Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316078] Fri, 08 March 2013 20:10 Go to previous messageGo to next message
Flugente

 
Messages:3542
Registered:April 2009
Location: Germany
Known bug. Reloading/unloading attachments is goofy, haven't found a solution yet.


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316098] Sat, 09 March 2013 04:51 Go to previous messageGo to next message
ElWrobel

 
Messages:37
Registered:December 2011
I don't know if it's only me, but single .50 BMG rounds won't fit in any slot,be it the cartridge pouch or the biggest slot in the backpack,AFS 4.30. BTW,I found the M-LBE system absolutely astonishing,is it your work Wil or does it function like that in stock 1.13?
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316103] Sat, 09 March 2013 06:17 Go to previous messageGo to next message
K0ukku

 
Messages:190
Registered:December 2009
As reported in page 7, the same bug appears in DL 4.10 version aswell.

After the game has started and I have visited Tony a few times, the game will crash to the following error: http://tinyurl.com/bb6coat

Same bug as in AFS Preview 2 version.

[Updated on: Sat, 09 March 2013 06:18] by Moderator

Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316108] Sat, 09 March 2013 15:28 Go to previous messageGo to next message
Wil473

 
Messages:2841
Registered:September 2004
Location: Canada
El_Wrobel
I don't know if it's only me, but single .50 BMG rounds won't fit in any slot,be it the cartridge pouch or the biggest slot in the backpack,AFS 4.30. BTW,I found the M-LBE system absolutely astonishing,is it your work Wil or does it function like that in stock 1.13?


DepressivesBrot is responsible for the modular LBE feature, and the IoV/DBB mod is responsible for the graphics. All I did was the XML's to re-define items already imported from IoV/DBB to use the new feature - due to the highly customized nature of my NAS and (N)CAP XML's, these items are not easily used in other mods/stock v1.13.

While the development versions of v1.13 have had the code for it for the last few months, it unfortunately does not have the items/graphics. Presently there really isn't anyone in charge of new items for v1.13 so new items are limited to a few examples needed to demonstrate new feature (if that).

I'll check the singe round .50BMG size. v4.xx introduces a 240 size system (vs the 34 size system found in stock), but not all the sizes have been filled in/properly defined yet (I call it room for growth).


K0ukku
As reported in page 7, the same bug appears in DL 4.10 version aswell.

After the game has started and I have visited Tony a few times, the game will crash to the following error: http://tinyurl.com/bb6coat

Same bug as in AFS Preview 2 version.


Interesting how Tony has the icon for external ammo feed displaying too. Is anyone seeing this in stock developmental versions of v1.13?

[Updated on: Sat, 09 March 2013 15:34] by Moderator



Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316123] Sun, 10 March 2013 02:38 Go to previous messageGo to next message
ElWrobel

 
Messages:37
Registered:December 2011
So I guess that means it only works like this in AFS,right? : D And got another one I think,but it would be good if someone double-checked it to confirm that it's not an isolated incident since I do a lot of customizing (even though ini editing shouldn't mix anything up). Anyways,the remote detonator is fucked,it works like a regular timed detonator,unless I'm doing something wrong.


Edit: Just recalled to bring up one more issue,more balance than bug related though. The .50 BMG damage is kinda dodgy at best,don't know if it was the user/rifle,but it seemed to me that the 7.62 variant of SRS was a lot more reliable at disposal services than the MacMillian Tac-50.

[Updated on: Sun, 10 March 2013 04:34] by Moderator

Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316126] Sun, 10 March 2013 05:43 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
Bushmaster ACR in .300 has the 5.56 description.
TR-WCR68-18 LE901 separation creates the wrong item(s).

[Updated on: Sun, 10 March 2013 05:48] by Moderator


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316130] Sun, 10 March 2013 13:43 Go to previous messageGo to next message
ElWrobel

 
Messages:37
Registered:December 2011
If you'll replace a muzzle break with a suppressor (and vice versa) during combat it'll not cost ap. I'm preety sure this is only true for the suppressor,I think I tried doing the same with a flash suppressor and it worked properly.

[Updated on: Sun, 10 March 2013 13:48] by Moderator

Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316155] Mon, 11 March 2013 00:46 Go to previous messageGo to next message
Parkan

 
Messages:446
Registered:April 2010
Location: Russia,Sevastopol

A small bug.Carlos have Ruger-mini 14 that use .223 ammo and he have a 5.56 magazine in inventory.Plus Ruger mini sight on that ruger mini have no any bonuses.I am playing with OLD hit system

[Updated on: Tue, 12 March 2013 23:16] by Moderator

Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316176] Mon, 11 March 2013 13:15 Go to previous messageGo to next message
wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

player can easy get scope sight for free:when you remove reciver from c7/c8 pdw,scope sight are on both getting away,now i have upper in invery but scope sight is magicaly back ...
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316189] Mon, 11 March 2013 18:06 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
Frank sells Crepaton liquid. Razz

Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316200] Tue, 12 March 2013 00:34 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
http://i.imgur.com/N9B87ik.jpg
Well, something's still broken. I get the feeling the attachment system is getting overwhelmed. This (tunnel vision and scope not registering) among other things. (Hipfire somehow activated when crouching.) Occasionally after loading, an attachment won't even have all of its attributes. I've seen match triggers in perfect condition with a penalty but no bonus. These oddities seem quite random and usually get fixed after reloading the game. Some things are permanent though. I've lost x6 scopes when using scope rings. Usually after managing inventory on the map screen.

[Updated on: Tue, 12 March 2013 00:38] by Moderator


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316234] Wed, 13 March 2013 02:28 Go to previous messageGo to next message
ElWrobel

 
Messages:37
Registered:December 2011
Groza OTs-14-A3. There's some CRAZY shit going on with that motherfucker. I couldn't find neither thr Groza GP30 nor foregrip anywhere,so I bought another Groza,took the GP30 off of it,tried to attach it to the A3 and BAM,it transformed into a silencer and after that into a foregrip (which couldn't be attached because of the supressor fitted on to the muzzle).
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316236] Wed, 13 March 2013 07:45 Go to previous messageGo to next message
Gambigobilla

 
Messages:709
Registered:July 2008
@El Wrobel

umm... AFAIK it's intentional. At least silencer/GL/forgrip translation part.
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316240] Wed, 13 March 2013 19:32 Go to previous messageGo to next message
CapnJack

 
Messages:58
Registered:June 2012
wil473

K0ukku
As reported in page 7, the same bug appears in DL 4.10 version aswell.

After the game has started and I have visited Tony a few times, the game will crash to the following error: http://tinyurl.com/bb6coat

Same bug as in AFS Preview 2 version.


Interesting how Tony has the icon for external ammo feed displaying too. Is anyone seeing this in stock developmental versions of v1.13?


Could it be because Tony is selling his bullets through "crates" in AFS. Instead in stock 1.13 Tony sells in the smaller boxes (50 pistol round boxes etc) versus actual 500rd crates. The crates allow external feeding, from what I understand, and are possibly causing unintended behavior in the code. I have found that this crash can be stopped with almost 100% certainty (that is, since changing the external feeding setting it has never happened) by setting allow external feeding in the ini to off or allowing feeding only from Merc hands (from 2 to 1 or 0). I am not familiar with the JA2 source code so I cannot really investigate this but I believe this is skirting right on the edge of what is causing this problem.

[Updated on: Wed, 13 March 2013 19:36] by Moderator

Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316247] Thu, 14 March 2013 02:58 Go to previous messageGo to next message
ElWrobel

 
Messages:37
Registered:December 2011
Man,the technology these days,foregrips transforming into silencers,it's astounding. Let's assume that it's intentional,but then why won't the silencer work with the foregrip,it's really silly.
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316257] Thu, 14 March 2013 19:57 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
Conrad comes with zzRPC armor. An oversight?
This seems like an exe thing but I'll put it here. Chem lights don't work on rooftops. Noticed on I13.

[Updated on: Thu, 14 March 2013 20:37] by Moderator


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316258] Thu, 14 March 2013 20:03 Go to previous messageGo to next message
Parkan

 
Messages:446
Registered:April 2010
Location: Russia,Sevastopol

There are few armors with such errors.like zzSWAT armour,helmet,pants.etc
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316264] Thu, 14 March 2013 23:47 Go to previous messageGo to next message
Flugente

 
Messages:3542
Registered:April 2009
Location: Germany
I have provided Tony with various ammo boxes/crates and could not reproduce any bug concerning external feeding. It would be very odd, as the items he sells are not technically in his inventory, and once can only feed someone of your own team...

For clarification, please specify exe revision and the picture number of the external feeding icon in your Data/interface/PORTRAITICONS_A.STI.


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316270] Fri, 15 March 2013 01:42 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
JA2_5862.exe, enemy suppression fire tends to crash the game. Want the save and ini files? Here.
End turn and see if it happens. Reload and try again if it doesn't. Pretty consistent.

[Updated on: Fri, 15 March 2013 01:52] by Moderator


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316271] Fri, 15 March 2013 03:32 Go to previous messageGo to next message
pheloncab

 
Messages:281
Registered:August 2004
Location: So. Cal. or texas
since there is not a dedicated DL113 bug topic:
using the latest dl113 w the 5882 exe


error when using the box of 6.8 spc on the xcr pistol
assertion failure line 657 of item types.cpp

and the save to location 247 also fails.

tried it after reload with the par68 and one of the 68 assault rifles and had no issues getting the box to make mags and the xcr loaded normally from a magazine.



Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316279] Fri, 15 March 2013 13:17 Go to previous messageGo to next message
Wil473

 
Messages:2841
Registered:September 2004
Location: Canada
pheloncab
since there is not a dedicated DL113 bug topic:
using the latest dl113 w the 5882 exe


error when using the box of 6.8 spc on the xcr pistol
assertion failure line 657 of item types.cpp

and the save to location 247 also fails.

tried it after reload with the par68 and one of the 68 assault rifles and had no issues getting the box to make mags and the xcr loaded normally from a magazine.





Yes, I've found that the XCR pistol in 6.8SPC has the wrong magazine size. Also affects AFS as well.

By the way, your certainty that there is no dedicated DL-1.13 thread is somewhat irritating as Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta is:
- stickied in this sub-forum
- people have been active in it over the last few days
- is noted as being the discussion thread in both the release posts for DL-1.13 v4.20 as well as the very top of Deidranna Lives!-1.13 Hybrid FAQ & Spoilers - Read this before asking questions please

Did you even look?

[Updated on: Fri, 15 March 2013 13:17] by Moderator



Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316281] Fri, 15 March 2013 17:50 Go to previous messageGo to next message
Wil473

 
Messages:2841
Registered:September 2004
Location: Canada
Flugente
I have provided Tony with various ammo boxes/crates and could not reproduce any bug concerning external feeding. It would be very odd, as the items he sells are not technically in his inventory, and once can only feed someone of your own team...

For clarification, please specify exe revision and the picture number of the external feeding icon in your Data/interface/PORTRAITICONS_A.STI.


I just checked Tony's inventory, and he's armed with a Stoner LMG (belt feed only), perhaps that icon and the crashes are due to his personal load out. How do NPC's deal with belt fed guns?


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316284] Fri, 15 March 2013 22:36 Go to previous messageGo to next message
Flugente

 
Messages:3542
Registered:April 2009
Location: Germany
Just like everybody else. It is an important clue that his gun allows belt-feeding - did you also add other items to his profile? Like, say, a belt? There should be no way he can access the stuff he sells...


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316285] Fri, 15 March 2013 22:57 Go to previous messageGo to next message
CapnJack

 
Messages:58
Registered:June 2012
Does anyone else get minor hangs at certain areas with the AFS mod? I have been getting these at, for instance, the beginning of auto-resolve combat, finishing of training militia (as well as a small hang when committing militia reassignments), and sometimes a small hang on loading sectors. It doesn't happen with regular 1.13 as far as I know so could it be due to the large data set AFS has?
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316286] Fri, 15 March 2013 23:10 Go to previous messageGo to next message
Wil473

 
Messages:2841
Registered:September 2004
Location: Canada
Flugente
Just like everybody else. It is an important clue that his gun allows belt-feeding - did you also add other items to his profile? Like, say, a belt? There should be no way he can access the stuff he sells...
Ah, that's something I forgot to check before I started trying to load up AFS with the XML Editor with fixes for Random Items. Right now trying to get it to load... this didn't happen when I was trying the editor with the working files for UC-1.13.

I'm trying to put together a new version of AFS where Tony doesn't have anything belt fed in his personal inventory - with all the fixes so far found between the two released mods as well.

EDIT: got AFS loaded with the SCI's XML Editor, and yes I've got a belt fed LMG with 3x belts in Tony's inventory.

[Updated on: Fri, 15 March 2013 23:16] by Moderator



Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316287] Fri, 15 March 2013 23:29 Go to previous messageGo to next message
Parkan

 
Messages:446
Registered:April 2010
Location: Russia,Sevastopol

Slax
JA2_5862.exe, enemy suppression fire tends to crash the game. Want the save and ini files? Here.
End turn and see if it happens. Reload and try again if it doesn't. Pretty consistent.


On forum ja2.su one of users has this bug too.Checking via XMl editor he found that HK23E had something wrong( this gun is LMg and it was a sniper rifle).Check enemy for that gun maybe there are something wrong with that?

http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=ja2v113;action=display;num=1221160473;start=2325#2325

a link to last page look there and you find a picture of that mistake.

[Updated on: Fri, 15 March 2013 23:32] by Moderator

Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316289] Sat, 16 March 2013 00:02 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
AK-12U in 7.62 NATO has a mag size of 50. Oh my!
The 5.45 one has a reliability rating of 0. Seems odd.
Ash-12.7 comes with the extra x4 reflex sight slots. Also seems odd.

[Updated on: Sat, 16 March 2013 00:05] by Moderator


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316290] Sat, 16 March 2013 00:14 Go to previous messageGo to next message
Wil473

 
Messages:2841
Registered:September 2004
Location: Canada
Slax
AK-12U in 7.62 NATO has a mag size of 50. Oh my!

Intentional, enjoy!

Slax
The 5.45 one has a reliability rating of 0. Seems odd.

All AK-12 reliability appears messed up, will add to the list of things to be fixed.

Slax
Ash-12.7 comes with the extra x4 reflex sight slots. Also seems odd.
I'll check, but I think this is to accommodate the tri-rail in/near the optics position I saw in one of the few pictures of this weapon.


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316291] Sat, 16 March 2013 00:37 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
Parkan
Slax
JA2_5862.exe, enemy suppression fire tends to crash the game. Want the save and ini files? Here.
End turn and see if it happens. Reload and try again if it doesn't. Pretty consistent.


On forum ja2.su one of users has this bug too.Checking via XMl editor he found that HK23E had something wrong( this gun is LMg and it was a sniper rifle).Check enemy for that gun maybe there are something wrong with that?

http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=ja2v113;action=display;num=1221160473;start=2325#2325

a link to last page look there and you find a picture of that mistake.


Happens with a lot of weapons. First I thought it had something to do with external feeding but I guess not since it also happens with assault rifles at times. I really have no clue what's going on.

.300BLK Heavy actually seems to be cold loaded ammo. Is this intended? (Probably.)
STK SAR-21A has some oversights. It accepts lasers even though it comes with an integral one and it has two slots for trigger attachments.
5.56 Heavy has absolutely no drawbacks. (MWAAAHAHAHAHAHA!)
6.8 Tracer lacks... well, text.

[Updated on: Sat, 16 March 2013 03:27] by Moderator


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316292] Sat, 16 March 2013 01:11 Go to previous messageGo to next message
Flugente

 
Messages:3542
Registered:April 2009
Location: Germany
Hmm hmm. After providing Tony with a gun in his hands and an ammo belt, I do see him getting the icon for feeding external, as he correctly feeds himself. However, no crashes occur - what do I have to do to get those?


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316328] Sun, 17 March 2013 00:42 Go to previous messageGo to next message
Wil473

 
Messages:2841
Registered:September 2004
Location: Canada
Slax
.300BLK Heavy actually seems to be cold loaded ammo. Is this intended? (Probably.)


Yes, oddly the heavy subsonic bullet is the big rational for this round, so this one should really be the most common one available. (...but it won't be for balance)


Slax
STK SAR-21A has some oversights. It accepts lasers even though it comes with an integral one and it has two slots for trigger attachments.

All integral lasers were missing incompatible attachments (all attachable lasers).

Sorting out the SAR-21A NAS slots took the addition of a new NAS Attachment Class: Integral LAM, this will force the Integral LAM to always appear where I want it to.


Slax
5.56 Heavy has absolutely no drawbacks. (MWAAAHAHAHAHAHA!)

It should cost more.


Slax
6.8 Tracer lacks... well, text.

Fixed.


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316333] Sun, 17 March 2013 01:46 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
wil473
Slax
5.56 Heavy has absolutely no drawbacks. (MWAAAHAHAHAHAHA!)

It should cost more.


Dunno, money really isn't an issue for me at that point. Always felt the range drawback was well suited but that's gone now.

More findings:
35x32mm lacks a description.

[Updated on: Mon, 18 March 2013 01:21] by Moderator


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316363] Mon, 18 March 2013 20:50 Go to previous messageGo to next message
Chaos

 
Messages:19
Registered:March 2013
Location: Czech Republic
Hi, here are few bugs that I encountered:

There is a mistake in the inventory and ground images of PP-91 Kedr and P-9 Klin SMGs. If the stock is extended they have the image with the stock retracted and vice versa.

If I give my IMP the Martial Arts skill, he/she gets the NADA item instead of a crossbow.

Revolver holster allows the player to carry weapons with size 8 (for example MP5KA4, UZI or TDI Vector) in it.

Also, I can
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316379] Tue, 19 March 2013 14:20 Go to previous messageGo to next message
Wil473

 
Messages:2841
Registered:September 2004
Location: Canada
Slax
35x32mm lacks a description.

Fixed

Chaos
There is a mistake in the inventory and ground images of PP-91 Kedr and P-9 Klin SMGs. If the stock is extended they have the image with the stock retracted and vice versa.
Fixed, I flipped the graphics around in Big Items, then flipped the graphic numbers in Items.XML

Chaos
If I give my IMP the Martial Arts skill, he/she gets the NADA item instead of a crossbow.
Fixed, mixed up with Random Item "Crossbow"

Chaos
Revolver holster allows the player to carry weapons with size 8 (for example MP5KA4, UZI or TDI Vector) in it.
Fixed

Chaos
Also, I can

[Updated on: Wed, 20 March 2013 03:43] by Moderator



Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316405] Wed, 20 March 2013 04:18 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
Thanks Wil for this really awesome mod and and being very diligent with updates and big fixes!

Your threads are also very well organised and easy to use.

I have one question. If i switch to a different map set, such as a the larger wildfire maps, will the random items feature stop working correctly?
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316406] Wed, 20 March 2013 08:53 Go to previous messageGo to next message
CapnJack

 
Messages:58
Registered:June 2012
I don't think using WF maps is recommended as I think you will probably come across a lot of incorrect/NADA items placed in the maps.
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316408] Wed, 20 March 2013 11:08 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3731
Registered:July 2009
No you won't, there simply are no items placed in maps. Which is great for compatibility Smile


Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316410] Wed, 20 March 2013 11:57 Go to previous messageGo to next message
Wil473

 
Messages:2841
Registered:September 2004
Location: Canada
buuface
Thanks Wil for this really awesome mod and and being very diligent with updates and big fixes!

Your threads are also very well organised and easy to use.

I have one question. If i switch to a different map set, such as a the larger wildfire maps, will the random items feature stop working correctly?


As those maps pre-date the random items feature (as far as I know nobody has released a working mod with maps/NPC/RPC's using this feature yet) what has already been said applies.

Technically, one of the bugs fixed is caused by an issue with the random items item appearing instead of one of the defined items - the crossbow bug. That "NADA" item is not really a nada item, but the random crossbow item, which in v4.30 should of lead to no item being supplied, and with the random items table partially filled in it should have lead to the proper crossbow being supplied (it didn't, I still got the NADA). The fix in v4.31 was simply to not use the random item feature (which was used in error anyways).

Later I'm going to produce a modified stock map with the Hick's gun replaced by random items so that Flugente will have something to investigate. Either I'm doing something wrong, or this feature is not working as expected now that it is being used in the wild.


Also, I know I missed fixing the TR-WCR68-18 LE901 lower receiver bug in v4.31. Fixed it in the UC XML's, but neglected to fix it in the other mods.

[Updated on: Wed, 20 March 2013 12:00] by Moderator



Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316457] Fri, 22 March 2013 01:31 Go to previous messageGo to next message
wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

http://img19.imageshack.us/img19/1017/screenshot2013032200021.jpg

now it is a problem use hand grenade on sam sites,you can throw grenade but they do not explode,game going to the ctd ...
Re: Alrulco Folding Stock Discussion & Bug Reports - (2011/08/06 - 20--/--/--)[message #316458] Fri, 22 March 2013 01:33 Go to previous messageGo to previous message
Flugente

 
Messages:3542
Registered:April 2009
Location: Germany
Are you using the newest exe? Such a problem was solved a few revisions ago...


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