 Go to previous messageGo to next message
Squinky is currently offline Squinky

 
Messages:7
Registered:February 2001
Location: California
Not as fast, but much more fun and less tedious,and LOTS of satisfaction...punch out bad guys (agil + dex + str), use throwing knives (+agil if you get close, + dex, +mrk) or knifing (agil + dex). Agility goes up like mad, I had about 95+ dex, str and agil by the middle of my last game.

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Re: Increasing Stats?[message #31509] Sat, 18 May 2002 15:47 Go to previous messageGo to next message
Mike is currently offline Mike

 
Messages:40
Registered:January 2000
Location: USA
You can increase wisdom by disarming explosives. I've only seen it once with Dimitri. He gained 1 explosives skill and also the wisdom.

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Corporal
Re: Increasing Stats?[message #31510] Sun, 19 May 2002 01:55 Go to previous messageGo to next message
demontrace is currently offline demontrace

 
Messages:5
Registered:May 2002
hmm, so i guess i could try to use a gun to get my marksmanship up and my experience levels up. then use throwing knives to get my agil and dex up. and then punching guys is about the only way to get my strength up? it's too bad they changed it in one of those patches so you don't get experience from cows and crows, or at least, not as much. i'm still not sure how i'm gonna pull off punches or knifing...i'd need to have the greatest opportunity around, and even then...
I tried out punching a guy with that refresh AP cheat, and it did not seem like a realistic course of action. my guy did like 8 damage, and it took quite a few punches to bring the guy down. even after he went down he was right back up again next round. i just couldn't see myself doing this if i was playing without cheats. do dusters really help out your punches? what about crowbars? i suppose the only other option is to have someone teach me strength or one of those stats, or to practice.

Are there any up to date FAQs out there for versions 1.06 or 1.07 that could answer these questions about raising the stats in real time mode?

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Private
Re: Increasing Stats?[message #31511] Sun, 19 May 2002 03:38 Go to previous messageGo to next message
ESim is currently offline ESim

 
Messages:6
Registered:April 2002
Location: Estonia
Sometimes it works, sometimes it doesn't:
Sneak up to an enemy from behind crouching. When you're so close he can distinct the peppermint in your mouth from the fresh early morning air(adjacent square), stand up and puch him. You should get 4-5 punches off.
Of course you can't do it with any merc like Gumpy or Flo, 'cause they'll probably miss the bulk of them. Plus when the enemy goes down, you'll need another punch to put him lying for his turn, too.
It has worked for me brilliantly and my IMP merc always takes their guns too! :sadyellow:

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Private
Re: Increasing Stats?[message #31512] Sun, 19 May 2002 20:30 Go to previous messageGo to next message
T.I.M. is currently offline T.I.M.

 
Messages:19
Registered:February 2002
weapon x said in an earlier post that the punching cows doesn't work in 1.06, they must have changed it again in 1.07 cause thats what I'm using and punching cows is effective as ever. Walking around in combat situations in stealth is always good for a bit of agility. I don't know what stats are used for spotting mines, but my IMP always finds them (High wisdom maybe? 85 :professor: ), and for every 3 he spots he goes up in explosive skill. Went from 35 to about 70 in 5 days.

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Private
Re: Increasing Stats?[message #31513] Mon, 20 May 2002 01:41 Go to previous messageGo to next message
demontrace is currently offline demontrace

 
Messages:5
Registered:May 2002
hmm, what spots have lots of mines? i haven't ever actually played this game completely through. every time i'd get pretty far, i'd stop playing in favor of another game. i'm actually gonna keep this game installed for awhile to maybe play it through for once. i keep alternating between, diablo 2, JA2, counterstrike, and might and magic 6(old skool RPGs rock; world of xeen was even better). counterstrike isn't much fun anymore with 1.4, so i don't play that too much. that's why i'm giving these other games a chance, cause counterstrike used to take up all my game playing time; now it just sucks.

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Private
Re: Increasing Stats?[message #31514] Mon, 20 May 2002 16:17 Go to previous messageGo to next message
Mike is currently offline Mike

 
Messages:40
Registered:January 2000
Location: USA
Quote:
Originally posted by demontrace:
hmm, what spots have lots of mines?
Only Meduna I believe. You can plant and remove mines to get points, though.

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Corporal
Re: Increasing Stats?[message #31515] Mon, 20 May 2002 19:13 Go to previous messageGo to next message
Shinjuku is currently offline Shinjuku

 
Messages:10
Registered:May 2002
Quote:
Originally posted by Mike:
Quote:
Originally posted by demontrace:
hmm, what spots have lots of mines?
Only Meduna I believe. You can plant and remove mines to get points, though.
also, the cambria sam has some along the outside of the s.east and s.west walls of the lower building. cambria university randomly has some booby traps as well (i used nails to disarm all 7-8 and his wisdom/explosives never went up :confused: ). not to mention you also get to use what you disarm, if you fix it up, i've seen m79/m870/mortar shell/rdx/grenades.

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Private
Re: Increasing Stats?[message #31516] Wed, 13 September 2006 18:15 Go to previous messageGo to next message
costiniuc_t is currently offline costiniuc_t

 
Messages:22
Registered:July 2004
Location: Romania
Remember that the SAM site near Chitzena is littered with landmines near the south fence.
As a trick to getting high explosives and possibly wisdom ... in patch 1.07 it is said the plant/remove explosives(any kind) by the same merc has been solved, well not for me, however i do know a way around things and tried it: plant the explosives with a low explosives merc to raise his .. then remove them with another,high explosives merc. It's a way AROUND the fix ... because there are two mercs doing different things and they gain xplosives experience from both. however i think only the one that does the disarming will get the wisdom bonus

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Private 1st Class
Re: Increasing Stats?[message #31517] Wed, 13 September 2006 20:10 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
Strength and health (even merc-level), can be also be gained by:

-overloading your mercs (more than 100%-weight)
-issueing movement orders on the island-map
-but before pressing time-advance / actually moving
-you cancel the order by right-clicking in the destination collumn
-repeat from step 2
-it may take some 4-'cycles' of this before a change-in-stats

The lower your stats are, the easier they're increased.
The heavier your mercs are loaded (200% and more) the faster they gain those stats.
This way doesn't waste game-time, since it's paused.
Another way to save game-time is to train unassigned mercs (not training militia/repairing) after capturing a town -> like that Cambria SAM site.

A negative: after advancing to a higher level, most mercs want more pay...
Not your IMP and locals (Ira, Dimi).

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Master Sergeant
Re: Increasing Stats?[message #31518] Thu, 14 September 2006 10:05 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Kill the hillbillies (Hicks) to get MRK or EXP hehehe... :diabolical:

About salarial requests, Grunty Smile is not greedy like Raven or Trevor, hell, even at LVL 5 he's affordable, and he's already a decent all-rounder merc Very Happy :bunny:

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Master Sergeant
Re: Increasing Stats?[message #31519] Thu, 14 September 2006 20:14 Go to previous message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
I like Grunt-star myself.

I felt like adding that salary-warning, for if you up-your mercs directly after landing, they might require more pay than can be scraped out of the first mine(s).
I 'discovered' this after upgrading a team of rookies (MD, Fox, Spider) when I had to extend their contracts, I could afford to...

(Serves me right, nasty cheater)
I mean the game is well-balanced, some ways of playing aren't.

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Master Sergeant
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