Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Externalised taunts
Re: Externalised taunts[message #328379] Wed, 20 November 2013 19:15 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
IMP Merc: Time for the enemy to say their prayers!
Enemy: No thank you. Im an atheist.

(enemy gun jammed)enemy: ...Crap...

(enemy killed)
other enemy: Hey! What's-your-name! NOOOO!
other enemy: Damn it! He owned me money!
other enemy: I never liked him anyway.
other enemy: You killed him! He had wife, dog and 50 children!

(response to mercs crapping their pants) enemy: Keep crying tiny little baby man!

(Big enemy shooting): It is good day to be giant man!

Last one alive locks the door!

(response to seeing other enemy wounded) Take it like a man, Private Twinkle-toes.

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Master Sergeant
Re: Externalised taunts[message #328399] Thu, 21 November 2013 02:45 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
This
Toggle Spoiler
should let use any file named EnemyTauntsWhatever.xml for storing taunts, including splitting existing taunts into several files or adding new ones + modders migh find it easier to add extra file with all their added taunts then modifying existing one. Just be careful with backups, because TableData/EnemyTaunts - Copy.xml will be loaded too.

About restructuring file: problem is that with tag taunts can't be just moved around or added in between similar ones, because any changing of order screws over translators (another problem is single English taunt can't be translated into multiple different ones with added extra tags in languages with different verb inflection depending on subject's gender).

Proof reading - yep, please help to hunt down any grammar errors and unfitting taunts. I'm not native so there's only that much I can do about errors, and find it easier to put in contributions en masse to xml than meditate over every single quote, plus I only provided some additional coding for the feature already implemented, so I don't want to pose as some evil taunt overlord - anyone is free to translate his ideas into xml and post them for 1.13 crew consideration. For these already included, just post them, so they can be discussed upon and replaced, I'm sure nobody's feelings will get hurt Very Happy After all it's difficult to introduce brand new content and stay true to the spirit of original, but that's what seasoned community is supposed to control, right?

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Master Sergeant

Re: Externalised taunts[message #328404] Thu, 21 November 2013 09:05 Go to previous messageGo to next message
Yaguar is currently offline Yaguar

 
Messages:53
Registered:January 2013
Location: DE
Im not trying to be an ass here, but could you make the taunts that are posted here by users optional? I dont like most of the taunts that maalstrom is posting, so could you please make it optional to use those community taunts?

With this being said, I just want to thank you for this great feature!

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Corporal
Re: Externalised taunts[message #328405] Thu, 21 November 2013 10:15 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
Du hast recht und meiner Meinung nach ist dass es kann eine sehr gute Idee sein, aber w

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Master Sergeant
Re: Externalised taunts[message #328406] Thu, 21 November 2013 10:49 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
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*cringe*
Just stick to English. Razz

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Captain

Re: Externalised taunts[message #328409] Thu, 21 November 2013 12:09 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@all: Please do not remove existing taunts, just replace them if they do not fix. Re-ordering the for all the taunts is not really funny Smile

@anv: Should I apply the Taunts-patch above to the svn source trunk?

[Updated on: Thu, 21 November 2013 12:09] by Moderator

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Sergeant Major

Re: Externalised taunts[message #328424] Thu, 21 November 2013 21:29 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
Yaguar
Im not trying to be an ass here, but could you make the taunts that are posted here by users optional? I dont like most of the taunts that maalstrom is posting, so could you please make it optional to use those community taunts?
Taunts written by different contributors could be put in different author-specific file, and turning them off handled by simply removing it from installation. However, I think it would be more constructive to fix bad quotes rather than throw entire content into trash can.

RoWa21
@all: Please do not remove existing taunts, just replace them if they do not fix. Re-ordering the for all the taunts is not really funny Smile
I couldn't figure out any way to automatically reorder uiIndexes in Notepad++, but for anyone with Perl installed on machine it could be done using
perl -i.bak -p -e "s|(?<=).*(?=)|$n++|e" EnemyTaunts.xml

RoWa21
@anv: Should I apply the Taunts-patch above to the svn source trunk?
Yes, please. Moa also noticed some bugs and suggested fixes, so here's more updated patch:
Toggle Spoiler
And to be more specific about changes:
- taunts will be loaded from any file in TableData/ that follows EnemyTaunts*.xml naming convention (and LanguagePrefixEnemyTaunts*.xml for translations)
- for taunts in every file should start from 0 and increase normally

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Master Sergeant

Re: Externalised taunts[message #328425] Thu, 21 November 2013 21:45 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
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May I suggest an extra tag 0/1, which should allow people to turn taunts on and off without reordering the xml? Not sure how the disabled taunts would be used ingame though, unless you simple skip said uiIndex.

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First Sergeant
Re: Externalised taunts[message #328427] Thu, 21 November 2013 23:06 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Hmm. I wonder... Haven't checked the code, but is it possible to get enemy taunts as a reaction on non-profile taunts (like other enemies or militia)? Set chance to taunt to max and they'll stop shooting and you'll have an insult fight Smile ( I remember that was possible with Quake 3 bots)

Just spinning ideas here... Perhaps one could even extend the amount of lines mercs have... Of course without spoken dialogue, but still...

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Captain

Re: Externalised taunts[message #328428] Fri, 22 November 2013 00:02 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
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That would be epic and just after a couple of insults the real fighting starts. Smile
Well since taunts can be loaded from all the files available I suggest we make a separate directory for all the taunt and subdirs for language specific, so it won't get messy. In each dir we can have separate files based on actions:

EnemyTauntsComebacks.xml
EnemyTauntsKill.xml
EnemyTauntsHeadPop.xml
....
so that any new taunt can be looked up and corrected, added or whatever more easily.
If anv, rowa and flug agree with this i'll do the job in the weekend.

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Master Sergeant
Re: Externalised taunts[message #328432] Fri, 22 November 2013 00:46 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
@JMich: There's no need for that, any taunt can be just removed by player without messing with uiIndexes, and will be skipped on loading xml and later in game (as it won't have any situation tag specified). But once again, instead of enforcing player to mess with files, any taunts should be tailored to fit in perfectly.

@Flugente: it's not currently possible, but very easy to do. Instead of calling taunts from HandleDialogueEnd() for reacting to mercs quotes, they'd be called from ShutDownQuoteBox() so they'd be shown after someone's previous taunt ends. Maybe with single tag specyfing what type of taunts is this taunt answering to. With high riposte probability it would result in long insult exchanges (possibly until one of sides is dead). They won't stop fighting in the mean time though...

@Maalstroom: I myself have no contraindications. Just keep interchangeable taunts together, like knife attacks with knife charges, etc. They're already somewhat grouped. No sure if translators will be so hot about it - I know hrvg is already translating to French, don't know about other languages. But then again, it's work in progress.

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Master Sergeant

Re: Externalised taunts[message #328440] Fri, 22 November 2013 14:02 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
Hey, could we get an alternative taunt list that is a bit more family friendly?

Its not about me being offended by the language, but I just watched A-team episode and I realized that JA2 is much like 80's TV action serial. So replacing the hard fucks with something a bit lighter would actually improve the atmosphere.

Lynx: Motherf...
enemy: LANGUAGE!

[Updated on: Fri, 22 November 2013 14:56] by Moderator

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Master Sergeant
Re: Externalised taunts[message #328444] Fri, 22 November 2013 17:39 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi,

We can stop translating "French.EnemyTaunts.xml" file. 0--->450 translation finished.
Line: "450) You're the disease and I'm the cure."
And we wait new files...
No problem.
But you can write the numbers of lines (taunts) for every files.
For example (fictive Line):
EnemyTauntsComebacks.xml.
Line: 1 to 10, 15, 18...
EnemyTauntsKill.xml.
Line: 11 to 14, 20, 25...
EnemyTauntsHeadPop.xml
Line: 16, 17, 19, 21 to 24...
It is possble?
Thanks.
Regards.

[Updated on: Fri, 22 November 2013 17:42] by Moderator

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Staff Sergeant
Re: Externalised taunts[message #328450] Fri, 22 November 2013 20:26 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
I was thinkig of renumbering all taunts in the new files but let the old number as an comment, so you can identify the old place easily.

Unfortunately the sorting and spliting makes some info redundant, some tunts will appear in 2 files in the same time, that's not nice at all...

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Master Sergeant
Re: Externalised taunts[message #328461] Sat, 23 November 2013 00:21 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
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@all: updates taunts oode has been committed

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Sergeant Major

Re: Externalised taunts[message #328482] Sat, 23 November 2013 23:53 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
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Hmm, I've just finished spliting and populating the files, but no biggie... I'll check what's new...

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Master Sergeant
Re: Externalised taunts[message #328496] Sun, 24 November 2013 15:26 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
So why did I want to split this file into smaller ones?
1. the bigness of the file creates the impression that there are no problems and there are plenty of taunts.
2. situations for which there are no taunts defined, even for one of the most comon, I've found only 4 lines - got_hit_gunfire; got_hit_hth defined only for zombies, as if those were the only ones involved in close combat...;
3. hard to add new lines for specific situation since you have to look among 800 lines;
4. easier to identify a subject that lacks tuants and focus on creating new taunts for that subject;
5. file size - some files can be smaller if some info is contained in the file name just once, not for every taunt we define;

And yes they do exist:
6. duplicate uiIndexes with different taunts!;
7. duplicate taunts with different uiIndexes!;

So please let me finish - sppliting, correcting, and adding the newest taunts from the latest update.
I think the same thing should be done for the ripostes to mercs speech , and in each file added as a comment at the beginning of the file the specific lines from mercs edts. I'll do that too.

but please wait... unfortunately anv I need to know if you agree...

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Master Sergeant
Re: Externalised taunts[message #328497] Sun, 24 November 2013 16:14 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
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Registered:October 2005
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looks fine for me. once you are done, upload you work

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Sergeant Major

Re: Externalised taunts[message #328528] Mon, 25 November 2013 14:10 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
Hi, I've made all the changes and here are the files.

http://we.tl/KhE6g3416B

I kept Throwing knife with throwing Grenade in the same file.
The old index is marked as a comment and were it's missing it's either the same, new, or above the last translated one (450).

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Master Sergeant
Re: Externalised taunts[message #328529] Mon, 25 November 2013 14:42 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
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Maalstroom
Hi, I've made all the changes and here are the files.

http://we.tl/KhE6g3416B

I kept Throwing knife with throwing Grenade in the same file.
The old index is marked as a comment and were it's missing it's either the same, new, or above the last translated one (450).


Hi Maalstroom,
You've done a lot of work.
Thank you for old index.
I rename files?:
EnemyTaunts_000_Attack.xml = French.EnemyTaunts_000_Attack.xml
EnemyTaunts_001_Fire_Gun.xml = French.EnemyTaunts_001_Fire_Gun.xml
EnemyTaunts_001_Fire_Launcher.xml = French.EnemyTaunts_001_Fire_Launcher.xml
...
Thank you.
Regards.

[Updated on: Mon, 25 November 2013 14:47] by Moderator

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Staff Sergeant
Re: Externalised taunts[message #328531] Mon, 25 November 2013 15:16 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
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Registered:December 2008
Location: en route to San Hermanos
You should talk to rowa first, and when you're done with each file you should check them anyway.

@rowa21. One of you should set up an google docs excel file so i can make sheets and insert all the taunts texts, so that all new taunts can be viewed / added directly there and we should keep to the forum only the necessary comments.
I'm asking you to do such a thing since you're all the time around here, ofcourse i could have done it myself, but I come and go...

tnx!

[Updated on: Mon, 25 November 2013 15:45] by Moderator

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Master Sergeant
Re: Externalised taunts[message #328540] Mon, 25 November 2013 17:55 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
"Say good night to the bad guy!"

Very Happy

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Sergeant Major
Re: Externalised taunts[message #328544] Mon, 25 November 2013 18:44 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
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Registered:December 2008
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Good night slax! Smile

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Master Sergeant
Re: Externalised taunts[message #328545] Mon, 25 November 2013 18:51 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi,

Quote:
Maalstroom

You should talk to rowa first, and when you're done with each file you should check them anyway.

You're right.
Thank you.

I would want to know if you edit (modified) text files of mercenaries, for "EnemyTaunts.xml" file, please?
For example:
"EnemyTaunts.xml" file, Line: 413) And I've made contact with you! Prepare to die!
Data-1.13-->MercEdt folder = "240.edt" file.
Old sentence: "I've been spotted!"
http://img4.hostingpics.net/pics/342222oldfile.jpg

New sentence: "Made contact with the enemy".
http://img4.hostingpics.net/pics/859306newfile.jpg
I am lost.

If you changed (modified) other text files for mercenaries.
Can you tell me which files [and lines (sentences)], please? (If it's possible.)
Thanks.
Regards.

[Updated on: Mon, 25 November 2013 20:18] by Moderator

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Staff Sergeant
Re: Externalised taunts[message #328548] Mon, 25 November 2013 19:21 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
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I don't have access to svn repository. So i can't change those files... I've changed only what I can downlaod and upload on the internet. So again I haven't touched the edt's because I simply can't.

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Master Sergeant
Re: Externalised taunts[message #328552] Mon, 25 November 2013 21:59 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
You wrote the 792 "Taunts"?
You changed (modified) the files of mercenaries in the files Data-1.13 --> MercEdt or Data--> MercEdt?
Because I do not know the changes (modifications) of these files... (See my example). And to check all the files... It is very hard.
Thank you.
Regards.

[Updated on: Mon, 25 November 2013 22:01] by Moderator

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Staff Sergeant
Re: Externalised taunts[message #328554] Mon, 25 November 2013 22:23 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
Hi! I wrote some of the taunts around 150 more or less, I didn't count. But Anv was the one who compiled the Enemytaunts.xml file. I have no access to the game files. I only have my own files on my computer. The last update to the source code was made by Anv and commited to the main trunk also by Rowa.

I proposed to split the original file into smaller ones and an once Anv and Rowa agree to this change i'll probably make individual xml files for the mercs too. But I repeat I haven't changed any MercsEdt or any of the game files I'm unable to do that.

When I said check the files I meant that both xml files for english and french should have the same uiIndexes so that the translation corresponds in game.

Regards!

Wait for Rowa's response please!

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Master Sergeant
Re: Externalised taunts[message #328558] Mon, 25 November 2013 23:49 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
@Maalstroom: 55 files?! I expected like 5-8. Thought all GotHitByWhatever would stay in one file, etc. That must have been a shitload of work. Isn't there too much of repeated taunts in files? Meh, maybe that's for the better. There all should go into own subdirectory though.

Good idea about shared document, would speed up corrections and new contributions, and every once in a while, after enough changes were made, they could be uploaded to svn, without bothering to upload every single letter fix (beatiful->beautiful. Come on, what kind of language uses 3 vowels in a row anyway? Very Happy )

@hrvg: I changed Bud's .edt together with Postie, Reuban and Leon's, as described in http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/298288/12/Jagged_Alliance_Deadly_Games_M.html
Mostly fixed some repeated lines and replaced others with better fitting. About this specific one - in DG there were two variants of "enemy noticed", depending on if enemy sees us or not.
In JA2 there are 2 variants too, but they're unconnected with enemy noticing us or not. "I've been spotted" suggested that enemy sees us, implying, duh, that Bud has been spotted, which could be obviously untrue like seeing enemy with his back turned on us, so I changed it to more neutral "Made contact with...".

"I've made contact... Haven't been spotted!" is kinda of a stretch as 001, but we can just assume Bud haven't been spotted BEFORE that very moment, as 001 is only used once for the first enemy noticed - or Bud is just in denial, so I left it in.

To check which lines were changed, check SVN log, specifically 240_xxx.wavs added together with new .edt in revision 1853.

[Updated on: Mon, 25 November 2013 23:49] by Moderator

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Master Sergeant

Re: Externalised taunts[message #328562] Tue, 26 November 2013 00:35 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
I went through latest taunts and removed the hard swearing. Some "bitches" and couple "shits" are left, but nothing more:

http://www.mediafire.com/view/p856puxyz6f4sis/EnemyTaunts.xml

BTW: Could we get a setting that would make camera linger over talking enemy for a second or two? Just to make camera stop jumping around so rapidly.

[Updated on: Tue, 26 November 2013 02:36] by Moderator

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Master Sergeant
Re: Externalised taunts[message #328565] Tue, 26 November 2013 02:49 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
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Registered:December 2008
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I agree with Taro, that would be a very nice thing!

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Master Sergeant
Re: Externalised taunts[message #328566] Tue, 26 November 2013 02:54 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi,
Thank you for your explanations.
Regards.

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Staff Sergeant
Re: Externalised taunts[message #328594] Tue, 26 November 2013 23:44 Go to previous messageGo to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
Not sure if it was a bug, but I shot an enemy with buckshot ammo and he screamed something TWICE (the same thing). the textboxes became overlapped and game freezed. Not sure if it is a bug or coincidence that game freezed. Just something to be considered.
Edit:
This happened again. same with buckshot ammo. Double taunt = freeze. made a screenshot. Will try to post it here.

Edit 2:
http://img15.hostingpics.net/pics/193937JA2Tauntbug1.jpg
As you see it si not even double taunt. it is at least triple. but on the textboxes there are 2 of the last one.

[Updated on: Tue, 26 November 2013 23:54] by Moderator

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Staff Sergeant
Re: Externalised taunts[message #328596] Wed, 27 November 2013 00:23 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Probably related to buckshot, game trying to react to every single pellet and messing something. Or such, maybe?

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Sergeant Major
Re: Externalised taunts[message #328605] Wed, 27 November 2013 03:43 Go to previous messageGo to next message
bimbo0099 is currently offline bimbo0099
Messages:3
Registered:May 2013
I just now wanted to report this bug as well.

It seems to not only occur with shotguns but also with burst/auto fire. Multiple text boxes overlap and the game freezes (mouse is frozen, music still playing, 100% cpu usage on the core(s) the game is running on). You then have to exit the game via task manager

I had it happen during my turn but also on enemy and militia turns.

Game dir: 1878
Exe: 6641
Mods: Wildfire maps 6.07

A workaround, I found a couple of minutes ago, is to set TAUNT_SHOW_POPUP_BOX to FALSE in root\Data-1.13\Taunts_Settings.ini

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Civilian
Re: Externalised taunts[message #328611] Wed, 27 November 2013 11:12 Go to previous messageGo to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
Some minor mistakes in Taunt_settings.ini

; Chance that enemy taunts when getting blinded or deafened (in percents)
TAUNT_GOT_ROBBED_CHANCE = 33
The discription is wrong.

; Chance that enemy taunts when firing a launcher (in percents)
TAUNT_FIRE_LAUNCHER_CHANCE = 33
This line is written twice in the .ini file.
And as general - I think taunts are to frequent with present config.

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Staff Sergeant
Re: Externalised taunts[message #328646] Wed, 27 November 2013 21:26 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
cnagorneac
Not sure if it was a bug, but I shot an enemy with buckshot ammo and he screamed something TWICE (the same thing). the textboxes became overlapped and game freezed. Not sure if it is a bug or coincidence that game freezed. Just something to be considered.
Edit:
This happened again. same with buckshot ammo. Double taunt = freeze. made a screenshot. Will try to post it here.

Edit 2:
http://img15.hostingpics.net/pics/193937JA2Tauntbug1.jpg
As you see it si not even double taunt. it is at least triple. but on the textboxes there are 2 of the last one.


Can you upload a savegame so we can reproduce the bug?

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Sergeant Major

Re: Externalised taunts[message #328648] Wed, 27 November 2013 21:29 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
cnagorneac
Some minor mistakes in Taunt_settings.ini

; Chance that enemy taunts when getting blinded or deafened (in percents)
TAUNT_GOT_ROBBED_CHANCE = 33
The discription is wrong.

; Chance that enemy taunts when firing a launcher (in percents)
TAUNT_FIRE_LAUNCHER_CHANCE = 33
This line is written twice in the .ini file.
And as general - I think taunts are to frequent with present config.


Thanks, fixed.

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Sergeant Major

Re: Externalised taunts[message #328651] Wed, 27 November 2013 22:05 Go to previous messageGo to next message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
RoWa21
Can you upload a savegame so we can reproduce the bug?

Here it is.
http://www.mediafire.com/download/rbccnfekumfcoki/SaveGame08.sav
in this game Manuel has Jackhammer.
For testing I also tried to change in Taunts_Settings.ini
; Chance that enemy taunts when getting hit (in percents)
TAUNT_GOT_HIT_CHANCE to 100
So when I shoot the guy with buckshot ammo, he screams many times at once. The cursor gets changed from aiming cursor to red arrow (simple pointer cursor) and you can do basically nothing - not click anywhere. BUT I pressed "O" and options menu appeared and after exiting I could play further.
That happened couple of times, BUT then again game freezed.
So to reproduce freezing, most probably you will have to shoot many times until freeze occures.

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Staff Sergeant
Re: Externalised taunts[message #328654] Thu, 28 November 2013 00:56 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
Update:
- fixed crash due to same enemy taunting several times in a row (e.g. after being hit by a burst)
- prevent enemy from taunting again, before his previous taunt is finished
- taunt .xmls should be kept in subdirectory TableData\EnemyTaunts\ to avoid mess in TableData\
- added , if TAUNT_CENSORED_MODE set to TRUE and defined, it will be displayed instead of

Source diff
Toggle Spoiler

Settings diff
Toggle Spoiler

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Master Sergeant

Re: Externalised taunts[message #328661] Thu, 28 November 2013 08:47 Go to previous messageGo to previous message
cnagorneac is currently offline cnagorneac

 
Messages:190
Registered:April 2012
:bluecool:
Thanks

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Staff Sergeant
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