Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316037] Thu, 07 March 2013 15:11 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Generally, what I do in DL is sneak to the control shack and get a merc inside in front of the switch. After the shack is secure, it is game as normal.

The mine surprise probably is the general v1.13 explosion issue but multiplied by the number of explosions.

Lockie, did you get the actually DL campaign to show up in your install of DL-1.13?

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Lieutenant

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316043] Thu, 07 March 2013 19:54 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Come to think of it , there wasn't the DL loadscreen at the start , as in the previous uc/dl 1.13 install .

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Captain

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316047] Thu, 07 March 2013 20:25 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
In case your endless turn issue happens on an enemy turn, and someone on your team is on a roof: I recently fixed a notable AI bug that would cause the AI to not finish its turn (one had to wait for every soldier's AI routine to finish after no decision was made). Dunno if relevant in this case.

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Captain

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316052] Thu, 07 March 2013 21:58 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
and someone on your team is on a roof:


Yup for me !

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Captain

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316053] Thu, 07 March 2013 22:14 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
In that case, get an exe >= r5886 (newest version is advisable, as there were quite a few more fixes after that).

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Captain

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316066] Fri, 08 March 2013 08:42 Go to previous messageGo to next message
pheloncab is currently offline pheloncab

 
Messages:278
Registered:August 2004
Location: So. Cal. or texas
Mine ended up being the general explosion bug, once I was able to secure the switch without it blowing it worked fine, but anytime the switch activated it would have the issue.

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Master Sergeant
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316109] Sat, 09 March 2013 15:31 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
For anyone who hasn't updated per Flugente's suggestion (I don't think there is anything save game breaking so far since v4.20 was released), Buggler suggests turning off the following as it is related to bugged/fixed code:

NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = TRUE

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Lieutenant

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316110] Sat, 09 March 2013 15:50 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
5872 introduced a new xml (SquadNames.xml) and moved 2 xmls, but didn't break savegame combatibility. It was last broken on 5869. If your exe is newer than that, its very reasonable to go all the way up to the newest exe (atm 5909), as many fixes were made.

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Captain

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316166] Mon, 11 March 2013 04:53 Go to previous messageGo to next message
S3rialThrill3r is currently offline S3rialThrill3r

 
Messages:26
Registered:January 2012
Diedranna Lives!-1.13 v4.20 20130305
SCI_Unstable_Revision_5882_on_GameDir_1610

I get this problem when I speak to Tony.

http://thumbnails103.imagebam.com/24256/063d0e242550566.jpg

It's a shame because he's got a few things I could use and Bobby Ray's isn't around.

Also, can anyone shed some light on the issue regarding disappearing items left in sectors? Sometimes switching to the tactical screen empties the inventory. What is strange though, is that once that happens, the sector seems to spawn certain items such as crossbows, 9X scopes, arrows and lockbox keys out of nowhere. They cannot be accessed until I switch to the tactical screen and then back to strategic. For the record, it has happened several times in the Drassen mine.

Edit: It also happens in the Alma warehouse sector. It makes me want to stop and come back in two years time, hoping things are less buggy. Then again, this problem was reported about a year ago.

I'm paranoid that it's going to happen again, so everything has now become an intense puzzle game where I try to fit everything important in my merc's inventories (not fun).

By the way, the newest version is 4.20 right? When I scroll up I see "Diedranna Lives!-1.13 v4.10 20130305".

This is the save containing the encounter with Tony. I've had the crash occur after clicking on the "Buy/Sell" button and when examining the items he sells by right clicking.

[Updated on: Fri, 15 March 2013 10:43] by Moderator

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Private 1st Class
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316278] Fri, 15 March 2013 13:09 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Current DL-1.13 released is v4.20, v4.10 is a typo (fixed).

Tony CTD is common issue with this mod and AFS v4.xx as both share the same core XML set. Already being investigated, but seem to have something to do with External Feed being on.

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Lieutenant

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316404] Wed, 20 March 2013 03:41 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Double posting to announce:

Diedranna Lives!-1.13 v4.31 20130319 (Patch)

Available From:
MediaFire


System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. ie. NOT any folder including the phrase: Program Files (x86)

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Wed, 20 March 2013 03:47] by Moderator

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Lieutenant

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316496] Sat, 23 March 2013 12:06 Go to previous messageGo to next message
S3rialThrill3r is currently offline S3rialThrill3r

 
Messages:26
Registered:January 2012
This is probably a dumb question. It says that Diedranna Lives!-1.13 v4.31 is "fully compatible with save games from DL-1.13 v4.10". Does that also include 4.20 saves?

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Private 1st Class
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316498] Sat, 23 March 2013 12:19 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
S3rialThrill3r
This is probably a dumb question. It says that Diedranna Lives!-1.13 v4.31 is "fully compatible with save games from DL-1.13 v4.10". Does that also include 4.20 saves?


Yes, but you should start a new game - the changes made to avoid the Tony CTD, that you specifically took time to report, require a new game to take effect.

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Lieutenant

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316727] Fri, 29 March 2013 17:09 Go to previous messageGo to next message
S3rialThrill3r is currently offline S3rialThrill3r

 
Messages:26
Registered:January 2012
Diedranna Lives!-1.13 v4.20 20130305
SCI_Unstable_Revision_5882_on_GameDir_1610

Got another problem.

A crash happens when I attempt to enter Diedranna's REAL hiding spot. You know, the entrance that opens up when you
Toggle Spoiler


This is the message that comes up:

http://thumbnails104.imagebam.com/24608/b608e4246076570.jpg

That's probably the worst that I've encountered. Other problems that were annoying are the crashes that occur whenever the enemy fires a HK 21E, crashes whenever I attach a LAM and laser sight or bipod and grip pod at the same time, and the endless hourglass sequences (they are, believe me) that appear every now and then, even without the
Toggle Spoiler
.

I'm not exactly sure what causes it, but it tends to happen when the enemy's knocked down and it's their turn. Turning off smoke animations seemed to fix this. It works for me, maybe you can make it work for you too.

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Private 1st Class
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316753] Sat, 30 March 2013 00:20 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
S3rialThrill3r
Diedranna Lives!-1.13 v4.20 20130305
SCI_Unstable_Revision_5882_on_GameDir_1610

Got another problem.

A crash happens when I attempt to enter Diedranna's REAL hiding spot. You know, the entrance that opens up when you

I'm getting an assertion error on simply killing all enemies in the (not-so-)final map. Now I've got to see if stock v1.13 has the same issue.

EDIT: Both AFS and UC-1.13 (Old Maps) can reach the end without issue.

Toggle Spoiler
I'll have to check the LUA script to see if there is anything that can be done.


S3rialThrill3r
crashes whenever I attach a LAM and laser sight or bipod and grip pod at the same time


Those combination of attachments should simply say you cannot mix them: ie. LAM with a Laser Sight are not compatible

[Updated on: Sat, 30 March 2013 00:54] by Moderator

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Lieutenant

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #316768] Sat, 30 March 2013 05:07 Go to previous messageGo to next message
S3rialThrill3r is currently offline S3rialThrill3r

 
Messages:26
Registered:January 2012
Quote:
Those combination of attachments should simply say you cannot mix them: ie. LAM with a Laser Sight are not compatible


Yes, a message does tell me that. However, right after clicking somewhere else to make it go away, the crash happens.

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Private 1st Class
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317147] Sun, 07 April 2013 01:09 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
Bug report

Installation: DL v4.31 20130319 with SCI_Unstable_Revision_5882_on_GameDir_1610

1) Trying to buy the kevlar vest (striker vest?) from Angel issues in an error (no screenshot, sorry)

2) About Covert/spy trait: Using a knife on a body to get some clothes brings a non blocking error message saying that there are no valid items in XML. I fixed this by copying clothes.xml from JA2 1.13 to DL113 installation. This file is nearly empty otherwise and therefore lacks references.

3) I have another problem, but i think it is inherent to 1.13 (Underbarrel weapons feature): Firing UnderBarrel weapons seems very inaccurate, as if it didn't use the main weapon aiming and stats. I tried some dual caliber weapons (ie. 12g +.223 Remington): the main weapon shots seem logically accurate, but UB ones go all over the place. I tried masterkey shotgun on JA2 1.13, and i felt the same, if i remember well.

(hope it helps, sorry if it has already been reported)

By the way, thank you for this excellent mod, i am having a great time playing it.

[Updated on: Sun, 07 April 2013 01:12] by Moderator

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Master Sergeant
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317148] Sun, 07 April 2013 01:22 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
wil473
S3rialThrill3r
Diedranna Lives!-1.13 v4.20 20130305
SCI_Unstable_Revision_5882_on_GameDir_1610

Got another problem.

A crash happens when I attempt to enter Diedranna's REAL hiding spot. You know, the entrance that opens up when you

I'm getting an assertion error on simply killing all enemies in the (not-so-)final map. Now I've got to see if stock v1.13 has the same issue.

EDIT: Both AFS and UC-1.13 (Old Maps) can reach the end without issue.

Toggle Spoiler
I'll have to check the LUA script to see if there is anything that can be done.


I've confirmed the (almost) endgame crash I ran into, while investigating another bug is related to Deidranna not being in the stock location initially. The crash goes away if her start coordinates are set back to those of stock. I cannot find a LUA script to fix this so I may have to edit/add a map or two to work around this. For now this means DL-1.13 cannot be finished.


***

Grim
Installation: DL v4.31 20130319 with SCI_Unstable_Revision_5882_on_GameDir_1610

1) Trying to buy the kevlar vest (striker vest?) from Angel issues in an error (no screenshot, sorry)

I better check he has the right quest item in inventory, the XML Editor now is able to follow item index changes so he may not have the right item index.

EDIT: yes, it was a missing quest item, fixed for next version.


Grim
2) About Covert/spy trait: Using a knife on a body to get some clothes brings a non blocking error message saying that there are no valid items in XML. I fixed this by copying clothes.xml from JA2 1.13 to DL113 installation. This file is nearly empty otherwise and therefore lacks references.

I've seen this in my testing of UC-1.13 v4.xx, must have an obsolete file in the mods. Good catch.


Grim
3) I have another problem, but i think it is inherent to 1.13 (Underbarrel weapons feature): Firing UnderBarrel weapons seems very inaccurate, as if it didn't use the main weapon aiming and stats. I tried some dual caliber weapons (ie. 12g +.223 Remington): the main weapon shots seem logically accurate, but UB ones go all over the place. I tried masterkey shotgun on JA2 1.13, and i felt the same, if i remember well.

(hope it helps, sorry if it has already been reported)

Yeah, its something I've seen myself. I need to start bugging Flugente about this one, but with only AFS/DL-1.13/UC-1.13 having this feature in widespread use (both items and public distribution) it will be a hard one to troubleshoot.

[Updated on: Sun, 07 April 2013 02:16] by Moderator

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Lieutenant

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317175] Sun, 07 April 2013 20:09 Go to previous messageGo to next message
Wspek is currently offline Wspek

 
Messages:16
Registered:May 2011
Location: Utrecht, The Netherlands
Hey guys, I'm probably doing something incredibly stupid wrong, but i can't seem to figure out what it is.

Even though I selecte DL-1.13 in the ini editior, when i launch the game, I get the normal 1.13 screen with, what i think is, the normal 1.13 game.

I install ja2 gold
install 1.13
install original DL data folder
install Dl 1.13
install DL 1.13 patch


any suggestions?

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Private
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317176] Sun, 07 April 2013 20:39 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Did you follow the instructions
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/316404/Re_Deidranna_Lives_1_13_Foldin.html#Post316404
about which version of 1.13 and where to get the according .exe?

[Updated on: Sun, 07 April 2013 20:40] by Moderator

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Sergeant Major
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317217] Tue, 09 April 2013 10:19 Go to previous messageGo to next message
wsmithjr2013 is currently offline wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
I'm having problems editing the mercs files. I've installed DL-1.13 v4.31 with JA2 5882. Everything seems to be working fine in the game. The Merc editor starts up and lets me edit files, but they are not the DL-1.13 files, as Jubilee is not in the file, only Ira. I try to change to the DL-1.13 folder and I get a message that the following files are missing:

Weapons.xml
Items.xml
SoundsProfiles.xml
MercStartingGear.xml
SenderNameList.xml

The weird thing, is that searching through the JA2 installation folder, I can't find *any* files that have Jubilee in them, so I'm not sure where the game is even getting the merc data that it's using.

Did I do something wrong, or do I need some other step in order to edit the mercenaries for DL-1.13?

Also ... I don't wish to offend anyone, but I'm wondering how the DL-1.13 merc stats became the way they are. Just seems like some really weird choices that are vastly different than standard 1.13. The 1.13 and UC-1.13 stats seem to make much more sense to my way of thinking. Were these intentionally adjusted due to the mod difficulty? Was there a thread where the stats were discussed and/or suggested for DL-1.13?

Thanks for any help or comments.

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Corporal
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317218] Tue, 09 April 2013 11:46 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Merc Editor acts like a diva when it's hungry, give it a snickers. Or in your insallation folder open find "MercProfileEditorInit.xml" and find section [MOD]. It should look like;

[MOD]

; -----------------------------------------------------------------------------------------------------------------------------
; Define here the folder(s) of your MOD, that should be used for loading the XML files
; 
; Here is an example of how it could look like. First the application looks in the "Data-n" folder.
; If the requested XML file is not found in "Data-My-Mod" then the application checks the 
; folder "Data-1.13" and finally it searches the folder "Data".
; 
; Dir[0]=Data
; Dir[1]=Data-1.13
; Dir[2]=Data-My-Mod
; Dir[n]=Data-n
; -----------------------------------------------------------------------------------------------------------------------------

Dir[0] = Data
Dir[1] = Data-1.13


Change Dir[1] from "Data-1.13" to "Data-DL113". But for missing files i think there is a bad installation problem involved. With a clean install Merc editor should read values from 1.13 folder, which would show no errors with a clean install. Also you might be using outdated/incompatible gamedata files.

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First Sergeant
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317246] Tue, 09 April 2013 20:50 Go to previous messageGo to next message
Wspek is currently offline Wspek

 
Messages:16
Registered:May 2011
Location: Utrecht, The Netherlands
I seem to have some sort of hybrid. I get Jubilee and the DG-mercs, plus all the maps are different. But the data on the key card is not showing up on the laptop and I get the normal data files at the start of the game. I'm using the latest build of 1.13.

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Private
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317249] Tue, 09 April 2013 20:58 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
I'd recommend following the instructions then; do a fresh install and do as wil wrote there ...

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Sergeant Major
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317253] Tue, 09 April 2013 22:39 Go to previous messageGo to next message
Wspek is currently offline Wspek

 
Messages:16
Registered:May 2011
Location: Utrecht, The Netherlands
Used the correct version of 1.13, no change I'm afraid. If you want me to try and find out what's wrong let me know, I'll be happy to help, but I'll see if there's another mod out there that'll be fun for me.

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Private
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317256] Tue, 09 April 2013 23:20 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
I've got latest version (datafiles rev1641) but have no problems with it. Either you are doing sth wrong while installing or your files are missing sth. Maybe you are installing the game under "Program Files(x86)" folder and UAC messing with it (wild guess)?

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First Sergeant
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317257] Tue, 09 April 2013 23:50 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Wspek
I seem to have some sort of hybrid. I get Jubilee and the DG-mercs, plus all the maps are different. But the data on the key card is not showing up on the laptop and I get the normal data files at the start of the game. I'm using the latest build of 1.13.


Hybrid eh, that is the point of this mod. Yes, I think you did install it correctly.

1) Jubilee and the different maps mean that the mod is installed correctly.

2) Data from the Key Cards will not appear in the Laptop under DL-1.13. The mechanism the Mod Squad to make things appear in the Laptop was an external utility which changed a data file related to the Laptop.

My workaround was to simply put all the in-game fiction onto those cards which you would transform to flip from page to page. I think I mention that somewhere in this thread. The original fiction text was copied out the hard way by Bullet Six.

3) I did not supply load screens in the new screen resolutions so the game falls back on stock Data-1.13. If you start the game in 640x480 the original DL screens should appear.


By the way, people may want to hold off on starting new DL-1.13 games. It was recently found that the DL campaign cannot be finished. I've got a workaround that should work planned (as I cannot find a LUA fix to tell the game where it really ends), but it is not implemented yet.

[Updated on: Wed, 10 April 2013 00:00] by Moderator

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Lieutenant

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317267] Wed, 10 April 2013 03:23 Go to previous messageGo to next message
wsmithjr2013 is currently offline wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
Gambigobilla

Change Dir[1] from "Data-1.13" to "Data-DL113". But for missing files i think there is a bad installation problem involved. With a clean install Merc editor should read values from 1.13 folder, which would show no errors with a clean install. Also you might be using outdated/incompatible gamedata files.


Thanks for the help, but something very weird is going on. I suppose it's strictly a 1.13 issue but since I've started the thread here, I'll continue, but can also post over on a 1.13 thread.

I've tried a dozen or more brand new installs with a number of unstable SCIs from Mediafire. I've found that the SCIs 5762 and below, work fine. SCIs 5778 and above do not work and indicate the same missing files as indicated previously. I've tried all the way up to 5990 with the exact same result. Stable 4870 is also fine. All installations were performed identically as follows:

1) Copy clean master JA2 Gold 1.10 install into new folder c:\Games\JA2 Master Copies\JA2 xxxx 1.13. (Don't have 1.12. Well, I do but can't find the disc.)
2) Download and copy SCI into new JA2 xxxx folder.
3) Use 7-Zip to "Extract Here" into same folder and overwrite all files. End up with folder structure:
Data
Data-1.13
Docs
MULTIPLAYER
Profiles

Then, I test the Merc Profile Editor. With 5762 and below, no problems; all files present. With any of the others, missing files; same ones every time. Am I missing some intermediary step necessary for later SCIs?

That said, the only effect seems to be that I cannot edit the merc files. The game seems to run just fine ... though with missing files, I'm not sure where it's getting the data. The indicated files are missing in both the Data and the Data-1.13 folders and the Merc Profile Editor program indicates 'Load files ("Data-1.13"): ERROR'.

Does this make sense to anybody? Why would they all work below 5762 and not above that? Much appreciate any help. Eh ... maybe this is a sign that I should be finishing my taxes instead of playing JA2.

Thanks.

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Corporal
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317271] Wed, 10 April 2013 09:48 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Oh right, seems we broke the stupid editor while bringing some order to the tabledata folder. The files are there, just a layer deeper. (Too deep for the editor, the game knows where to look)

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Captain

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317290] Wed, 10 April 2013 17:53 Go to previous messageGo to next message
wsmithjr2013 is currently offline wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
DepressivesBrot
Oh right, seems we broke the stupid editor while bringing some order to the tabledata folder. The files are there, just a layer deeper. (Too deep for the editor, the game knows where to look)


Thanks. Nice to know its not me. Does this need to be reported somewhere? Unfortunately, my JA time has ceased to exist for the immediate future. Accidentally double-clicked on one of those XML files and it trashed my drive and windows installation. Need to completely rebuild the computer.

Before that happened, I did find most of those files in sub folders. Still couldn't find sendernamelist (or something like that). Guess not a lot of merc editing goes on these days. At least not with the editor.

Appreciate the help.

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Corporal
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317293] Wed, 10 April 2013 18:49 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Now i wonder why mine worked perfectly.

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First Sergeant
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317304] Wed, 10 April 2013 22:55 Go to previous messageGo to next message
wsmithjr2013 is currently offline wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
Gambigobilla
Now i wonder why mine worked perfectly.


Really? Hmm. Well, after you get the error message it does load the files and lets you edit "something". However when I try to change the folder to access the DL/UC files, it won't load those because of the errors. Perhaps if I set the default as indicated above it would then work. Unfortunately I won't be able to test that out for a while.

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Corporal
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317382] Sat, 13 April 2013 10:01 Go to previous messageGo to next message
buuface is currently offline buuface

 
Messages:165
Registered:October 2011
Hi i have a question!

Does Deidrianna Lives mod use the original vaniila ja2 maps or are they new/edited maps?

Many Thanks

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Staff Sergeant
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317414] Sun, 14 April 2013 08:43 Go to previous messageGo to next message
wsmithjr2013 is currently offline wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
buuface
Does Deidrianna Lives mod use the original vaniila ja2 maps or are they new/edited maps?


They are new/edited.

[Updated on: Sun, 14 April 2013 08:44] by Moderator

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Corporal
Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317488] Wed, 17 April 2013 00:06 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
wsmithjr2013
buuface
Does Deidrianna Lives mod use the original vaniila ja2 maps or are they new/edited maps?


They are new/edited.
Mildly amused that the (decade old) original DL maps can be described as new. Best to call them different than, though heavily based on, the original JA2 maps. See the in-game fiction for why.

I plan to work on a fix to the DL-1.13 end game crash this weekend. If all goes well AFS v4.40 will be released before this weekend, allowing me to integrate the changes and any fixes identified into a DL-1.13 v4.4x release the following weekend (last weekend of April).

EDIT: a word of warning, DL-1.13 v4.4x will require a new game start (as well as SCI as I'm filling in some more DG mercs).

[Updated on: Wed, 17 April 2013 00:08] by Moderator

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Lieutenant

Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #317571] Fri, 19 April 2013 11:59 Go to previous messageGo to next message
S3rialThrill3r is currently offline S3rialThrill3r

 
Messages:26
Registered:January 2012
wil473

EDIT: a word of warning, DL-1.13 v4.4x will require a new game start (as well as SCI as I'm filling in some more DG mercs).


Ouch, and I was so damn close to the end too. Maybe I'll come back in a few months when DL 1.13 isn't so fresh in my mind.

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Private 1st Class
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #317614] Sun, 21 April 2013 17:25 Go to previous messageGo to next message
Rodelero is currently offline Rodelero

 
Messages:61
Registered:June 2011
Location: Czech Republic
When I attack Drassem mines (Deidranna Lives-1.13 v4.31 20130319) after series of explosions (what is it? artillery barrage?) opponents progress bar stops moving and nothing happens. I'm not able to move on and have to close the game.

In Profiles\UserProfile_JA2DL113\game_log.log there are errors:

file "TableData\Map\D13_0_ExtraItems_Experienced.xml" does not exist
file "TableData\Map\D13_0_ExtraItems" does not exist
file "SPEECH\053_006.gap" does not exist

Also, in Omerta where Olga atacks you, there were messages about some missing xml for her.

Also, when you take card from her, description says, that it was decrypted and info added to files in laptop. But I found nothing here.

EDIT: Opps, this is UC only. Hm, sorry. Where can I report bugs on Ja2 DL, please?

[Updated on: Sun, 21 April 2013 17:27] by Moderator

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Corporal
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #317615] Sun, 21 April 2013 17:29 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
S3rialThrill3r
wil473

EDIT: a word of warning, DL-1.13 v4.4x will require a new game start (as well as SCI as I'm filling in some more DG mercs).


Ouch, and I was so damn close to the end too. Maybe I'll come back in a few months when DL 1.13 isn't so fresh in my mind.


Unless something major is found, DL-1.13 v4.40 will be released mid-week. The endgame CTD is fixed (worked-around), and even tested to some extent.

EDIT:
Rodelero
EDIT: Opps, this is UC only. Hm, sorry. Where can I report bugs on Ja2 DL, please?


Ironically, I had just logged in to rename this thread so that it is clearly the Dl-1.13 Discussion and Bug report thread.

[Updated on: Sun, 21 April 2013 17:42] by Moderator

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Lieutenant

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #317616] Sun, 21 April 2013 17:41 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Rodelero
When I attack Drassem mines (Deidranna Lives-1.13 v4.31 20130319) after series of explosions (what is it? artillery barrage?) opponents progress bar stops moving and nothing happens. I'm not able to move on and have to close the game.

What .exe are you using, I believe the explosions slow down/freeze has been fixed recently. What you are seeing is alluded to in the original DL fiction (email on Ira and Dimitri's fate).

Rodelero

In Profiles\UserProfile_JA2DL113\game_log.log there are errors:

file "TableData\Map\D13_0_ExtraItems_Experienced.xml" does not exist
file "TableData\Map\D13_0_ExtraItems" does not exist
file "SPEECH\053_006.gap" does not exist

Also, in Omerta where Olga atacks you, there were messages about some missing xml for her.

I'll take a look, but I think the error is related to the obsolete Clothes.XML file that will be fixed in v4.40.


Rodelero

Also, when you take card from her, description says, that it was decrypted and info added to files in laptop. But I found nothing here.
Use (merger) the BDA on the key card to cycle through the fiction via item description text. There isn't any way to get the text into the laptop yet... (Work on the Encyclopedia and related v1.13 features to allow the laptop to present new in-game fiction, were suspended due to huge memory issues this feature introduced.)

[Updated on: Sun, 21 April 2013 17:43] by Moderator

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Lieutenant

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #317617] Sun, 21 April 2013 17:46 Go to previous messageGo to previous message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Rodelero
Also, when you take card from her, description says, that it was decrypted and info added to files in laptop. But I found nothing here.

Just a few post above:
wil473
2) Data from the Key Cards will not appear in the Laptop under DL-1.13. The mechanism the Mod Squad to make things appear in the Laptop was an external utility which changed a data file related to the Laptop.

My workaround was to simply put all the in-game fiction onto those cards which you would transform to flip from page to page. I think I mention that somewhere in this thread. The original fiction text was copied out the hard way by Bullet Six.

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Sergeant Major
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