Hit chance and few questions[message #347499]
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Mon, 07 November 2016 16:09
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johnson |
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Messages:59
Registered:September 2015 |
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I forget are there any golden rule to weapon distance vs hit chance and optics (iirc x10 should be useless). Where do I see the minimum weapon range? and where is the shortcut list ? (the PDF don't appear to have them all)
In my latest game
1. the best preforming role was ranger+shotgun, always scoring multiple times in ~15 tile range.
2. My least preforming was a sniper with 3xscope who is hard to position (rarely there is unobstructed line sight) and even then it can take a few shots to score a hit.
3. Grandier has been a god send in some maps, although I had an issue with Dresden mine fence severely limiting his throwing\shooting range, and fucking up my plans.
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Corporal
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Re: Hit chance and few questions[message #347560 is a reply to message #347504]
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Fri, 18 November 2016 17:18
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johnson |
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Messages:59
Registered:September 2015 |
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Since receiving a message about militia being unable to arm itself, I have been stripping the country side of equipment hording stuff that I don't need. Question:
1. What type of equipment militia use? Guns\ammo\knifes\armor\..?
2. When created, do militia look for equipment in the current sector only or the whole city?
3. How much equipment should I stock? do I need to keep a stack of metal helmets if I have stack of kevlar ones?
4. Is there some shortcut to force militia to restock? Will militia pick better available equipment?
Also
5. Is there way to ask to surrender? (or a cheat to force retreat, not to kill all enemies)
6. If I retreat leaving wounded mercs behind, surrendering them will they be treated?
[Updated on: Fri, 18 November 2016 17:21] Report message to a moderator
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Corporal
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Re: Hit chance and few questions[message #347589 is a reply to message #347560]
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Tue, 22 November 2016 23:04
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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johnson wrote on Fri, 18 November 2016 15:18Since receiving a message about militia being unable to arm itself, I have been stripping the country side of equipment hording stuff that I don't need.
5. Is there way to ask to surrender? (or a cheat to force retreat, not to kill all enemies)
You can talk to an enemy. You will get the option to ask them to surrender, but you can also surrender to them. At least in the trunk, not sure about the old stable release.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Hit chance and few questions[message #347663 is a reply to message #347655]
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Wed, 30 November 2016 21:47
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Enneagon |
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Messages:51
Registered:July 2016 Location: Latvia |
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edmortimer wrote on Wed, 30 November 2016 16:16Quote:To bad there is no city wide restock from this location function.
That is actually a very good suggestion. Maybe one of the coders will implement that idea as a feature.
The main problem I see, is how to prevent militia in each city sector to use exact same 20 rifles... allowing that might be at least slightly too much cheating, no?
If that can be worked around, then why not to go one step further with country wide militia restock pile?
Well, that probably would involve just a little too much change and adjusting, like, need for better arming algorithm perhaps, or manual arming option. So that's probably long shot.
[Updated on: Wed, 30 November 2016 21:48] Report message to a moderator
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Corporal
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Re: Hit chance and few questions[message #347667 is a reply to message #347663]
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Thu, 01 December 2016 05:46
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johnson |
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Messages:59
Registered:September 2015 |
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I don't know any specifics, only that there is already:
- inspect\restock function, which can be used to equip sector militia with available equipment.
- 'move items' function, which can move items between all city sectors.
So maybe it it possible to add 'resupply militia' (akin to move items) function, which would use the same algorithm inspect\restock function use to figure what needed in each sector (per number of its militia) and move it there.
Personally, I don't think that a country wide restock pile is a good idea. Resource management should be part of the game, I just don't wont to micromanage equipment piles in each city sector updating them after each battle..
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Corporal
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