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Re: AIMNAS Bug Reports Part 2[message #347225 is a reply to message #347100]
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Sat, 08 October 2016 20:13
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moisesjns |
Messages:3
Registered:October 2016 |
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Hello i am on 8301 of the unstable build. DOwnloaded AImnas core. Put it into my folder. I have an issue with the Strategic MAP. it is not displaying. its just this weird funky colors with X's In certain areas.
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Civilian
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Re: AIMNAS Bug Reports Part 2[message #347492 is a reply to message #345110]
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Sun, 06 November 2016 16:30
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CBG |
Messages:1
Registered:November 2016 |
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I'm playing on build 8338 with latest Derpi's SCI, latest github AIMNAS and bigmaps.
I have a nasty bug that makes training militia impossible - i can assign the job at the facility, i pay for it, it is done, but when the assignment is finished the green militia does not spawn in the city. Cannot assign it to a sector, its effectively invisible and unuseable. The strange thing is that in militia overview the militia is in fact visible and allocated to the militia spawn sector, just always noted as not spawned in the loaded sector, even when the sector they are noted to be in is in fact loaded.
The problem does not apply to PMC militia and defectors, these work properly in every way.
I am using individual militia and militia resources options.
Any idea how to fix that?
EDIT: Did some testing, seems like turning off the MILITIA_REQUIRE_RESOURCES system fixes the green militia spawning. It should not be preventing it, i had over 200 gun resource and over 300 volunteers too.
[Updated on: Mon, 07 November 2016 03:57] Report message to a moderator
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Civilian
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Re: AIMNAS Bug Reports Part 2[message #348264 is a reply to message #347492]
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Sat, 14 January 2017 15:56
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Szczelec |
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Messages:37
Registered:September 2016 |
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-AKS-74 missing from Bobby Ray's,
-Type 87 (5,8x42) accept 7,62mm WP adapter,
-Medals exist as money not items, meant to be?
[Updated on: Sun, 15 January 2017 11:41]
In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.Report message to a moderator
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Private 1st Class
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Re: AIMNAS Bug Reports Part 2[message #348296 is a reply to message #348264]
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Sun, 15 January 2017 12:19
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Szczelec |
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Messages:37
Registered:September 2016 |
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-MP5SD5 RAS don't have slot for adapter while MP5SD5, MP5SD6 and MP5SD6 RAS has it,
-QBB-95, discription says it's uses 75 round drum while in game it's 80 round,
-QBZ-95B, discription says it's to short to mount bayonet, while it can be done. Also discription is to long and goes beyond the frame,
-QCQ-05 can be attached with suppresor and then it's the same quiet as it's integral silenced brother QCW-05, integrals are quiter than normal with silencer.
In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.Report message to a moderator
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Private 1st Class
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Re: AIMNAS Bug Reports Part 2[message #348343 is a reply to message #348297]
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Tue, 17 January 2017 16:25
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Szczelec |
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Messages:37
Registered:September 2016 |
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Bug:
-When adding/removing MOLLE Pouches inside MOLLE Vest random items in player's other not MOLLE pouches starts to moving inside inventory and even move to sector inventory. Found out that this can happen in any other vest in the sector. MOLLE items lagging incredible. MOLLE is praticly unusable due this bugs.
[Updated on: Wed, 18 January 2017 15:05]
In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.Report message to a moderator
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Private 1st Class
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Re: AIMNAS Bug Reports Part 2[message #348364 is a reply to message #348343]
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Thu, 19 January 2017 19:37
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madlabsrobot |
Messages:3
Registered:December 2010 |
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Decide to start playing JA2 again after a lot hiatus but I ran into some sort of bug.
System: Windows 10, Jagged Alliance 2 Gold, SCI Unstable Revision 8366 on GameDir 2357, and AIMNAS
Bug: When recruiting mercs from AIM they all have Barrys voice. Recruiting a mix of merc from AIM and MERC and going to the map leads to the IMP (and Barry) having the correct voice, all others still sound like Barry. Starting a game without AIMNAS does not result in the same issue.
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Civilian
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Re: AIMNAS Bug Reports Part 2[message #348388 is a reply to message #348365]
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Fri, 20 January 2017 22:45
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madlabsrobot |
Messages:3
Registered:December 2010 |
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Thanks! I followed Flugentes description on how to modify the MercProfiles.xml and it works. However, Specks subtitles when he speaks on the MERC webpage is in German but that doesn't really matter much.
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Civilian
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Re: AIMNAS Bug Reports Part 2[message #348448 is a reply to message #348388]
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Tue, 24 January 2017 14:36
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Szczelec |
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Messages:37
Registered:September 2016 |
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Bugs:
-AA '12 .50 Beo RAS has no full auto, while any .50 Beo has it.
-AT-4 launcher has strange value. Noise +1.
-Kbk & Kbs Beryl should accept russian bayonets instead american ones. It's made on AK.
-Mary and John never leave Arulco, their exist north to airport lane.
-When merc from website arrives to the airport while sectore loaded they drop in somewhere of nowhere.
[Updated on: Tue, 24 January 2017 14:43]
In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.Report message to a moderator
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Re: AIMNAS Bug Reports Part 2[message #348603 is a reply to message #348540]
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Tue, 31 January 2017 12:24
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Fixed a couple of the reported stuff.
Toggle SpoilerQuote:-AKS-74 missing from Bobby Ray's,
-Type 87 (5,8x42) accept 7,62mm WP adapter,
fixed
Quote:-Medals exist as money not items, meant to be?
Yes, medals are basically another way of cash drops.
Quote:-MP5SD5 RAS don't have slot for adapter while MP5SD5, MP5SD6 and MP5SD6 RAS has it,
fixed
Quote: -QBB-95, discription says it's uses 75 round drum while in game it's 80 round,
fixed
Quote: -QBZ-95B, discription says it's to short to mount bayonet, while it can be done. Also discription is to long and goes beyond the frame,
fixed
Quote:-QCQ-05 can be attached with suppresor and then it's the same quiet as it's integral silenced brother QCW-05, integrals are quiter than normal with silencer.
fixed
Quote:There's something wonky with the KCB, guns that take it as a bayonet have the 4 default slots for it instead of/in addition to the bayonet slot.
should be fixed
Quote:-AA '12 .50 Beo RAS has no full auto, while any .50 Beo has it.
fixed
Quote:-AT-4 launcher has strange value. Noise +1.
should be fixed
Quote:-Kbk & Kbs Beryl should accept russian bayonets instead american ones. It's made on AK.
fixed
Quote:-Mary and John never leave Arulco, their exist north to airport lane.
urgh... thought I fixed that seems persistent... will have to look into that again at some point
Quote:-When merc from website arrives to the airport while sectore loaded they drop in somewhere of nowhere.
huh?
Quote:The Hicks seemingly didn't take the last item reordering too well, some of the generics drop nadas and odd ammo items in the .45~.50cal range.
I'll look into it soonish.
Quote:The Pork Pie Hat seemingly has a bugged item size, it doesn't fit into any pockets, not even the big CP pockets.
fixed.
[Updated on: Tue, 31 January 2017 12:25] Report message to a moderator
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Re: AIMNAS Bug Reports Part 2[message #348612 is a reply to message #348611]
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Tue, 31 January 2017 21:13
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Szczelec |
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Messages:37
Registered:September 2016 |
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I've tested it in several sectors but seams this happens only in Drassen Airport.
[Updated on: Tue, 31 January 2017 22:30]
In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.Report message to a moderator
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Private 1st Class
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