Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA 2/1 Metavira » JA 2/1 Metavira: The General Discussion
Re: JA 2/1 Metavira: The general discussion.[message #321742] Wed, 19 June 2013 22:58 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
Colt, not Glock my mistake.
Colt isn't a valuable gun at all. Smile

Quote:
pretty sure right day in the dawn.
I think, you should try to attack the sector with them not at 7-00 but little later. It may help. I can't check it myself, cause I'm playing a blitzkrieg now. I'm going to conquest the whole island in about 4 days. Smile

Quote:
Sector E5. It seems to be impossible to get into the inside of the forest.
It's possible.

Quote:
Tried bombing the trees away - nothing worked.
Use T.N.T. you can trough it into a tree and explode with the help of a grenade. Or explode it near the tree. But you'll probably have to use more then one T.N.T.

Quote:
way to less medkits in the middel of the game.
That's strange. Try to be more careful.

Quote:
After controlling 30 sectors the enemies are bombing me into the ground with mortar and 40mm grenades.
I think enemies will have less grenades in next versions.

Now I know how to extract speech from the game, so there might be sound for Jack and Brenda soon.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #322208] Sat, 29 June 2013 19:40 Go to previous messageGo to next message
Richard58

 
Messages:13
Registered:October 2009
Location: Sweden
This mod is awesome, you really got the old JA1 feeling in this one Smile

Question: Are there any plans to include more of the old mercs, Skitz, Reuban etc?
Re: JA 2/1 Metavira: The general discussion.[message #322928] Thu, 18 July 2013 22:51 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Richard58
Question: Are there any plans to include more of the old mercs, Skitz, Reuban etc?
It might be so.

I don't know and I can't promiss anything.

We usually don't work a lot at summer...

Later there'll be new patch fixing some problems, INTRO video and new sound files for mercs...

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #327718] Thu, 07 November 2013 10:54 Go to previous messageGo to next message
Rambo919

 
Messages:15
Registered:July 2012
Location: South Africa
My one big annoyance is the way the game rushes you. After only 2 battles since I started the game I was healing everyone, suddenly the water was poisened and then I failed that mission before I could finish healing.
Re: JA 2/1 Metavira: The general discussion.[message #327744] Thu, 07 November 2013 18:48 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Oh, yes.

This mod is a reincarnation of Jagged Alliance. This was a cruel game. Especially if you don't know the quests.

We tried to copy its' history and our mode is also very difficult. Sometimes I think, that it's even more difficult then JA1. We are still working on this project. Some changes make it easier, others make it more difficult.

Adding new mercs made it easier, because now you have more good warriors in A.I.M. and, what is more important - more doctors.

In the last versions strategic part of the game was made much more difficult to prevent some veterans from playing a blitzkrieg.


I can advise you to play on the Novice difficulty level and be ready to restart the game. I think, every time you'll start this mode, you'll make better and better results.

Please, be careful:

GEVAAR VOOR MAAK GORDELS VAS EN VERWYDEN KUNSTANDE

Have you seen this road sign in Eastern Cape?

P.S. If you have any questions about the mode. do not hesitate to ask them. I'll be happy to help you.

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #327761] Thu, 07 November 2013 22:44 Go to previous messageGo to next message
Rambo919

 
Messages:15
Registered:July 2012
Location: South Africa
hahaha no I have not seen that particular one... can only imagine the bizarre accident/s that would have prompted it

My favourite sign is "Silence please, Ostriches getting laid" Very Happy
Re: JA 2/1 Metavira: The general discussion.[message #327793] Fri, 08 November 2013 21:16 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Toggle Spoiler

☆★GL★☆
Re: JA 2/1 Metavira: The general discussion.[message #327796] Fri, 08 November 2013 21:36 Go to previous messageGo to next message
Rambo919

 
Messages:15
Registered:July 2012
Location: South Africa
We are a odd bunch sometimes, kind of insane sometimes actually if you ask me. As long as you touch neither race nor religion you can make a public joke of anything here. Sometimes it even happens for you, once saw a "Armed Response" (for in case the place get's broken in to) sign on a police station Very Happy shame
Re: JA 2/1 Metavira: The General Discussion[message #332184] Sun, 04 May 2014 23:48 Go to previous messageGo to next message
rummtata

 
Messages:104
Registered:April 2011
Location: Germany
The other day I was thinking about how cool it would be to remake JA1 in the JA2 engine, and now I stumble upon this... awesome! Going to try it for sure :ok:
Re: JA 2/1 Metavira: The General Discussion[message #332684] Fri, 16 May 2014 12:43 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

I hope, I'm right here.
I began a new game in vers. 0.5 and what a surprise: I was able to get Mike from the
very beginning!!! I got him for one day because of his weapons. But a greater surprise:
He is in my party now for nothing: N/A is noticed. And all the other mercs I got
for my first money of 40.000 $ too.
That is your intention, is'n it?

Another statement:
If IVAN is talking you only read: AAAAAAA....




[Updated on: Fri, 16 May 2014 20:24] by Moderator

Re: JA 2/1 Metavira: The General Discussion[message #332874] Tue, 20 May 2014 14:45 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
@Fan I'm always happy to see you here. But I don't do it immediately, especially at summer.

Quote:
He is in my party now for nothing: N/A is noticed. And all the other mercs I got
for my first money of 40.000 $ too.
That is so from version 0.30.

I wrote it once.
Quote:
You can hire mercs from the A.I.M. for one day and you don't need to proceed their contracts. They'll do it automatically every day. If there is not enough money they'll retire.
So, all your mercs, hired on one day will take your money automatically every midnight. If you do not have enough money - they will leave you.

But... I can't hire Mike at first day. Strange.

Quote:
If IVAN is talking you only read: AAAAAAA....
Please, try to download this
http://www.ja2.su/sclad/lion/007.zip

and extract it into DATA/MERCEDT

Toggle Spoiler

☆★GL★☆
Re: JA 2/1 Metavira: The General Discussion[message #332877] Tue, 20 May 2014 15:35 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

a new statement and I have to begin a new game for I have no money!

You are right with this:

"So, all your mercs, hired on one day will take your money automatically every midnight. If you do not have enough money - they will leave you."

But: I cannot change to weekly or so after daily! I have to except DAILY during the whole game until they leave me.

Is this right?

Edit:
Sory I made this
"extract it into DATA/MERCEDT"

and you must read further: AAAAA

in spite of beginning a new game.

[Updated on: Tue, 20 May 2014 18:25] by Moderator

Re: JA 2/1 Metavira: The General Discussion[message #332989] Thu, 22 May 2014 16:02 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
I cannot change to weekly or so after daily! I have to except DAILY during the whole game until they leave me.
Yes.
But you can fire them and then hire again. Smile

Quote:
"extract it into DATA/MERCEDT"

and you must read further: AAAAA
It's a pity. Then, just delete it.

The feature with Russian speaking Ivan looks bad. It works on my computer, cause I have Russian in my operation system, but it is not interesting for Russian players. It was planned for people who do not speak Russian, but they have computers with other basic languages and it doesn't work. Sad

☆★GL★☆
Re: JA 2/1 Metavira: The General Discussion[message #333058] Sat, 24 May 2014 10:16 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

you have written

Fan:I'm always happy to see you here. But I don't do it immediately, especially at summer.

It's no secret. I like your mod Smile

I must be back with this:

It's new that I may engage such mercs like Mike and Kelly
from the very beginnig, isn't it?
If it's new in former versions: Sorry, I don't try to
engage them because I have been here with the practice of
the first version. Sad

[Updated on: Sat, 24 May 2014 10:17] by Moderator

Re: JA 2/1 Metavira: The General Discussion[message #333212] Tue, 27 May 2014 23:21 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
It's new that I may engage such mercs like Mike and Kelly from the very beginnig, isn't it?
No, we didn't change that.
Normally you can't hire them, but if you use a key for cheats - you can. Wink

☆★GL★☆
Re: JA 2/1 Metavira: The General Discussion[message #333229] Wed, 28 May 2014 11:04 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

sorry, I'm back here again.
The inventory is full. If I find a key I have to drop anything
of my inventory to carry a key and to try to open a door.
If the key was the right it disapears and I take the next key.
In the last sector I found three keys.
I know that was the same in the old, old Ja1.
And that is the reason for this circumstances now?
Re: JA 2/1 Metavira: The General Discussion[message #333234] Wed, 28 May 2014 12:55 Go to previous messageGo to next message
Arulcish_Lion

 
Messages:263
Registered:January 2013
Location: Saint-Petersburg, Russia
Quote:
sorry, I'm back here again.
You do not need to apologize. Wink

Quote:
And that is the reason for this circumstances now?
Yes. Using keys is very uncomfortable as it was in JA1. I think that using explosion is much more comfortable.

☆★GL★☆
Re: JA 2/1 Metavira: The General Discussion[message #333265] Thu, 29 May 2014 11:30 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Arulcish Lion,

indeed. Needle, my old companion as healer, is the first from the very beginning.
Then Wolf and - thank God! - Fidel. Ivan, the "AAA-man", sorry, I have no money.
But he is the next. No mechanism, the crowbar must help.

In my currently game I'm in C 3, healing and repairring, 3 times interrupted by the
enemy. It seems to me, this is without any end. There is no time to end such
things. You must go to the next sector with weapons that are defective or mercs
that are not healthy. And the enemy is - without the attention of my mercs on the
roof (Lynx and Ivan, Level 5 now) - neer beside the house and has the first shot.
Lynx was dead by one shot *)

And Jack is a slaver.

Oh, I play - as ever - NOVICE.

This is only for your info!

Edit: *) I have looked for this. Lynx has been dead
in the 4.(!) attack in this sector. Now, after the 5. attack,
it's night. I have to heal and repair because I have found
4 mortar shells till this sector and I don't know how many
granades I shall need in the last sector. So I have to
repair also the granades which the enemy lost in the
fight. Mike has no ammunition now for his M 14.
I have to use only "hollow" for the M 16 through the
others and a little bit the AK47.
Yes, the enemy had in the last fight only 6 finghters.
But this is enough to loose your ammunition.

[Updated on: Mon, 02 June 2014 16:23] by Moderator

Re: JA 2/1 Metavira: The General Discussion[message #346497 is a reply to message #333265] Fri, 05 August 2016 23:16 Go to previous messageGo to next message
luk3Z

 
Messages:22
Registered:December 2006
Location: Poland
1st: nice mod i really like it, congratulations - very good work.
2nd: in JA:DG there is posiibility to sell some stuff I don't know whether it was in original JA
3rd: 5 min for duaration one turn of battle ? This is little insane.
4th: I can't imagine myself how people play this without save during the battle big grin

[Updated on: Fri, 05 August 2016 23:22]

Re: JA 2/1 Metavira: The General Discussion[message #346609 is a reply to message #346497] Fri, 12 August 2016 11:00 Go to previous messageGo to next message
luk3Z

 
Messages:22
Registered:December 2006
Location: Poland
Hello.

How to make Metavira v0.85 EN (29.05.2016) ?

This is not official english version (Google Translator was used for mercs speech and desc. of some items) of mod because I make this "on the fly" to run for testing purposes...
You better start a new game due to a lot of changes from official english version 0.50 (28.09.2013).

Download mod:
http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=Metavira;action=display;num=1358447940
( link in 2nd post - metavira_rc2.rar )

Download translation:
http://www.mediafire.com/download/n8zicll35npcmq6/Metavira_0.85_EN.7z

1. Don't use installer (it's in russian so you don't need it)
2. Extract files from archive (metavira_rc2.rar)
3. Go to Metavira folder, select all items and move them to the JA2 Gold folder (clean installed)
4. Overwrite all files
5. Extract Metavira_0.85_EN.7z to the same folder (JA2 Gold) where JA21m.exe exist
6. Run English_please!.bat
7. Start the game using JA21m.exe

If you want new interface in the game go to step 2 (above). Next go to Extras folder and move Interface to .\JA2 Gold\Metavira\ and overwrite files.
That's all.
If you decided to use new interface I also recommend to delete GOLD_FRONT.STI file from .\JA2 Gold\Metavira\Interface (file responsible for color of selected mercs - default is grey - it isn't really visible in compare to gold).

Now you should have english version happy
And BTW - sorry for bad translation in new game options (thanks to Google Translator anyway).
Any comments and suggestions are welcomed.
Enjoy!

[Updated on: Tue, 23 August 2016 10:49]

Re: JA 2/1 Metavira: The General Discussion[message #346752 is a reply to message #346609] Sat, 27 August 2016 22:16 Go to previous messageGo to next message
onewithdeath

 
Messages:40
Registered:January 2004
Thanks to Arulcish Lion and luk3Z and everyone who contributed to this (ongoing) project!


I located and renamed all (almost all, see below) usable voice files and put them into the Battlesnds and SPEECH subfolders respectfully - based on Metavira v0.85 EN (29.05.2016) presented by luk3Z.

I will edit this post to include a link where you can download .7z archives which contain those files, and maybe a .bat file if you want to mass-rename those files yourself.

Exceptions as of 27.08.2016:
- AIM video call-related sounds for JA1 and/or DG characters who are members of MERC in JA2 1.13
- AIM video call-related sounds for Mike
- Hamous and Wahan (couldn't identify the relating ###_ serial no. to overrule speech.slf)

I toyed with a script and made some .bat files after identifying the serial numbers of the voice files found in speech.slf ([ja2metaviragamefolder]/Data/ - corresponding to the original in JA2) e.g. Barry's voice files in speech.slf begin with 000_ and they're used by Sam in JA2 Metavira, so I changed every single Sam file found in [ja21.13gamefolder]/Data-1.13/Speech (226_*.wav or 226_*.ogg) into 000_*.wav and put them into [ja2metaviragamefolder]/Metavira/SPEECH so that they can overrule all Barry files from speech.slf .
Re: JA 2/1 Metavira: The General Discussion[message #347282 is a reply to message #346752] Tue, 11 October 2016 13:46 Go to previous messageGo to next message
utops

 
Messages:16
Registered:September 2016
Location: Gdansk
Hey,
Im enjoying this mod so far,but there is one thing that bothers me: I can lockpick doors heaving 99 mec stat,also by crowbar heaving 95 str.This is bug i think because in original IIRC i can do this with no hastle.
Edit:
Also if enemies are in critical state they should retreat,here they don't give crap and act like terminators ;D
Edit2:
Im quiting-too much frustration is never fun.100% camo and enemies seems not care about it - they see me,but i can't see them.

[Updated on: Tue, 11 October 2016 17:49]

Re: JA 2/1 Metavira: The General Discussion[message #350833 is a reply to message #347282] Sun, 03 September 2017 14:27 Go to previous message
luk3Z

 
Messages:22
Registered:December 2006
Location: Poland
utops wrote on Tue, 11 October 2016 12:46
Hey,
Im enjoying this mod so far,but there is one thing that bothers me: I can lockpick doors heaving 99 mec stat,also by crowbar heaving 95 str.This is bug i think because in original IIRC i can do this with no hastle.
Edit:
Also if enemies are in critical state they should retreat,here they don't give crap and act like terminators ;D
Edit2:
Im quiting-too much frustration is never fun.100% camo and enemies seems not care about it - they see me,but i can't see them.


It's not a bug it's mod feature cheeky Anyway it is hard to play mod (I used ALT+S ALT+L very often).
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