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Guns Editing Issue: Background displaying in-game[message #309066] Tue, 14 August 2012 17:23 Go to next message
Genesis_00 is currently offline Genesis_00

 
Messages:10
Registered:August 2012
Location: Rome, Italy
Hi everyone, I've been playing JA2 for a couple of years now, and since i have some experience as a modder (used to be a modder in SWGBHeaven) a few months back I started creating my custom mods: Armors, IMP portraits, guns, face gear, cookies and about everything i liked from any gun/armor picture I saw around the internet and in movies/videogames.

Now while adding a few guns to my just-started Sci-Fi mod, I'm experiencing something I never came across before, the blue/transparent 255/0/0 guns background is displaying in-game, when I go on the weapons' interface.
I tried to search around the forums but didn't really find much about this problem.

It's worth adding that the blue background doesn't show in the XML editor, just like it's supposed to behave, although whenever i go on the infobox...

Here's a screenshot of what's going on:

http://i50.tinypic.com/124zc4z.jpg

(The Infobox interface in the screenshot is one of my mods, it never interfered with any gun/armor mod i made, so it shouldn't be the problem.)

Thanks in advance, hope i'll get to show you guys some of my mods soon. Smile

Edit: Still playing around with the XML editor, Photoshop and STI-Edit, if I come across a solution I'll post it here for future reference. Smile

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Private
Re: Guns Editing Issue: Background displaying in-game[message #309085] Wed, 15 August 2012 01:16 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Well obvious question first: does th item have transparency in he STI editor?

I sometimes have that problem when my blue isn't the same blue as in the STI editor palette. I then export a pic with transparency from the editor, take that very blue tone and use it in my pics.

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Captain

Re: Guns Editing Issue: Background displaying in-game[message #309086] Wed, 15 August 2012 01:37 Go to previous messageGo to next message
Genesis_00 is currently offline Genesis_00

 
Messages:10
Registered:August 2012
Location: Rome, Italy
Thanks for answering! Smile

I just double checked and no, when I activate the transparency in the STI editor the blue background doesn't disappear, although I did that same trick of picking the blue from a picture with transparency and the blue is the same exact one. 0R 0G 255B when I use it in Photoshop.

So decided to try and use the Bucket Tool in the STI editor to fill the blue background by picking the colour from an STI Picture with transparency and using it on my gun, result is the background shows as a light gray tone, although if I do activate the transparency now, the background actually becomes tranparent.

Any other gun on which I used the same blue tone has a transparent background, except this one, I don't get what's going on. :/

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Private
Re: Guns Editing Issue: Background displaying in-game[message #309087] Wed, 15 August 2012 01:49 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
When doing pics with paint at least, sometimes even picking the same RGB tone doesn't work for me... I then literally copy a few blue pixels from a working pic, paste them into my pic, and then use that colour-taking option to paste with that same blue. Perhaps some brightness stuff is wrong in 'your' blue ?

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Captain

Re: Guns Editing Issue: Background displaying in-game[message #309126] Wed, 15 August 2012 19:06 Go to previous messageGo to next message
Genesis_00 is currently offline Genesis_00

 
Messages:10
Registered:August 2012
Location: Rome, Italy
Figured out!

Your advices about the colour and transparecy put me on the right track, apparently my STI Editor had the wrong colour set as the background one, so in the BugItems image, which has its own palette, the Editor had the Light Gray set as Trasparency colour and it just ignored the blue, I just switched the background colour and there we go:

http://i48.tinypic.com/mautkz.jpg



Thanks a lot for your help, i'd never have found out by myself. Very Happy

Oh, if you don't mind, another small help:

I can't seem to edit the BottomBar_1024x768, Bottombar_8_1024x768, Bottombar_6_1024x768 and the equipment interface, everytime i try to replace them on the STI Editor it comes up with errors, wether i try to load a different palette, BMP file or save it after copy-paste, I was thinking that it has probably something to do with the size, due to the fact I basically edited every other part of the interface.. any clue?

[Updated on: Wed, 15 August 2012 19:14] by Moderator

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Private
Re: Guns Editing Issue: Background displaying in-game[message #309127] Wed, 15 August 2012 19:16 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
When you mean 'it comes up with errors', do you mean that the colours are all weird and stuff?

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Captain

Re: Guns Editing Issue: Background displaying in-game[message #309128] Wed, 15 August 2012 19:24 Go to previous messageGo to next message
Genesis_00 is currently offline Genesis_00

 
Messages:10
Registered:August 2012
Location: Rome, Italy
You're right, that was pretty un-informative. XD

http://i45.tinypic.com/34685u1.jpg

D:

Edit: And now a third one, I tried tricking it through copy-paste, so i went ahead and clicked on save and BAM: Access violation at address 00423D82 in module 'STI-Edit.exe'. Read of address 018FE000.

I wonder what I am doing wrong.

[Updated on: Wed, 15 August 2012 19:37] by Moderator

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Private
Re: Guns Editing Issue: Background displaying in-game[message #309146] Thu, 16 August 2012 05:57 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
If this little 45 ACP looking mag at the bottom middle is supposed to be a CAWS mag, then the gun in relation to the mag would be really huge, and weigh more than 2kg. Maybe make the mag wider?

Toggle Spoiler

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Sergeant Major

Re: Guns Editing Issue: Background displaying in-game[message #309164] Thu, 16 August 2012 16:39 Go to previous messageGo to next message
Genesis_00 is currently offline Genesis_00

 
Messages:10
Registered:August 2012
Location: Rome, Italy
That's some consturctive criticism, and I must say you have a point here.

Well, this was mainly a graphics test so of course those aren't meant to be the real stats upon completition, I just worked on the attachments so far.

And yeah it either needs a way higher weight (and bigger size), a larger mag, or an ammo change (I might even convert it to 12gauge), I'm not yet sure which one I'll pick. Yet it came out pretty shotgunnish so I'll keep the gun type.

If you feel like sharing your opinion on which ammo/size the gun should have, please share it with me, I've never been good at balacing. Wink

Edit: Yey, solved the STI-Problem.
Just need to create a new empty .sti with only the palette in it, then adding the pics through GRV, so I'm almos done with the sci-fi interface/inventory, just need to finish off the buttons, silouhettes and some minor stuff..

[Updated on: Thu, 16 August 2012 17:13] by Moderator

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Re: Guns Editing Issue: Background displaying in-game[message #329472] Thu, 02 January 2014 14:45 Go to previous messageGo to next message
Exurok is currently offline Exurok

 
Messages:193
Registered:March 2011
Location: Norway

What is the GRV?

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Staff Sergeant
Re: Guns Editing Issue: Background displaying in-game[message #329473] Thu, 02 January 2014 14:58 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Exurok22
What is the GRV?


It is a tool for editing STI images.

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Sergeant Major

Re: Guns Editing Issue: Background displaying in-game[message #329486] Fri, 03 January 2014 04:00 Go to previous message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
...but less so than Sti.edit. It's more of an asset viewer, but is useful in particular when handling higher bit-depth images (and higher resolutions) for things like loading screens.

[Updated on: Mon, 13 January 2014 06:07] by Moderator

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Lieutenant

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