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Aw: Re: Aw: Re: Aw: Re: Aw: Re: Aw: Re: XML-Attribute assignment[message #343629 is a reply to message #343628]
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Tue, 05 January 2016 16:09
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ATigersClaw |
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Messages:209
Registered:October 2014 |
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DepressivesBrot schrieb am Di, 05 Januar 2016 14:18The actual AP cost will vary both from merc to merc and even for the same merc in different conditions (tired or wounded) according to their respective AP pools at the time.
If you just want to dump a normed value for comparison somewhere, use the following formula with the "Standard JA2 Merc", i.e. AP = 80 and Aim = 80:
Top = 8 * AP * 100
Bottom = floor((100 + Aim) * S4T)
APcost = (Top + Bottom / 2) / Bottom
Thanks alot for that formula.
Ok, I thought all my questions were answered but then I just started a game, hired different mercs with different stats and gave all of them the same weapon, just to see how the APs (due to the calculation) would vary.
Well, the base APs for single shot, burst and autofire were carved in stone and didn't change at anytime.
So, just out of curiosity: what am I not getting here? No base values in the xml-files, you and silversurfer stated so too and then the base AP values are the same for different mercs with different stats.
Just to make sure we don't talk past each other, I've added a screenshot of my comparison.
[Updated on: Tue, 05 January 2016 16:44] Report message to a moderator
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Sergeant 1st Class
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