Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » About tower defense on 1.13
About tower defense on 1.13[message #317833] Thu, 25 April 2013 10:49 Go to next message
babylolo
Messages:3
Registered:April 2013
At first, thanks for all the developers, we got much more happiness from this old game just because your hard work.

Then I got a idea that can we add some TD elements in 1.13?

We can deploy sandbags and barbed wire in sector now, how about add some defense towers here?
For example, deploy a 1x1 tower with a elite militia by spend $5K(or 2x2 tower with 2 elite militias by spend $18K / 3x3 tower with 3 elite militias by spend $36K), and put a circle of sandbags at the top of the towers, then militias will can not down to ground. If you already killed more than 2K enemies, you can deploy a tank by $1M. But, build towers will make Deidranna very angry, she will send much more troops attack this sector(100-200 enemies every time, and 2-3 times).

I believe that it will be very funny.

I hope my english express my thoughts properly ...

Re: About tower defense on 1.13[message #317834] Thu, 25 April 2013 10:53 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3805
Registered:July 2009
Give me some of that stuff you are smoking.


Re: About tower defense on 1.13[message #317836] Thu, 25 April 2013 11:19 Go to previous messageGo to next message
grim

 
Messages:336
Registered:July 2006
Location: France
I know Flugente implemented zombies, changing completely the way you can play the game, but this seems quite a big change!
I'm all in for new constructible environment, however, making JA2 1.13 a tower defense game is maybe too much.
Re: About tower defense on 1.13[message #317837] Thu, 25 April 2013 11:26 Go to previous messageGo to next message
winehouse

 
Messages:92
Registered:October 2012
Enemies already go for alarms with default ai behavior.
Re: About tower defense on 1.13[message #317839] Thu, 25 April 2013 11:43 Go to previous messageGo to next message
BL4DE

 
Messages:6
Registered:April 2013
Location: Germany
You could more easily 'program' a flash game refering to JA2 (mercs, militia,'D') as a TD game than changing JA2 to a TD via a mod.

JA2 as a TD would be just redicolous.
The mods (UC, 1.13, AR, DL ...) are changing the original game to be more complex after all since this is the direction the vast majority of the users would want the game to go.
Striping the game of nearly all complexitiy and reshaping it completely to a 'simple' TD game just don't feels right.

So no.
Not going to happen.
At max it will be done somewhere in between 'when pigs fly', 'when easter, christmas and bin ladens brithday fall together on one day' and never ever.
Re: About tower defense on 1.13[message #317842] Thu, 25 April 2013 12:43 Go to previous messageGo to next message
babylolo
Messages:3
Registered:April 2013
Well, i mean make the city defensive battles looks like TD.
Deploy some little buildings before enemy troops attacks your cities or SAM base, just like deploy sandbags and barbed wire before under attack.
If "with elite militias" is impossable, so how about add a special element named "tower" what have same properties with tank, and make player could deploy it? As we know, if you training militias in meduna city, you can get tanks at fixed positions and just like a defensive tower: massive fire power but can't move. I just hope it is deployable...and could fire rifles that help player against battalion-sized attack. Make the game even more crazy.

Barbed wire + fortifications + Fixed firepower = World War I trench warfare tactics
that is what I want...

[Updated on: Thu, 25 April 2013 12:47] by Moderator

Re: About tower defense on 1.13[message #317843] Thu, 25 April 2013 12:51 Go to previous messageGo to next message
lockie

 
Messages:3908
Registered:February 2006
Location: Scotland
Think you'll have to look for another game then .


Re: About tower defense on 1.13[message #317844] Thu, 25 April 2013 12:53 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3805
Registered:July 2009
If that was as easy as you make ig out to be, deployable HMGs would be a trivial model swap. Their non-existence despite frequent requests should ne telling.

Just get some bonesaws and split your mercs into gunner-loader teams.


Re: About tower defense on 1.13[message #317845] Thu, 25 April 2013 13:05 Go to previous messageGo to next message
BL4DE

 
Messages:6
Registered:April 2013
Location: Germany
Interesting idea.

Right now we can deploy mines and traps (via one of the later revisions).
So you basically suggest what already was suggested here.
Re: About tower defense on 1.13[message #317882] Thu, 25 April 2013 18:22 Go to previous messageGo to next message
Gambigobilla

 
Messages:716
Registered:July 2008
DepressivesBrot
Give me some of that stuff you are smoking.


Epic quote is epic.
Re: About tower defense on 1.13[message #317954] Fri, 26 April 2013 07:06 Go to previous messageGo to next message
babylolo
Messages:3
Registered:April 2013
how about let player could training tank? Or continuing training after all your militias promoted to elite will get a tank by spend 5 elite...
Re: About tower defense on 1.13[message #317956] Fri, 26 April 2013 07:35 Go to previous messageGo to next message
BL4DE

 
Messages:6
Registered:April 2013
Location: Germany
I'll answer that question with that epic quote.

DepressivesBrot
Give me some of that stuff you are smoking.


If you want tanks so badly play this game.

Not even McGyver could build a full fledged tank out of cardboxes, empty cans and wire. None that could stand more than a mildly sharp wind that is.

[Updated on: Fri, 26 April 2013 07:43] by Moderator

Re: About tower defense on 1.13[message #317963] Fri, 26 April 2013 10:10 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3805
Registered:July 2009
While I stand by my original (and meanwhile oft-quoted) comment, I take issue with that last sentence.
Various rebellions, uprisings and resistance movements have shown that building a tank APC somewhat protected vehicle from junk is possible and a valuable asset if your oppositions lacks widespread anti armor capabilities.


Re: About tower defense on 1.13[message #317965] Fri, 26 April 2013 10:35 Go to previous messageGo to next message
BL4DE

 
Messages:6
Registered:April 2013
Location: Germany
But not a 'tank', that's the point Very Happy
Re: About tower defense on 1.13[message #317968] Fri, 26 April 2013 10:45 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3805
Registered:July 2009
That's debatable if you look what forces in the 1920s considered worthy tanks.
Sure, it won't hold a candle against D's Pattons, but it's technically a tank. And we all know that 'technically correct' is the best kind of correct.


Re: About tower defense on 1.13[message #317969] Fri, 26 April 2013 10:47 Go to previous messageGo to next message
Thor

 
Messages:432
Registered:February 2007
Location: Belgium
Well, maybe if there was some way to have a "tank-unit" surrender, we could use it in defense ourselves?^^ A bit pointless to put it in a prison, in my opinion Razz

The question pops up, would there be a way to have friendly tank units?

[Updated on: Fri, 26 April 2013 10:48] by Moderator

Re: About tower defense on 1.13[message #317971] Fri, 26 April 2013 10:55 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3805
Registered:July 2009
Well, there's the old oddity that a militia will sometimes spawn as a tank. So yes, friendly tanks are possible.


Re: About tower defense on 1.13[message #317972] Fri, 26 April 2013 11:01 Go to previous messageGo to next message
Thor

 
Messages:432
Registered:February 2007
Location: Belgium
True. Smile Would be interesting also if they came in offense as well (in later stages), used for retaking cities. Even if they were only stationary and remained at the edge of a sector, then you would either have to destroy them or run... For strategic sectors with an airport or a mine it seems quite challenging.

[edit] But I guess it will take a lot of coding... Sad

[Updated on: Fri, 26 April 2013 11:06] by Moderator

Re: About tower defense on 1.13[message #317973] Fri, 26 April 2013 11:07 Go to previous messageGo to next message
Hazapuza

 
Messages:263
Registered:February 2009
Location: Finland
If I recall correctly, and I'm really not sure about this, if you capture a sector that had an enemy tank and then train militia there (some strange black magic trick might be required in addition), a friendly tank may appear. I think this was mentioned in a rather old thread, which I'm not sure still exists after the server migration and forum clean-up last year.

Though I might as well be dreaming this up...


Edit: Gah, too slow. At least my memory served me right. Smile

[Updated on: Fri, 26 April 2013 11:08] by Moderator

Re: About tower defense on 1.13[message #318008] Fri, 26 April 2013 20:52 Go to previous messageGo to next message
Thor

 
Messages:432
Registered:February 2007
Location: Belgium
Wink Yup, I never saw that "phenomenon", but I've read about it too,,,
Re: About tower defense on 1.13[message #320491] Fri, 24 May 2013 05:40 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
CloudBrain
Deploy some little buildings before enemy troops attacks your cities or SAM base, just like deploy sandbags and barbed wire before under attack.

Whaaaaat?! Since when?
Re: About tower defense on 1.13[message #320521] Fri, 24 May 2013 12:02 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3805
Registered:July 2009
Some time in the early 5300's


Re: About tower defense on 1.13[message #322719] Sun, 14 July 2013 21:59 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
SharkD
CloudBrain
Deploy some little buildings before enemy troops attacks your cities or SAM base, just like deploy sandbags and barbed wire before under attack.

Whaaaaat?! Since when?


how is this achieved?
Re: About tower defense on 1.13[message #322721] Mon, 15 July 2013 01:33 Go to previous message
Sam Hotte

 
Messages:2012
Registered:March 2009
Location: Middle of Germany
See here:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/305783/New_feature_Constructable_stat.html#Post305783
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