Home » MODDING HQ 1.13 » v1.13 General Development Talk » Jagged Alliance Deadly Games Mercs with all speech for 1.13
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317568] Fri, 19 April 2013 10:37 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
@ anv:
Awesome again! Great work, man - thanks!

@ Flugente:
Definitely no objections! Maybe Sidney (or how is his name written?) could also be given the covert trait? Just a suggestion, your call... He has this upper-class British accent and my association with a secret agent is mainly because of Ron's 007 portrait which used to be assigned to him by Marlboro if I remember correctly.

(Maybe some of you noticed that Ira also received the "scouting" trait and some binoculars. She was also used as a lookout by the rebels, so it seemed logical. Furthermore, there are only a few around with the trait up till now.
Hurl also received the "paramedic" trait as he is mentioned in his bio to be part of the medical staff, while his MED stat is higher than Ira's.)
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317596] Sat, 20 April 2013 23:58 Go to previous messageGo to next message
merc05

 
Messages:87
Registered:January 2013
Many thanks for the new mercenaries anv. And it's great you added the soundsets for the new guys (I guess I won't have to do that many now:)). Anyway here is another soundset for the previously released mercs (Moses):

[url]broken link[/url]

Two or three of battle sounds might need to be changed to something else due to crappy quality of battle sounds from JADG. You decide.

While I was at it something got me wondering regarding the mercs' speech - it is not clearly explained in the files. Quotes 41,44 and 45 in merc speech file are comments the mercs say when you click them with the mouth icon. Does their number have a specific meaning? MercQuote.xml has settings for quote No 41 being either referring to anyone (0) or team specific (1) - does it change somehow when the quote is uttered? Quote No 45 seems to be only uttered when QuoteExpPassingDislike is set to something else than 0, usually 2 or 4 - what do those numbers mean? And there are quotes about liking (58) or disliking (39) an NPC. What NPC's are these referring to? Quote No 58 also has a setting (0-male,1-female,2-any) with male referring to Kingpin AFAIC. What about others?

@Flugente: Nice choices for characters to give the new covert ops traits. I remember jagged alliance wiki whinig about how interresting a character could Elroy have been if not for his limited usefulnes. Well, giving him the Spy trait could definitely realize this.

[Updated on: Fri, 01 June 2018 07:46] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317598] Sun, 21 April 2013 02:41 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
Where do you guys get the sound packages? Any link or something?

@merc05: If you want my opinion, apart from some battlesounds it sounds good, merc05! Thanks! Wink

[Updated on: Sun, 21 April 2013 03:05] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317603] Sun, 21 April 2013 04:35 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
@all: I have updated the SVN GameDir (r1653) with the new soundset for Moses. Thanks again.

Also, as of r1654, Elroy and Mouse have the covert trait as described above.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317635] Mon, 22 April 2013 04:58 Go to previous messageGo to next message
anv

 
Messages:250
Registered:March 2013
@merc_05: I've looked into source, and found fragment seemingly responsible for choosing which qoute play on talking with merc.
Toggle Spoiler

Quote 41 is QUOTE_NEGATIVE_COMPANY, 44 QUOTE_SOCIAL_TRAIT and 45 QUOTE_PASSING_DISLIKE.

So basically, if merc:
-has attitude set to normal and QuoteExpPassingDislike to 0, merc always says quote 41,
-normal attitude, QuoteExpPassingDislike!=0, game randomly chooses between quotes 41 and 45,
-non-normal attitude, QEPD to 0 - randomly 41 or 44
-non-normal attitued, QEPD!=0 - randomly 41, 44 or 45.
Currently mercs added by Dimitri all have QEPD at 0 and lack 45 quote, which is shame, cause they probably have a lot of interesting things to say. Those added by me have audio files for 45, but don't use them due to QEPD set to 0, cause I'm an ignorant, and didn't know what that setting does Cool Hector also has normal attitude, so no 44 for him. Overall, it's easy to change. Also, QuoteExpPassingDislike seems to be boolean, so no difference if it's 2 or 4, it's simply "true" as long as it's different from 0. Or I'm missing something here.
I don't think there's any difference between 41 being team specific or general.

58 and 39 are quotes said my merc after talking with "pleasant" and "unpleasant" NPCs. I don't remember exactly which are which, but I think that among others general in Alma and Pablo are "unpleasant" and wounded sergeant in Alma is "pleasant". 58's setting definies, for what gender of NPC quote can be said (some mercs have quotes like "he's..." or "she's..").

@Thor: There's a link to Speech File Extractor, higher in the topic, that can be used for ripping audio files from JA1 and DG (altough it doesn't cooperate with GOG version :<).

@Flugente: Good idea on adding covert ops to hirable mercs, that trait is a game changer and it'd be a waste to keep it IMP-exclusive. Slay would be a good candidate for RPC covert op too, considering his foolproof wheel-chair camouflage, but he has 3 traits already. Also, Elroy's Spy trait seems to have the same description as Stealthy trait, when checked in Personnel tab?


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317643] Mon, 22 April 2013 12:45 Go to previous messageGo to next message
Lepidosteus

 
Messages:93
Registered:November 2007
Location: Land of Buns.
anv

As for Hurl's story, I agree with Charlie_May that his disappearance could be acknowledged in his bio (personally I think he should be kidnapped by gang of organ thieves, heh).


Talk to Fidel and he gives the quote in my signature Smile
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317655] Tue, 23 April 2013 00:24 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
Thanks, anv Wink
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #317881] Thu, 25 April 2013 18:13 Go to previous messageGo to next message
merc05

 
Messages:87
Registered:January 2013
Thanks as well, that clears some things up Smile. I also noticed that dialogue's likes/dislikes NPC are triggered in npc dialogue scripts. Gives me a few ideas.

Uploaded another soundset - Smoke, for battlesounds used most already done ones by steggieav (from this thread):

http://www.mediafire.com/download.php?lw6dnihec1zb5g6

Also changed 1 quote (113) in the previous soundset for Moses, uploaded the updated file as well:

http://www.mediafire.com/download.php?qdkaj38qewa8pmq
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318212] Mon, 29 April 2013 20:49 Go to previous messageGo to next message
merc05

 
Messages:87
Registered:January 2013
Soundset for Stella:

http://www.mediafire.com/download.php?4s89d38iob06t37
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318284] Tue, 30 April 2013 22:03 Go to previous messageGo to next message
anv

 
Messages:250
Registered:March 2013
It (MERC)
http://imageshack.us/a/img132/2285/85371770.png

Bernie (MERC)
http://imageshack.us/a/img547/6837/bernie.png

Bob's edit
http://imageshack.us/a/img268/5256/bobtd.png

Bonus - Tex
http://imageshack.us/a/img138/9940/texx.png

Changes:
- added voicesets for It, Bernie and Ears
- added battle sounds for Elroy (previously overlooked somehow)
- added some hate talk to Spike, Boss, Leech, Rusty and Sidney
- fixed wrong ammo in Weasel's equipment
- added some cheap knives to Mouse's and Elroy's kits, so they can make use of their new traits right away
- unlocked extra banter dialogue for some mercs (quote 45)
- added new gargantuan MercOpinions.xml, containing 255 opinion records per merc. Most new ones are 0 by default, I changed those for buddies and foes to 25/-25.

Download


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318286] Tue, 30 April 2013 22:06 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Holy cow, they look awesome! Superb work!


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318291] Tue, 30 April 2013 22:41 Go to previous messageGo to next message
grim

 
Messages:348
Registered:July 2006
Location: France
Wow! Very nice job, Bob really needed that change!
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318306] Wed, 01 May 2013 03:29 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
awesome portraits Wink
Bernie seems to look a little bit younger than in DG. What about making his hair a little bit more white color to make him a few years older. what do you think?

ps: anv: any chance to see pops next Wink

[Updated on: Wed, 01 May 2013 03:30] by Moderator



Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318341] Wed, 01 May 2013 15:06 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
Quote:
Bernie seems to look a little bit younger than in DG. What about making his hair a little bit more white color to make him a few years older. what do you think?


How about just raising his health, his agility, & strength a bit (talking about small changes here) and mention in his bio that he has been doing some fitness to get into shape again for some fresh young girlfriend? Wink
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318374] Wed, 01 May 2013 18:47 Go to previous messageGo to next message
Charlie_May

 
Messages:27
Registered:March 2009
Job well done (once again) anv!

If you don't mind, could you tell me what program you use to extract the JA and JADG sound files? Are you using the program that was mentioned earlier in this thread (didn't try it because someone said it added glitches and sound defects to the files...)?

@Thor : You might have meant it as a joke only, but I think your idea about Bernie is good! Actually I think all the mercs stats should be a little different than in DG somehow, and this should be reflected in their bio (also their choice of traits).
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318397] Wed, 01 May 2013 20:25 Go to previous messageGo to next message
anv

 
Messages:250
Registered:March 2013
http://imageshack.us/a/img4/4240/bernieolder.png
?

@RoWa21: Sure, it's not that much to choose from anyway.

@Thor: DG mercs have bios about half as long as average JA2 mercs, and lack additional infos, so there's room for improvement.

@Charlie_May: Yes. I didn't notice any glitches except occasional patter at the beginning and the end of some battle sounds, but those are easily removable and battle sounds have horrible quality (11kHz? Come on!) anyway.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318400] Wed, 01 May 2013 20:32 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
I like the pic, but I also like the idea of improvement of stats & bios Wink Anyway, great job you did again, anv! Above all, thanks! Wink
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318413] Wed, 01 May 2013 21:56 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
@anv: I like the white hair bernie, seems to fit much better. good job.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318431] Wed, 01 May 2013 23:27 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
Still looks like Bernie's been nipping some rejuvenation juice to me. Hand him some whiskey and 20 years of smoking. Or just make him look 10 years older. Bit more droopy and wrinkled.

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318446] Thu, 02 May 2013 00:24 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
@ Slax: Haha, looks awesome to me, think it's your imagination, Slax! Razz
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318464] Thu, 02 May 2013 05:35 Go to previous messageGo to next message
Hawkeye

 
Messages:2151
Registered:October 2005
Location: Australia
Someone just give this man a job at Full Control for JA: Flashback portraits, already! :super:


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318485] Thu, 02 May 2013 14:36 Go to previous messageGo to next message
anv

 
Messages:250
Registered:March 2013
5 years of smoking/10 years/20 years
http://imageshack.us/a/img197/2392/berniecomp.png
Well children, I think we all learned a valuable lesson here. Cool

Download


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318487] Thu, 02 May 2013 15:17 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
I like the 20 years smoker bernie best Wink


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318507] Thu, 02 May 2013 18:44 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
anv
5 years of smoking/10 years/20 years
http://imageshack.us/a/img197/2392/berniecomp.png
Well children, I think we all learned a valuable lesson here. Cool

Download


Thanks, just uploaded the "Bernie" (the smoker) to the 1.13 SVN GameDir.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318575] Fri, 03 May 2013 16:14 Go to previous messageGo to next message
merc05

 
Messages:87
Registered:January 2013
It's complete then, all mercs from anv now have soundsets: http://www.mediafire.com/download.php?6zdp1matsnaj4jl

Some fixes should be made in MercProfiles.xml btw:
- Hector has bad MouthY coordinate (should be two numbers higher)
- Stella has Fox as a hated merc (should be Hurl)
- shouldn't Reaper have Shadow as a buddy merc?

And of course thanks a lot for more new mercs anv!

BTW if we're talking about improving the bios, there are some AIM alumni texts that might be somehow changed to reflect the current situation. One that is most obvious for me is Larry's where it mentions Leon being dead while he's now at MERC Smile.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318610] Fri, 03 May 2013 22:31 Go to previous messageGo to next message
anv

 
Messages:250
Registered:March 2013
merc05
Some fixes should be made in MercProfiles.xml btw:
- Hector has bad MouthY coordinate (should be two numbers higher)
- Stella has Fox as a hated merc (should be Hurl)
- shouldn't Reaper have Shadow as a buddy merc?


Fixed. Reaper has Blood as "learn to like" too (oddly, he lacks quotes 51 and 53). Also enabled last merc05's voice set, changed some GenderQuotes and made the laziest possible attempt at fixing Larry's alumni page.

@merc05: Great another set! If you plan on continuing producing them, I already scrambled foundation for Pops, Wally and Eli's sound sets, so I'll probably release them with their portraits. That leaves Raffi, Lance, Wink, Carp, and Mitch, with the last ones being probable AIM material (Mitch is overall good merc with fantastic wisdom and medical, and Carp has almost reasonable stats and AIM desk assignment in his bio), and the rest being MERC cannon fodder.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318660] Sat, 04 May 2013 16:19 Go to previous messageGo to next message
RoWa21

 
Messages:2003
Registered:October 2005
Location: Austria
@anv & merc05: thanks for your work. I am currently uploading the Hector soundset and the fix.

EDIT: Upload done.

[Updated on: Sat, 04 May 2013 16:54] by Moderator



Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318661] Sat, 04 May 2013 16:27 Go to previous messageGo to next message
merc05

 
Messages:87
Registered:January 2013
anv
Great another set! If you plan on continuing producing them, I already scrambled foundation for Pops, Wally and Eli's sound sets, so I'll probably release them with their portraits. That leaves Raffi, Lance, Wink, Carp, and Mitch, with the last ones being probable AIM material (Mitch is overall good merc with fantastic wisdom and medical, and Carp has almost reasonable stats and AIM desk assignment in his bio), and the rest being MERC cannon fodder.


Great! So there are more mercs coming. If you feel like not bothering with doing a sound set I'll sure help :thumbsup: .
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318702] Sun, 05 May 2013 11:43 Go to previous messageGo to next message
Nekator

 
Messages:20
Registered:May 2013
Thank you very much, great mod!! Really missed some of those whacky guys from JA1 Smile

[Updated on: Sun, 05 May 2013 16:34] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #318816] Mon, 06 May 2013 19:14 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
Fantastic, anv! Very Happy

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #319019] Wed, 08 May 2013 17:59 Go to previous messageGo to next message
mikeb-pt

 
Messages:9
Registered:May 2013
Location: Azores
Hi all,

I have been playing this game non stop for almost a year now and just want to thank all of you guys for the great work!!

Now on the topic,

Can someone please tell me where can I find Manuel, the RPC? I'm closing in on Meduna and haven't seen I'm yet...

Someone mencioned Chitzena but I never saw him...

Thanks

Edit: I'm using WF maps on 1.13 if that makes any diference.

[Updated on: Wed, 08 May 2013 18:22] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #319035] Wed, 08 May 2013 19:02 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

hi, i think here is chance for add a equivalent for or raven from warsav pact region,something like former nember from omon or spetnats units[marskaman/gunslinger or field medic/akimbo weapons]wp equivalent for raven & fox quivalent from asia region be fresh wind in the air ...

[Updated on: Wed, 08 May 2013 19:04] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #319040] Wed, 08 May 2013 19:11 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3732
Registered:July 2009
You know they are looting those mercs from JA1/DG, not conjuring them out of thin air, right?


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #319056] Wed, 08 May 2013 20:11 Go to previous messageGo to next message
lockie

 
Messages:3831
Registered:February 2006
Location: Scotland
Kerist , a post from wolfie not involving a demand for obscure guns ? Very Happy


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #319473] Mon, 13 May 2013 04:48 Go to previous messageGo to next message
anv

 
Messages:250
Registered:March 2013
Pops
http://imageshack.us/a/img404/4554/popsb.png

Wally
http://imageshack.us/a/img839/7978/wallydr.png

Eli
http://imageshack.us/a/img515/8148/eli.png

Jimmy's edit
http://imageshack.us/a/img829/5079/jimmyp.png

Changes:
-added voicesets for Pops, Wally and Eli
-added like/hate talk to Beth, Fox, Cliff and Wolf

Download


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #319576] Tue, 14 May 2013 02:37 Go to previous messageGo to next message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium
Nice! Wink Must say that Pops is hardly good for a fleshwound, though Razz

What's his age?... old f*ck! He's really tricky... As a merc on his own he can't manage and as a deputy in the team he is a huge risk with his thirty-or-what-is-it health... But his Marks and remarks are nice!
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #319577] Tue, 14 May 2013 02:53 Go to previous messageGo to next message
Peal

 
Messages:255
Registered:August 2007
Location: Germany
Lol Pops with camouflage ^^
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #320859] Sun, 26 May 2013 01:30 Go to previous messageGo to next message
Skiru

 
Messages:33
Registered:May 2013
Hey, how to put those damn soundsets to work? I install it in Data 1.13 file filling directory with new files but still there is no sound. I also wwonder where to put those AIM, DAY, PST and SNDS? As I learned there are some sounds related to AIM phone calls but i can't make it work.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #320860] Sun, 26 May 2013 01:32 Go to previous messageGo to next message
Flugente

 
Messages:3532
Registered:April 2009
Location: Germany
Hi Skiru, welcome to the pit!

Assuming you've put the sounds into the correct folder, you also have to check wether in Data-1.13/TableData/Sounds/SoundsProfiles.xml the new profiles have
1



Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #320862] Sun, 26 May 2013 01:48 Go to previous messageGo to previous message
Skiru

 
Messages:33
Registered:May 2013
Tabledata was among the directories copied and overwrited in the process. I find something that may or may be not about this. In merc editor all new characters for some reasons have disabled speeches and i find that only with few characters (like mouse) there is actual lips movement and subtiles. I also a bit of unhappy that all this files are scattered around the forum. I wonder is there a soundpack for mouses and other characters or there are some voicles (for now)?
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