Split extended ear[message #345757]
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Mon, 30 May 2016 23:23
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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A rather small idea, but ideas don't have to be big, so...
Anyway, at the moment the extended ear item has several uses:
- it increases the wearer's hearing range
- it increases the range of a squadleader's effects on teammates (both SL and teammate are required to wear this)
- it allows giving orders to all militia, even if we do not see the militia we are giving the order to
Somewhat related are the things a radio set can do:
- Requirement for a radio operator to use his skills (artillery, reinforcements, eavesdrop etc.)
- it allows giving orders to all militia, even if we do not see the militia we are giving the order to (same as extended ear)
- it allows giving orders to specific militia, even if we do not see the militia we are giving the order to
For obvious, non-debatable reasons, the radio operator skills are and will be tied to a radio set. What interests me is the 'give order to militia' part.
At the moment, during any time of day, there are 3 choices to be made for your 2 face item slots:
- gasmask to protect against tear and mustard gas
- sunglasses/NVG to increase vision range (and protect against flashbangs with sunglasses, not that those are ever a serious threat)
- extended ear for increased hearing range, easier SL boni and ordering militia around.
This makes choosing relatively simple - if you don't suspect gas attacks (like if you are a long range away), equip extended ear & sunglasses/NVG. Otherwise, equip gasmasj & sunglasses/NVG. Sunglasses are also useless most of the time, as their bonus is small and they only work at certain hours.
What I'd like to do (assuming there is no significant opposition) is to split the extended ear in two:
- extended ear still awards hearing bonus and is used for teammates hoping to get the boni from the SL.
- another item (some sort of microphone?) is used to boost a SL's boni range (similar to as it is now). Additionally, with this equipped we can order militia we don't see. We also allow addressing single militia, which was on the radios set before.
As a result, the extended ear is almost as useful as before. SLs would benefit highly from the microphone, and if you fight alongside militia, equipping this on a few extra mercs is beneficial. I hope that this would make face item selection at least a bit more diverse.
I am aware that there are likely real-life items that combine both into one, but 1. playability > realism 2. this is supposed to be a bombed out third-world country where the newest stuff might not be present, dammit.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Split extended ear[message #365613 is a reply to message #345767]
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Sat, 05 August 2023 13:36
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todd0001 |
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Messages:42
Registered:November 2017 |
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"Actually an extended ear should only grant a hearing range bonus. This includes a bonus to hearing our squad leader. No communication option with unseen militia.
For communication we'd need a headset item which provides communication ability in the current sector. This would help with communication between squad members/leader and unseen militia but wouldn't provide a hearing bonus.
For long range communication we'd still need the radio set."
Has this been done?
Report message to a moderator
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Corporal
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