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Reinforcement behavior[message #333688] Fri, 13 June 2014 12:48 Go to next message
Tyxe is currently offline Tyxe

 
Messages:78
Registered:May 2012
Location: France
Hi,
I like to play with reinforcement but i got two big issues with this feature.

The main one is that they may appear right next to your team, making it unrealistic/too easy or almost unplayable (depending if you either select them to come with 0 action points or not).

It would be great if reinforcement were programmed to always enter the sector from the opposite side of your own initial entry point(no matter of the side the reinforcement come from) or maybe even better in the middle of the map (if you select them to not be delayed).

Next gripe i got with reinforcement is that i find it much too easy to keep the control of towns once militia is trained (unless special feature like the DCA but i dislike those).
I don't know how it works in vanilla (do the militia reinforce automatically ?) but it would be cool if militia reinforcement from other sector of town is disallowed (not that realistic but would make the game more exciting).

Thankd for reading Smile

[Updated on: Fri, 13 June 2014 12:48] by Moderator

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Corporal
Re: Reinforcement behavior[message #333689] Fri, 13 June 2014 13:08 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
At the start of an enemy invasion, you are asked wether you want to request reinforcements from adjacent sectors - so the choice wether you want militia reinforcements or not is yours.

While it won't solve this problem immediately, bigmaps (->AIMNAS) solve this problem: the maps are so big that enemies don't spawn immediately next to you, and they do not spawn so densely packed that you can exploit the spawn behaviour. Give smeagol a few years to finish mapping Arulco, and this will be solved Wink

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Captain

Re: Reinforcement behavior[message #333692] Fri, 13 June 2014 13:29 Go to previous messageGo to next message
Tyxe is currently offline Tyxe

 
Messages:78
Registered:May 2012
Location: France
wow that was quick !
I completely forgot that you are asked wether you want to request reinforcements or not and thought the militia auto reinforce in autoresolve/
Despite playing JA 2 since 2012 i have never finished it (and far from it, i play iron mode though) and would like to complete it first before switching to AIMNAS (which looks awesome).
Meanwhile i will keep hoping you or someone else will be inclined to solve this issue latter.

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Corporal
Re: Reinforcement behavior[message #333721] Sat, 14 June 2014 18:59 Go to previous message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Well, you are asked in battles in which your own mercenaries participate. In auto-resolve battles, militia reinforce automatically, so that can be a problem, yes...

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Captain

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