Home » FULL CONTROL GAMES » JA: Flashback (Solutions. Tips. Spoilers!) » Pitch 5 ideas on how to help JA:F finish off KS campaign in style
Pitch 5 ideas on how to help JA:F finish off KS campaign in style[message #318953]
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Tue, 07 May 2013 23:22
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Shanga |
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Messages:3482
Registered:January 2000 Location: Danubia |
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Yea, this time I am not talking about what THEY should do, it's time we discuss in private (between us and the Internet, nobody's watching) what we can do to help.
Pitch 5 ideas, no matter how wild they sound. We'll go through them later, right now it's only brainstorming. No debates until I say so, please.
Here's what's going through my mind atm:
- 1. Some sort of separate donations campaign that would go as a Bear's Pit unified pledge (I
do plan to have a personal pledge as many here do). CONS: The whole donation is retarded and full of red tape, Paypal in particular and most crowdfunding sites are actually a frontend for Paypal. Ideas?
- 2. Our own "Make a KS campaign for JA:F" internal friendly competition, like the funny stuff posted by Grim here.With an open invite for FC to steal ideas.
- 3. A decent MEME set, including avatars, forum sigs, posters, banners, chocolate underwear and whatnot featuring THE BEAR. Preferably sitting on the hamster. Or biting his head off. Your call.
- 4. A friendly competition "Design The Evil Shanga" story. Write a short background story and a minimum of 5 lines. I'll up my pledge with $1 for any good story written (my initial pledge is $25). Yea, it's subjective but it's my money, not yours.
- 5. And finally another competition, this time for backers, called "I'll up my pledge if...". You are allowed to enter any possible event with a definite outcome due until May 23. Example: "I'll up my pledge with $X if Bayern wins UCL" (doesn't work since the final is on 25th May, but you get the idea).
In addition to the above, we'll go through a small redesign process in support of the campaign, do our news stuff, etc, the stuff we usually.
Your ideas now please. 5 of them.
[Updated on: Tue, 07 May 2013 23:40] by Moderator Report message to a moderator
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Re: Pitch 5 ideas on how to help JA:F finish off KS campaign in style[message #318966]
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Wed, 08 May 2013 00:54
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CaRNi4 |
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Messages:48
Registered:August 2001 Location: NL |
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- I made a template for a forum post people can use on forums they visit. Will update it tomorrow with new updates and images.
Toggle Spoiler
After 14 years of waiting finally a true turn-base succesor to Jagged Alliance 2! If you don't know what Jagged Alliance is, check this Let's Play of Jagged Alliance 2 v1.13(community patch/mod):
YouTube: Let's Play Jagged Alliance 2 1.13 Interactively - I - Operation Gaumata
Check the Kickstarter and their website for more info.
//Introduction
The Godfather of turn-based action is making its comeback! Experience first hand the events that lead to the founding of A.I.M.
Jagged Alliance: Flashback is our vision of returning a once critically acclaimed franchise back to its roots, it's not a reboot, it's a reset!
Our main goal is to bring back the tactical turn-based action that the original Jagged Alliance games are known for - the game was a thinking man's game, a thinking man with lots of guns!
The games were unique in their blend of tactical turn-based action, controlling and maintaining squads of mercenaries, off and on the battlefield. As a player the decisions you made had a direct impact on how you played the game.
Additionally, over-the-top personalities, memorable characters and role-playing elements made the games difficult to put away once you were hooked.
//Kickstarter
http://www.youtube.com/watch?v=Z9Zs135zvbE[/video]
Kickstarter Page
Kickstarter Updates
//Features
Since this game is pre-production some of these features can be subject to change. These are based on comments en KS updates made by the JAF Team.
- Unity 3D Engine
- Licensed game, independant of publisher BitComposer
- Open world. Game takes place ont he island of San Christobal.
- Day/Night cycle
- Fog of war. Enemies visible through LOS
- Weather (optional stretch goal)
- I.M.P. System (Create your own mercanary like in JA2)
- Built around the core gameplay mechanics from the original games, various elements from the 1.13 patch and some new ideas
- Non-dumbeddown turn-based combat
- Modding (number of modding tools depends on succes of KS)
- Some level of destructable enviroment.(Stretch goal)
- English voice-overs
- Will contain blood, gore and exploding heads
//FAQ
Q: When will the game be released?
A: With our current budget we plan to release the game late 2014, but if we get more funding we would like to implement more features, which could potentially delay the release.
Q: What does it mean that you have a Jagged Alliance License?
A: Getting a license is purely a legal agreement of "Yes - you are allowed to use Jagged Alliance to make a game". It does NOT include money to make the game. It also means we are in Full Control of the development (pun intended).
Q: Will there be a MULTIPLAYER section of the game?
A: Jagged Alliance: Flashback is designed to be the best single player story driven experience possible. While we will not rule out a potential multiplayer mode in the far future, it is not on the roadmap or feature lists.
Q: Do I have to be online to play?
A: No, we don't roll like that. We want you to be able to enjoy a game of Jagged Alliance: Flashback anywhere at anytime.
Q: Will there be mod support?
A: Support for modding is important for a Jagged Alliance title. Depending on the final budget we will work on opening up for things like a map editor and dialog editor.
Q: What's your primary target platform?
A: Our primary platform will be PC. The game will be available on Windows, Mac and Linux platforms.
Q: Will the game support multiple languages?
A: Yes, the game will support English, French, German,Italian, Russian and Spanish, but only for text and menus.
//Concept Art
//Links
http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback
http://www.jaggedallianceflashback.com
http://www.jaggedallianceflashback.com/forums
https://www.facebook.com/JaggedAllianceFlashback
https://twitter.com/JAFlashback
Comments by the JAF Team on Kickstarter
Comments by the JAF Team on the Bearpit
Bearpit JA Flashback Wishlist forum
Reddit AMA
http://www.rockpapershotgun.com/2013/04/17/squad-chat-jagged-alliance-flashback-interview/
http://pockettactics.com/2013/04/18/cutting-edge-full-controls-thomas-lund-on-the-jagged-alliance-flashback-kickstarter/
http://heise.de/-1849011
http://www.cinemablend.com/games/Jagged-Alliance-Flashback-Backers-Receive-DRM-Free-Classic-Pack-Free-55207.html
http://news.softpedia.com/news/Jagged-Alliance-Flashback-Kickstarter-Backers-Gets-Classic-Game-Pack-349778.shtml
http://www.gamershell.com/news_151199.html
https://www.dropbox.com/s/tcvtcgks926afap/JAF%20Kickstarter%20Forum%20Post.txt
- I think we also need a thread people can post forum topics about the kickstarter that people have started, so other people can reply bump them from time to time.
- Also a separate thread for tweets about jagged alliance so people can retweet and fav those. And a list of popular related hashtags people can use like #jaggedalliance #oldschoolgaming #TurnBasedFTW.
- Same for Facebook stuff.
Of maybe just combine that into one thread.
- Would be nice if we could reach a Youtuber like TB, JesseCox, AngryJoe or someone similar. But I think we need some video for that, or maybe the can interview someone from FC.(or BP )
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Corporal
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Re: Pitch 5 ideas on how to help JA:F finish off KS campaign in style[message #318983]
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Wed, 08 May 2013 04:31
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gdalf |
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Messages:89
Registered:May 2013 |
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Only have one idea but I can actually do it:
I've already pledged the tier I really want, but would be happy to donate more. Unfortunately the next few tiers don't interest me so another idea I had was this: I'll create a new KS account, pledged to the $220 tier. Contest runs at Bear's Pit (and I'll use that account to mention it in KS) and you must have a screenshot of your backer pledge PM'd to me: Submit your enemy one-liner and Merc one-liner that you would want to get into the game. 48 hours before KS run ends, Shanga, R@S and DepressivesBrot pick their 'winner' and send them to me. I'll pick the final winner from the three (or bow to majority if two pick the same guy) before the final 24 hours (so that there's some publicity push), and the winner gets the keys to the account to collect their pledge rewards from FC if it gets funded.
[Updated on: Wed, 08 May 2013 04:34] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Pitch 5 ideas on how to help JA:F finish off KS campaign in style[message #318995]
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Wed, 08 May 2013 13:36
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Peal |
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Messages:259
Registered:August 2007 Location: Germany |
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- Making an fan video, playing the emotional card of the inverted pyramid of power. Instead of Evil Publisher, the fans are making this game.
- FC makes an video with the Space Hulk Engine and Models but explains how that could be transioning into JAF. (Physics, Effects, Sounds, Animation, Level of Detail)
- Interview with Chris Camfield, R@S and Depri. Video or Text, basically get more content out of those three.
- Announce more Modder to the team, make an quick video about the modding scene of JA2 and how this is important for FC. An announcement in an KS update does not mobilize the casual like an emotionally we are together and happy video.
- Show footage from bear-fighting, bear-sex, bear-mud-wrestling and bears on motorcycles, blend in names from the Pit with the music from TerminatorII
Shanga [color:#CC0000]This topic is about what US can do to help the campaign.[/color]
Sorry I messed up, I mixed in stuff FC could do.
[Updated on: Wed, 08 May 2013 13:40] by Moderator Report message to a moderator
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Master Sergeant
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Re: Pitch 5 ideas on how to help JA:F finish off KS campaign in style[message #318996]
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Wed, 08 May 2013 13:38
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derek |
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Messages:147
Registered:April 2010 |
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OK...
1. guys from BP that are russians or "similar" (I apologies in front... we from former yougoslavia are all the same to the rest of the world so...) spread the word there
2. WE can spread the word better on gamespot (and such big portals by opening some topic and show what JAF is and where is going)
3. (since many JA2 fans are also F1, F2 and FT fans) http://www.nma-fallout.com is a good play to try WE can do this)
4. will FC let community to help update http://www.jaggedallianceflashback.com? WE can also do that
5. sorry, nothing jet...
p.s. 2, 3 and 4 needs someone who has good "admin" skills and such (unfortunately not me)
[color:#FF0000]Shanga: Red color is reserved for administrator messages and warnings.[/color]
[Updated on: Wed, 08 May 2013 13:44] by Moderator Report message to a moderator
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Sergeant
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Re: Pitch 5 ideas on how to help JA:F finish off KS campaign in style[message #319009]
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Wed, 08 May 2013 16:28
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Shanga |
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Messages:3482
Registered:January 2000 Location: Danubia |
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I wonder if it wouldn't be easier (for us) to have FC make a special "Put Bearpit in JA" tier, somewhere in the $30-$50 range, with 100 something slots. Don't know exactly in what form, I am oscilating between NPC, merc and a newspaper (depends on FC, really).
Instead of bashing our heads against the wall to figure out a financial solution, paying extra taxes to switch the money over, the BP members could simply pledge for that.
The best it would be if this would be an "extra" to current pledges, like them hamsters group.
@JAFTeam - is this doable? If it's possible get us the details on exactly in what form and for what costs, please.
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Re: Pitch 5 ideas on how to help JA:F finish off KS campaign in style[message #319011]
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Wed, 08 May 2013 16:31
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JP'TR |
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Messages:104
Registered:April 2009 Location: Germany |
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Some OTHER Artworks to see more paralells to JA2 at the first view at the kickstarter page:
(As a first easy step)
-A classic gameplay impression, with the squad of 6 mercs on the bottom, where you can see eqipped weapons, and maybe vests, helmets and glases on the faces.
On the screen, a choosen merc, and the isometric movementbox with the classic footsteps on the ground.
-A better Map Artwork, the showed island looks extrem little, and for people who not know its just an pre-artwork could think its planed to be that little, with the form of a pipe.
-They should show a little artwork for the inventory system, the merc pocket system, even if its just an "idea", its allways good to see it will be there.
At all just more to SEE (not read) that they want to keep close to the old style, what i hope for.
Ofc from an editor would be better, but this is something what could be handled in a short time.
[Updated on: Wed, 08 May 2013 16:44] by Moderator Report message to a moderator
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Sergeant
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Re: Pitch 5 ideas on how to help JA:F finish off KS campaign in style[message #319053]
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Wed, 08 May 2013 20:04
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oasis789 |
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Messages:10
Registered:July 2011 |
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1. Spread the word on other gaming-related forums, preferably those you are active in to avoid the appearance of spamming. Don't just post one line or link, embed the kickstarter campaign videos/images and have a short summary paragraph of what JAF is about.
Some of the larger ones like penny arcade, something awful have huge active userbases. There are also TBS game forums for XCOM:EU, Xenonauts, UFO series, Silent Storm/Hammer and Sickle, Disgaea, Fire emblem, Valkyria chronicles...
2. Spread the word on news aggregators like Reddit, Slashdot. You can post links yourself, or more importantly, upvote relevant posts that someone else has posted. Use the search bar or click on related discussions to see that.
Remember though, that visibility is not just about upvotes, its also about recency. Long ago posts will never be visible on the front page of high turnover subreddits. You might want to find new content and post that.
3. Contact gaming press/media to cover the campaign and interview the devs. Email, facebook, twitter, there are many ways to reach individual journalists directly. Be polite!
----
Honestly though there's only so much the community can do by itself. FC has to pull its own weight on the publicity front, by creating engaging content that people want to read/see/click on, and making a compelling case for the game. Otherwise we are only sending eyeballs towards a bad impression.
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Private
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Re: Pitch 5 ideas on how to help JA:F finish off KS campaign in style[message #319140]
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Thu, 09 May 2013 12:48
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Pambam |
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Messages:18
Registered:May 2013 |
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Hi,
I worked on my idea for a flyer and will present it to you in 2 versions:
- DE (language German)
- EN (language English)
I send it to Full Control and they liked it - disclaimer should be sufficient. Thx shanga, I took your disclaimer from the 220$ contest as a basis.
The idea behind this is the following:
People who are gamers do not always know what crowd funding is and which platform is the one to go. This flyer pitches only an idea and should create some initiative. People who know the JA franchise will remember the logo and look at it.
The flyer has no bleed and is meant for self-printing. You can also go to your local photo store and let them develop (10 min.) a small poster in photo quality which would look more awesome. As a JA veteran you could also use your wire cutter to cut the white border off :welder:
If you like it and you are in a community, university and wherever you see a bill-board / black board - nail it.
Download DE and EN version here
PS: How can we promote this idea more prominent, own thread? @admins: Can you do something here, any idea?
[Updated on: Thu, 09 May 2013 12:51] by Moderator Report message to a moderator
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Private
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