Full IMP Team Class Ideas[message #341587]
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Sat, 04 July 2015 02:07
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gonzolator |
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Messages:5
Registered:June 2015 |
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I was recently playing with the Idea of custombuilding my 10men/women Imp Squad for Insane Sci-Fi difficulty with Zombie mode..
I kinda wand that DayZ feeling. I wont Hire Mercs other than the ones available in Arulco.
But i am still uncertain of the Skill/Trait composition i should take..
This is what i came up with so far.
All mercs will get Optimistic/Nonswimmer, a fixed Wisdom of 85 and will start at exp 2 except for the teamleaders which will start out at exp 3 and 4.
1. Team Leader/Radio
2. Deputy/Machinegunner/Demolitions
3.Machinegunner/Paramedic/Athletics
4.Doctor/Athletics
5.Sniper/Scouting
6.MG-Veteran/Bodybuilding
7.Ranger/Stealthy
8.Bombardier/Bodybuilding
9.Heavy Weapons/Gunslinger/Ambidextrous
10.Engineer/Demolitions
I wanted to have diversety but also make my team flexible, beeing able to abapt to many situations and Split up in Fire teams with added artillery support(just in case).
Nightops is useful, yes, but as i tend to NOT fight at nighttime, meh.
Would you build such a list? I am Open to any suggestions.
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