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Is this an exploit?[message #336578] Sat, 11 October 2014 20:52 Go to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
The kind of player I am always tries to find the most successful way within the confines of the system. That includes exploits, although I try to identify those and may decide to find a different way.

Something that I have noticed in the last couple of years is that the AI is terrible in working with doors and the new Interrupt system. I just defeated the Drassen Counter Attack (about 60 enemies, mostly elite) with just my Exp. 5 IMP and his Glock 18 alone on Insane difficulty (with minimal saving/loading), by just standing inside the mining commission, two tiles southeast from the door and shooting everyone who came through the door. With a 0/18 Glock and Glaser (later I had to use HP, cause I ran out of Glaser) I managed to kill 4-5 soldiers every turn. Sometimes I would have to go outside and make some noise to get more of dem fools to come in...

Do you ever use this method?

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Master Sergeant
Re: Is this an exploit?[message #336582] Sat, 11 October 2014 21:50 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
People have been using this method for a long time. I play on WF maps where this method probably wouldn't work anyway. There are too many windows in the buildings.

What is the AI supposed to do? They can't sidestep and don't have dynamite to blow up the walls. Even if they had they wouldn't know how to use it.
There are many things that you can abuse in any game. We usually won't "fix" such things that don't hurt anybody.

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Lieutenant
Re: Is this an exploit?[message #336587] Sat, 11 October 2014 23:11 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
I wasn't complaining, there are always limitations to what the AI is capable of. What would do the trick, however, would be just staying outside. If the AI didn't storm the building like a horde of lemmings with a death wish, I'd be pretty screwed in my little bunker, as in contrast to the AI, I do have a real life and I'm not willing to waste my time pressing "d" for hours.

But then again, this really wasn't a complaint and I am kinda glad I could deal with the counter attack in such a manner rather than a drawn out, hours long battle with wounded or dead mercs.

An also, this is really similar to fighting from rooftops back in the day, when the AI was to stupid to climb up themselves.

[Updated on: Sat, 11 October 2014 23:12] by Moderator

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Master Sergeant
Re: Is this an exploit?[message #346807 is a reply to message #336578] Sat, 03 September 2016 21:59 Go to previous messageGo to next message
ElYot_D_Idyot is currently offline ElYot_D_Idyot

 
Messages:16
Registered:December 2015
I used to resort to this cheesy camping tactics in the early stable build but in the later unstable releases the enemies become more sensitive to noises and will actually flood through the door til your entire squad runs out of action points and end up being sitting ducks.

I dont know if this was intended, but i also have gameplays where enemies will actually shoot through the walls or blow up the walls using grenades/rpgs and even tanks.

By then i realized that the room camping tactics is pretty much setting yourself up for a deathtrap.

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Private
Re: Is this an exploit?[message #346808 is a reply to message #346807] Sun, 04 September 2016 00:17 Go to previous message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
ElYot_D_Idyot wrote on Sat, 03 September 2016 20:59
I used to resort to this cheesy camping tactics in the early stable build but in the later unstable releases the enemies become more sensitive to noises and will actually flood through the door til your entire squad runs out of action points and end up being sitting ducks.
That's why proper execution always included an arrow bullet to the kneecap with your last AP cheeky



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