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NCTH - How to: Auto-fire control? (important weapon stats)[message #328176] Thu, 14 November 2013 22:11 Go to next message
Bananarepublic is currently offline Bananarepublic

 
Messages:39
Registered:October 2013
(this is on UC 1.13)

I'm trying to get a machine gunner going for long range fire support. Gave the merc a Bushmaster gun.
My gun, at the moment, goes wild during auto as low as 2 bullets, and hardly ever suppresses anything (single shot works fine), even while firing 5-10 rounds. My other merc with 3 round bursts can suppress much better, with a rifle.

What stats should a machinegun have for good suppression?
Mine has Counter Force Modifier and Maximum Counter Force on the plus side, but Counter Force Accuracy modifier (the one with (+) icon) on the negative.
(i attached a rod and spring as an experiment thought it probably was a bad idea. Never been a fan of the thing)

Is accuracy modifier the most important, or do i need all 3 to suppress decently?
What exactly is the difference between those 3 stats?

Should rod and spring be used on CQC only?

[Updated on: Thu, 14 November 2013 22:13] by Moderator

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Private 1st Class
Re: NCTH - How to: Auto-fire control? (important weapon stats)[message #328181] Fri, 15 November 2013 00:04 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Bipods don't help?

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Sergeant Major
Re: NCTH - How to: Auto-fire control? (important weapon stats)[message #328188] Fri, 15 November 2013 01:45 Go to previous messageGo to next message
Bananarepublic is currently offline Bananarepublic

 
Messages:39
Registered:October 2013
Already got one attached and it helps a bit.
I tried removing the optics ( - accuracy as well) and it helped the volley stay on course longer.. but shouldn't the merc try to readjust the aim during mid volley, after it goes off-target?
That's what i don't understand..

You see, i'm fine if the gun strays off course, since i don't want him to be precise (auto accuracy); I want to cover a wide area when shooting.
But if not being precise (no auto accuracy) means the gun will just jump to the left and stay there, then i suppose I need him to be precise?

[Updated on: Fri, 15 November 2013 02:02] by Moderator

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Re: NCTH - How to: Auto-fire control? (important weapon stats)[message #328190] Fri, 15 November 2013 02:01 Go to previous messageGo to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
From my experience, to shoot precisely with autofire you need to have maximum counter force modifier in particular stance to be more then recoil modifier of the weapon.
Maximum counter force depends on str (maybe on some other parameters also). Recoil modifier is always the same for the weapon.
If your counter force modifier is lower, most probably most of your bullets will go UP and you will not suppress anything, but if it is higher they will be all within some radius (let's say within your precision radius).
So if I needed to suppress with ton of bullets and try not to kill to many bad guys, I usually aim not very precise, (if you aim precise and your str is high - you just kill everyone =) )but use excessive AP for more bullets. So my merc was firing lot of bullets, NEAR the enemy, barely hitting anyone. Of course sometimes you hit anyway =).

[Updated on: Fri, 15 November 2013 02:03] by Moderator

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Staff Sergeant
Re: NCTH - How to: Auto-fire control? (important weapon stats)[message #328191] Fri, 15 November 2013 02:17 Go to previous messageGo to next message
Bananarepublic is currently offline Bananarepublic

 
Messages:39
Registered:October 2013
Ah, i see! So that's how it works?
I have maximum counter force at 12.1 and maximum counter force modifier at +100%, and i think the gun's recoil is 13 (is it the icon in the general tab with the red arrow pointing upwards?) - so i suppose the counter force is higher than the recoil with the 100% bonus?

I did some tests out of combat and Haywire seems to completely lose control of the gun around half the time though (usually after the first bullet, is that normal?

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Re: NCTH - How to: Auto-fire control? (important weapon stats)[message #328192] Fri, 15 November 2013 02:35 Go to previous messageGo to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
I meant "maximum counter force" modifier, not "maximum counter force modifier" =)
This is the actual value. Just try to unattach bipod or foregrip form the gun. "Counter force modifier" will become smaller AND maximum counter force will become smaller. so you basically look only at Maximun counter force parameter.
I dunno what is with Haywire, but to fire effectively with autofire you need your counter force more then recoil.
and yes, it is the icon with red arrow. It is called "total recall".
also consider that foregrip is not increasing gun stability for prone stance (i think it actually decreases it), and bipod is ONLY for prone stance, but I think you already know that. Just look which stance has higher counter force and try to fire from this stance.
also if you give the same gun to another person, those values (counter force) will be different, That's why Bull is much better in autofire than for example Fox or Ira.
Maybe you also have to consider another weapon. in stock 1.13 13 recoil is very high. I usually stick with less recoil weapons, but do not remember exactly.
Also you can draw a line when shooting so your merc will not try to shoot in one spot. to do it you need to aim, click and holding the click to move your mouse. you will see red dots. following your mouse movement. that is how you suppress wider areas.
huh... hope it helped =)

[Updated on: Fri, 15 November 2013 02:48] by Moderator

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Staff Sergeant
Re: NCTH - How to: Auto-fire control? (important weapon stats)[message #328195] Fri, 15 November 2013 05:11 Go to previous messageGo to next message
Bananarepublic is currently offline Bananarepublic

 
Messages:39
Registered:October 2013
Mhm alright, thanks cnagorneac!
I'll test with a stronger merc and see if it changes anything. As you said, If the maximum counter force listed is already getting the bonus from the MCF Modifier then indeed Haywire needs more strength to use the bushmaster.

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Re: NCTH - How to: Auto-fire control? (important weapon stats)[message #328202] Fri, 15 November 2013 11:18 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Which exe version are you using? I fixed some counter force calculation bugs in 6564 (which had to do with bullet count) so it is advised to use something >= 6564.

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Lieutenant
Re: NCTH - How to: Auto-fire control? (important weapon stats)[message #328230] Sat, 16 November 2013 16:44 Go to previous messageGo to next message
Bananarepublic is currently offline Bananarepublic

 
Messages:39
Registered:October 2013
Ah, mine's older.. 6232 for UC 1.13.

Sometimes, even if the merc has higher counter force than the gun's recoil, he loses total control of it (gun goes all the way to the left as i mentioned before with a weaker merc). Is that normal behavior or is it related to that bug?

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Re: NCTH - How to: Auto-fire control? (important weapon stats)[message #328232] Sat, 16 November 2013 17:03 Go to previous message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
UC's way different from vanilla when it comes to recoil. You may want to tinker with your CTHConstants.ini.

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Sergeant Major
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