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Re: JA2 Original vs JA2 Gold[message #328682]
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Fri, 29 November 2013 02:03
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Larynx |
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Messages:183
Registered:April 2003 |
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The big difference to me is that Gold allows you to use the G key to turn off the ground lighting which surrounds each merc at night. Without that option, it's often difficult to tell whether your merc is in a dark or a light area, and not knowing that can get him killed.
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Staff Sergeant
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Re: JA2 Original vs JA2 Gold[message #335870]
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Wed, 17 September 2014 17:44
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arnodick |
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Messages:16
Registered:August 2007 |
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I was just going to post asking the same thing. I can't find a list of version changes for 1.07 and 1.12, so I'm not sure what the technical differences are.
I've seen people on here claiming that 1.12 has "issues" but I'm not sure what those issues are. But 1.12 has the cover and line off sight hotkeys, as well as the ability to turn of merc lighting at night, which I use all the time.
Anyone know what people's opposition to 1.12 is about? I remember something about an interrupt bug back in the day, but I'm not sure if that got fixed.
Thanks!
-Arno
[Updated on: Wed, 17 September 2014 18:30] by Moderator Report message to a moderator
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Private
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Re: JA2 Original vs JA2 Gold[message #335884]
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Wed, 17 September 2014 23:59
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Larynx |
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Messages:183
Registered:April 2003 |
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DevArnoDickAnyone know what people's opposition to 1.12 is about?
Compared to 1.07? My guess would be that it's because enemies started throwing break lights at you in 1.12 (which they didn't do in older versions). This generally made night combat far more tricky.
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Staff Sergeant
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Re: JA2 Original vs JA2 Gold[message #335960]
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Sat, 20 September 2014 16:25
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Charlie_May |
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Messages:27
Registered:March 2009 |
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1.12 turns off the "special event" in San Mona's brothel.
On the other hand, it fixes the "burst bug", which makes it impossible to hit a standing enemy with two bullets in a row during a burst.
So yeah, Gold is the way to go, if only for the burst bug fix.
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Private 1st Class
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