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No guns for enemies[message #334896] Sat, 09 August 2014 23:22 Go to next message
Nemess is currently offline Nemess
Messages:1
Registered:August 2014
Hey, guys!

I'm thinking about making a new game mode for myself. Something like Counter-Strike against a team of 20 bots with just knives. Those insane level options like endless pool of aggressive (but helpless) troops make it sound pretty fun. And if you increase damage resistance and headshot damage multiplier you get scientifically accurate zombies.

I figured out .ini settings for that but I have problem with .xml. How do I make soldiers only use melee weapons? I set all the fields in EnemyGunChoices and EnemyItemChoices to "0", but when I land in Omerta they still shoot me with handguns.

Another question is how to give those soldiers bloodcat intelligence? I read in one of the threads here that enemies with no ranged weapons try to run away.

Any ideas?

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Civilian
Re: No guns for enemies[message #334897] Sat, 09 August 2014 23:42 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
You could just turn on zombies.

Edit:
But please, please never ever use the terms 'scientifically accurate' and 'zombie' in the same sentence (unless telling people not to do so, like now)

[Updated on: Sun, 10 August 2014 01:18] by Moderator

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Captain

Re: No guns for enemies[message #334899] Sun, 10 August 2014 04:40 Go to previous message
Urby is currently offline Urby

 
Messages:5
Registered:March 2013
Wouldn't leaving them with a single melee weapon as their only weapon choice work? I believe if you give them no gun choices at all the game defaults them to a Glock 17.

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