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Curing diseases[message #342297] Wed, 02 September 2015 09:16 Go to next message
Agrippa911 is currently offline Agrippa911

 
Messages:23
Registered:November 2011
Location: Canada
So sitting in the swamps south of Drassen guarding the city, my entire team of mercs got hit by malaria and typhus. I figured out how to diagnose the exact disease but how exactly do I treat it? The 'treatment' option just keeps flashing red (for doctors and non-doctors) so that's not a solution. I've tried setting everyone to 'patient' and then a medic to 'doctor' and I get the 'task done' responses but but it's not removing the actual disease.

There doesn't seem to be a posting on the disease system (or I missed it). Solutions?

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Private 1st Class
Re: Curing diseases[message #342300 is a reply to message #342297] Thu, 03 September 2015 01:57 Go to previous messageGo to next message
Franimus is currently offline Franimus

 
Messages:55
Registered:June 2015
Location: USA
TL;DR - Ignore the task done responses for Doctor/Patient and they'll be done when Patient flashes red.

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&start=0&
See last posts in there - I asked the same questions and got a straightforward answer.

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Corporal
Re: Curing diseases[message #356088 is a reply to message #342300] Sun, 02 December 2018 22:45 Go to previous messageGo to next message
Julix is currently offline Julix

 
Messages:105
Registered:June 2010
Location: Canada

Would there be a way to not have them claim they're fine when they're still being treated? - I guess since 3 years later it's still there that's non trivial to do - but maybe it's just that it's not thaat bad - or maybe not enough people play with diseases on...

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Sergeant
Re: Curing diseases[message #357714 is a reply to message #356088] Sun, 28 July 2019 12:27 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Haven't actually spent a lot of time on adding disease fix related items. Might put that on my to do list, if you guys really want to play with disease (I usually have it turned off, that's why I didn't bother with it yet).

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Lieutenant

Re: Curing diseases[message #357748 is a reply to message #342297] Sat, 03 August 2019 02:33 Go to previous messageGo to next message
Kitty

 
Messages:426
Registered:October 2017
Location: Germany
Description I found in the Disease-Thread:

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22099&goto=342226&#msg_342226

Treatment is ment to cure Plaque in Cities. Only.

Not burrying the dead will increase infection risk. Swamp and tropical sectors are infection-sides. So searching for skyrider has a high risk, but there aren't that many swamp sectors etc. later on.

Diagnose can be done by a doctor (or any background where diagnosis-ability is set).

Cure for mercs is via Doctor/Patient. However, curing just starts after normal injuries are completely healed (HP=100). The Cambria Hospital can cure, too.

The best way to minimize the infection risk are surgigal gloves and facial mask being in the inventory. Can be bought at BR. If you order them before stroling through the swamps while hunting down skyrider, things get much less annoying.

I'd say, few of those masks and gloves are the only things that might needed to be placed early on.

I'm using disease with (custom) AR, meaning late BR, and still like it (added those gloves to maps). So if you ever find time to add those to AIMNAS at least me would like you doing so. happy



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Master Sergeant
Re: Curing diseases[message #359167 is a reply to message #342297] Wed, 11 March 2020 01:37 Go to previous message
legs is currently offline legs
Messages:3
Registered:April 2019
Things is, this feature needs some tweaking; more accurate numbers in feature topic the very least.
I played with disease this january, AIMNAS with latest available build, and found following: medic (doctor spec., Spider), non-fatigued, 1 patient (hunger\water stats over 100), heals around 40 points per hour at best for Typhoid, while it rises at same or more amount for all other untreated patients.
Given high level of contagions when one of your merc's get first breakout of disease at 400(? or 300 I dont remember exactly) points, this means your whole squad is sick. And typhoid you can avoid as I understand, but Arulcan Plague is almost inevitable, and it cures even more slow. But, even if its 1 disease, you start healing merc with active stage, with 300points, -40\-60 per hour, meanwhile other 5 or 4 or 7 squad members are getting ~+60 per hour; so basically speaking its a game over.

I didnt know that at first, and tried to heal, hired 3 more docs, injected sick with rejuvenating stims (also tried to find cure, but I dont think such item exists in big maps), managed to keep ppl alive for 2-3 ingame days, then found how to enable cheat mode and checked stats....

Also maybe good idea could be a getting immune once merc is healed once from specific disease. 6 health mercs, after trip from airport to alma sectors through woods\swamps with 1 combat, got all sick in 8 hours with typhoid, arulcan plague, syphilis, and god knows what.

[Updated on: Wed, 11 March 2020 01:38]

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