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Re: Usermade Faces Data Bank[message #304726] |
Tue, 15 May 2012 16:11   | |
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Pretty good.
Thanks a lot man.
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Re: Usermade Faces Data Bank[message #309790] |
Tue, 04 September 2012 14:07   | |
raonna
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Messages:4
Registered:August 2009 Location: Hungary |
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Hello - though not replying, I have been checking the site for years. I'm amazed and thank You
all for the great mods. I am starting to play it again (as used to from time to time).
I've intensively browsed the forum again, but still of no avail - however I learnt a lot
of theoretics of portrait editing. You may call me lazy, but I am rather just too old and
dumb to make it myself, so here is my humble request.
Would anyone please edit the coordinates of Dr. Laura Colin's sti-s (from Wildfire) in
the way so I could replace by them the IMP sti nr. 214? I would be so very grateful...
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Re: Usermade Faces Data Bank[message #334195] |
Sun, 13 July 2014 18:39   | |
Pepper79
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Messages:32
Registered:July 2014 |
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I had an idea how to make user faces, does anybody of you know Saints Row? If you have a Steam account you can "play" the character creator for free, it is great fun and you can create and download/upload almost any kind of human being, I created a decent girl which I would like to add to JA2 but I would need help, the best think is the avatars move at least their eyes in the character creator, so you simply have to make a screenshot at the right moment, they have a kind of comic look that fits very well to JA2, this is it but needs improvement (it does not work in the current status), anybody interested?
Ingame, quality got lost too much when downscaling to 256 colors.
BTW if anyone wants her for Saints Row IV I can give him the link to download.
[Updated on: Sun, 13 July 2014 18:41] by Moderator
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Re: Usermade Faces Data Bank[message #337859] |
Wed, 19 November 2014 18:35   | |
Bidius
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Messages:23
Registered:June 2013 |
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Remade the Gasmasks, don't want to make a new thread because I don't think it was that much of a project, or effort or whatever.
I was annoyed whenever I put on a gasmask to see the red lining, ofcourse this also plagues the NVGs but to be honest, it wasn't as bad a tinge as the gasmasks were suffering from. I'll probably find a more suitable graphic and replace these aswell, but for now I think they're better than the ones currently ingame.
I was thinking of doing ones for other face masks as well, to match up with the new disease feature, or even separate NVG types.
Note: Spooky, Screw, Laura and the 2 1.13 IMP portraits I've replaced and so the new masks may be off for these characters.
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Re: Usermade Faces Data Bank[message #356954 is a reply to message #356947] |
Thu, 14 March 2019 14:40   | |
townltu
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Messages:385
Registered:December 2017 Location: here |
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Looks good, good enough for some hopefully not discouraging critique on some minor details.
(note that I am detail obsessed so ... ;)
The glasses bridge in frame 3 and 4 of the 48x43 portrait is blurred beyond recognition,
perhaps edit some pixels.
The silhouette in the 106x122 portrait could be softer around the hair,
i guess you did cut out the persons pic from somewhere and placed it on top of the shop background.
(some pixels indicate you may have tried to smoothen the transition, but if so its not enough for me;)
For a smoother transition especially around the hairs,
you could paste the cutout into a new picture, select the background, delete to transparency,
increase the selection border by 1 pixel, then use the eraser to delete ~ 50% of the outline,
so the background pic will somewhat shine through later.
For even smoother border in big portrait set eraser to 33% for 1st step,
then increase selection by another pixel and delete again by 33%.
Besides, to make the set complete the 31x27 sized portrait (in \65faces) for auto resolve is missing,
along with camo portraits if it should be 1.13 compatible.
[Updated on: Thu, 14 March 2019 14:41]
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