Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: 2014 Official 1.13 Release (7435) with 7609 Update
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336610] Sun, 12 October 2014 14:55 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
hrvg
Hi,
Other Big problem...
My game crashes (The image of the game is blocked as black screen)...
I am obliged to disconnect my computer!
It's not good.
...
Here, hrvg asks "Artillery Strike"...
Approximately... I don't remember the exact shooting.
After the artillery fire... The game is blocked.
My savegame:
https://mon-partage.fr/f/cI21GZpm/ PS: French version
I tried 4 times...
No problem!
That problem is random.
Sorry.

I downloaded the savegame but all mercs are in town, repairing, training, interrogating prisoners but no merc is in sector M8. :headscratch:

hrvg

Other problem (little.)
For example -7.62x54R 10 (L-12 or I-13 or other - not all):
"Stack and merge items"... Don't work.
Regards.


This should now be fixed in revision 7552.
It's not an automatic fix. You will have to pickup all affected items and move them to an empty slot to get their flags cleared.

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Lieutenant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336612] Sun, 12 October 2014 15:50 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi silversurfer,
Thank you for your reply.

Quote:
I downloaded the savegame but all mercs are in town, repairing, training, interrogating prisoners but no merc is in sector M8. :headscratch:

I am Idiot... :headbanger:
I sent the wrong savegame (AutoSaveJeu02.sav)
Good savegame is "SaveGame02.sav": https://mon-partage.fr/f/YPrOd1n4/
Sorry.

Quote:
This should now be fixed in revision 7552.
It's not an automatic fix. You will have to pickup all affected items and move them to an empty slot to get their flags cleared.


Thank you for your explanations and patience.
Regards.

[Updated on: Sun, 12 October 2014 15:55] by Moderator

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Staff Sergeant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336613] Sun, 12 October 2014 16:03 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
hrvg
Hi,
I have a problem (English and French version)... with tanks... The game crashes.
Meduna M-5:

French version = 3 Tanks
Selected squad 1 (Esc 1): HRVG, Sangsue, Ira, Manuel, Mire and

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Lieutenant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336614] Sun, 12 October 2014 16:12 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
hrvg

I sent the wrong savegame (AutoSaveJeu02.sav)
Good savegame is "SaveGame02.sav": https://mon-partage.fr/f/YPrOd1n4/
Sorry.

I downloaded the savegame but I can't even call an artillery strike. The option is grayed out. Do you have special options set?

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Lieutenant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336616] Sun, 12 October 2014 17:01 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
@silversurfer

Quote:
I downloaded the savegame but I can't even call an artillery strike. The option is grayed out. Do you have special options set?

No, I have not changed anything in the options (Ja2_Options.INI or other file)...
I play with basic settings.
Savegame is French version.
http://zupimages.net/up/14/41/kq29.jpg

Quote:
Both are fixed in revision 7554 (dev) and 7555 (stable).

Good news. Smile

[Updated on: Sun, 12 October 2014 17:11] by Moderator

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Staff Sergeant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336617] Sun, 12 October 2014 18:07 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
hrvg

I play with basic settings.
Savegame is French version.

I'll pass. :whoknows:

http://picload.org/image/cdogriw/nostrike.png

I guess I'll leave this issue for Flugente.

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Lieutenant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336618] Sun, 12 October 2014 18:38 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
silversurfer
hrvg

I play with basic settings.
Savegame is French version.

I'll pass. :whoknows:

http://picload.org/image/cdogriw/nostrike.png

I guess I'll leave this issue for Flugente.


It's strange!!:confused:

Today, I tried to reproduce this problem...
I downloaded 10 times the savegame...
No problem.
Another program may block the game (For example "Tuneup"), please ?
Thank you for your patience.

[Updated on: Sun, 12 October 2014 18:44] by Moderator

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Staff Sergeant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336619] Sun, 12 October 2014 18:48 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
I don't know. I used the english development exe and GameDir. Maybe the game behaves differently with these files.

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Lieutenant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336623] Sun, 12 October 2014 22:50 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi,
French version (I had this same problem with the English version).
I have a little problem yet... It's a bug or not... I don't know, sorry.
Battle Meduna (O-3) Day 24 05:23.
HRVG call "artillery Strike" (Tir d'artillerie)...
It's good...
Militia (N-3):
http://zupimages.net/up/14/41/brsx.jpg
Savegame:
https://mon-partage.fr/f/GudO457y/


Battle Meduna (O-3) Day 24 06:53.
HRVG call "artillery Strike" (Tir d'artillerie)...
It's not good...
No Militia (N-3):
http://zupimages.net/up/14/41/21cy.jpg
Savegame:
https://mon-partage.fr/f/4gWXcO5k/
Thank for your help.

[Updated on: Sun, 12 October 2014 23:01] by Moderator

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Staff Sergeant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336688] Wed, 15 October 2014 01:19 Go to previous messageGo to next message
Martyn is currently offline Martyn
Messages:1
Registered:October 2014
I'm running stable 7435 on Windows 7 Pro, under 1024 x 768. I'm running NCTH with new Interrupt system.

It's a great release, but I've noticed a couple of bugs that have already been fixed in later releases (is there a download page and change summary for those?), but also a couple of other things. These happen consistently with every game I start.

One is very minor: the log window blanks out when the sector inventory is opened, or when certain flyover text appears, or when a dialog box (e.g. wake/sleep alert) is closed. It only reappears when something that would refresh the log happens, like quicksave or scroll up of the log window. I could post a screenshot but it would just show a black log window like I describe. Wink Otherwise graphics are perfect (aside from the 2-handed bug which I understand is fixed).

The other may or may not be a bug, but for me it makes 7435 almost unplayable. I am seeing this at the early part of the game -- I have not progressed beyond the middle sector of Drassen yet.

At all but point blank range, only head shots can be taken. An enemy standing in plain view gets a target cursor only for the head, not for the body or legs. It is almost impossible to target a prone enemy. Do you need a save game for this? If so I will be glad to provide.

This sounds a lot like the issue I've seen reported elsewhere, where mercs on roofs cannot be hit at all. It's like terrain interferes with line of fire excessively.

If this isn't a bug, is there a tweak somewhere that can adjust it?

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Civilian
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336703] Wed, 15 October 2014 18:18 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi,
I found this problem (French version):
http://zupimages.net/up/14/42/16ky.jpg

English version-----------French version
Disarm trap--------------Inspecter milice/ It's not good
Inspect trap-------------Rien/ It's not good
Remove blue flag--------D

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Staff Sergeant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336709] Wed, 15 October 2014 20:45 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@hrvg: hanks for sharing, I will fix it.

EDIT: I committed the fixes to development and stable version.

[Updated on: Wed, 15 October 2014 22:15] by Moderator

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Sergeant Major

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336715] Wed, 15 October 2014 23:52 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Sevenfm
Strange bug in stable 7435 (release 7521 from SVN):

The game crashes at 08:34 with the message
Group27(AI) attempting illegal move from D2 to C1 (GROUNDBARRIER)

The bug was found in russian release, but is reproducable with english release, too.
Tested with clean stock 1.13, without mods.

Anyone can help with this?


save

Additional info from Buggler:
"Group 27 of ubGroupSize = 0 is created somewhere after compressing time with the savegame"
Fixed (kinda) in r7575. What happened was that a group decided to mvoe from (2,4) to (1,3). So it could move west or north, and decided to move west first... which was a bad call, as that would bring it into the sea. Illegal move -> Assert and stuff.

I fixed that by having them check wether the first move is okay if there are two moves possible. This should fix this issue, provided there is any path in the first place...

However, this should not have happened in the first place! Unless I misunderstand the AI group waypoint system, they should travel from waypoint to waypoint horizontally or vertically, and never try both. Testing where that was set up is tedious though (debugging strategic AI in general is a pita).

Also, the group has size 0. I am not sure whether empty groups should be destroyed or need to be around for the Queen AI to find and reinforce them. :whoknows:

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Captain

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336716] Wed, 15 October 2014 23:52 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
RoWa21
@hrvg: hanks for sharing, I will fix it.

EDIT: I committed the fixes to development and stable version.
Did you also check the other language files, in case this wasn't a french-only bug?

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Captain

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336728] Thu, 16 October 2014 13:59 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Flugente
RoWa21
@hrvg: hanks for sharing, I will fix it.

EDIT: I committed the fixes to development and stable version.
Did you also check the other language files, in case this wasn't a french-only bug?


yes I did. also checked all files from dev. and stable. bug only existed in french version.

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Sergeant Major

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336736] Thu, 16 October 2014 22:58 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Every time I hit TAB to switch between roof and ground my game window drops down more and I can't scroll up any longer. Scrolling left, right, and down still works fine, just up won't work. The only way to get to the top part of the map again is to click on the mini map.

[Updated on: Sun, 27 December 2020 23:56]

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Sergeant 1st Class
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336737] Thu, 16 October 2014 23:20 Go to previous messageGo to next message
hrvg is currently offline hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi,
I have a problem with Eliot...
French Version little problem...
Because...
He died... But he is still alive in the game...
But the game does not crash.

English Version big problem...
The game crashes...
Savegame2:
https://mon-partage.fr/f/KmctTSx2/
Manuel shoots here...
http://zupimages.net/up/14/42/kopm.jpg
Press 'Done (End Turn)'.
Savegame129:
https://mon-partage.fr/f/go3b7QPX/
The game blocked...
Yes or no...
It's strange...
We can play.
But
Savegame130:
https://mon-partage.fr/f/aECPlQtC/
Press 'Done (End Turn)'.
No crash... Eliot died... But He is still alive in the game...
It's strange...
Regards.

PS: Problem with savegame (120.sav)...
http://zupimages.net/up/14/42/rxc4.jpg

[Updated on: Fri, 17 October 2014 00:18] by Moderator

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Staff Sergeant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336744] Fri, 17 October 2014 05:10 Go to previous messageGo to next message
Buggler is currently offline Buggler

 
Messages:211
Registered:November 2009
@ATigersClaw

On high resolutions (>=1680x1050), there's some rounding errors in calculating the view area for top right corner upon entering sector.

Workaround: Scroll the map before tabbing.

Moa (mostly) fixed it in r6376 which was totally unplayable in high resolutions (>=1680x1050) before then. That's e remnants of the bug twitching. Very Happy

P.S. Welcome to the pit!

Edit:
What's your screen resolution? Full screen or windowed mode?

If full screen, please test in windowed mode.
(No issue on my side on 1920x1080 & 1920x1200 windowed mode. Cant test fullscreen mode due to monitor resolution.)

If problem still persists, lower the game resolution and reply whether it only happens to a particular resolution in a particular mode.

Thanks.

[Updated on: Sat, 18 October 2014 14:19] by Moderator

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Sergeant 1st Class
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336780] Sat, 18 October 2014 13:36 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Buggler
@ATigersClaw

On high resolutions (>=1680x1050), there's some rounding errors in calculating the view area for top right corner upon entering sector.

Workaround: Scroll the map before tabbing.

Moa (mostly) fixed it in r6376 which was totally unplayable in high resolutions (>=1680x1050) before then. That's e remnants of the bug twitching. Very Happy

P.S. Welcome to the pit!

Thanks for the nice welcome.

The problem doesn't mainly occur in the beginning of a game. I just started a new game to take the screens.
Scrolling before hitting TAB doesn't fix it because sooner or later my mercs will have to climb on another roof and afterwards my screen moves down a bit and my view gets locked again.

I'll use the workaround to click on the mini map but maybe someone can take a look at this for future bugfixes.

[Updated on: Wed, 16 March 2016 21:53]

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Sergeant 1st Class
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336867] Mon, 20 October 2014 20:43 Go to previous messageGo to next message
Iori Branford is currently offline Iori Branford

 
Messages:5
Registered:February 2011
Loading this savegame with a 8-member team in mid-combat:
https://drive.google.com/file/d/0Bx6exBUZORVQdzQwb0NublRvMzg/view?usp=sharing

Only the first 6 members appear in the team HUD. The last 2 may still be selected by other means.

On unofficial Patch 20141003, this is soon followed by a fatal assertion failure:
Quote:
Dimitri is not in a valid group (pSoldier->ubGroupID is 0)

Dimitri being one of the last 2 members.

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Private
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336874] Mon, 20 October 2014 22:11 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Those two mercs lost their team membership somehow. Easy fix is to reassign your mercs to a new team number and then back to the old one.

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Lieutenant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336884] Tue, 21 October 2014 06:13 Go to previous messageGo to next message
KeldorKatarn is currently offline KeldorKatarn

 
Messages:37
Registered:May 2006
Location: Germany
Considering this is a major stable release there seem to be a lot of problems still...

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Private 1st Class
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336886] Tue, 21 October 2014 09:08 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
What do you want to tell us by that? That you are too lazy to do any work but can complain nevertheless? Not exactly what this thread is for but way to go... :facepalm:

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Lieutenant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336898] Tue, 21 October 2014 18:15 Go to previous messageGo to next message
KeldorKatarn is currently offline KeldorKatarn

 
Messages:37
Registered:May 2006
Location: Germany
silversurfer
What do you want to tell us by that? That you are too lazy to do any work but can complain nevertheless? Not exactly what this thread is for but way to go... :facepalm:


If you don't want players (who consider the game for a youtube let's play) to comment on the state of your work then you shouldn't be develping games. The only one making an ass out of himself is you. Publish work and you will get feedback for it, whether you want to or not.
This is the first stable release in years so sorry if I expected it to be actually STABLE. I've waited for this release before I considered making a Let's Play. Now I check the bug thread about it and it seems to be full of issues that tell me it's all but a stable release. So what am I supposed to say hm?

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Private 1st Class
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336900] Tue, 21 October 2014 19:20 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
If you expected a community project that people like to tinker with in their spare time to be absolutely 100% bug free and stable, then you have quite frankly lost touch with reality. Everyone appreciates constructive feedback including bug reports, nobody likes entitled slobs making snide comments about the perceived state of their work.

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Captain

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336901] Tue, 21 October 2014 19:23 Go to previous messageGo to next message
cptwinky is currently offline cptwinky
Messages:4
Registered:September 2014
KeldorKatarn
silversurfer
What do you want to tell us by that? That you are too lazy to do any work but can complain nevertheless? Not exactly what this thread is for but way to go... :facepalm:


If you don't want players (who consider the game for a youtube let's play) to comment on the state of your work then you shouldn't be develping games. The only one making an ass out of himself is you. Publish work and you will get feedback for it, whether you want to or not.
This is the first stable release in years so sorry if I expected it to be actually STABLE. I've waited for this release before I considered making a Let's Play. Now I check the bug thread about it and it seems to be full of issues that tell me it's all but a stable release. So what am I supposed to say hm?


JA2 has never been known for its lack of bugs, even pre-1.13. I think the only way to see a truly bug-free and rock-solid version would be a total engine rewrite but that's a lot to ask of a handful of people working on this in their spare time.

Over the past month or so I've played an almost full campaign with 7435 (outside Meduna now) and it's crashed ~15 times total. It's always annoying when it happens, but it's something I've learned to live with as a JA2 fan. Save often and don't worry about it too much, just focus on the fun and guns.

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Civilian
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336902] Tue, 21 October 2014 19:31 Go to previous messageGo to next message
KeldorKatarn is currently offline KeldorKatarn

 
Messages:37
Registered:May 2006
Location: Germany
DepressivesBrot
If you expected a community project that people like to tinker with in their spare time to be absolutely 100% bug free and stable, then you have quite frankly lost touch with reality. Everyone appreciates constructive feedback including bug reports, nobody likes entitled slobs making snide comments about the perceived state of their work.


Intitled snobs eh. If you don't like players and expect everybody to shut up unless they help coding then maybe YOU have lost touch with reality. This is a game, people want to play it, if it has bugs, people will comment on it. Don't like that? Get the fuck out. Jesus. I've worked on tons of projects like these so don't give me that entitled snob bullshit. The only ones who've been incredibly entitled and agressive are you guys.
All I voiced was concern that this versionmight not yet be ready for a let's play and a comment that I expected would maybe have been a friendly "Yes there's still problems left we're already have plans for a first hotfix patch to fix the biggest issues remaining.
Instead I immediately got jumped on and insulted. Now look at those posts and tell me who's lost touch with reality.
But go ahead, treat people like that in this forum. maybe you'll reach a state finally where you have nothing but self entitled devs left who apparently think they're something better just because they can code and nobody plays your game anymore. Maybe then you'll be happy.

I was actually planning a big let's play promoting the game, your work and maybe also the Arulco Revistited MOD. All I wanted to check was how ready and stable the new version was for that. Instead of info or feedback on the state or comments like "we're working on it, expect a patch in 2 months" or something I get insulted and attacked for no reason just because you guys can't take any critisism from "entitled snobs" Well fine. Have it your way.

[Updated on: Tue, 21 October 2014 19:32] by Moderator

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Private 1st Class
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336903] Tue, 21 October 2014 19:32 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Main target of a stable release is not to introduce any new features and thereby bugs and even lower the amount of existing bugs with fixes.
The term stable is aimed at features, no new major features are added to this release.
The stable release also gives modders an opportunity to make a release of their mod that works well with that specific 1.13 release.

There's only a few coders working on 1.13 in their personal time, this is not a huge open source project with 200+ coders working on it daily, so don't expect any magic.

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First Sergeant

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336904] Tue, 21 October 2014 19:38 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
KeldorKatarn
1. There are really some bugs in current stable release, that's a sad truth.
2. You can wait for the update that will fix most of the bugs.
3. In my experience with playing stable 7435, there were very few bugs and all of them are fixed by now, so the amount of bugs you will see will depend on your style of gameplay and the features you use.
4. Modders and coders usually expect constructive feedback that can really help to improve things, like, for example, a savegame with reproducable bug.

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Lieutenant

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336905] Tue, 21 October 2014 19:40 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Did I say one single word about a need to submit code? No? Thought so ...
What goes around, comes around. Ask a proper question and you'll get answers. Make a comment with no obvious purpose other than belittling people's work and you get appropriate responses.

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Captain

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336907] Tue, 21 October 2014 20:23 Go to previous messageGo to next message
KeldorKatarn is currently offline KeldorKatarn

 
Messages:37
Registered:May 2006
Location: Germany
Tais
Main target of a stable release is not to introduce any new features and thereby bugs and even lower the amount of existing bugs with fixes.
The term stable is aimed at features, no new major features are added to this release.


then again, this is focused too much on developer needs- People who want to play the game don't care about what the state of the game is in some hidden code repository. They go to the website click on download and that's that. If theres a major release called Stable then they expect that released version ot be well checked and close to bug free. And that's a reasonable expectation if you ask me.
If I make a video about the game what am I supposed to say to my viewers: Hey there's a new version and it's a stable code base so nobody will add new features but hey there's still bugs that crash the game...
Yes I understand it's a ton of work, I worked for years on projects like these but if you release something on the main webpage after years finally then that needs to be a polished version. Why didn't you just make several release candidates first, marking them as such, getting them out to the public, get bug feedback, crush those remaining bugs and only then release a new stable version. OpenTTD does it like that and they run incredibly stable and nearly bug free. on every major release.

AS for my comment having no purpose, oh? I voiced concern about the number of bugs remaining and that's feedback of a concerned player who wonders whether the game is ready for a let's play yet, where tons of crashes and problems are just a no-go. If you think that's a useless post fine.

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Private 1st Class
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336908] Tue, 21 October 2014 20:25 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
KeldorKatarn
Considering this is a major stable release there seem to be a lot of problems still...

No, not that much considering the improvements since last stable release.
It's just that several dedicated persons take time to post bug reports in this specific dedicated thread. If there was noone doing that and the bug reports were spread all over different threads, the stable version would appear less bugged to you, maybe.

Quote:
Why didn't you just make several release candidates first, marking them as such, getting them out to the public, get bug feedback, crush those remaining bugs and only then release a new stable version.

There was some, but not exactly entitled "Release candidate". There were bug reports on it too, but not everything got fixed. It's a big game with a lot of features and each game is very long, unique. Plus there are only a few coders out there to fix the bugs and it's not the most fun thing to do, nor their unique goal. Please bear with the community's work.

[Updated on: Tue, 21 October 2014 20:33] by Moderator

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Master Sergeant
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336909] Tue, 21 October 2014 20:27 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
KeldorKatarn
AS for my comment having no purpose, oh? I voiced concern about the number of bugs remaining and that's feedback of a concerned player who wonders whether the game is ready for a let's play yet, where tons of crashes and problems are just a no-go. If you think that's a useless post fine.
There we go again. You did nothing of the sort. We are not clairvoyant. You didn't write 'there seem to be a lot of bugs, is this stable enough for an LP?' you wrote 'there sure are lots of bugs for a so called stable version, hurrdurr'

[Updated on: Tue, 21 October 2014 20:29] by Moderator

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Captain

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336910] Tue, 21 October 2014 20:39 Go to previous messageGo to next message
KeldorKatarn is currently offline KeldorKatarn

 
Messages:37
Registered:May 2006
Location: Germany
Grim
There was some, but not exactly entitled "Release candidate". There were bug reports on it too, but not everything got fixed. It's a big game with a lot of features and each game is very long, unique. Plus there are only a few coders out there to fix the bugs and it's not the most fun thing to do, nor their unique goal. Please bear with the community's work.


Yeah, that's pretty much seems to sum it up. You had RCs, you had bug reports, you didn't fix the bugs because it wasn't fun. Thanks for that comment.

Next time don't lable it stable then until you have fixed all reported bug.

As for the 16 crashes in 1 month. I just completed an OpenTTD let's play that ran for several months, hundreds of hours.. guess how often it crashed... not a single time.

if you have such low standards then don't blame other people when they comment on it.

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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336911] Tue, 21 October 2014 21:15 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
When we had no 'stable' release, people were complaining daily about the last 'stable' being so old, meh meh whine whine.

The only difference between stable and unstable is that the unstable release has the current trunk version. Stable is that minus all features that came after Jan 1st 2014. Bug fixes go to both branches. You can also replace 'stable' with 'outdated' if you want. JA2 has never been bug-free in the last 15 years Wink

There is no dedicated bug-fixing team. If someone decides to fix a bug, he does so. Which is getting more and more complicated by the way, as people often just give a very broad description of the error, without naming the exe version or providing a savegame.

Nobody is contracted to code anything but what he wants. If it fits into the game, it goes into the trunk, otherwise not (one could argue that some stuff that is in doesn't, but nobody does that).

Also, you threaten to not do an LP? We are not a company. We do not get any money if more people play it. I don't give a damn on whether you do an LP or not, or if hundreds of people play the game or not.

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Captain

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336914] Tue, 21 October 2014 21:21 Go to previous messageGo to next message
ExxonValdez is currently offline ExxonValdez

 
Messages:29
Registered:October 2014
Location: Poland, Wrocław
I find out game crash -> blackscreen (only way to escape ctrl+alt+del ...) after kill a few groups of enemies in the right the same place of sector. For example I am camping with my IMPs in no window room in the upper right corner D13 sector and interrupt every enemy getting in.
http://s17.postimg.org/5otil4smz/Bez_tytu_u.jpg
After kill about 1000 enemies game crash after press "next turn" ;/ I tried from the beginning 3 times with NEW_AGGRESSIVE_AI = TRUE / FALSE . Start gameplay settings INSANE , 10 IMPs , no food system, old aim, no new interrupt system, no AP for change equipment during turn...
v.7435 seems to be unplayable bugged in the right now Sad

[Updated on: Tue, 21 October 2014 21:22] by Moderator

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Private 1st Class
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336915] Tue, 21 October 2014 21:25 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Thousands? Did the last one spawn any corpses? According to the code, only 500 corpses should be possible per sector...

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Captain

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336916] Tue, 21 October 2014 21:33 Go to previous messageGo to next message
ExxonValdez is currently offline ExxonValdez

 
Messages:29
Registered:October 2014
Location: Poland, Wrocław
I did not count, perhaps after kill more less amount of enemies.

Record a video of the bug?

[Updated on: Tue, 21 October 2014 21:34] by Moderator

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Private 1st Class
Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336917] Tue, 21 October 2014 21:37 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Most helpful would be a savegame from before the bug (the closer to when the bug happens the better), plus your JA2_Options.ini.

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Captain

Re: Bugs: 2014 Stable 1.13 Release (7435)[message #336918] Tue, 21 October 2014 21:40 Go to previous messageGo to previous message
silversurfer

 
Messages:2793
Registered:May 2009
KeldorKatarn

If you don't want players (who consider the game for a youtube let's play) to comment on the state of your work then you shouldn't be develping games. The only one making an ass out of himself is you. Publish work and you will get feedback for it, whether you want to or not.

What "feedback" are you talking about? Your insulting "Get your job done!" attitude post with no benefit at all?

This isn't our job. We do this work for the players (which includes us btw.) in our free time and I think we can expect at least some gratitude for it. What we don't expect is insulting comments like yours. You only got back what you asked for.

KeldorKatarn

Why didn't you just make several release candidates first, marking them as such, getting them out to the public, get bug feedback, crush those remaining bugs and only then release a new stable version.

Why didn't YOU help with the work? Oh yeah, I know...

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Lieutenant
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