Home » MODDING HQ 1.13 » v1.13 Feature Requests » Scope mode button (Possibility to switch between scope modes with a button)
Scope mode button[message #338139] Sun, 07 December 2014 18:35 Go to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Hi guys,

switching between aiming methods has a major impact on the gameplay and is a common action (e. g. switching between a reflex sight and a scope 2x/4x). Therefore I think it should be more obvious to the player and not just noted on a loading screen in combination with a hotkey. An integrated button would make this possibility obvious to the player.

Example

http://fs1.directupload.net/images/150204/b3neuhy7.png

[Updated on: Wed, 04 February 2015 05:57]

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Sergeant 1st Class
Aw: Scope mode button[message #339245 is a reply to message #338139] Wed, 04 February 2015 05:58 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Edit: Button integration method changed

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Sergeant 1st Class
Re: Aw: Scope mode button[message #343662 is a reply to message #339245] Thu, 07 January 2016 11:42 Go to previous messageGo to next message
Poison is currently offline Poison
Messages:4
Registered:January 2016
What does this change actually? I don't understand when to use what scope/sight

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Civilian
Re: Aw: Scope mode button[message #343663 is a reply to message #343662] Thu, 07 January 2016 19:20 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Idea behind scope modes is, that sometimes it is a good idea to use your scope (when the enemy is far away), your reflex sight (if the enemy is somewhat closer, but not exactly pointblank), your iron sights (if you have no reflex sight, or if the enemy is even closer), or even fire from the hip (if you want to do the Tommy gun spread).
Basically, having different kind of scope modes allows for more tactical depth.

I like the idea of the button, but would personally not use it. I never use any of the menu buttons, but instead use the keyboard shortcuts which make for a much more convenient play experience. Main problem with keyboard hotkeys is, that there are already A LOT of them in use and a few of them got changed around to quite inconvenient combinations (like the artificial light during night time battles, for example... ).

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Lieutenant

Aw: Re: Aw: Scope mode button[message #343664 is a reply to message #343662] Thu, 07 January 2016 19:24 Go to previous messageGo to next message
ATigersClaw is currently offline ATigersClaw

 
Messages:209
Registered:October 2014
Poison schrieb am Do, 07 Januar 2016 10:42
What does this change actually? I don't understand when to use what scope/sight


It has been a while but if I remember it right the scopes don't just add benefits in terms of better aiming but also penalties depending on the situation.

As an example a 10x scope adds benefits when hitting long-range targets but if the enemy is standing five feet away, it's hard to aim with a long-range scope and that's when you get a penalty on your aiming. Too make a long story short: a 10x scope is not necessarily better than a 4x or even a 2x scope. It all depends on how your merc is beeing used in battle. So basically it's all common sense.
You can always switch between the different aiming methods using "." on your keyboard (default setting). You should see a changing symbol right next to your active weapon.

smeagol schrieb am Do, 07 Januar 2016 18:20
I like the idea of the button, but would personally not use it. I never use any of the menu buttons, but instead use the keyboard shortcuts which make for a much more convenient play experience. Main problem with keyboard hotkeys is, that there are already A LOT of them in use and a few of them got changed around to quite inconvenient combinations (like the artificial light during night time battles, for example... ).


I guess smeagol was faster on this one but I see it the way he sees it. I usually only use the keyboard shortcuts because they are more convenient. On the other hand major changes - like this one - will not be as obvious as they should be. A simple button could change it to the better.

[Updated on: Fri, 08 January 2016 16:01]

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Sergeant 1st Class
Re: Aw: Scope mode button[message #343673 is a reply to message #343663] Fri, 08 January 2016 12:06 Go to previous messageGo to next message
Poison is currently offline Poison
Messages:4
Registered:January 2016
smeagol wrote on Thu, 07 January 2016 18:20
Idea behind scope modes is, that sometimes it is a good idea to use your scope (when the enemy is far away), your reflex sight (if the enemy is somewhat closer, but not exactly pointblank), your iron sights (if you have no reflex sight, or if the enemy is even closer), or even fire from the hip (if you want to do the Tommy gun spread).
Basically, having different kind of scope modes allows for more tactical depth.

I like the idea of the button, but would personally not use it. I never use any of the menu buttons, but instead use the keyboard shortcuts which make for a much more convenient play experience. Main problem with keyboard hotkeys is, that there are already A LOT of them in use and a few of them got changed around to quite inconvenient combinations (like the artificial light during night time battles, for example... ).


Thanks for the info. I just started playing this old classic with 1.13 so I'm just at the beginning of the game and no very good gear happy
So how should i understand the icon for each scope? Right now my weapons only has the crown symbol (as in ATigersClaws screenshot)
That would be iron sight? How does the fire from hip icon look like?

I believe with a pistol I could change the scope with the "." shortcut when out of combat, but in combat it was a no go. And the pistol had no attachments.

Think I need to play a bit with it to get a hold of it more, but any help would be appreciated happy

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Civilian
Re: Aw: Scope mode button[message #343674 is a reply to message #343673] Fri, 08 January 2016 12:59 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
That's not a crown, it's notch and bead sights that the icon represents. ;-)

The hip shooting icon looks like an eye. You can only use that mode while the merc is standing. It has nothing to do with in and out of combat mode.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Aw: Scope mode button[message #343683 is a reply to message #343674] Fri, 08 January 2016 23:39 Go to previous message
Poison is currently offline Poison
Messages:4
Registered:January 2016
silversurfer wrote on Fri, 08 January 2016 11:59
That's not a crown, it's notch and bead sights that the icon represents. ;-)

The hip shooting icon looks like an eye. You can only use that mode while the merc is standing. It has nothing to do with in and out of combat mode.


Well, when you put it that way it's obvious ;P

Thanks for the info!

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Civilian
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