Home » MODDING HQ 1.13 » v1.13 Feature Requests » Solution for cinematic deadlock if a character can't reach destination
Solution for cinematic deadlock if a character can't reach destination[message #337231] Mon, 27 October 2014 19:35 Go to next message
Iori Branford

 
Messages:5
Registered:February 2011
I think this was at least brought up once before, but not really taken seriously perhaps because there happened to be some gameplay workarounds for it.

If a character moving in a cinematic has no path to the destination -- the most common example is you happen to move your team such that they block him -- the cinematic is deadlocked and you can only Alt-X to quit. This gets more likely in tight spots, like the doorways and the interior of the rebel base, and with teams of more than 6 members. Might we not provide some escape hatch for such situations?

Examples in order of estimated difficulty (I've only had time to skim the code a little bit):
  • Warp the character to the destination, pushing any character already there to the nearest empty spot.
  • Character temporarily disables collision with other characters, then paths and walks to destination accordingly.
  • Blocking characters walk out of the cinematic character's way.

[Updated on: Mon, 27 October 2014 19:36] by Moderator

Re: Solution for cinematic deadlock if a character can't reach destination[message #337357] Thu, 30 October 2014 00:18 Go to previous message
M16AMachinegun

 
Messages:306
Registered:September 2013
I experienced this glitch with a large (14+) group of mercs in Omerta East; Fatima could not enter the hideout.

AFS I -think- has a patch to this where Fatima is able to exchange places with one of your mercs (like you would by hovering your cursor over an NPC and pressing X when nearby)
Previous Topic: [Coding Request] EDB improvement for NCTH
Next Topic: Option to "quiet" back on the job / resting notifications
Goto Forum:
  


Current Time: Sun Sep 22 07:12:27 EEST 2019

Total time taken to generate the page: 0.01028 seconds